#define WIDTH 1280
#define HEIGHT 720
+#define EXTRAHEIGHT 30
#undef Success
#include "mixer.h"
#include <assert.h>
-#include <effect.h>
-#include <effect_chain.h>
-#include <effect_util.h>
#include <epoxy/egl.h>
-#include <features.h>
-#include <image_format.h>
#include <init.h>
-#include <overlay_effect.h>
-#include <padding_effect.h>
-#include <resample_effect.h>
-#include <resource_pool.h>
-#include <saturation_effect.h>
+#include <movit/effect_chain.h>
+#include <movit/effect_util.h>
+#include <movit/flat_input.h>
+#include <movit/image_format.h>
+#include <movit/resource_pool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/time.h>
#include <time.h>
#include <util.h>
-#include <white_balance_effect.h>
-#include <ycbcr.h>
-#include <ycbcr_input.h>
+#include <algorithm>
#include <cmath>
#include <condition_variable>
#include <cstddef>
#include <mutex>
#include <string>
#include <thread>
+#include <utility>
#include <vector>
-#include "bmusb.h"
+#include "bmusb/bmusb.h"
#include "context.h"
+#include "defs.h"
#include "h264encode.h"
#include "pbo_frame_allocator.h"
#include "ref_counted_gl_sync.h"
+#include "timebase.h"
class QOpenGLContext;
Mixer *global_mixer = nullptr;
-Mixer::Mixer(const QSurfaceFormat &format)
- : mixer_surface(create_surface(format)),
- h264_encoder_surface(create_surface(format))
+namespace {
+
+void convert_fixed24_to_fp32(float *dst, size_t out_channels, const uint8_t *src, size_t in_channels, size_t num_samples)
{
+ for (size_t i = 0; i < num_samples; ++i) {
+ for (size_t j = 0; j < out_channels; ++j) {
+ uint32_t s1 = *src++;
+ uint32_t s2 = *src++;
+ uint32_t s3 = *src++;
+ uint32_t s = s1 | (s1 << 8) | (s2 << 16) | (s3 << 24);
+ dst[i * out_channels + j] = int(s) * (1.0f / 4294967296.0f);
+ }
+ src += 3 * (in_channels - out_channels);
+ }
+}
+
+} // namespace
+
+Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
+ : httpd("test.ts", WIDTH, HEIGHT),
+ num_cards(num_cards),
+ mixer_surface(create_surface(format)),
+ h264_encoder_surface(create_surface(format)),
+ level_compressor(OUTPUT_FREQUENCY),
+ limiter(OUTPUT_FREQUENCY),
+ compressor(OUTPUT_FREQUENCY)
+{
+ httpd.start(9095);
+
CHECK(init_movit(MOVIT_SHADER_DIR, MOVIT_DEBUG_OFF));
check_error();
+ // Since we allow non-bouncing 4:2:2 YCbCrInputs, effective subpixel precision
+ // will be halved when sampling them, and we need to compensate here.
+ movit_texel_subpixel_precision /= 2.0;
+
resource_pool.reset(new ResourcePool);
- theme.reset(new Theme("theme.lua", resource_pool.get()));
- output_channel[OUTPUT_LIVE].parent = this;
- output_channel[OUTPUT_PREVIEW].parent = this;
- output_channel[OUTPUT_INPUT0].parent = this;
- output_channel[OUTPUT_INPUT1].parent = this;
+ theme.reset(new Theme("theme.lua", resource_pool.get(), num_cards));
+ for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
+ output_channel[i].parent = this;
+ }
ImageFormat inout_format;
inout_format.color_space = COLORSPACE_sRGB;
inout_format.gamma_curve = GAMMA_sRGB;
- YCbCrFormat input_ycbcr_format;
- input_ycbcr_format.chroma_subsampling_x = 2;
- input_ycbcr_format.chroma_subsampling_y = 1;
- input_ycbcr_format.cb_x_position = 0.0;
- input_ycbcr_format.cr_x_position = 0.0;
- input_ycbcr_format.cb_y_position = 0.5;
- input_ycbcr_format.cr_y_position = 0.5;
- input_ycbcr_format.luma_coefficients = YCBCR_REC_601;
- input_ycbcr_format.full_range = false;
-
// Display chain; shows the live output produced by the main chain (its RGBA version).
display_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
check_error();
display_chain->set_dither_bits(0); // Don't bother.
display_chain->finalize();
- // Preview chains (always shows just the inputs for now).
