// The actual video mixer, running in its own separate background thread.
#include <epoxy/gl.h>
+#undef Success
+#include <movit/effect_chain.h>
#include <functional>
#include "bmusb.h"
+#include "h264encode.h"
+#include "pbo_frame_allocator.h"
#include "ref_counted_gl_sync.h"
#define NUM_CARDS 2
namespace movit {
-class Effect;
-class ResourcePool;
+class YCbCrInput;
}
class QOpenGLContext;
class QSurface;
class Mixer {
public:
- void start(QSurface *surface, QSurface *surface2, QSurface *surface3, QSurface *surface4);
+ // The surfaces are used for offscreen destinations for OpenGL contexts we need.
+ // TODO: Figure out something slightly more generic.
+ Mixer(QSurface *surface1, QSurface *surface2, QSurface *surface3, QSurface *surface4);
+ ~Mixer();
+ void start();
void quit();
enum Source {
FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format);
void place_rectangle(movit::Effect *resample_effect, movit::Effect *padding_effect, float x0, float y0, float x1, float y1);
- void thread_func(QSurface *surface, QSurface *surface2, QSurface *surface3, QSurface *surface4);
+ void thread_func();
- Source current_source = SOURCE_INPUT1;
+ std::unique_ptr<PBOFrameAllocator> pbo_allocator1, pbo_allocator2;
+
+ QSurface *surface1, *surface2, *surface3, *surface4;
+ std::unique_ptr<movit::EffectChain> chain;
+ movit::ResourcePool *resource_pool; // Owned by <chain>.
+ GLuint cbcr_program_num; // Owned by <resource_pool>.
+ std::unique_ptr<H264Encoder> h264_encoder;
- movit::ResourcePool *resource_pool;
+ // Effects part of <chain>. Owned by <chain>.
+ movit::YCbCrInput *input[NUM_CARDS];
+ movit::Effect *resample_effect, *resample2_effect;
+ movit::Effect *padding_effect, *padding2_effect;
+
+ Source current_source = SOURCE_INPUT1;
+ int frame = 0;
std::mutex display_frame_mutex;
DisplayFrame current_display_frame, ready_display_frame; // protected by <frame_mutex>
BMUSBCapture *usb;
// Threading stuff
- bool thread_initialized;
+ bool thread_initialized = false;
QSurface *surface;
QOpenGLContext *context;
- bool new_data_ready; // Whether new_frame contains anything.
+ bool new_data_ready = false; // Whether new_frame contains anything.
FrameAllocator::Frame new_frame;
GLsync new_data_ready_fence; // Whether new_frame is ready for rendering.
std::condition_variable new_data_ready_changed; // Set whenever new_data_ready is changed.
};
CaptureCard cards[NUM_CARDS]; // protected by <bmusb_mutex>
+ FrameAllocator::Frame bmusb_current_rendering_frame[NUM_CARDS];
+
new_frame_ready_callback_t new_frame_ready_callback;
bool has_new_frame_ready_callback = false;
std::thread mixer_thread;
- bool should_quit;
+ bool should_quit = false;
};
extern Mixer *global_mixer;