]> git.sesse.net Git - nageru/blobdiff - mixer.cpp
Unbind the FBO after we are done with it, since reusing it in another context while...
[nageru] / mixer.cpp
index 133fc28108a9b50e68e1e7ffa46848313a5e3d65..7edeb311207fc2d6d3b296eb1a846191568c5986 100644 (file)
--- a/mixer.cpp
+++ b/mixer.cpp
@@ -4,11 +4,11 @@
 
 #include <assert.h>
 #include <epoxy/egl.h>
-#include <init.h>
 #include <movit/effect_chain.h>
 #include <movit/effect_util.h>
 #include <movit/flat_input.h>
 #include <movit/image_format.h>
+#include <movit/init.h>
 #include <movit/resource_pool.h>
 #include <movit/util.h>
 #include <stdint.h>
@@ -30,6 +30,7 @@
 #include "bmusb/bmusb.h"
 #include "context.h"
 #include "defs.h"
+#include "flags.h"
 #include "h264encode.h"
 #include "pbo_frame_allocator.h"
 #include "ref_counted_gl_sync.h"
@@ -132,7 +133,7 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
        display_chain->set_dither_bits(0);  // Don't bother.
        display_chain->finalize();
 
-       h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
+       h264_encoder.reset(new H264Encoder(h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd));
 
        for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
                printf("Configuring card %d...\n", card_index);
@@ -167,13 +168,33 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
        // Set up stuff for NV12 conversion.
 
        // Cb/Cr shader.
-       string cbcr_vert_shader = read_file("vs-cbcr.130.vert");
+       string cbcr_vert_shader =
+               "#version 130 \n"
+               " \n"
+               "in vec2 position; \n"
+               "in vec2 texcoord; \n"
+               "out vec2 tc0; \n"
+               "uniform vec2 foo_chroma_offset_0; \n"
+               " \n"
+               "void main() \n"
+               "{ \n"
+               "    // The result of glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0) is: \n"
+               "    // \n"
+               "    //   2.000  0.000  0.000 -1.000 \n"
+               "    //   0.000  2.000  0.000 -1.000 \n"
+               "    //   0.000  0.000 -2.000 -1.000 \n"
+               "    //   0.000  0.000  0.000  1.000 \n"
+               "    gl_Position = vec4(2.0 * position.x - 1.0, 2.0 * position.y - 1.0, -1.0, 1.0); \n"
+               "    vec2 flipped_tc = texcoord; \n"
+               "    tc0 = flipped_tc + foo_chroma_offset_0; \n"
+               "} \n";
        string cbcr_frag_shader =
                "#version 130 \n"
                "in vec2 tc0; \n"
                "uniform sampler2D cbcr_tex; \n"
+               "out vec4 FragColor; \n"
                "void main() { \n"
-               "    gl_FragColor = texture2D(cbcr_tex, tc0); \n"
+               "    FragColor = texture(cbcr_tex, tc0); \n"
                "} \n";
        vector<string> frag_shader_outputs;
        cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader, frag_shader_outputs);
@@ -420,6 +441,8 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
                check_error();
                glBindTexture(GL_TEXTURE_2D, 0);
                check_error();
+               glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+               check_error();
                GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
                check_error();
                assert(fence != nullptr);
@@ -653,7 +676,7 @@ void Mixer::thread_func()
                        h264_encoder->shutdown();
                        httpd.close_output_file();
                        httpd.open_output_file(filename.c_str());
-                       h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
+                       h264_encoder.reset(new H264Encoder(h264_encoder_surface, global_flags.va_display, WIDTH, HEIGHT, &httpd));
                }
 
 #if 0
@@ -900,6 +923,8 @@ void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
 
        glUseProgram(0);
        check_error();
+       glBindFramebuffer(GL_FRAMEBUFFER, 0);
+       check_error();
 
        resource_pool->release_fbo(fbo);
        glDeleteVertexArrays(1, &vao);