#include "ref_counted_gl_sync.h"
#include "resampling_queue.h"
#include "timebase.h"
+#include "timecode_renderer.h"
+#include "v210_converter.h"
#include "video_encoder.h"
class IDeckLink;
}
}
+void ensure_texture_resolution(PBOFrameAllocator::Userdata *userdata, unsigned field, unsigned width, unsigned height, unsigned v210_width)
+{
+ bool first;
+ if (global_flags.ten_bit_input) {
+ first = userdata->tex_v210[field] == 0 || userdata->tex_444[field] == 0;
+ } else {
+ first = userdata->tex_y[field] == 0 || userdata->tex_cbcr[field] == 0;
+ }
+
+ if (first ||
+ width != userdata->last_width[field] ||
+ height != userdata->last_height[field]) {
+ // We changed resolution since last use of this texture, so we need to create
+ // a new object. Note that this each card has its own PBOFrameAllocator,
+ // we don't need to worry about these flip-flopping between resolutions.
+ if (global_flags.ten_bit_input) {
+ glBindTexture(GL_TEXTURE_2D, userdata->tex_444[field]);
+ check_error();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, nullptr);
+ check_error();
+ } else {
+ size_t cbcr_width = width / 2;
+
+ glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
+ check_error();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
+ check_error();
+ glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
+ check_error();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
+ check_error();
+ }
+ userdata->last_width[field] = width;
+ userdata->last_height[field] = height;
+ }
+ if (global_flags.ten_bit_input &&
+ (first || v210_width != userdata->last_v210_width[field])) {
+ // Same as above; we need to recreate the texture.
+ glBindTexture(GL_TEXTURE_2D, userdata->tex_v210[field]);
+ check_error();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, v210_width, height, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, nullptr);
+ check_error();
+ userdata->last_v210_width[field] = v210_width;
+ }
+}
+
+void upload_texture(GLuint tex, GLuint width, GLuint height, GLuint stride, bool interlaced_stride, GLenum format, GLenum type, GLintptr offset)
+{
+ if (interlaced_stride) {
+ stride *= 2;
+ }
+ if (global_flags.flush_pbos) {
+ glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, offset, stride * height);
+ check_error();
+ }
+
+ glBindTexture(GL_TEXTURE_2D, tex);
+ check_error();
+ if (interlaced_stride) {
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, width * 2);
+ check_error();
+ } else {
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ check_error();
+ }
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, BUFFER_OFFSET(offset));
+ check_error();
+ glBindTexture(GL_TEXTURE_2D, 0);
+ check_error();
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ check_error();
+}
+
} // namespace
-void QueueLengthPolicy::update_policy(int queue_length)
+void QueueLengthPolicy::update_policy(unsigned queue_length)
{
- if (queue_length < 0) { // Starvation.
- if (been_at_safe_point_since_last_starvation && safe_queue_length < 5) {
+ if (queue_length == 0) { // Starvation.
+ if (been_at_safe_point_since_last_starvation && safe_queue_length < unsigned(global_flags.max_input_queue_frames)) {
++safe_queue_length;
- fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frames\n",
+ fprintf(stderr, "Card %u: Starvation, increasing safe limit to %u frame(s)\n",
card_index, safe_queue_length);
}
frames_with_at_least_one = 0;
been_at_safe_point_since_last_starvation = false;
return;
}
- if (queue_length > 0) {
- if (queue_length >= int(safe_queue_length)) {
- been_at_safe_point_since_last_starvation = true;
- }
- if (++frames_with_at_least_one >= 1000 && safe_queue_length > 0) {
- --safe_queue_length;
- fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frames\n",
- card_index, safe_queue_length);
- frames_with_at_least_one = 0;
- }
- } else {
+ if (queue_length >= safe_queue_length) {
+ been_at_safe_point_since_last_starvation = true;
+ }
+ if (++frames_with_at_least_one >= 1000 && safe_queue_length > 1) {
+ --safe_queue_length;
+ fprintf(stderr, "Card %u: Spare frames for more than 1000 frames, reducing safe limit to %u frame(s)\n",
+ card_index, safe_queue_length);
frames_with_at_least_one = 0;
}
}
movit_texel_subpixel_precision /= 2.0;
resource_pool.reset(new ResourcePool);
- theme.reset(new Theme(global_flags.theme_filename, global_flags.theme_dirs, resource_pool.get(), num_cards));
for (unsigned i = 0; i < NUM_OUTPUTS; ++i) {
output_channel[i].parent = this;
output_channel[i].channel = i;
inout_format.color_space = COLORSPACE_sRGB;
inout_format.gamma_curve = GAMMA_sRGB;
- // Display chain; shows the live output produced by the main chain (its RGBA version).
