#include "mainwindow.h"
#include "window.h"
#include <thread>
+#include <vector>
+#include <string>
#include <QSignalMapper>
+#include <QMetaType>
#include "context.h"
#include "mixer.h"
-#include "ui_mainwindow.cpp"
+#include "ui_mainwindow.h"
-using std::thread;
+using namespace std;
+
+Q_DECLARE_METATYPE(std::vector<std::string>);
MainWindow::MainWindow()
{
Ui::MainWindow *ui = new Ui::MainWindow;
ui->setupUi(this);
- connect(ui->cut_btn, SIGNAL(clicked()), this, SLOT(cut()));
ui->me_live->set_output(Mixer::OUTPUT_LIVE);
ui->me_preview->set_output(Mixer::OUTPUT_PREVIEW);
ui->preview2->set_output(Mixer::OUTPUT_INPUT1);
ui->preview3->set_output(Mixer::OUTPUT_INPUT2);
- QSignalMapper *mapper = new QSignalMapper(this);
- mapper->setMapping(ui->preview1, 0),
- mapper->setMapping(ui->preview2, 1);
- mapper->setMapping(ui->preview3, 2);
- connect(ui->preview1, SIGNAL(clicked()), mapper, SLOT(map()));
- connect(ui->preview2, SIGNAL(clicked()), mapper, SLOT(map()));
- connect(ui->preview3, SIGNAL(clicked()), mapper, SLOT(map()));
- connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int)));
+ // Hook up the preview clicks.
+ {
+ QSignalMapper *mapper = new QSignalMapper(this);
+ mapper->setMapping(ui->preview1, 0),
+ mapper->setMapping(ui->preview2, 1);
+ mapper->setMapping(ui->preview3, 2);
+ connect(ui->preview1, SIGNAL(clicked()), mapper, SLOT(map()));
+ connect(ui->preview2, SIGNAL(clicked()), mapper, SLOT(map()));
+ connect(ui->preview3, SIGNAL(clicked()), mapper, SLOT(map()));
+ connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int)));
+ }
+
+ // Hook up the transition buttons.
+ // TODO: Make them dynamic.
+ {
+ QSignalMapper *mapper = new QSignalMapper(this);
+ mapper->setMapping(ui->transition_btn1, 0),
+ mapper->setMapping(ui->transition_btn2, 1);
+ mapper->setMapping(ui->transition_btn3, 2);
+ connect(ui->transition_btn1, SIGNAL(clicked()), mapper, SLOT(map()));
+ connect(ui->transition_btn2, SIGNAL(clicked()), mapper, SLOT(map()));
+ connect(ui->transition_btn3, SIGNAL(clicked()), mapper, SLOT(map()));
+ connect(mapper, SIGNAL(mapped(int)), this, SLOT(transition_clicked(int)));
+ }
+
+ // Aiee...
+ transition_btn1 = ui->transition_btn1;
+ transition_btn2 = ui->transition_btn2;
+ transition_btn3 = ui->transition_btn3;
+ qRegisterMetaType<std::vector<std::string>>("std::vector<std::string>");
+ connect(ui->preview1, SIGNAL(transition_names_updated(std::vector<std::string>)),
+ this, SLOT(set_transition_names(std::vector<std::string>)));
+}
+
+void MainWindow::set_transition_names(vector<string> transition_names)
+{
+ if (transition_names.size() < 1) {
+ transition_btn1->setText(QString(""));
+ } else {
+ transition_btn1->setText(QString::fromStdString(transition_names[0]));
+ }
+ if (transition_names.size() < 2) {
+ transition_btn2->setText(QString(""));
+ } else {
+ transition_btn2->setText(QString::fromStdString(transition_names[1]));
+ }
+ if (transition_names.size() < 3) {
+ transition_btn3->setText(QString(""));
+ } else {
+ transition_btn3->setText(QString::fromStdString(transition_names[2]));
+ }
}
-void MainWindow::cut()
+void MainWindow::transition_clicked(int transition_number)
{
- global_mixer->transition_clicked(0); // FIXME: real value
+ global_mixer->transition_clicked(transition_number);
}
void MainWindow::channel_clicked(int channel_number)