- preview0_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
- check_error();
- preview0_input = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
- preview0_chain->add_input(preview0_input);
- preview0_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
- preview0_chain->set_dither_bits(0); // Don't bother.
- preview0_chain->finalize();
-
- preview1_chain.reset(new EffectChain(WIDTH, HEIGHT, resource_pool.get()));
- check_error();
- preview1_input = new YCbCrInput(inout_format, input_ycbcr_format, WIDTH, HEIGHT, YCBCR_INPUT_SPLIT_Y_AND_CBCR);
- preview1_chain->add_input(preview1_input);
- preview1_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
- preview1_chain->set_dither_bits(0); // Don't bother.
- preview1_chain->finalize();
-
- h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, "test.mp4"));
-
- printf("Configuring first card...\n");
- cards[0].usb = new BMUSBCapture(0x1edb, 0xbd3b); // 0xbd4f
- cards[0].usb->set_frame_callback(std::bind(&Mixer::bm_frame, this, 0, _1, _2, _3, _4, _5, _6, _7));
- cards[0].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44, 1280, 720));
- cards[0].usb->set_video_frame_allocator(cards[0].frame_allocator.get());
- cards[0].usb->configure_card();
- cards[0].surface = create_surface(format);
-#if NUM_CARDS == 2
- cards[1].surface = create_surface(format);
-#endif
-
- if (NUM_CARDS == 2) {
- printf("Configuring second card...\n");
- cards[1].usb = new BMUSBCapture(0x1edb, 0xbd4f);
- cards[1].usb->set_frame_callback(std::bind(&Mixer::bm_frame, this, 1, _1, _2, _3, _4, _5, _6, _7));
- cards[1].frame_allocator.reset(new PBOFrameAllocator(1280 * 750 * 2 + 44, 1280, 720));
- cards[1].usb->set_video_frame_allocator(cards[1].frame_allocator.get());
- cards[1].usb->configure_card();
+ h264_encoder.reset(new H264Encoder(h264_encoder_surface, WIDTH, HEIGHT, &httpd));
+
+ for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
+ printf("Configuring card %d...\n", card_index);
+ CaptureCard *card = &cards[card_index];
+ card->usb = new BMUSBCapture(card_index);
+ card->usb->set_frame_callback(bind(&Mixer::bm_frame, this, card_index, _1, _2, _3, _4, _5, _6, _7));
+ card->frame_allocator.reset(new PBOFrameAllocator(WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44, WIDTH, HEIGHT));
+ card->usb->set_video_frame_allocator(card->frame_allocator.get());
+ card->surface = create_surface(format);
+ card->usb->set_dequeue_thread_callbacks(
+ [card]{
+ eglBindAPI(EGL_OPENGL_API);
+ card->context = create_context(card->surface);
+ if (!make_current(card->context, card->surface)) {
+ printf("failed to create bmusb context\n");
+ exit(1);
+ }
+ },
+ [this]{
+ resource_pool->clean_context();
+ });
+ card->resampler.reset(new Resampler(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
+ card->usb->configure_card();
}
BMUSBCapture::start_bm_thread();
- for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
+ for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
cards[card_index].usb->start_bm_capture();
}
" gl_FragColor = texture2D(cbcr_tex, tc0); \n"
"} \n";
cbcr_program_num = resource_pool->compile_glsl_program(cbcr_vert_shader, cbcr_frag_shader);
+
+ r128.init(2, OUTPUT_FREQUENCY);
+ r128.integr_start();
+
+ locut.init(FILTER_HPF, 2);
}
Mixer::~Mixer()
{
resource_pool->release_glsl_program(cbcr_program_num);
BMUSBCapture::stop_bm_thread();
+
+ for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
+ {
+ unique_lock<mutex> lock(bmusb_mutex);
+ cards[card_index].should_quit = true; // Unblock thread.
