fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around; from 0x%04x to 0x%04x), resetting resampler\n",
card_index, card->last_timecode, timecode);
card->resampling_queue.reset(new ResamplingQueue(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
+ dropped_frames = 0;
} else if (dropped_frames > 0) {
// Insert silence as needed.
fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
// Upload the textures.
glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
check_error();
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44) / 2 + WIDTH * 25 + 22));
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44) / 2 + WIDTH * 25 + video_offset/2));
check_error();
glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
check_error();
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH/2, HEIGHT, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(WIDTH * 25 + 22));
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH/2, HEIGHT, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(WIDTH * 25 + video_offset/2));
check_error();
glBindTexture(GL_TEXTURE_2D, 0);
check_error();
int num_samples_times_timebase = OUTPUT_FREQUENCY * card->new_frame_length + card->fractional_samples;
num_samples[card_index] = num_samples_times_timebase / TIMEBASE;
card->fractional_samples = num_samples_times_timebase % TIMEBASE;
+ assert(num_samples[card_index] >= 0);
}
}