#ifndef _MIRROR_EFFECT_H
#define _MIRROR_EFFECT_H 1
+// A simple horizontal mirroring.
+
#include "effect.h"
class MirrorEffect : public Effect {
public:
MirrorEffect();
std::string output_fragment_shader();
+
+ virtual bool needs_linear_light() const { return false; }
+ virtual bool needs_srgb_primaries() const { return false; }
};
#endif // !defined(_MIRROR_EFFECT_H)