+ cards[card_index].new_data_ready_changed.notify_all();
+ }
+ cards[card_index].usb->stop_dequeue_thread();
+ }
}
-void Mixer::bm_frame(int card_index, uint16_t timecode,
+namespace {
+
+int unwrap_timecode(uint16_t current_wrapped, int last)
+{
+ uint16_t last_wrapped = last & 0xffff;
+ if (current_wrapped > last_wrapped) {
+ return (last & ~0xffff) | current_wrapped;
+ } else {
+ return 0x10000 + ((last & ~0xffff) | current_wrapped);
+ }
+}
+
+float find_peak(const vector<float> &samples)
+{
+ float m = fabs(samples[0]);
+ for (size_t i = 1; i < samples.size(); ++i) {
+ m = std::max(m, fabs(samples[i]));
+ }
+ return m;
+}
+
+void deinterleave_samples(const vector<float> &in, vector<float> *out_l, vector<float> *out_r)
+{
+ size_t num_samples = in.size() / 2;
+ out_l->resize(num_samples);
+ out_r->resize(num_samples);
+
+ const float *inptr = in.data();
+ float *lptr = &(*out_l)[0];
+ float *rptr = &(*out_r)[0];
+ for (size_t i = 0; i < num_samples; ++i) {
+ *lptr++ = *inptr++;
+ *rptr++ = *inptr++;
+ }
+}
+
+} // namespace
+
+void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format)
{
CaptureCard *card = &cards[card_index];
- if (!card->thread_initialized) {
- printf("initializing context for bmusb thread %d\n", card_index);
- eglBindAPI(EGL_OPENGL_API);
- card->context = create_context();
- if (!make_current(card->context, card->surface)) {
- printf("failed to create bmusb context\n");
- exit(1);
+
+ if (audio_frame.len - audio_offset > 30000) {
+ printf("Card %d: Dropping frame with implausible audio length (len=%d, offset=%d) [timecode=0x%04x video_len=%d video_offset=%d video_format=%x)\n",
+ card_index, int(audio_frame.len), int(audio_offset),
+ timecode, int(video_frame.len), int(video_offset), video_format);
+ if (video_frame.owner) {
+ video_frame.owner->release_frame(video_frame);
+ }
+ if (audio_frame.owner) {
+ audio_frame.owner->release_frame(audio_frame);
}
- card->thread_initialized = true;
- }
-
- if (video_frame.len - video_offset != 1280 * 750 * 2) {
- printf("dropping frame with wrong length (%ld)\n", video_frame.len - video_offset);
- FILE *fp = fopen("frame.raw", "wb");
- fwrite(video_frame.data, video_frame.len, 1, fp);
- fclose(fp);
- //exit(1);
- card->usb->get_video_frame_allocator()->release_frame(video_frame);
- card->usb->get_audio_frame_allocator()->release_frame(audio_frame);
return;
}
+
+ int unwrapped_timecode = timecode;
+ int dropped_frames = 0;
+ if (card->last_timecode != -1) {
+ unwrapped_timecode = unwrap_timecode(unwrapped_timecode, card->last_timecode);
+ dropped_frames = unwrapped_timecode - card->last_timecode - 1;
+ }
+ card->last_timecode = unwrapped_timecode;
+
+ // Convert the audio to stereo fp32 and add it.
+ size_t num_samples = (audio_frame.len >= audio_offset) ? (audio_frame.len - audio_offset) / 8 / 3 : 0;
+ vector<float> audio;
+ audio.resize(num_samples * 2);
+ convert_fixed24_to_fp32(&audio[0], 2, audio_frame.data + audio_offset, 8, num_samples);
+
+ // Add the audio.
+ {
+ unique_lock<mutex> lock(card->audio_mutex);
+
+ int unwrapped_timecode = timecode;
+ if (dropped_frames > FPS * 2) {
+ fprintf(stderr, "Card %d lost more than two seconds (or time code jumping around), resetting resampler\n",
+ card_index);
+ card->resampler.reset(new Resampler(OUTPUT_FREQUENCY, OUTPUT_FREQUENCY, 2));
+ } else if (dropped_frames > 0) {
+ // Insert silence as needed.
+ fprintf(stderr, "Card %d dropped %d frame(s) (before timecode 0x%04x), inserting silence.\n",
+ card_index, dropped_frames, timecode);
+ vector<float> silence;
+ silence.resize((OUTPUT_FREQUENCY / FPS) * 2);
+ for (int i = 0; i < dropped_frames; ++i) {
+ card->resampler->add_input_samples((unwrapped_timecode - dropped_frames + i) / double(FPS), silence.data(), (OUTPUT_FREQUENCY / FPS));
+ }
+ }
+ card->resampler->add_input_samples(unwrapped_timecode / double(FPS), audio.data(), num_samples);
+ }
+
+ // Done with the audio, so release it.
+ if (audio_frame.owner) {
+ audio_frame.owner->release_frame(audio_frame);
+ }
+
{
// Wait until the previous frame was consumed.
