//
// N is reduced as follows: If the queue has had at least one spare frame for
// at least 50 (master) frames (ie., it's been too conservative for a second),
-// we reduce N by 1 and reset the timers. TODO: Only do this if N ever actually
-// touched the limit.
+// we reduce N by 1 and reset the timers.
//
// Whenever the queue is starved (we needed a frame but there was none),
// and we've been at N since the last starvation, N was obviously too low,
QueueLengthPolicy() {}
void reset(unsigned card_index) {
this->card_index = card_index;
- safe_queue_length = 0;
+ safe_queue_length = 1;
frames_with_at_least_one = 0;
been_at_safe_point_since_last_starvation = false;
}
- void update_policy(int queue_length); // Give in -1 for starvation.
+ void update_policy(unsigned queue_length); // Call before picking out a frame, so 0 means starvation.
unsigned get_safe_queue_length() const { return safe_queue_length; }
private:
unsigned card_index; // For debugging only.
- unsigned safe_queue_length = 0; // Called N in the comments.
+ unsigned safe_queue_length = 1; // Called N in the comments. Can never go below 1.
unsigned frames_with_at_least_one = 0;
bool been_at_safe_point_since_last_starvation = false;
};
}
private:
+ struct CaptureCard;
+
void configure_card(unsigned card_index, bmusb::CaptureInterface *capture, bool is_fake_capture, DeckLinkOutput *output);
void set_output_card_internal(int card_index); // Should only be called from the mixer thread.
void bm_frame(unsigned card_index, uint16_t timecode,
void audio_thread_func();
void release_display_frame(DisplayFrame *frame);
double pts() { return double(pts_int) / TIMEBASE; }
+ // Call this _before_ trying to pull out a frame from a capture card;
+ // it will update the policy and drop the right amount of frames for you.
+ void trim_queue(CaptureCard *card, unsigned card_index);
HTTPD httpd;
unsigned num_cards;
unsigned dropped_frames = 0; // Number of dropped frames before this one.
std::chrono::steady_clock::time_point received_timestamp = std::chrono::steady_clock::time_point::min();
};
- std::queue<NewFrame> new_frames;
+ std::deque<NewFrame> new_frames;
bool should_quit = false;
std::condition_variable new_frames_changed; // Set whenever new_frames (or should_quit) is changed.