+ // Matches the 4:2:0 format created by the main chain.
+ YCbCrFormat ycbcr_format;
+ ycbcr_format.chroma_subsampling_x = 2;
+ ycbcr_format.chroma_subsampling_y = 2;
+ if (global_flags.ycbcr_rec709_coefficients) {
+ ycbcr_format.luma_coefficients = YCBCR_REC_709;
+ } else {
+ ycbcr_format.luma_coefficients = YCBCR_REC_601;
+ }
+ ycbcr_format.full_range = false;
+ ycbcr_format.num_levels = 1 << global_flags.x264_bit_depth;
+ ycbcr_format.cb_x_position = 0.0f;
+ ycbcr_format.cr_x_position = 0.0f;
+ ycbcr_format.cb_y_position = 0.5f;
+ ycbcr_format.cr_y_position = 0.5f;
+
+ // Display chain; shows the live output produced by the main chain (or rather, a copy of it).
display_chain.reset(new EffectChain(global_flags.width, global_flags.height, resource_pool.get()));
check_error();
- display_input = new FlatInput(inout_format, FORMAT_RGB, GL_UNSIGNED_BYTE, global_flags.width, global_flags.height); // FIXME: GL_UNSIGNED_BYTE is really wrong.
+ GLenum type = global_flags.x264_bit_depth > 8 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
+ display_input = new YCbCrInput(inout_format, ycbcr_format, global_flags.width, global_flags.height, YCBCR_INPUT_SPLIT_Y_AND_CBCR, type);
display_chain->add_input(display_input);
display_chain->add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
display_chain->set_dither_bits(0); // Don't bother.
video_encoder.reset(new VideoEncoder(resource_pool.get(), h264_encoder_surface, global_flags.va_display, global_flags.width, global_flags.height, &httpd, global_disk_space_estimator));
+ // Must be instantiated after VideoEncoder has initialized global_flags.use_zerocopy.
+ theme.reset(new Theme(global_flags.theme_filename, global_flags.theme_dirs, resource_pool.get(), num_cards));
+
// Start listening for clients only once VideoEncoder has written its header, if any.
httpd.start(9095);
chroma_subsampler.reset(new ChromaSubsampler(resource_pool.get()));
+ if (global_flags.ten_bit_input) {
+ if (!v210Converter::has_hardware_support()) {
+ fprintf(stderr, "ERROR: --ten-bit-input requires support for OpenGL compute shaders\n");
+ fprintf(stderr, " (OpenGL 4.3, or GL_ARB_compute_shader + GL_ARB_shader_image_load_store).\n");
+ exit(1);
+ }
+ v210_converter.reset(new v210Converter());
+
+ // These are all the widths listed in the Blackmagic SDK documentation
+ // (section 2.7.3, “Display Modes”).
+ v210_converter->precompile_shader(720);
+ v210_converter->precompile_shader(1280);
+ v210_converter->precompile_shader(1920);
+ v210_converter->precompile_shader(2048);
+ v210_converter->precompile_shader(3840);
+ v210_converter->precompile_shader(4096);
+ }
+ if (global_flags.ten_bit_output) {
+ if (!v210Converter::has_hardware_support()) {
+ fprintf(stderr, "ERROR: --ten-bit-output requires support for OpenGL compute shaders\n");
+ fprintf(stderr, " (OpenGL 4.3, or GL_ARB_compute_shader + GL_ARB_shader_image_load_store).\n");
+ exit(1);
+ }
+ }
+
+ timecode_renderer.reset(new TimecodeRenderer(resource_pool.get(), global_flags.width, global_flags.height));
+ display_timecode_in_stream = global_flags.display_timecode_in_stream;
+ display_timecode_on_stdout = global_flags.display_timecode_on_stdout;
+
if (global_flags.enable_alsa_output) {
alsa.reset(new ALSAOutput(OUTPUT_FREQUENCY, /*num_channels=*/2));
}
if (card->surface == nullptr) {
card->surface = create_surface_with_same_format(mixer_surface);
}
- while (!card->new_frames.empty()) card->new_frames.pop();
+ while (!card->new_frames.empty()) card->new_frames.pop_front();
card->last_timecode = -1;
+ card->capture->set_pixel_format(global_flags.ten_bit_input ? PixelFormat_10BitYCbCr : PixelFormat_8BitYCbCr);
card->capture->configure_card();
// NOTE: start_bm_capture() happens in thread_func().
