input_item_t *p_current = input_GetItem( p_input );
playlist_item_t *p_item;
- if( p_playlist->status.p_item->p_input == p_current )
- p_item = p_playlist->status.p_item;
+ if( playlist_CurrentPlayingItem(p_playlist)->p_input == p_current )
+ p_item = playlist_CurrentPlayingItem(p_playlist);
else
p_item = playlist_ItemGetByInput( p_playlist, p_current, pl_Unlocked );