/*****************************************************************************
* mac.c: Screen capture module for the Mac.
*****************************************************************************
- * Copyright (C) 2004 VideoLAN
- * $Id: x11.c 8290 2004-07-26 20:29:24Z gbazin $
+ * Copyright (C) 2004, 2008 the VideoLAN team
+ * $Id$
*
* Authors: Derk-Jan Hartman <hartman at videolan dot org>
+ * arai <arai_a@mac.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble
*****************************************************************************/
-#include <stdlib.h>
-#include <vlc/vlc.h>
-#include <vlc/input.h>
+#ifdef HAVE_CONFIG_H
+# import "config.h"
+#endif
-#include <Carbon/Carbon.h>
-#include <ApplicationServices/ApplicationServices.h>
+#import <vlc_common.h>
+
+#import <ApplicationServices/ApplicationServices.h>
+#import <OpenGL/OpenGL.h>
+#import <OpenGL/gl.h>
+#import <stdlib.h>
typedef int CGSConnectionRef;
-extern CGError CGSNewConnection(void* unknown, CGSConnectionRef* newConnection);
-extern CGError CGSReleaseConnection(CGSConnectionRef connection);
+extern CGError CGSNewConnection( void *, CGSConnectionRef * );
+extern CGError CGSReleaseConnection( CGSConnectionRef );
+extern CGError CGSGetGlobalCursorDataSize( CGSConnectionRef, int * );
+extern CGError CGSGetGlobalCursorData( CGSConnectionRef, unsigned char *,
+ int *, int *, CGRect *, CGPoint *,
+ int *, int *, int * );
+extern CGError CGSGetCurrentCursorLocation( CGSConnectionRef, CGPoint * );
-#include "screen.h"
+#import "screen.h"
struct screen_data_t
{
- RGBColor oldForeColor, oldBackColor;
- PenState oldState;
- CGDirectDisplayID displayID;
- CGSConnectionRef gConnection;
- GDHandle gMainDevice;
- char gDeviceState;
- PixMapHandle gDevicePix;
- GWorldPtr LocalBufferGW;
- PixMapHandle LocalBufferPix;
+ CGLContextObj screen;
+
+ CGLContextObj scaled;
+ char *scaled_image;
+
+ GLuint texture;
+ char *texture_image;
+
+ GLuint cursor_texture;
+
+ int left;
+ int top;
+ int src_width;
+ int src_height;
+
+ int dest_width;
+ int dest_height;
+
+ int screen_width;
+ int screen_height;
+
+ CGSConnectionRef connection;
};
int screen_InitCapture( demux_t *p_demux )
{
demux_sys_t *p_sys = p_demux->p_sys;
screen_data_t *p_data;
- int i_chroma;
-
+ CGLPixelFormatAttribute attribs[4];
+ CGLPixelFormatObj pix;
+ GLint npix;
+ GLint viewport[4];
+
p_sys->p_data = p_data =
- (screen_data_t *)malloc( sizeof( screen_data_t ) );
-
- p_data->gConnection = NULL;
- p_data->gMainDevice = NULL;
- p_data->gDevicePix = NULL;
- p_data->gDeviceState = NULL;
- p_data->LocalBufferGW = NULL;
- p_data->LocalBufferPix = NULL;
-
- p_data->displayID = CGMainDisplayID();
- (void) GetMainDevice();
+ ( screen_data_t * )malloc( sizeof( screen_data_t ) );
+
+ attribs[0] = kCGLPFAFullScreen;
+ attribs[1] = kCGLPFADisplayMask;
+ attribs[2] = CGDisplayIDToOpenGLDisplayMask( CGMainDisplayID() );
+ attribs[3] = 0;
+