- std::unique_lock<std::mutex> lock(bmusb_mutex);
- card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready; });
+ unique_lock<mutex> lock(bmusb_mutex);
+ card->new_data_ready_changed.wait(lock, [card]{ return !card->new_data_ready || card->should_quit; });
+ if (card->should_quit) return;
}
+
+ if (video_frame.len - video_offset != WIDTH * (HEIGHT+EXTRAHEIGHT) * 2) {
+ if (video_frame.len != 0) {
+ printf("Card %d: Dropping video frame with wrong length (%ld)\n",
+ card_index, video_frame.len - video_offset);
+ }
+ if (video_frame.owner) {
+ video_frame.owner->release_frame(video_frame);
+ }
+
+ // Still send on the information that we _had_ a frame, even though it's corrupted,
+ // so that pts can go up accordingly.
+ {
+ unique_lock<mutex> lock(bmusb_mutex);
+ card->new_data_ready = true;
+ card->new_frame = RefCountedFrame(FrameAllocator::Frame());
+ card->new_data_ready_fence = nullptr;
+ card->dropped_frames = dropped_frames;
+ card->new_data_ready_changed.notify_all();
+ }
+ return;
+ }
+
const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
GLuint pbo = userdata->pbo;
check_error();
// Upload the textures.
glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
check_error();
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1280, 720, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((1280 * 750 * 2 + 44) / 2 + 1280 * 25 + 22));
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH, HEIGHT, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET((WIDTH * (HEIGHT+EXTRAHEIGHT) * 2 + 44) / 2 + WIDTH * 25 + 22));
check_error();
glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
check_error();
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1280/2, 720, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(1280 * 25 + 22));
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, WIDTH/2, HEIGHT, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(WIDTH * 25 + 22));
check_error();
glBindTexture(GL_TEXTURE_2D, 0);
check_error();
GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
check_error();
assert(fence != nullptr);
+
{
- std::unique_lock<std::mutex> lock(bmusb_mutex);
+ unique_lock<mutex> lock(bmusb_mutex);
card->new_data_ready = true;
card->new_frame = RefCountedFrame(video_frame);
card->new_data_ready_fence = fence;
+ card->dropped_frames = dropped_frames;
card->new_data_ready_changed.notify_all();
}
-
- // Video frame will be released when last user of card->new_frame goes out of scope.
- card->usb->get_audio_frame_allocator()->release_frame(audio_frame);
}
-
-void Mixer::place_rectangle(Effect *resample_effect, Effect *padding_effect, float x0, float y0, float x1, float y1)
-{
- float srcx0 = 0.0f;
- float srcx1 = 1.0f;
- float srcy0 = 0.0f;
- float srcy1 = 1.0f;
-
- // Cull.
- if (x0 > 1280.0 || x1 < 0.0 || y0 > 720.0 || y1 < 0.0) {
- CHECK(resample_effect->set_int("width", 1));
- CHECK(resample_effect->set_int("height", 1));
- CHECK(resample_effect->set_float("zoom_x", 1280.0));
- CHECK(resample_effect->set_float("zoom_y", 720.0));
- CHECK(padding_effect->set_int("left", 2000));
- CHECK(padding_effect->set_int("top", 2000));
- return;
- }
-
- // Clip. (TODO: Clip on upper/left sides, too.)
- if (x1 > 1280.0) {
- srcx1 = (1280.0 - x0) / (x1 - x0);
- x1 = 1280.0;
- }
- if (y1 > 720.0) {
- srcy1 = (720.0 - y0) / (y1 - y0);
- y1 = 720.0;
- }
- float x_subpixel_offset = x0 - floor(x0);
- float y_subpixel_offset = y0 - floor(y0);
-
- // Resampling must be to an integral number of pixels. Round up,
- // and then add an extra pixel so we have some leeway for the border.
- int width = int(ceil(x1 - x0)) + 1;
- int height = int(ceil(y1 - y0)) + 1;
- CHECK(resample_effect->set_int("width", width));
- CHECK(resample_effect->set_int("height", height));
-
- // Correct the discrepancy with zoom. (This will leave a small
- // excess edge of pixels and subpixels, which we'll correct for soon.)
- float zoom_x = (x1 - x0) / (width * (srcx1 - srcx0));
- float zoom_y = (y1 - y0) / (height * (srcy1 - srcy0));
- CHECK(resample_effect->set_float("zoom_x", zoom_x));
- CHECK(resample_effect->set_float("zoom_y", zoom_y));
- CHECK(resample_effect->set_float("zoom_center_x", 0.0f));
- CHECK(resample_effect->set_float("zoom_center_y", 0.0f));
-
- // Padding must also be to a whole-pixel offset.