card->last_timecode = timecode;
- size_t expected_length = video_format.width * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom) * 2;
+ size_t expected_length = video_format.stride * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom);
if (video_frame.len - video_offset == 0 ||
video_frame.len - video_offset != expected_length) {
if (video_frame.len != 0) {
new_frame.length = frame_length;
new_frame.interlaced = false;
new_frame.dropped_frames = dropped_frames;
- card->new_frames.push(move(new_frame));
+ new_frame.received_timestamp = video_frame.received_timestamp;
+ card->new_frames.push_back(move(new_frame));
card->new_frames_changed.notify_all();
}
return;
RefCountedFrame frame(video_frame);
// Upload the textures.
- size_t cbcr_width = video_format.width / 2;
- size_t cbcr_offset = video_offset / 2;
- size_t y_offset = video_frame.size / 2 + video_offset / 2;
+ const size_t cbcr_width = video_format.width / 2;
+ const size_t cbcr_offset = video_offset / 2;
+ const size_t y_offset = video_frame.size / 2 + video_offset / 2;
for (unsigned field = 0; field < num_fields; ++field) {
// Put the actual texture upload in a lambda that is executed in the main thread.
// Note that this means we must hold on to the actual frame data in <userdata>
// until the upload command is run, but we hold on to <frame> much longer than that
// (in fact, all the way until we no longer use the texture in rendering).
- auto upload_func = [field, video_format, y_offset, cbcr_offset, cbcr_width, interlaced_stride, userdata]() {
+ auto upload_func = [this, field, video_format, y_offset, video_offset, cbcr_offset, cbcr_width, interlaced_stride, userdata]() {
unsigned field_start_line;
if (field == 1) {
field_start_line = video_format.second_field_start;
field_start_line = video_format.extra_lines_top;
}
- if (userdata->tex_y[field] == 0 ||
- userdata->tex_cbcr[field] == 0 ||
- video_format.width != userdata->last_width[field] ||
- video_format.height != userdata->last_height[field]) {
- // We changed resolution since last use of this texture, so we need to create
- // a new object. Note that this each card has its own PBOFrameAllocator,
- // we don't need to worry about these flip-flopping between resolutions.
- glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
- check_error();
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, video_format.height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
- check_error();
- glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
- check_error();
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, video_format.width, video_format.height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
- check_error();
- userdata->last_width[field] = video_format.width;
- userdata->last_height[field] = video_format.height;
- }
+ // For 8-bit input, v210_width will be nonsensical but not used.
+ size_t v210_width = video_format.stride / sizeof(uint32_t);
+ ensure_texture_resolution(userdata, field, video_format.width, video_format.height, v210_width);
- GLuint pbo = userdata->pbo;
- check_error();
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, userdata->pbo);
check_error();
- size_t field_y_start = y_offset + video_format.width * field_start_line;
- size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
+ if (global_flags.ten_bit_input) {
+ size_t field_start = video_offset + video_format.stride * field_start_line;
+ upload_texture(userdata->tex_v210[field], v210_width, video_format.height, video_format.stride, interlaced_stride, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, field_start);
+ v210_converter->convert(userdata->tex_v210[field], userdata->tex_444[field], video_format.width, video_format.height);
+ } else {
+ size_t field_y_start = y_offset + video_format.width * field_start_line;
+ size_t field_cbcr_start = cbcr_offset + cbcr_width * field_start_line * sizeof(uint16_t);
- if (global_flags.flush_pbos) {
- glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_y_start, video_format.width * video_format.height);
- check_error();
- glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, field_cbcr_start, cbcr_width * video_format.height * sizeof(uint16_t));
- check_error();
+ // Make up our own strides, since we are interleaving.
