-#ifndef _MIX_EFFECT_H
-#define _MIX_EFFECT_H 1
+#ifndef _MOVIT_MIX_EFFECT_H
+#define _MOVIT_MIX_EFFECT_H 1
// Combine two images: a*x + b*y. If you set a within [0,1] and b=1-a,
// you will get a fade; if not, you may get surprising results (consider alpha).
#include "effect.h"
+namespace movit {
+
class MixEffect : public Effect {
public:
MixEffect();
float strength_first, strength_second;
};
-#endif // !defined(_MIX_EFFECT_H)
+} // namespace movit
+
+#endif // !defined(_MOVIT_MIX_EFFECT_H)