]> git.sesse.net Git - nageru/blobdiff - mixer.cpp
Pull the file muxing out of the HTTPD. (It was pretty ugly all along.)
[nageru] / mixer.cpp
index f0b06941225fb78d2e8f1ac35ac89698a7077413..3dc8a4c3e5c3630965106755c38f6e4a1373c865 100644 (file)
--- a/mixer.cpp
+++ b/mixer.cpp
@@ -114,15 +114,19 @@ string generate_local_dump_filename(int frame)
 void QueueLengthPolicy::update_policy(int queue_length)
 {
        if (queue_length < 0) {  // Starvation.
-               if (safe_queue_length < 5) {
+               if (been_at_safe_point_since_last_starvation && safe_queue_length < 5) {
                        ++safe_queue_length;
                        fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frames\n",
                                card_index, safe_queue_length);
                }
                frames_with_at_least_one = 0;
+               been_at_safe_point_since_last_starvation = false;
                return;
        }
        if (queue_length > 0) {
+               if (queue_length >= int(safe_queue_length)) {
+                       been_at_safe_point_since_last_starvation = true;
+               }
                if (++frames_with_at_least_one >= 50 && safe_queue_length > 0) {
                        --safe_queue_length;
                        fprintf(stderr, "Card %u: Spare frames for more than 50 frames, reducing safe limit to %u frames\n",
@@ -144,7 +148,6 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
          limiter(OUTPUT_FREQUENCY),
          compressor(OUTPUT_FREQUENCY)
 {
-       httpd.open_output_file(generate_local_dump_filename(/*frame=*/0).c_str());
        httpd.start(9095);
 
        CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
@@ -155,7 +158,7 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
        movit_texel_subpixel_precision /= 2.0;
 
        resource_pool.reset(new ResourcePool);
-       theme.reset(new Theme("theme.lua", resource_pool.get(), num_cards));
+       theme.reset(new Theme(global_flags.theme_filename.c_str(), resource_pool.get(), num_cards));
        for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
                output_channel[i].parent = this;
        }
@@ -174,6 +177,7 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
        display_chain->finalize();
 
        h264_encoder.reset(new H264Encoder(h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd));
+       h264_encoder->open_output_file(generate_local_dump_filename(/*frame=*/0).c_str());
 
        // First try initializing the PCI devices, then USB, until we have the desired number of cards.
        unsigned num_pci_devices = 0, num_usb_devices = 0;
@@ -257,6 +261,14 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
 
        locut.init(FILTER_HPF, 2);
 
+       // If --flat-audio is given, turn off everything that messes with the sound,
+       // except the final makeup gain.
+       if (global_flags.flat_audio) {
+               set_locut_enabled(false);
+               set_limiter_enabled(false);
+               set_compressor_enabled(false);
+       }
+
        // hlen=16 is pretty low quality, but we use quite a bit of CPU otherwise,
        // and there's a limit to how important the peak meter is.
        peak_resampler.setup(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY * 4, /*num_channels=*/2, /*hlen=*/16, /*frel=*/1.0);
@@ -529,26 +541,36 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
 
                GLuint pbo = userdata->pbo;
                check_error();
-               glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
-               check_error();
-               glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, video_frame.size);
+               glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
                check_error();
 
+               size_t field_y_start = y_offset + video_format.width * field_start_line;
+               size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
+
+               if (global_flags.flush_pbos) {
+                       glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_y_start, video_format.width * video_format.height);
+                       check_error();
+                       glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_cbcr_start, cbcr_width * video_format.height * sizeof(uint16_t));
+                       check_error();
+               }
+
                glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
                check_error();
-               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t)));
+               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_cbcr_start));
                check_error();
                glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
                check_error();
-               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + video_format.width * field_start_line));
+               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_y_start));
                check_error();
                glBindTexture(GL_TEXTURE_2D, 0);
                check_error();
-               glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+               glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
                check_error();
                RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
                check_error();
                assert(fence.get() != nullptr);
+               glFlush();  // Make sure the main thread doesn't have to wait until we push out enough frames to make a new command buffer.
+               check_error();
 
                if (field == 1) {
                        // Don't upload the second field as fast as we can; wait until
@@ -670,10 +692,10 @@ void Mixer::thread_func()
                if (should_cut.exchange(false)) {  // Test and clear.
                        string filename = generate_local_dump_filename(frame);
                        printf("Starting new recording: %s\n", filename.c_str());
+                       h264_encoder->close_output_file();
                        h264_encoder->shutdown();
-                       httpd.close_output_file();
-                       httpd.open_output_file(filename.c_str());
                        h264_encoder.reset(new H264Encoder(h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd));
+                       h264_encoder->open_output_file(filename.c_str());
                }
 
 #if 0
@@ -781,11 +803,8 @@ void Mixer::render_one_frame()
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 
-       RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
-       check_error();
-
        const int64_t av_delay = TIMEBASE / 10;  // Corresponds to the fixed delay in resampling_queue.h. TODO: Make less hard-coded.
-       h264_encoder->end_frame(fence, pts_int + av_delay, theme_main_chain.input_frames);
+       RefCountedGLsync fence = h264_encoder->end_frame(pts_int + av_delay, theme_main_chain.input_frames);
 
        // The live frame just shows the RGBA texture we just rendered.
        // It owns rgba_tex now.