]> git.sesse.net Git - movit/blobdiff - mirror_effect.frag
Kill the vertex shader system; it is too complicated to get it right until we have...
[movit] / mirror_effect.frag
diff --git a/mirror_effect.frag b/mirror_effect.frag
new file mode 100644 (file)
index 0000000..2f52d2b
--- /dev/null
@@ -0,0 +1,6 @@
+// Mirrors the image horizontally.
+vec4 FUNCNAME(vec2 tc)
+{
+       tc = vec2(1.0, 0.0) + tc * vec2(-1.0, 1.0);
+       return LAST_INPUT(tc);
+}