\r
void set_gain(double value);\r
double get_gain() const;\r
+ \r
+ void set_has_audio(bool value);\r
+ bool get_has_audio() const;\r
\r
audio_transform& operator*=(const audio_transform &other);\r
const audio_transform operator*(const audio_transform &other) const;\r
private:\r
double gain_;\r
+ bool audio_;\r
};\r
\r
audio_transform lerp(const audio_transform& lhs, const audio_transform& rhs, float alpha);\r