]> git.sesse.net Git - nageru/blobdiff - mixer.cpp
Use true peak, not sample peak (EBU R128 compliance).
[nageru] / mixer.cpp
index 226d57fbc741acc7101c4136f37e813b5bd491bd..55707490baa706fd842dd13a8bb6b46c51c95984 100644 (file)
--- a/mixer.cpp
+++ b/mixer.cpp
@@ -147,7 +147,7 @@ Mixer::Mixer(const QSurfaceFormat &format)
                "} \n";
        cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
 
-       r128_state = ebur128_init(2, 48000, EBUR128_MODE_SAMPLE_PEAK | EBUR128_MODE_M | EBUR128_MODE_S | EBUR128_MODE_I | EBUR128_MODE_LRA);
+       r128_state = ebur128_init(2, 48000, EBUR128_MODE_TRUE_PEAK | EBUR128_MODE_M | EBUR128_MODE_S | EBUR128_MODE_I | EBUR128_MODE_LRA);
 }
 
 Mixer::~Mixer()
@@ -368,10 +368,21 @@ void Mixer::thread_func()
                }
 
                if (audio_level_callback != nullptr) {
-                       double loudness_s;
+                       double loudness_s, loudness_i, peak_level_l, peak_level_r;
+                       double lra;
                        ebur128_loudness_shortterm(r128_state, &loudness_s);
-                       audio_level_callback(loudness_s);
-               }       
+                       ebur128_loudness_global(r128_state, &loudness_i);
+                       ebur128_loudness_range(r128_state, &lra);
+                       ebur128_true_peak(r128_state, 0, &peak_level_l);
+                       ebur128_true_peak(r128_state, 1, &peak_level_r);
+
+                       // FIXME: This is wrong. We need proper support from libebur128 for this.
+                       double loudness_range_low = loudness_i - 0.5 * lra;
+                       double loudness_range_high = loudness_i + 0.5 * lra;
+
+                       audio_level_callback(loudness_s, 20.0 * log10(max(peak_level_l, peak_level_r)),
+                                            loudness_i, loudness_range_low, loudness_range_high);
+               }
 
                // If the first card is reporting a corrupted or otherwise dropped frame,
                // just increase the pts (skipping over this frame) and don't try to compute anything new.