+ CGLChoosePixelFormat( attribs, &pix, &npix );
+ CGLCreateContext( pix, NULL, &( p_data->screen ) );
+ CGLDestroyPixelFormat( pix );
- if( CGDisplaySamplesPerPixel(p_data->displayID) != 3 )
- {
- msg_Err( p_demux, "screenformat not supported" );
- }
+ CGLSetCurrentContext( p_data->screen );
+ CGLSetFullScreen( p_data->screen );
- switch( CGDisplaySamplesPerPixel(p_data->displayID) * CGDisplayBitsPerSample(p_data->displayID) )
- {
- case 8: /* FIXME: set the palette */
- i_chroma = VLC_FOURCC('R','G','B','2'); break;
- case 15:
- i_chroma = VLC_FOURCC('R','V','1','5'); break;
- case 16:
- i_chroma = VLC_FOURCC('R','V','1','6'); break;
- case 24:
- i_chroma = VLC_FOURCC('R','V','2','4'); break;
- case 32:
- i_chroma = VLC_FOURCC('R','V','3','2'); break;
- default:
- msg_Err( p_demux, "unknown screen depth" );
- return VLC_EGENERIC;
+ glGetIntegerv( GL_VIEWPORT, viewport );
+
+ p_data->screen_width = viewport[2];
+ p_data->screen_height = viewport[3];
+
+ p_data->left = p_sys->i_left;
+ p_data->top = p_sys->i_top;
+ p_data->src_width = var_CreateGetInteger( p_demux, "screen-width" );
+ p_data->src_height = var_CreateGetInteger( p_demux, "screen-height" );
+ if (p_data->src_width <= 0 || p_data->src_height <= 0) {
+ p_data->src_width = p_data->screen_width;
+ p_data->src_height = p_data->screen_height;
}
+ p_data->dest_width = p_data->src_width;
+ p_data->dest_height = p_data->src_height;
+
+ attribs [0] = kCGLPFAOffScreen;
+ attribs [1] = kCGLPFAColorSize;
+ attribs [2] = 32;
+ attribs [3] = 0;
+
+ CGLChoosePixelFormat( attribs, &pix, &npix );
+ CGLCreateContext( pix, NULL, &( p_data->scaled ) );
+ CGLDestroyPixelFormat( pix );
- GetBackColor(&p_data->oldBackColor);
- GetPenState(&p_data->oldState);
-// ForeColor(blackColor);
-// BackColor(whiteColor);
-
- p_data->gMainDevice = GetMainDevice();
- p_data->gDeviceState = HGetState((Handle)p_data->gMainDevice);
- HLock((Handle)p_data->gMainDevice);
- p_data->gDevicePix = (**p_data->gMainDevice).gdPMap;
-
- NewGWorld(&p_data->LocalBufferGW, (**p_data->gDevicePix).pixelSize, &(**p_data->gDevicePix).bounds, (**p_data->gDevicePix).pmTable, NULL, 0);
- p_data->LocalBufferPix = GetGWorldPixMap(p_data->LocalBufferGW);
- LockPixels(p_data->LocalBufferPix);
-
- es_format_Init( &p_sys->fmt, VIDEO_ES, i_chroma );
- p_sys->fmt.video.i_width = CGDisplayPixelsWide(p_data->displayID);
- p_sys->fmt.video.i_height = CGDisplayPixelsHigh(p_data->displayID);
- p_sys->fmt.video.i_bits_per_pixel = CGDisplaySamplesPerPixel(p_data->displayID) * CGDisplayBitsPerSample(p_data->displayID);
-
- GetForeColor(&p_data->oldForeColor);
- assert(CGSNewConnection(NULL, &p_data->gConnection) == kCGErrorSuccess);
-
- HSetState( (Handle)p_data->gMainDevice, p_data->gDeviceState );
- SetPenState( &p_data->oldState);
- RGBForeColor( &p_data->oldForeColor );
- RGBBackColor( &p_data->oldBackColor );
+ CGLSetCurrentContext( p_data->scaled );
+ p_data->scaled_image = ( char * )malloc( p_data->dest_width
