void channel_clicked(int channel_number);
void wb_button_clicked(int channel_number);
void set_transition_names(std::vector<std::string> transition_names);
- void update_channel_name(Mixer::Output output);
+ void update_channel_name(Mixer::Output output, const std::string &name);
+ void update_channel_color(Mixer::Output output, const std::string &color);
void gain_staging_knob_changed(int value);
void final_makeup_gain_knob_changed(int value);
void cutoff_knob_changed(int value);
void set_white_balance(int channel_number, int x, int y);
// Called from the mixer.
- void audio_level_callback(float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs, float gain_staging_db, float final_makeup_gain_db);
+ void audio_level_callback(float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs, float gain_staging_db, float final_makeup_gain_db, float correlation);
timeval last_audio_level_callback{0, 0};
Ui::MainWindow *ui;