- CHECK(padding_effect->set_int("left", floor(x0)));
- CHECK(padding_effect->set_int("top", floor(y0)));
-
- // Correct _that_ discrepancy by subpixel offset in the resampling.
- CHECK(resample_effect->set_float("left", -x_subpixel_offset / zoom_x));
- CHECK(resample_effect->set_float("top", -y_subpixel_offset / zoom_y));
-
- // Finally, adjust the border so it is exactly where we want it.
- CHECK(padding_effect->set_float("border_offset_left", x_subpixel_offset));
- CHECK(padding_effect->set_float("border_offset_right", x1 - (floor(x0) + width)));
- CHECK(padding_effect->set_float("border_offset_top", y_subpixel_offset));
- CHECK(padding_effect->set_float("border_offset_bottom", y1 - (floor(y0) + height)));
-}
-
void Mixer::thread_func()
{
eglBindAPI(EGL_OPENGL_API);
- QOpenGLContext *context = create_context();
+ QOpenGLContext *context = create_context(mixer_surface);
if (!make_current(context, mixer_surface)) {
printf("oops\n");
exit(1);
struct timespec start, now;
clock_gettime(CLOCK_MONOTONIC, &start);
- while (!should_quit) {
- ++frame;
-
- //int width0 = lrintf(848 * (1.0 + 0.2 * sin(frame * 0.02)));
- int width0 = 848;
- int height0 = lrintf(width0 * 9.0 / 16.0);
-
- //float top0 = 96 + 48 * sin(frame * 0.005);
- //float left0 = 96 + 48 * cos(frame * 0.006);
- float top0 = 48;
- float left0 = 16;
- float bottom0 = top0 + height0;
- float right0 = left0 + width0;
-
- int width1 = 384;
- int height1 = 216;
-
- float bottom1 = 720 - 48;
- float right1 = 1280 - 16;
- float top1 = bottom1 - height1;
- float left1 = right1 - width1;
-
- if (current_source == SOURCE_INPUT1) {
- top0 = 0.0;
- bottom0 = HEIGHT;
- left0 = 0.0;
- right0 = WIDTH;
-
- top1 = HEIGHT + 10;
- bottom1 = HEIGHT + 20;
- left1 = WIDTH + 10;
- right1 = WIDTH + 20;
- } else if (current_source == SOURCE_INPUT2) {
- top1 = 0.0;
- bottom1 = HEIGHT;
- left1 = 0.0;
- right1 = WIDTH;
-
- top0 = HEIGHT + 10;
- bottom0 = HEIGHT + 20;
- left0 = WIDTH + 10;
- right0 = WIDTH + 20;
- } else {
- float t = 0.5 + 0.5 * cos(frame * 0.006);
- float scale0 = 1.0 + t * (1280.0 / 848.0 - 1.0);
- float tx0 = 0.0 + t * (-16.0 * scale0);
- float ty0 = 0.0 + t * (-48.0 * scale0);
-
- top0 = top0 * scale0 + ty0;
- bottom0 = bottom0 * scale0 + ty0;
- left0 = left0 * scale0 + tx0;
- right0 = right0 * scale0 + tx0;
-
- top1 = top1 * scale0 + ty0;
- bottom1 = bottom1 * scale0 + ty0;
- left1 = left1 * scale0 + tx0;
- right1 = right1 * scale0 + tx0;
- }
+ int frame = 0;
+ int dropped_frames = 0;
-#if 0
- place_rectangle(resample_effect, padding_effect, left0, top0, right0, bottom0);
- place_rectangle(resample2_effect, padding2_effect, left1, top1, right1, bottom1);
-#endif
-
- CaptureCard card_copy[NUM_CARDS];
+ while (!should_quit) {
+ CaptureCard card_copy[MAX_CARDS];
{
- std::unique_lock<std::mutex> lock(bmusb_mutex);
+ unique_lock<mutex> lock(bmusb_mutex);
// The first card is the master timer, so wait for it to have a new frame.
