inout_format.color_space = COLORSPACE_sRGB;
inout_format.gamma_curve = GAMMA_sRGB;
- YCbCrFormat input_ycbcr_format;
- input_ycbcr_format.chroma_subsampling_x = 2;
- input_ycbcr_format.chroma_subsampling_y = 1;
- input_ycbcr_format.cb_x_position = 0.0;
- input_ycbcr_format.cr_x_position = 0.0;
- input_ycbcr_format.cb_y_position = 0.5;
- input_ycbcr_format.cr_y_position = 0.5;
- input_ycbcr_format.luma_coefficients = YCBCR_REC_601;
- input_ycbcr_format.full_range = false;
-
// Display chain; shows the live output produced by the main chain (its RGBA version).
display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
check_error();
display_chain->set_dither_bits(0); // Don't bother.
display_chain->finalize();
- // Preview chains (always shows just the inputs for now).
- preview0_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
- check_error();
- preview0_input = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
- preview0_chain->add_input(preview0_input);
- preview0_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
- preview0_chain->set_dither_bits(0); // Don't bother.
- preview0_chain->finalize();
-
- preview1_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
- check_error();
- preview1_input = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
- preview1_chain->add_input(preview1_input);
- preview1_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
- preview1_chain->set_dither_bits(0); // Don't bother.
- preview1_chain->finalize();
-
h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, "test.mp4"));
printf("Configuring first card...\n");
// Video frame will be released when last user of card->new_frame goes out of scope.
card->usb->get_audio_frame_allocator()->release_frame(audio_frame);
}
-
-void Mixer::place_rectangle(Effect *resample_effect, Effect *padding_effect, float x0, float y0, float x1, float y1)
-{
- float srcx0 = 0.0f;
- float srcx1 = 1.0f;
- float srcy0 = 0.0f;
- float srcy1 = 1.0f;
-
- // Cull.
- if (x0 > 1280.0 || x1 < 0.0 || y0 > 720.0 || y1 < 0.0) {
- CHECK(resample_effect->set_int("width", 1));
- CHECK(resample_effect->set_int("height", 1));
- CHECK(resample_effect->set_float("zoom_x", 1280.0));
- CHECK(resample_effect->set_float("zoom_y", 720.0));
- CHECK(padding_effect->set_int("left", 2000));
- CHECK(padding_effect->set_int("top", 2000));
- return;
- }
- // Clip. (TODO: Clip on upper/left sides, too.)
- if (x1 > 1280.0) {
- srcx1 = (1280.0 - x0) / (x1 - x0);
- x1 = 1280.0;
- }
- if (y1 > 720.0) {
- srcy1 = (720.0 - y0) / (y1 - y0);
- y1 = 720.0;
- }
-
- float x_subpixel_offset = x0 - floor(x0);
- float y_subpixel_offset = y0 - floor(y0);
-
- // Resampling must be to an integral number of pixels. Round up,
- // and then add an extra pixel so we have some leeway for the border.
- int width = int(ceil(x1 - x0)) + 1;
- int height = int(ceil(y1 - y0)) + 1;
- CHECK(resample_effect->set_int("width", width));
- CHECK(resample_effect->set_int("height", height));
-
- // Correct the discrepancy with zoom. (This will leave a small
- // excess edge of pixels and subpixels, which we'll correct for soon.)
- float zoom_x = (x1 - x0) / (width * (srcx1 - srcx0));
- float zoom_y = (y1 - y0) / (height * (srcy1 - srcy0));
- CHECK(resample_effect->set_float("zoom_x", zoom_x));
- CHECK(resample_effect->set_float("zoom_y", zoom_y));
- CHECK(resample_effect->set_float("zoom_center_x", 0.0f));
- CHECK(resample_effect->set_float("zoom_center_y", 0.0f));
-
- // Padding must also be to a whole-pixel offset.
- CHECK(padding_effect->set_int("left", floor(x0)));
- CHECK(padding_effect->set_int("top", floor(y0)));
-
- // Correct _that_ discrepancy by subpixel offset in the resampling.
- CHECK(resample_effect->set_float("left", -x_subpixel_offset / zoom_x));
- CHECK(resample_effect->set_float("top", -y_subpixel_offset / zoom_y));
-
- // Finally, adjust the border so it is exactly where we want it.
