#include <thread>
#include <vector>
+#include <movit/image_format.h>
+
#include "audio_mixer.h"
#include "bmusb/bmusb.h"
#include "defs.h"
#include "theme.h"
#include "timebase.h"
#include "video_encoder.h"
+#include "ycbcr_interpretation.h"
class ALSAOutput;
class ChromaSubsampler;
class YCbCrInput;
} // namespace movit
+// A class to estimate the future jitter. Used in QueueLengthPolicy (see below).
+//
+// There are many ways to estimate jitter; I've tested a few ones (and also
+// some algorithms that don't explicitly model jitter) with different
+// parameters on some real-life data in experiments/queue_drop_policy.cpp.
+// This is one based on simple order statistics where I've added some margin in
+// the number of starvation events; I believe that about one every hour would
+// probably be acceptable, but this one typically goes lower than that, at the
+// cost of 2–3 ms extra latency. (If the queue is hard-limited to one frame, it's
+// possible to get ~10 ms further down, but this would mean framedrops every
+// second or so.) The general strategy is: Take the 99.9-percentile jitter over
+// last 5000 frames, multiply by two, and that's our worst-case jitter
+// estimate. The fact that we're not using the max value means that we could
+// actually even throw away very late frames immediately, which means we only
+// get one user-visible event instead of seeing something both when the frame
+// arrives late (duplicate frame) and then again when we drop.
+class JitterHistory {
+private:
+ static constexpr size_t history_length = 5000;
+ static constexpr double percentile = 0.999;
+ static constexpr double multiplier = 2.0;
+
+public:
+ void register_metrics(const std::vector<std::pair<std::string, std::string>> &labels);
+ void unregister_metrics(const std::vector<std::pair<std::string, std::string>> &labels);
+
+ void clear() {
+ history.clear();
+ orders.clear();
+ }
+ void frame_arrived(std::chrono::steady_clock::time_point now, int64_t frame_duration, size_t dropped_frames);
+ std::chrono::steady_clock::time_point get_expected_next_frame() const { return expected_timestamp; }
+ double estimate_max_jitter() const;
+
+private:
+ // A simple O(k) based algorithm for getting the k-th largest or
+ // smallest element from our window; we simply keep the multiset
+ // ordered (insertions and deletions are O(n) as always) and then
+ // iterate from one of the sides. If we had larger values of k,
+ // we could go for a more complicated setup with two sets or heaps
+ // (one increasing and one decreasing) that we keep balanced around
+ // the point, or it is possible to reimplement std::set with
+ // counts in each node. However, since k=5, we don't need this.
+ std::multiset<double> orders;
+ std::deque<std::multiset<double>::iterator> history;
+
+ std::chrono::steady_clock::time_point expected_timestamp = std::chrono::steady_clock::time_point::min();
+
+ // Metrics. There are no direct summaries for jitter, since we already have latency summaries.
+ std::atomic<int64_t> metric_input_underestimated_jitter_frames{0};
+ std::atomic<double> metric_input_estimated_max_jitter_seconds{0.0 / 0.0};
+};
+
// For any card that's not the master (where we pick out the frames as they
// come, as fast as we can process), there's going to be a queue. The question
// is when we should drop frames from that queue (apart from the obvious
// 2. We don't want to add more delay than is needed.
//
// Our general strategy is to drop as many frames as we can (helping for #2)
-// that we think is safe for #1 given jitter. To this end, we set a lower floor N,
-// where we assume that if we have N frames in the queue, we're always safe from
-// starvation. (Typically, N will be 0 or 1. It starts off at 0.) If we have
-// more than N frames in the queue after reading out the one we need, we head-drop
-// them to reduce the queue.
-//
-// N is reduced as follows: If the queue has had at least one spare frame for
-// at least 50 (master) frames (ie., it's been too conservative for a second),
-// we reduce N by 1 and reset the timers.
+// that we think is safe for #1 given jitter. To this end, we measure the
+// deviation from the expected arrival time for all cards, and use that for
+// continuous jitter estimation.
//
-// Whenever the queue is starved (we needed a frame but there was none),
-// and we've been at N since the last starvation, N was obviously too low,
-// so we increment it. We will never set N above 5, though.
+// We then drop everything from the queue that we're sure we won't need to
+// serve the output in the time before the next frame arrives. Typically,
+// this means the queue will contain 0 or 1 frames, although more is also
+// possible if the jitter is very high.
class QueueLengthPolicy {
public:
QueueLengthPolicy() {}
void reset(unsigned card_index) {
this->card_index = card_index;
- safe_queue_length = 1;
- frames_with_at_least_one = 0;
- been_at_safe_point_since_last_starvation = false;
}
- void update_policy(unsigned queue_length); // Call before picking out a frame, so 0 means starvation.
+ void register_metrics(const std::vector<std::pair<std::string, std::string>> &labels);
+ void unregister_metrics(const std::vector<std::pair<std::string, std::string>> &labels);
+
+ // Call after picking out a frame, so 0 means starvation.
+ void update_policy(std::chrono::steady_clock::time_point now,
+ std::chrono::steady_clock::time_point expected_next_frame,
+ int64_t input_frame_duration,
+ int64_t master_frame_duration,
+ double max_input_card_jitter_seconds,
+ double max_master_card_jitter_seconds);
unsigned get_safe_queue_length() const { return safe_queue_length; }
private:
- unsigned card_index; // For debugging only.
