#include "ui_mainwindow.h"
class EventsModel;
+class PlayersModel;
+class FormationsModel;
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
- MainWindow();
- void setModel(EventsModel *model);
+ MainWindow(EventsModel *events, PlayersModel *players,
+ FormationsModel *offensive_formations, FormationsModel *defensive_formations);
private:
+ void position_changed(uint64_t pos);
void seek(int64_t delta_ms);
+ void insert_player_event(int button_id);
+ void insert_noplayer_event(const std::string &type);
+ void set_current_event_type(const std::string &type);
+ void delete_current_event();
+ void make_substitution();
+ void formation_double_clicked(bool offense, unsigned row);
+
+ void update_ui_from_time(uint64_t t);
+ void update_status(uint64_t t);
+ void update_player_buttons(uint64_t t);
+ void update_action_buttons(uint64_t t);
Ui::MainWindow *ui;
- EventsModel *model;
+ EventsModel *events;
+ PlayersModel *players;
+ FormationsModel *offensive_formations;
+ FormationsModel *defensive_formations;
bool seeking = false;
bool playing = true;
std::optional<uint64_t> buffered_seek;
- QMediaPlayer *player;
+ QMediaPlayer *video;
};