+ * p_data->dest_height * 4 );
+ CGLSetOffScreen( p_data->scaled, p_data->dest_width, p_data->dest_height,
+ p_data->dest_width * 4, p_data->scaled_image );
+
+ es_format_Init( &p_sys->fmt, VIDEO_ES, VLC_CODEC_RGB32 );
+
+ /* p_sys->fmt.video.i_* must set to screen size, not subscreen size */
+ p_sys->fmt.video.i_width = p_data->screen_width;
+ p_sys->fmt.video.i_visible_width = p_data->screen_width;
+ p_sys->fmt.video.i_height = p_data->screen_height;
+ p_sys->fmt.video.i_bits_per_pixel = 32;
+
+ glGenTextures( 1, &( p_data->texture ) );
+ glBindTexture( GL_TEXTURE_2D, p_data->texture );
+
+ p_data->texture_image
+ = ( char * )malloc( p_data->src_width * p_data->src_height * 4 );
+
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
+ glGenTextures( 1, &( p_data->cursor_texture ) );
+ glBindTexture( GL_TEXTURE_2D, p_data->cursor_texture );
+
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
+
+ CGSNewConnection( NULL, &( p_data->connection ) );
+
return VLC_SUCCESS;
}
int screen_CloseCapture( demux_t *p_demux )
{
- screen_data_t *p_data = (screen_data_t *)p_demux->p_sys->p_data;
-
- assert(CGSReleaseConnection(p_data->gConnection) == kCGErrorSuccess);
- if(p_data->LocalBufferPix) UnlockPixels(p_data->LocalBufferPix); p_data->LocalBufferPix = NULL;
- if(p_data->LocalBufferGW) DisposeGWorld(p_data->LocalBufferGW); p_data->LocalBufferGW = NULL;
-
+ screen_data_t *p_data = ( screen_data_t * )p_demux->p_sys->p_data;
+
+ CGSReleaseConnection( p_data->connection );
+
+ CGLSetCurrentContext( NULL );
+ CGLClearDrawable( p_data->screen );
+ CGLDestroyContext( p_data->screen );
+
return VLC_SUCCESS;
}
block_t *screen_Capture( demux_t *p_demux )
{
demux_sys_t *p_sys = p_demux->p_sys;
- screen_data_t *p_data = (screen_data_t *)p_sys->p_data;
+ screen_data_t *p_data = ( screen_data_t * )p_sys->p_data;
block_t *p_block;
int i_size;
-
- i_size = p_sys->fmt.video.i_height * CGDisplayBytesPerRow(p_data->displayID);
-
+
+ i_size = p_sys->fmt.video.i_height * p_sys->fmt.video.i_width * 4;
+
if( !( p_block = block_New( p_demux, i_size ) ) )
{
msg_Warn( p_demux, "cannot get block" );
- return 0;
+ return NULL;
}
-
- GetForeColor(&p_data->oldForeColor);
- GetBackColor(&p_data->oldBackColor);
- GetPenState(&p_data->oldState);
-// ForeColor(blackColor);
-// BackColor(whiteColor);
-
- p_data->gMainDevice = GetMainDevice();
- p_data->gDeviceState = HGetState((Handle)p_data->gMainDevice);
- HLock((Handle)p_data->gMainDevice);
- p_data->gDevicePix = (**p_data->gMainDevice).gdPMap;
-
- CopyBits(( BitMap*)*p_data->gDevicePix, (BitMap*)*p_data->LocalBufferPix,
- &(**p_data->gDevicePix).bounds, &(**p_data->gDevicePix).bounds,
- srcCopy, NULL );
-
- HSetState( (Handle)p_data->gMainDevice, p_data->gDeviceState );
- SetPenState( &p_data->oldState );
- RGBForeColor( &p_data->oldForeColor );
- RGBBackColor( &p_data->oldBackColor );
-
- memcpy( p_block->p_buffer, (**p_data->LocalBufferPix).baseAddr, i_size );
