]> git.sesse.net Git - nageru/blobdiff - mixer.cpp
Don't check AVFMT_ALLOW_FLUSH
[nageru] / mixer.cpp
index 8c95f386f5f4d94d929d4496be31b6a3f6950a9a..3134dd13e5eeb8cffbd14907113ae3cc76ac9517 100644 (file)
--- a/mixer.cpp
+++ b/mixer.cpp
@@ -676,9 +676,10 @@ void Mixer::thread_func()
                        }
                }
 
-               render_one_frame();
+               int64_t duration = new_frames[master_card_index].length;
+               render_one_frame(duration);
                ++frame;
-               pts_int += new_frames[master_card_index].length;
+               pts_int += duration;
 
                clock_gettime(CLOCK_MONOTONIC, &now);
                double elapsed = now.tv_sec - start.tv_sec +
@@ -774,7 +775,7 @@ void Mixer::schedule_audio_resampling_tasks(unsigned dropped_frames, int num_sam
        }
 }
 
-void Mixer::render_one_frame()
+void Mixer::render_one_frame(int64_t duration)
 {
        // Get the main chain from the theme, and set its state immediately.
        Theme::Chain theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT, input_state);
@@ -805,7 +806,7 @@ void Mixer::render_one_frame()
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 
        const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
-       RefCountedGLsync fence = h264_encoder->end_frame(pts_int + av_delay, theme_main_chain.input_frames);
+       RefCountedGLsync fence = h264_encoder->end_frame(pts_int + av_delay, duration, theme_main_chain.input_frames);
 
        // The live frame just shows the RGBA texture we just rendered.
        // It owns rgba_tex now.
@@ -1205,3 +1206,5 @@ void Mixer::OutputChannel::set_frame_ready_callback(Mixer::new_frame_ready_callb
        new_frame_ready_callback = callback;
        has_new_frame_ready_callback = true;
 }
+
+mutex RefCountedGLsync::fence_lock;