return filename;
}
+bool get_match_property(sqlite3 *db, int match_id, const string &prop_name)
+{
+ sqlite3_stmt *stmt;
+
+ int ret = sqlite3_prepare_v2(db, ("SELECT " + prop_name + " FROM match WHERE match=?").c_str(), -1, &stmt, 0);
+ if (ret != SQLITE_OK) {
+ fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
+ abort();
+ }
+
+ sqlite3_bind_int64(stmt, 1, match_id);
+
+ ret = sqlite3_step(stmt);
+ if (ret != SQLITE_ROW) {
+ fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
+ abort();
+ }
+
+ if (sqlite3_column_type(stmt, 0) != SQLITE_INTEGER) {
+ return "";
+ }
+ bool value = sqlite3_column_int(stmt, 0);
+
+ ret = sqlite3_finalize(stmt);
+ if (ret != SQLITE_OK) {
+ fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
+ abort();
+ }
+ return value;
+}
+
void save_video_filename(sqlite3 *db, int match_id, const string &filename)
{
sqlite3_stmt *stmt;
ret = sqlite3_step(stmt);
if (ret == SQLITE_ROW) {
- fprintf(stderr, "INSERT step: %s\n", sqlite3_errmsg(db));
+ fprintf(stderr, "UPDATE step: %s\n", sqlite3_errmsg(db));
+ abort();
+ }
+
+ ret = sqlite3_finalize(stmt);
+ if (ret != SQLITE_OK) {
+ fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
+ abort();
+ }
+}
+
+void save_match_property(sqlite3 *db, int match_id, const string &prop_name, bool value)
+{
+ sqlite3_stmt *stmt;
+
+ int ret = sqlite3_prepare_v2(db, ("UPDATE match SET " + prop_name + "=? WHERE match=?").c_str(), -1, &stmt, 0);
+ if (ret != SQLITE_OK) {
+ fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
+ abort();
+ }
+
+ sqlite3_bind_int64(stmt, 1, value);
+ sqlite3_bind_int64(stmt, 2, match_id);
+
+ ret = sqlite3_step(stmt);
+ if (ret == SQLITE_ROW) {
+ fprintf(stderr, "UPDATE step: %s\n", sqlite3_errmsg(db));
abort();
}
});
connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
- connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
- connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
+ connect(ui->stallout, &QPushButton::clicked, [this]() { set_current_event_type("stallout"); });
+ connect(ui->soft_plus, &QPushButton::clicked, [this, events]() {
+ EventsModel::Status s = events->get_status_at(ui->video->get_position());
+ if (s.attack_state == EventsModel::Status::OFFENSE) {
+ set_current_event_type("offensive_soft_plus");
+ } else if (s.attack_state == EventsModel::Status::DEFENSE) {
+ set_current_event_type("defensive_soft_plus");
+ }
+ });
+ connect(ui->soft_minus, &QPushButton::clicked, [this, events]() {
+ EventsModel::Status s = events->get_status_at(ui->video->get_position());
+ if (s.attack_state == EventsModel::Status::OFFENSE) {
+ set_current_event_type("offensive_soft_minus");
+ } else if (s.attack_state == EventsModel::Status::DEFENSE) {
+ set_current_event_type("defensive_soft_minus");
+ }
+ });
connect(ui->pull_or_was_d, &QPushButton::clicked, [this, events]() {
EventsModel::Status s = events->get_status_at(ui->video->get_position());
- if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
+ if (s.pull_state == EventsModel::Status::SHOULD_PULL ||
+ events->get_status_at(ui->video->get_position() - 1).pull_state == EventsModel::Status::SHOULD_PULL) {
set_current_event_type("pull");
} else if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
insert_noplayer_event("pull_landed");
}
});
connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
- connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
- connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
connect(ui->offensive_formation, &QPushButton::clicked, [this]() { insert_or_change_formation(/*offense=*/true); });
connect(ui->defensive_formation, &QPushButton::clicked, [this]() { insert_or_change_formation(/*offense=*/false); });
QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
+
+ // Menus.