// TODO: Make configurable, and with a timeout.
cards[0].new_data_ready_changed.wait(lock, [this]{ return cards[0].new_data_ready; });
- for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
+ for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
CaptureCard *card = &cards[card_index];
card_copy[card_index].usb = card->usb;
card_copy[card_index].new_data_ready = card->new_data_ready;
card_copy[card_index].new_frame = card->new_frame;
card_copy[card_index].new_data_ready_fence = card->new_data_ready_fence;
+ card_copy[card_index].dropped_frames = card->dropped_frames;
card->new_data_ready = false;
card->new_data_ready_changed.notify_all();
}
}
- for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
+ // Resample the audio as needed, including from previously dropped frames.
+ for (unsigned frame_num = 0; frame_num < card_copy[0].dropped_frames + 1; ++frame_num) {
+ process_audio_one_frame();
+ if (frame_num != card_copy[0].dropped_frames) {
+ // For dropped frames, increase the pts.
+ ++dropped_frames;
+ pts_int += TIMEBASE / FPS;
+ }
+ }
+
+ if (audio_level_callback != nullptr) {
+ double loudness_s = r128.loudness_S();
+ double loudness_i = r128.integrated();
+ double loudness_range_low = r128.range_min();
+ double loudness_range_high = r128.range_max();
+
+ audio_level_callback(loudness_s, 20.0 * log10(peak),
+ loudness_i, loudness_range_low, loudness_range_high,
+ last_gain_staging_db);
+ }
+
+ for (unsigned card_index = 1; card_index < num_cards; ++card_index) {
+ if (card_copy[card_index].new_data_ready && card_copy[card_index].new_frame->len == 0) {
+ ++card_copy[card_index].dropped_frames;
+ }
+ if (card_copy[card_index].dropped_frames > 0) {
+ printf("Card %u dropped %d frames before this\n",
+ card_index, int(card_copy[card_index].dropped_frames));
+ }
+ }
+
+ // If the first card is reporting a corrupted or otherwise dropped frame,
+ // just increase the pts (skipping over this frame) and don't try to compute anything new.
+ if (card_copy[0].new_frame->len == 0) {
+ ++dropped_frames;
+ pts_int += TIMEBASE / FPS;
+ continue;
+ }
+
+ for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
CaptureCard *card = &card_copy[card_index];
- if (!card->new_data_ready)
+ if (!card->new_data_ready || card->new_frame->len == 0)
continue;
assert(card->new_frame != nullptr);
// The new texture might still be uploaded,
// tell the GPU to wait until it's there.
- if (card->new_data_ready_fence)
+ if (card->new_data_ready_fence) {
glWaitSync(card->new_data_ready_fence, /*flags=*/0, GL_TIMEOUT_IGNORED);
- check_error();
- glDeleteSync(card->new_data_ready_fence);
- check_error();
+ check_error();
+ glDeleteSync(card->new_data_ready_fence);
+ check_error();
+ }
const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
}
// Get the main chain from the theme, and set its state immediately.
- pair<EffectChain *, function<void()>> theme_main_chain = theme->get_chain(0, frame / 60.0f, WIDTH, HEIGHT);
+ pair<EffectChain *, function<void()>> theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT);
EffectChain *chain = theme_main_chain.first;
theme_main_chain.second();
GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, WIDTH, HEIGHT);
GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, WIDTH, HEIGHT); // Saves texture bandwidth, although dithering gets messed up.
GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
+ check_error();
chain->render_to_fbo(fbo, WIDTH, HEIGHT);
resource_pool->release_fbo(fbo);
// input frames needed, so that they are not released back
// until the rendering is done.
vector<RefCountedFrame> input_frames;
- for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
+ for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
input_frames.push_back(bmusb_current_rendering_frame[card_index]);
}
- h264_encoder->end_frame(fence, input_frames);
+ const int64_t av_delay = TIMEBASE / 10; // Corresponds to the fixed delay in resampler.h. TODO: Make less hard-coded.
+ h264_encoder->end_frame(fence, pts_int + av_delay, input_frames);
+ ++frame;
+ pts_int += TIMEBASE / FPS;
// The live frame just shows the RGBA texture we just rendered.
// It owns rgba_tex now.
live_frame.temp_textures = { rgba_tex };
output_channel[OUTPUT_LIVE].output_frame(live_frame);
- // The preview frame shows the first input. Note that the textures
- // are owned by the input frame, not the display frame.