- CHECK(padding_effect->set_float("border_offset_left", x_subpixel_offset));
- CHECK(padding_effect->set_float("border_offset_right", x1 - (floor(x0) + width)));
- CHECK(padding_effect->set_float("border_offset_top", y_subpixel_offset));
- CHECK(padding_effect->set_float("border_offset_bottom", y1 - (floor(y0) + height)));
-}
-
void Mixer::thread_func()
{
eglBindAPI(EGL_OPENGL_API);
while (!should_quit) {
++frame;
- //int width0 = lrintf(848 * (1.0 + 0.2 * sin(frame * 0.02)));
- int width0 = 848;
- int height0 = lrintf(width0 * 9.0 / 16.0);
-
- //float top0 = 96 + 48 * sin(frame * 0.005);
- //float left0 = 96 + 48 * cos(frame * 0.006);
- float top0 = 48;
- float left0 = 16;
- float bottom0 = top0 + height0;
- float right0 = left0 + width0;
-
- int width1 = 384;
- int height1 = 216;
-
- float bottom1 = 720 - 48;
- float right1 = 1280 - 16;
- float top1 = bottom1 - height1;
- float left1 = right1 - width1;
-
- if (current_source == SOURCE_INPUT1) {
- top0 = 0.0;
- bottom0 = HEIGHT;
- left0 = 0.0;
- right0 = WIDTH;
-
- top1 = HEIGHT + 10;
- bottom1 = HEIGHT + 20;
- left1 = WIDTH + 10;
- right1 = WIDTH + 20;
- } else if (current_source == SOURCE_INPUT2) {
- top1 = 0.0;
- bottom1 = HEIGHT;
- left1 = 0.0;
- right1 = WIDTH;
-
- top0 = HEIGHT + 10;
- bottom0 = HEIGHT + 20;
- left0 = WIDTH + 10;
- right0 = WIDTH + 20;
- } else {
- float t = 0.5 + 0.5 * cos(frame * 0.006);
- float scale0 = 1.0 + t * (1280.0 / 848.0 - 1.0);
- float tx0 = 0.0 + t * (-16.0 * scale0);
- float ty0 = 0.0 + t * (-48.0 * scale0);
-
- top0 = top0 * scale0 + ty0;
- bottom0 = bottom0 * scale0 + ty0;
- left0 = left0 * scale0 + tx0;
- right0 = right0 * scale0 + tx0;
-
- top1 = top1 * scale0 + ty0;
- bottom1 = bottom1 * scale0 + ty0;
- left1 = left1 * scale0 + tx0;
- right1 = right1 * scale0 + tx0;
- }
-
-#if 0
- place_rectangle(resample_effect, padding_effect, left0, top0, right0, bottom0);
- place_rectangle(resample2_effect, padding2_effect, left1, top1, right1, bottom1);
-#endif
-
CaptureCard card_copy[NUM_CARDS];
{
live_frame.temp_textures = { rgba_tex };
output_channel[OUTPUT_LIVE].output_frame(live_frame);
- // The preview frame shows the first input. Note that the textures
- // are owned by the input frame, not the display frame.
- if (bmusb_current_rendering_frame[0] != nullptr) {
- const PBOFrameAllocator::Userdata *input0_userdata = (const PBOFrameAllocator::Userdata *)bmusb_current_rendering_frame[0]->userdata;
- GLuint input0_y_tex = input0_userdata->tex_y;
- GLuint input0_cbcr_tex = input0_userdata->tex_cbcr;
- DisplayFrame preview0_frame;
- preview0_frame.chain = preview0_chain.get();
- preview0_frame.setup_chain = [this, input0_y_tex, input0_cbcr_tex]{
- preview0_input->set_texture_num(0, input0_y_tex);
- preview0_input->set_texture_num(1, input0_cbcr_tex);
- };
- preview0_frame.ready_fence = fence;
- preview0_frame.input_frames = { bmusb_current_rendering_frame[0] };
- preview0_frame.temp_textures = {};
- output_channel[OUTPUT_PREVIEW].output_frame(preview0_frame);
- output_channel[OUTPUT_INPUT0].output_frame(preview0_frame);
- }
-
- // Same for the other preview.
- // TODO: Use a for loop. Gah.
- if (bmusb_current_rendering_frame[1] != nullptr) {
- const PBOFrameAllocator::Userdata *input1_userdata = (const PBOFrameAllocator::Userdata *)bmusb_current_rendering_frame[1]->userdata;
- GLuint input1_y_tex = input1_userdata->tex_y;
- GLuint input1_cbcr_tex = input1_userdata->tex_cbcr;
- DisplayFrame preview1_frame;
- preview1_frame.chain = preview1_chain.get();
- preview1_frame.setup_chain = [this, input1_y_tex, input1_cbcr_tex]{
- preview1_input->set_texture_num(0, input1_y_tex);
- preview1_input->set_texture_num(1, input1_cbcr_tex);
- };
- preview1_frame.ready_fence = fence;
- preview1_frame.input_frames = { bmusb_current_rendering_frame[1] };
- preview1_frame.temp_textures = {};
- output_channel[OUTPUT_INPUT1].output_frame(preview1_frame);
+ // Set up preview and any additional channels.
+ for (unsigned i = 1; i < theme->get_num_channels() + 2; ++i) {
+ DisplayFrame display_frame;
+ pair<EffectChain *, function<void()>> chain = theme->get_chain(i, frame / 60.0f, WIDTH, HEIGHT); // FIXME: dimensions
+ display_frame.chain = chain.first;
+ display_frame.setup_chain = chain.second;
+ display_frame.ready_fence = fence;
+ display_frame.input_frames = { bmusb_current_rendering_frame[0], bmusb_current_rendering_frame[1] }; // FIXME: possible to do better?
+ display_frame.temp_textures = {};
+ output_channel[i].output_frame(display_frame);
}
clock_gettime(CLOCK_MONOTONIC, &now);
mixer_thread.join();
}
-void Mixer::cut(Source source)
+void Mixer::transition_clicked(int transition_num, float t)
{
- current_source = source;
+ theme->transition_clicked(transition_num, t);
}
void Mixer::OutputChannel::output_frame(DisplayFrame frame)