+ connect(ui->action_exit, &QAction::triggered, [this] { close(); });
+ connect(ui->action_export_json, &QAction::triggered, [db] { export_to_json(db, "ultimate.json"); });
+
+ ui->action_gender_rule_a->setChecked(get_match_property(db, match_id, "gender_rule_a"));
+ ui->action_gender_pull_rule->setChecked(get_match_property(db, match_id, "gender_pull_rule"));
+ connect(ui->action_gender_rule_a, &QAction::toggled, [this, db, match_id] {
+ save_match_property(db, match_id, "gender_rule_a", ui->action_gender_rule_a->isChecked());
+ });
+ connect(ui->action_gender_pull_rule, &QAction::toggled, [this, db, match_id] {
+ save_match_property(db, match_id, "gender_pull_rule", ui->action_gender_pull_rule->isChecked());
+ });
}
void MainWindow::position_changed(uint64_t pos)
QItemSelectionModel *select = ui->event_view->selectionModel();
if (select->hasSelection()) {
int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
- string expected_type = offense ? "formation_offense" : "formation_defense";
+ EventType expected_type = offense ? EventType::FORMATION_OFFENSE : EventType::FORMATION_DEFENSE;
if (events->get_event_type(row) == expected_type) {
events->set_event_formation(row, formation_id);
update_ui_from_time(ui->video->get_position());
snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
s.our_score, s.their_score, formation.c_str(), s.num_passes, s.possession_sec);
if (s.stoppage_sec > 0) {
- char buf2[256];
+ char buf2[512];
snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
ui->status->setText(buf2);
} else {
ui->throwaway->setEnabled(false);
ui->drop->setEnabled(false);
ui->goal->setEnabled(false);
- ui->offensive_soft_plus->setEnabled(false);
- ui->offensive_soft_minus->setEnabled(false);
+ ui->stallout->setEnabled(false);
+ ui->soft_plus->setEnabled(false);
+ ui->soft_minus->setEnabled(false);
ui->pull_or_was_d->setEnabled(false);
ui->interception->setEnabled(false);
ui->their_throwaway->setEnabled(false);
ui->our_defense->setEnabled(false);
ui->their_goal->setEnabled(false);
- ui->defensive_soft_plus->setEnabled(false);
- ui->defensive_soft_minus->setEnabled(false);
ui->their_pull->setEnabled(false);
return;
} else {
ui->throwaway->setText("Throwaway (&t)");
ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
- if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
+ if (s.pull_state == EventsModel::Status::SHOULD_PULL ||
+ (has_selection_with_player && events->get_status_at(ui->video->get_position() - 1).pull_state == EventsModel::Status::SHOULD_PULL)) { // Can change this event to pull.
ui->pull_or_was_d->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
ui->throwaway->setEnabled(false);
ui->drop->setEnabled(false);
ui->goal->setEnabled(false);
- ui->offensive_soft_plus->setEnabled(false);
- ui->offensive_soft_minus->setEnabled(false);
+ ui->stallout->setEnabled(false);
+ ui->soft_plus->setEnabled(false);
+ ui->soft_minus->setEnabled(false);
ui->interception->setEnabled(false);
ui->their_throwaway->setEnabled(false);
ui->our_defense->setEnabled(false);
ui->their_goal->setEnabled(false);
- ui->defensive_soft_plus->setEnabled(false);
- ui->defensive_soft_minus->setEnabled(false);
return;
}
if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
ui->catch_->setEnabled(false);
ui->drop->setEnabled(false);
ui->goal->setEnabled(false);
- ui->offensive_soft_plus->setEnabled(false);
- ui->offensive_soft_minus->setEnabled(false);
+ ui->stallout->setEnabled(false);
+ ui->soft_plus->setEnabled(false);
+ ui->soft_minus->setEnabled(false);
ui->interception->setEnabled(false);
ui->their_throwaway->setEnabled(false);
ui->our_defense->setEnabled(false);
ui->their_goal->setEnabled(false);
- ui->defensive_soft_plus->setEnabled(false);
- ui->defensive_soft_minus->setEnabled(false);
return;
}
ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
- ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
- ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
+ ui->stallout->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
+ ui->soft_plus->setEnabled(s.attack_state != EventsModel::Status::NOT_STARTED && has_selection_with_player);
+ ui->soft_minus->setEnabled(s.attack_state != EventsModel::Status::NOT_STARTED && has_selection_with_player);
ui->pull_or_was_d->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player); // Was d-ed.
ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
- ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
- ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
ui->their_pull->setEnabled(false);
}