#include "mainwindow.h"
-#include "window.h"
#include <thread>
#include <vector>
#include <string>
Q_DECLARE_METATYPE(std::vector<std::string>);
+MainWindow *global_mainwindow = nullptr;
+
MainWindow::MainWindow()
: ui(new Ui::MainWindow)
{
+ global_mainwindow = this;
ui->setupUi(this);
ui->me_live->set_output(Mixer::OUTPUT_LIVE);
{
QMainWindow::resizeEvent(event);
- int width = event->size().width();
- int height = event->size().height();
+ // Ask for a relayout, but only after the event loop is done doing relayout
+ // on everything else.
+ QMetaObject::invokeMethod(this, "relayout", Qt::QueuedConnection);
+}
+
+void MainWindow::mixer_created(Mixer *mixer)
+{
+ mixer->set_audio_level_callback([this](float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs){
+ ui->vu_meter->set_level(level_lufs);
+ ui->lra_meter->set_levels(global_level_lufs, range_low_lufs, range_high_lufs);
+
+ char buf[256];
+ snprintf(buf, sizeof(buf), "%.1f", peak_db);
+ ui->peak_display->setText(buf);
+ if (peak_db > -0.1f) { // -0.1 dBFS is EBU peak limit.
+ ui->peak_display->setStyleSheet("QLabel { background-color: red; color: white; }");
+ } else {
+ ui->peak_display->setStyleSheet("");
+ }
+ });
+}
+
+void MainWindow::relayout()
+{
+ int width = size().width();
+ int height = size().height();
// Allocate the height; the most important part is to keep the main displays
// at 16:9 if at all possible.
- double me_width = (width - ui->transition_btn2->width()) / 2.0;
- double me_height = me_width * 9.0 / 16.0 + ui->label_preview->height(); // FIXME: label_preview changes height.
- double me_proportion = me_height / height;
+ double me_width = ui->me_preview->width();
+ double me_height = me_width * 9.0 / 16.0 + ui->label_preview->height();
// TODO: Scale the widths when we need to do this.
- if (me_proportion > 0.8) {
- me_proportion = 0.8;
+ if (me_height / double(height) > 0.8) {
+ me_height = height * 0.8;
}
// The previews will be constrained by the remaining height, and the width.
// FIXME: spacing?
double preview_height = std::min(height - me_height, (width / 4.0) * 9.0 / 16.0);
- double preview_proportion = preview_height / height;
- ui->vertical_layout->setStretch(0, lrintf(1000 * me_proportion));
- ui->vertical_layout->setStretch(1, std::max<int>(1, lrintf(1000 * (1.0 - me_proportion - preview_proportion))));
- ui->vertical_layout->setStretch(2, lrintf(1000 * preview_proportion));
+ ui->vertical_layout->setStretch(0, lrintf(me_height));
+ ui->vertical_layout->setStretch(1, std::max<int>(1, lrintf(height - me_height - preview_height)));
+ ui->vertical_layout->setStretch(2, lrintf(preview_height));
// Set the widths for the previews.
- double preview_width = preview_height * 16.0 / 9.0;
- double preview_width_proportion = preview_width / width; // FIXME: spacing?
-
- ui->preview_displays->setStretch(0, lrintf(1000 * preview_width_proportion));
- ui->preview_displays->setStretch(1, lrintf(1000 * preview_width_proportion));
- ui->preview_displays->setStretch(2, lrintf(1000 * preview_width_proportion));
- ui->preview_displays->setStretch(3, lrintf(1000 * preview_width_proportion));
- ui->preview_displays->setStretch(4, lrintf(1000 * (1.0 - 4.0 * preview_width_proportion)));
+ double preview_width = preview_height * 16.0 / 9.0; // FIXME: spacing?
+
+ ui->preview_displays->setStretch(0, lrintf(preview_width));
+ ui->preview_displays->setStretch(1, lrintf(preview_width));
+ ui->preview_displays->setStretch(2, lrintf(preview_width));
+ ui->preview_displays->setStretch(3, lrintf(preview_width));
+ ui->preview_displays->setStretch(4, lrintf(width - 4.0 * preview_width));
}
void MainWindow::set_transition_names(vector<string> transition_names)