+ upload_texture(userdata->tex_y[field], video_format.width, video_format.height, video_format.width, interlaced_stride, GL_RED, GL_UNSIGNED_BYTE, field_y_start);
+ upload_texture(userdata->tex_cbcr[field], cbcr_width, video_format.height, cbcr_width * sizeof(uint16_t), interlaced_stride, GL_RG, GL_UNSIGNED_BYTE, field_cbcr_start);
}
- glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
- check_error();
- if (interlaced_stride) {
- glPixelStorei(GL_UNPACK_ROW_LENGTH, cbcr_width * 2);
- check_error();
- } else {
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- check_error();
- }
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, video_format.height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_cbcr_start));
- check_error();
- glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
- check_error();
- if (interlaced_stride) {
- glPixelStorei(GL_UNPACK_ROW_LENGTH, video_format.width * 2);
- check_error();
- } else {
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- check_error();
- }
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, video_format.width, video_format.height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(field_y_start));
- check_error();
- glBindTexture(GL_TEXTURE_2D, 0);
- check_error();
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
check_error();
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- check_error();
};
if (field == 1) {
new_frame.upload_func = upload_func;
new_frame.dropped_frames = dropped_frames;
new_frame.received_timestamp = video_frame.received_timestamp; // Ignore the audio timestamp.
- card->new_frames.push(move(new_frame));
+ card->new_frames.push_back(move(new_frame));
card->new_frames_changed.notify_all();
}
}
steady_clock::time_point start, now;
start = steady_clock::now();
- int frame = 0;
int stats_dropped_frames = 0;
while (!should_quit) {
int64_t frame_duration = output_frame_info.frame_duration;
render_one_frame(frame_duration);
- ++frame;
+ ++frame_num;
pts_int += frame_duration;
now = steady_clock::now();
double elapsed = duration<double>(now - start).count();
- if (frame % 100 == 0) {
+ if (frame_num % 100 == 0) {
printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)",
- frame, stats_dropped_frames, elapsed, frame / elapsed,
- 1e3 * elapsed / frame);
+ frame_num, stats_dropped_frames, elapsed, frame_num / elapsed,
+ 1e3 * elapsed / frame_num);
// chain->print_phase_timing();
// Check our memory usage, to see if we are close to our mlockall()
if (should_cut.exchange(false)) { // Test and clear.
- video_encoder->do_cut(frame);
+ video_encoder->do_cut(frame_num);
}
#if 0
return (card_index == master_card_index);
}
+void Mixer::trim_queue(CaptureCard *card, unsigned card_index)
+{
+ // Count the number of frames in the queue, including any frames
+ // we dropped. It's hard to know exactly how we should deal with
+ // dropped (corrupted) input frames; they don't help our goal of
+ // avoiding starvation, but they still add to the problem of latency.
+ // Since dropped frames is going to mean a bump in the signal anyway,
+ // we err on the side of having more stable latency instead.
+ unsigned queue_length = 0;
+ for (const CaptureCard::NewFrame &frame : card->new_frames) {
+ queue_length += frame.dropped_frames + 1;
+ }
+ card->queue_length_policy.update_policy(queue_length);
+
+ // If needed, drop frames until the queue is below the safe limit.
+ // We prefer to drop from the head, because all else being equal,
+ // we'd like more recent frames (less latency).
+ unsigned dropped_frames = 0;
+ while (queue_length > card->queue_length_policy.get_safe_queue_length()) {
+ assert(!card->new_frames.empty());
+ assert(queue_length > card->new_frames.front().dropped_frames);
+ queue_length -= card->new_frames.front().dropped_frames;
+
+ if (queue_length <= card->queue_length_policy.get_safe_queue_length()) {
+ // No need to drop anything.
+ break;
+ }
+
+ card->new_frames.pop_front();
+ card->new_frames_changed.notify_all();
+ --queue_length;
+ ++dropped_frames;
+ }
+
+#if 0
+ if (dropped_frames > 0) {
+ fprintf(stderr, "Card %u dropped %u frame(s) to keep latency down.\n",
+ card_index, dropped_frames);
+ }
+#endif
+}
+
+
Mixer::OutputFrameInfo Mixer::get_one_frame_from_each_card(unsigned master_card_index, bool master_card_is_output, CaptureCard::NewFrame new_frames[MAX_VIDEO_CARDS], bool has_new_frame[MAX_VIDEO_CARDS])
{
OutputFrameInfo output_frame_info;
for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
CaptureCard *card = &cards[card_index];
- if (card->new_frames.empty()) {
- assert(!input_card_is_master_clock(card_index, master_card_index));
- card->queue_length_policy.update_policy(-1);
- continue;
- }
- new_frames[card_index] = move(card->new_frames.front());
- has_new_frame[card_index] = true;
- card->new_frames.pop();
- card->new_frames_changed.notify_all();
-
if (input_card_is_master_clock(card_index, master_card_index)) {
// We don't use the queue length policy for the master card,
// but we will if it stops being the master. Thus, clear out
// the policy in case we switch in the future.
