#include "ref_counted_frame.h"
#include "ref_counted_gl_sync.h"
#include "theme.h"
+#include "resampler.h"
#define NUM_CARDS 2
RefCountedFrame new_frame;
GLsync new_data_ready_fence; // Whether new_frame is ready for rendering.
std::condition_variable new_data_ready_changed; // Set whenever new_data_ready is changed.
+ Resampler *resampler = nullptr;
};
CaptureCard cards[NUM_CARDS]; // protected by <bmusb_mutex>