]> git.sesse.net Git - nageru/blobdiff - mixer.cpp
Initial implementation of moving the theming logic to Lua. Still lots to do.
[nageru] / mixer.cpp
index 6de33f0e9b8d0aa15ae7ec707548d65d7f642a17..47137022cabf181f28d2484866e8f8c49681aa17 100644 (file)
--- a/mixer.cpp
+++ b/mixer.cpp
@@ -58,6 +58,7 @@ Mixer::Mixer(const QSurfaceFormat &format)
        check_error();
 
        resource_pool.reset(new ResourcePool);
+       theme.reset(new Theme("theme.lua", resource_pool.get()));
        output_channel[OUTPUT_LIVE].parent = this;
        output_channel[OUTPUT_PREVIEW].parent = this;
        output_channel[OUTPUT_INPUT0].parent = this;
@@ -77,39 +78,6 @@ Mixer::Mixer(const QSurfaceFormat &format)
        input_ycbcr_format.luma_coefficients = YCBCR_REC_601;
        input_ycbcr_format.full_range = false;
 
-       YCbCrFormat output_ycbcr_format;
-       output_ycbcr_format.chroma_subsampling_x = 1;
-       output_ycbcr_format.chroma_subsampling_y = 1;
-       output_ycbcr_format.luma_coefficients = YCBCR_REC_601;
-       output_ycbcr_format.full_range = false;
-
-       // Main chain.
-       chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
-       check_error();
-       input[0] = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
-       chain->add_input(input[0]);
-       input[1] = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
-       chain->add_input(input[1]);
-       resample_effect = chain->add_effect(new ResampleEffect(), input[0]);
-       padding_effect = chain->add_effect(new IntegralPaddingEffect());
-       float border_color[] = { 0.0f, 0.0f, 0.0f, 1.0f };
-       CHECK(padding_effect->set_vec4("border_color", border_color));
-
-       resample2_effect = chain->add_effect(new ResampleEffect(), input[1]);
-       Effect *saturation_effect = chain->add_effect(new SaturationEffect());
-       CHECK(saturation_effect->set_float("saturation", 0.3f));
-       Effect *wb_effect = chain->add_effect(new WhiteBalanceEffect());
-       CHECK(wb_effect->set_float("output_color_temperature", 3500.0));
-       padding2_effect = chain->add_effect(new IntegralPaddingEffect());
-
-       chain->add_effect(new OverlayEffect(), padding_effect, padding2_effect);
-
-       chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
-       chain->add_ycbcr_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED, output_ycbcr_format, YCBCR_OUTPUT_SPLIT_Y_AND_CBCR);
-       chain->set_dither_bits(8);
-       chain->set_output_origin(OUTPUT_ORIGIN_TOP_LEFT);
-       chain->finalize();
-
        // Display chain; shows the live output produced by the main chain (its RGBA version).
        display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
        check_error();
@@ -162,8 +130,6 @@ Mixer::Mixer(const QSurfaceFormat &format)
 
        for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
                cards[card_index].usb->start_bm_capture();
-               input[card_index]->set_pixel_data(0, nullptr, 0);
-               input[card_index]->set_pixel_data(1, nullptr, 0);
        }
 
        //chain->enable_phase_timing(true);
@@ -388,8 +354,10 @@ void Mixer::thread_func()
                        right1 = right1 * scale0 + tx0;
                }
 
+#if 0
                place_rectangle(resample_effect, padding_effect, left0, top0, right0, bottom0);
                place_rectangle(resample2_effect, padding2_effect, left1, top1, right1, bottom1);
+#endif
 
                CaptureCard card_copy[NUM_CARDS];
 
@@ -416,6 +384,7 @@ void Mixer::thread_func()
                        if (!card->new_data_ready)
                                continue;
 
+                       assert(card->new_frame != nullptr);
                        bmusb_current_rendering_frame[card_index] = card->new_frame;
                        check_error();
 
@@ -427,16 +396,14 @@ void Mixer::thread_func()
                        glDeleteSync(card->new_data_ready_fence);
                        check_error();
                        const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
-                       input[card_index]->set_texture_num(0, userdata->tex_y);
-                       input[card_index]->set_texture_num(1, userdata->tex_cbcr);
-
-                       if (NUM_CARDS == 1) {
-                               // Set to the other one, too.
-                               input[1]->set_texture_num(0, userdata->tex_y);
-                               input[1]->set_texture_num(1, userdata->tex_cbcr);
-                       }
+                       theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
                }
 
+               // Get the main chain from the theme, and set its state immediately.
+               pair<EffectChain *, function<void()>> theme_main_chain = theme->get_chain(0, frame / 60.0f, WIDTH, HEIGHT);
+               EffectChain *chain = theme_main_chain.first;
+               theme_main_chain.second();
+
                GLuint y_tex, cbcr_tex;
                bool got_frame = h264_encoder->begin_frame(&y_tex, &cbcr_tex);
                assert(got_frame);
@@ -484,7 +451,7 @@ void Mixer::thread_func()
 
                // The preview frame shows the first input. Note that the textures
                // are owned by the input frame, not the display frame.
-               {
+               if (bmusb_current_rendering_frame[0] != nullptr) {
                        const PBOFrameAllocator::Userdata *input0_userdata = (const PBOFrameAllocator::Userdata *)bmusb_current_rendering_frame[0]->userdata;
                        GLuint input0_y_tex = input0_userdata->tex_y;
                        GLuint input0_cbcr_tex = input0_userdata->tex_cbcr;
@@ -503,7 +470,7 @@ void Mixer::thread_func()
 
                // Same for the other preview.
                // TODO: Use a for loop. Gah.
-               {
+               if (bmusb_current_rendering_frame[1] != nullptr) {
                        const PBOFrameAllocator::Userdata *input1_userdata = (const PBOFrameAllocator::Userdata *)bmusb_current_rendering_frame[1]->userdata;
                        GLuint input1_y_tex = input1_userdata->tex_y;
                        GLuint input1_cbcr_tex = input1_userdata->tex_cbcr;