card->queue_length_policy.reset(card_index);
+ assert(!card->new_frames.empty());
} else {
- // If we have excess frames compared to the policy for this card,
- // drop frames from the head.
- card->queue_length_policy.update_policy(card->new_frames.size());
- while (card->new_frames.size() > card->queue_length_policy.get_safe_queue_length()) {
- card->new_frames.pop();
- }
+ trim_queue(card, card_index);
+ }
+ if (!card->new_frames.empty()) {
+ new_frames[card_index] = move(card->new_frames.front());
+ has_new_frame[card_index] = true;
+ card->new_frames.pop_front();
+ card->new_frames_changed.notify_all();
}
}
void Mixer::render_one_frame(int64_t duration)
{
+ // Determine the time code for this frame before we start rendering.
+ string timecode_text = timecode_renderer->get_timecode_text(double(pts_int) / TIMEBASE, frame_num);
+ if (display_timecode_on_stdout) {
+ printf("Timecode: '%s'\n", timecode_text.c_str());
+ }
+
// Get the main chain from the theme, and set its state immediately.
Theme::Chain theme_main_chain = theme->get_chain(0, pts(), global_flags.width, global_flags.height, input_state);
EffectChain *chain = theme_main_chain.chain;
theme_main_chain.setup_chain();
//theme_main_chain.chain->enable_phase_timing(true);
- GLuint y_tex, cbcr_tex;
- bool got_frame = video_encoder->begin_frame(&y_tex, &cbcr_tex);
+ // If HDMI/SDI output is active and the user has requested auto mode,
+ // its mode overrides the existing Y'CbCr setting for the chain.
+ YCbCrLumaCoefficients ycbcr_output_coefficients;
+ if (global_flags.ycbcr_auto_coefficients && output_card_index != -1) {
+ ycbcr_output_coefficients = cards[output_card_index].output->preferred_ycbcr_coefficients();
+ } else {
+ ycbcr_output_coefficients = global_flags.ycbcr_rec709_coefficients ? YCBCR_REC_709 : YCBCR_REC_601;
+ }
+
+ // TODO: Reduce the duplication against theme.cpp.
+ YCbCrFormat output_ycbcr_format;
+ output_ycbcr_format.chroma_subsampling_x = 1;
+ output_ycbcr_format.chroma_subsampling_y = 1;
+ output_ycbcr_format.luma_coefficients = ycbcr_output_coefficients;
+ output_ycbcr_format.full_range = false;
+ output_ycbcr_format.num_levels = 1 << global_flags.x264_bit_depth;
+ chain->change_ycbcr_output_format(output_ycbcr_format);
+
+ // Render main chain. If we're using zerocopy Quick Sync encoding
+ // (the default case), we take an extra copy of the created outputs,
+ // so that we can display it back to the screen later (it's less memory
+ // bandwidth than writing and reading back an RGBA texture, even at 16-bit).
+ // Ideally, we'd like to avoid taking copies and just use the main textures
+ // for display as well, but they're just views into VA-API memory and must be
+ // unmapped during encoding, so we can't use them for display, unfortunately.
+ GLuint y_tex, cbcr_full_tex, cbcr_tex;
+ GLuint y_copy_tex, cbcr_copy_tex = 0;
+ GLuint y_display_tex, cbcr_display_tex;
+ GLenum y_type = (global_flags.x264_bit_depth > 8) ? GL_R16 : GL_R8;
+ GLenum cbcr_type = (global_flags.x264_bit_depth > 8) ? GL_RG16 : GL_RG8;
+ const bool is_zerocopy = video_encoder->is_zerocopy();
+ if (is_zerocopy) {
+ cbcr_full_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width, global_flags.height);
+ y_copy_tex = resource_pool->create_2d_texture(y_type, global_flags.width, global_flags.height);
+ cbcr_copy_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width / 2, global_flags.height / 2);
+
+ y_display_tex = y_copy_tex;
+ cbcr_display_tex = cbcr_copy_tex;
+
+ // y_tex and cbcr_tex will be given by VideoEncoder.
