#include "mix_effect.h"
#include "util.h"
+using namespace std;
+
+namespace movit {
+
MixEffect::MixEffect()
: strength_first(0.5f), strength_second(0.5f)
{
register_float("strength_second", &strength_second);
}
-std::string MixEffect::output_fragment_shader()
+string MixEffect::output_fragment_shader()
{
return read_file("mix_effect.frag");
}
+
+} // namespace movit