std::string get_card_description(unsigned card_index) const {
assert(card_index < num_cards);
- return cards[card_index].usb->get_description();
+ return cards[card_index].capture->get_description();
}
private:
std::mutex bmusb_mutex;
struct CaptureCard {
- BMUSBCapture *usb;
+ CaptureInterface *capture;
std::unique_ptr<PBOFrameAllocator> frame_allocator;
// Stuff for the OpenGL context (for texture uploading).