// A simple horizontal mirroring.
+#include <string>
+
#include "effect.h"
class MirrorEffect : public Effect {
virtual bool needs_linear_light() const { return false; }
virtual bool needs_srgb_primaries() const { return false; }
+ virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
};
#endif // !defined(_MIRROR_EFFECT_H)