class MirrorEffect : public Effect {
public:
MirrorEffect();
+ virtual std::string effect_type_id() const { return "MirrorEffect"; }
std::string output_fragment_shader();
virtual bool needs_linear_light() const { return false; }
virtual bool needs_srgb_primaries() const { return false; }
+ virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
};
#endif // !defined(_MIRROR_EFFECT_H)