- if (bmusb_current_rendering_frame[0] != nullptr) {
- const PBOFrameAllocator::Userdata *input0_userdata = (const PBOFrameAllocator::Userdata *)bmusb_current_rendering_frame[0]->userdata;
- GLuint input0_y_tex = input0_userdata->tex_y;
- GLuint input0_cbcr_tex = input0_userdata->tex_cbcr;
- DisplayFrame preview0_frame;
- preview0_frame.chain = preview0_chain.get();
- preview0_frame.setup_chain = [this, input0_y_tex, input0_cbcr_tex]{
- preview0_input->set_texture_num(0, input0_y_tex);
- preview0_input->set_texture_num(1, input0_cbcr_tex);
- };
- preview0_frame.ready_fence = fence;
- preview0_frame.input_frames = { bmusb_current_rendering_frame[0] };
- preview0_frame.temp_textures = {};
- output_channel[OUTPUT_PREVIEW].output_frame(preview0_frame);
- output_channel[OUTPUT_INPUT0].output_frame(preview0_frame);
- }
-
- // Same for the other preview.
- // TODO: Use a for loop. Gah.
- if (bmusb_current_rendering_frame[1] != nullptr) {
- const PBOFrameAllocator::Userdata *input1_userdata = (const PBOFrameAllocator::Userdata *)bmusb_current_rendering_frame[1]->userdata;
- GLuint input1_y_tex = input1_userdata->tex_y;
- GLuint input1_cbcr_tex = input1_userdata->tex_cbcr;
- DisplayFrame preview1_frame;
- preview1_frame.chain = preview1_chain.get();
- preview1_frame.setup_chain = [this, input1_y_tex, input1_cbcr_tex]{
- preview1_input->set_texture_num(0, input1_y_tex);
- preview1_input->set_texture_num(1, input1_cbcr_tex);
- };
- preview1_frame.ready_fence = fence;
- preview1_frame.input_frames = { bmusb_current_rendering_frame[1] };
- preview1_frame.temp_textures = {};
- output_channel[OUTPUT_INPUT1].output_frame(preview1_frame);
+ // Set up preview and any additional channels.
+ for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
+ DisplayFrame display_frame;
+ pair<EffectChain *, function<void()>> chain = theme->get_chain(i, pts(), WIDTH, HEIGHT); // FIXME: dimensions
+ display_frame.chain = chain.first;
+ display_frame.setup_chain = chain.second;
+ display_frame.ready_fence = fence;
+
+ // FIXME: possible to do better?
+ for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
+ display_frame.input_frames.push_back(bmusb_current_rendering_frame[card_index]);
+ }
+ display_frame.temp_textures = {};
+ output_channel[i].output_frame(display_frame);
}
clock_gettime(CLOCK_MONOTONIC, &now);
double elapsed = now.tv_sec - start.tv_sec +
1e-9 * (now.tv_nsec - start.tv_nsec);
if (frame % 100 == 0) {
- printf("%d frames in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
- frame, elapsed, frame / elapsed,
+ printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
+ frame, dropped_frames, elapsed, frame / elapsed,
1e3 * elapsed / frame);
// chain->print_phase_timing();
}
+#if 0
// Reset every 100 frames, so that local variations in frame times
// (especially for the first few frames, when the shaders are
// compiled etc.) don't make it hard to measure for the entire
frame = 0;
start = now;
}
+#endif
check_error();
}
+
+ resource_pool->clean_context();
+}
+
+void Mixer::process_audio_one_frame()
+{
+ vector<float> samples_card;
+ vector<float> samples_out;
+ for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
+ samples_card.resize((OUTPUT_FREQUENCY / FPS) * 2);
+ {
+ unique_lock<mutex> lock(cards[card_index].audio_mutex);
+ if (!cards[card_index].resampler->get_output_samples(pts(), &samples_card[0], OUTPUT_FREQUENCY / FPS)) {
+ printf("Card %d reported previous underrun.\n", card_index);
+ }
+ }
+ // TODO: Allow using audio from the other card(s) as well.
+ if (card_index == 0) {
+ samples_out = move(samples_card);
+ }
+ }
+
+ // Cut away everything under 150 Hz; we don't need it for voice,
+ // and it will reduce headroom and confuse the compressor.
+ // (In particular, any hums at 50 or 60 Hz should be dampened.)
+ locut.render(samples_out.data(), samples_out.size() / 2, locut_cutoff_hz * 2.0 * M_PI / OUTPUT_FREQUENCY, 0.5f);
+
+ // Apply a level compressor to get the general level right.
