#include "mirror_effect.h"
#include "util.h"
+using namespace std;
+
+namespace movit {
+
MirrorEffect::MirrorEffect()
{
}
-std::string MirrorEffect::output_vertex_shader()
+string MirrorEffect::output_fragment_shader()
{
- return read_file("mirror_effect.vert");
+ return read_file("mirror_effect.frag");
}
-std::string MirrorEffect::output_fragment_shader()
-{
- return read_file("identity.frag");
-}
+} // namespace movit