+ } else {
+ cbcr_full_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width, global_flags.height);
+ y_tex = resource_pool->create_2d_texture(y_type, global_flags.width, global_flags.height);
+ cbcr_tex = resource_pool->create_2d_texture(cbcr_type, global_flags.width / 2, global_flags.height / 2);
+
+ y_display_tex = y_tex;
+ cbcr_display_tex = cbcr_tex;
+ }
+
+ const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE); // Corresponds to the delay in ResamplingQueue.
+ bool got_frame = video_encoder->begin_frame(pts_int + av_delay, duration, ycbcr_output_coefficients, theme_main_chain.input_frames, &y_tex, &cbcr_tex);
assert(got_frame);
- // Render main chain.
- GLuint cbcr_full_tex = resource_pool->create_2d_texture(GL_RG8, global_flags.width, global_flags.height);
- GLuint rgba_tex = resource_pool->create_2d_texture(GL_RGB565, global_flags.width, global_flags.height); // Saves texture bandwidth, although dithering gets messed up.
- GLuint fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, rgba_tex);
+ GLuint fbo;
+ if (is_zerocopy) {
+ fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex, y_copy_tex);
+ } else {
+ fbo = resource_pool->create_fbo(y_tex, cbcr_full_tex);
+ }
check_error();
chain->render_to_fbo(fbo, global_flags.width, global_flags.height);
+
+ if (display_timecode_in_stream) {
+ // Render the timecode on top.
+ timecode_renderer->render_timecode(fbo, timecode_text);
+ }
+
resource_pool->release_fbo(fbo);
- chroma_subsampler->subsample_chroma(cbcr_full_tex, global_flags.width, global_flags.height, cbcr_tex);
+ if (is_zerocopy) {
+ chroma_subsampler->subsample_chroma(cbcr_full_tex, global_flags.width, global_flags.height, cbcr_tex, cbcr_copy_tex);
+ } else {
+ chroma_subsampler->subsample_chroma(cbcr_full_tex, global_flags.width, global_flags.height, cbcr_tex);
+ }
if (output_card_index != -1) {
- cards[output_card_index].output->send_frame(y_tex, cbcr_full_tex, theme_main_chain.input_frames, pts_int, duration);
+ cards[output_card_index].output->send_frame(y_tex, cbcr_full_tex, ycbcr_output_coefficients, theme_main_chain.input_frames, pts_int, duration);
}
resource_pool->release_2d_texture(cbcr_full_tex);
- // Set the right state for rgba_tex.
+ // Set the right state for the Y' and CbCr textures we use for display.
glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glBindTexture(GL_TEXTURE_2D, rgba_tex);
+ glBindTexture(GL_TEXTURE_2D, y_display_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- const int64_t av_delay = lrint(global_flags.audio_queue_length_ms * 0.001 * TIMEBASE); // Corresponds to the delay in ResamplingQueue.
- RefCountedGLsync fence = video_encoder->end_frame(pts_int + av_delay, duration, theme_main_chain.input_frames);
+ glBindTexture(GL_TEXTURE_2D, cbcr_display_tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ RefCountedGLsync fence = video_encoder->end_frame();
- // The live frame just shows the RGBA texture we just rendered.
- // It owns rgba_tex now.
+ // The live frame pieces the Y'CbCr texture copies back into RGB and displays them.
+ // It owns y_display_tex and cbcr_display_tex now (whichever textures they are).
DisplayFrame live_frame;
live_frame.chain = display_chain.get();
- live_frame.setup_chain = [this, rgba_tex]{
- display_input->set_texture_num(rgba_tex);
+ live_frame.setup_chain = [this, y_display_tex, cbcr_display_tex]{
+ display_input->set_texture_num(0, y_display_tex);
+ display_input->set_texture_num(1, cbcr_display_tex);
};
live_frame.ready_fence = fence;
live_frame.input_frames = {};
- live_frame.temp_textures = { rgba_tex };
+ live_frame.temp_textures = { y_display_tex, cbcr_display_tex };
output_channel[OUTPUT_LIVE].output_frame(live_frame);
// Set up preview and any additional channels.