+ // Basically, if it's over about -40 dBFS, we squeeze it down to that level
+ // (or more precisely, near it, since we don't use infinite ratio),
+ // then apply a makeup gain to get it to -14 dBFS. -14 dBFS is, of course,
+ // entirely arbitrary, but from practical tests with speech, it seems to
+ // put ut around -23 LUFS, so it's a reasonable starting point for later use.
+ float ref_level_dbfs = -14.0f;
+ {
+ float threshold = 0.01f; // -40 dBFS.
+ float ratio = 20.0f;
+ float attack_time = 0.5f;
+ float release_time = 20.0f;
+ float makeup_gain = pow(10.0f, (ref_level_dbfs - (-40.0f)) / 20.0f); // +26 dB.
+ level_compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
+ last_gain_staging_db = 20.0 * log10(level_compressor.get_attenuation() * makeup_gain);
+ }
+
+#if 0
+ printf("level=%f (%+5.2f dBFS) attenuation=%f (%+5.2f dB) end_result=%+5.2f dB\n",
+ level_compressor.get_level(), 20.0 * log10(level_compressor.get_level()),
+ level_compressor.get_attenuation(), 20.0 * log10(level_compressor.get_attenuation()),
+ 20.0 * log10(level_compressor.get_level() * level_compressor.get_attenuation() * makeup_gain));
+#endif
+
+// float limiter_att, compressor_att;
+
+ // Then a limiter at +0 dB (so, -14 dBFS) to take out the worst peaks only.
+ {
+ float threshold = pow(10.0f, (ref_level_dbfs + 0.0f) / 20.0f); // +0 dB.
+ float ratio = 1000.0f; // Infinity.
+ float attack_time = 0.001f;
+ float release_time = 0.005f;
+ float makeup_gain = 1.0f; // 0 dB.
+ limiter.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
+// limiter_att = limiter.get_attenuation();
+ }
+
+ // Finally, the real compressor.
+ {
+ float threshold = pow(10.0f, (ref_level_dbfs - 12.0f) / 20.0f); // -12 dB.
+ float ratio = 20.0f;
+ float attack_time = 0.005f;
+ float release_time = 0.040f;
+ float makeup_gain = 2.0f; // +6 dB.
+ compressor.process(samples_out.data(), samples_out.size() / 2, threshold, ratio, attack_time, release_time, makeup_gain);
+// compressor_att = compressor.get_attenuation();
+ }
+
+// printf("limiter=%+5.1f compressor=%+5.1f\n", 20.0*log10(limiter_att), 20.0*log10(compressor_att));
+
+ // Find peak and R128 levels.
+ peak = max<float>(peak, find_peak(samples_out));
+ vector<float> left, right;
+ deinterleave_samples(samples_out, &left, &right);
+ float *ptrs[] = { left.data(), right.data() };
+ r128.process(left.size(), ptrs);
+
+ // Actually add the samples to the output.
+ h264_encoder->add_audio(pts_int, move(samples_out));
}
void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
void Mixer::start()
{
- mixer_thread = std::thread(&Mixer::thread_func, this);
+ mixer_thread = thread(&Mixer::thread_func, this);
}
void Mixer::quit()
mixer_thread.join();
}
-void Mixer::cut(Source source)
+void Mixer::transition_clicked(int transition_num)
+{
+ theme->transition_clicked(transition_num, pts());
+}
+
+void Mixer::channel_clicked(int preview_num)
+{
+ theme->channel_clicked(preview_num);
+}
+
+void Mixer::reset_meters()
+{
+ peak = 0.0f;
+ r128.reset();
+ r128.integr_start();
+}
+
+Mixer::OutputChannel::~OutputChannel()
{
- current_source = source;
+ if (has_current_frame) {
+ parent->release_display_frame(¤t_frame);
+ }
+ if (has_ready_frame) {
+ parent->release_display_frame(&ready_frame);
+ }
}
void Mixer::OutputChannel::output_frame(DisplayFrame frame)
// Store this frame for display. Remove the ready frame if any
// (it was seemingly never used).
{
- std::unique_lock<std::mutex> lock(frame_mutex);
+ unique_lock<mutex> lock(frame_mutex);
if (has_ready_frame) {
parent->release_display_frame(&ready_frame);
}
bool Mixer::OutputChannel::get_display_frame(DisplayFrame *frame)
{
- std::unique_lock<std::mutex> lock(frame_mutex);
+ unique_lock<mutex> lock(frame_mutex);
if (!has_current_frame && !has_ready_frame) {
return false;
}