- unsigned safe_queue_length = 1; // Called N in the comments. Can never go below 1.
- unsigned frames_with_at_least_one = 0;
- bool been_at_safe_point_since_last_starvation = false;
+ unsigned card_index; // For debugging and metrics only.
+ unsigned safe_queue_length = 0; // Can never go below zero.
+
+ // Metrics.
+ std::atomic<int64_t> metric_input_queue_safe_length_frames{1};
};
class Mixer {
return output_channel[output].get_display_frame(frame);
}
+ // NOTE: Callbacks will be called with a mutex held, so you should probably
+ // not do real work in them.
typedef std::function<void()> new_frame_ready_callback_t;
- void set_frame_ready_callback(Output output, new_frame_ready_callback_t callback)
+ void add_frame_ready_callback(Output output, void *key, new_frame_ready_callback_t callback)
{
- output_channel[output].set_frame_ready_callback(callback);
+ output_channel[output].add_frame_ready_callback(key, callback);
+ }
+
+ void remove_frame_ready_callback(Output output, void *key)
+ {
+ output_channel[output].remove_frame_ready_callback(key);
}
// TODO: Should this really be per-channel? Shouldn't it just be called for e.g. the live output?
return theme->set_signal_mapping(signal, card);
}
+ YCbCrInterpretation get_input_ycbcr_interpretation(unsigned card_index) const;
+ void set_input_ycbcr_interpretation(unsigned card_index, const YCbCrInterpretation &interpretation);
+
bool get_supports_set_wb(unsigned channel) const
{
return theme->get_supports_set_wb(channel);
void audio_thread_func();
void release_display_frame(DisplayFrame *frame);
double pts() { return double(pts_int) / TIMEBASE; }
- // Call this _before_ trying to pull out a frame from a capture card;
- // it will update the policy and drop the right amount of frames for you.
- void trim_queue(CaptureCard *card, unsigned card_index);
+ void trim_queue(CaptureCard *card, size_t safe_queue_length);
HTTPD httpd;
unsigned num_cards, num_video_inputs;
struct CaptureCard {
std::unique_ptr<bmusb::CaptureInterface> capture;
bool is_fake_capture;
+ CardType type;
std::unique_ptr<DeckLinkOutput> output;
// If this card is used for output (ie., output_card_index points to it),
QueueLengthPolicy queue_length_policy; // Refers to the "new_frames" queue.
int last_timecode = -1; // Unwrapped.
+
+ JitterHistory jitter_history;
+
+ // Metrics.
+ std::vector<std::pair<std::string, std::string>> labels;
+ std::atomic<int64_t> metric_input_received_frames{0};
+ std::atomic<int64_t> metric_input_duped_frames{0};
+ std::atomic<int64_t> metric_input_dropped_frames_jitter{0};
+ std::atomic<int64_t> metric_input_dropped_frames_error{0};
+ std::atomic<int64_t> metric_input_resets{0};
+ std::atomic<int64_t> metric_input_queue_length_frames{0};
+
+ std::atomic<int64_t> metric_input_has_signal_bool{-1};
+ std::atomic<int64_t> metric_input_is_connected_bool{-1};
+ std::atomic<int64_t> metric_input_interlaced_bool{-1};
+ std::atomic<int64_t> metric_input_width_pixels{-1};
+ std::atomic<int64_t> metric_input_height_pixels{-1};
+ std::atomic<int64_t> metric_input_frame_rate_nom{-1};
+ std::atomic<int64_t> metric_input_frame_rate_den{-1};
+ std::atomic<int64_t> metric_input_sample_rate_hz{-1};
};
+ JitterHistory output_jitter_history;
CaptureCard cards[MAX_VIDEO_CARDS]; // Protected by <card_mutex>.
+ YCbCrInterpretation ycbcr_interpretation[MAX_VIDEO_CARDS]; // Protected by <card_mutex>.
AudioMixer audio_mixer; // Same as global_audio_mixer (see audio_mixer.h).
bool input_card_is_master_clock(unsigned card_index, unsigned master_card_index) const;
struct OutputFrameInfo {
~OutputChannel();
void output_frame(DisplayFrame frame);
bool get_display_frame(DisplayFrame *frame);
- void set_frame_ready_callback(new_frame_ready_callback_t callback);
+ void add_frame_ready_callback(void *key, new_frame_ready_callback_t callback);
+ void remove_frame_ready_callback(void *key);
void set_transition_names_updated_callback(transition_names_updated_callback_t callback);
void set_name_updated_callback(name_updated_callback_t callback);
void set_color_updated_callback(color_updated_callback_t callback);
std::mutex frame_mutex;
DisplayFrame current_frame, ready_frame; // protected by <frame_mutex>
bool has_current_frame = false, has_ready_frame = false; // protected by <frame_mutex>
- new_frame_ready_callback_t new_frame_ready_callback;
+ std::map<void *, new_frame_ready_callback_t> new_frame_ready_callbacks; // protected by <frame_mutex>
transition_names_updated_callback_t transition_names_updated_callback;
name_updated_callback_t name_updated_callback;
color_updated_callback_t color_updated_callback;
};
extern Mixer *global_mixer;
-extern bool uses_mlock;
#endif // !defined(_MIXER_H)