-
+
+ CGPoint cursor_pos;
+ CGError cursor_result;
+
+ cursor_pos.x = 0;
+ cursor_pos.y = 0;
+
+ cursor_result
+ = CGSGetCurrentCursorLocation( p_data->connection, &cursor_pos );
+
+ if( p_sys->b_follow_mouse
+ && cursor_result == kCGErrorSuccess )
+ {
+ FollowMouse( p_sys, cursor_pos.x, cursor_pos.y );
+ p_data->left = p_sys->i_left;
+ p_data->top = p_sys->i_top;
+ }
+
+ CGLSetCurrentContext( p_data->screen );
+ glReadPixels( p_data->left,
+ p_data->screen_height - p_data->top - p_data->src_height,
+ p_data->src_width,
+ p_data->src_height,
+ GL_RGBA, GL_UNSIGNED_BYTE,
+ p_data->texture_image );
+
+ CGLSetCurrentContext( p_data->scaled );
+ glEnable( GL_TEXTURE_2D );
+ glBindTexture( GL_TEXTURE_2D, p_data->texture );
+ glTexImage2D( GL_TEXTURE_2D, 0,
+ GL_RGBA8, p_data->src_width, p_data->src_height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, p_data->texture_image );
+
+ glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT );
+ glColor3f( 1.0f, 1.0f, 1.0f );
+ glEnable( GL_TEXTURE_2D );
+ glBindTexture( GL_TEXTURE_2D, p_data->texture );
+ glBegin( GL_POLYGON );
+ glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, -1.0 );
+ glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, -1.0 );
+ glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, 1.0 );
+ glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, 1.0 );
+ glEnd();
+ glDisable( GL_TEXTURE_2D );
+
+ int size;
+ int tmp1, tmp2, tmp3, tmp4;
+ unsigned char *cursor_image;
+ CGRect cursor_rect;
+ CGPoint cursor_hot;
+
+ if( cursor_result == kCGErrorSuccess
+ && CGSGetGlobalCursorDataSize( p_data->connection, &size )
+ == kCGErrorSuccess )
+ {
+ cursor_image = ( unsigned char* )malloc( size );
+ if( CGSGetGlobalCursorData( p_data->connection,
+ cursor_image, &size,
+ &tmp1,
+ &cursor_rect, &cursor_hot,
+ &tmp2, &tmp3, &tmp4 )
+ == kCGErrorSuccess )
+ {
+ glEnable( GL_TEXTURE_2D );
+ glBindTexture( GL_TEXTURE_2D, p_data->cursor_texture );
+ glTexImage2D( GL_TEXTURE_2D, 0,
+ GL_RGBA8,
+ ( int )( cursor_rect.size.width ),
+ ( int )( cursor_rect.size.height ), 0,
+ GL_RGBA, GL_UNSIGNED_BYTE,
+ ( char * )cursor_image );
+
+ cursor_rect.origin.x = cursor_pos.x - p_data->left - cursor_hot.x;
+ cursor_rect.origin.y = cursor_pos.y - p_data->top - cursor_hot.y;
+
+ cursor_rect.origin.x
+ = 2.0 * cursor_rect.origin.x / p_data->src_width - 1.0;
+ cursor_rect.origin.y
+ = 2.0 * cursor_rect.origin.y / p_data->src_height - 1.0;
+ cursor_rect.size.width
+ = 2.0 * cursor_rect.size.width / p_data->src_width;
+ cursor_rect.size.height
+ = 2.0 * cursor_rect.size.height / p_data->src_height;
+
+ glColor3f( 1.0f, 1.0f, 1.0f );
+ glEnable( GL_TEXTURE_2D );
+ glEnable( GL_BLEND );
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ glBindTexture( GL_TEXTURE_2D, p_data->cursor_texture );
+ glBegin( GL_POLYGON );
+ glTexCoord2f( 0.0, 0.0 ); glVertex2f( cursor_rect.origin.x,
+ cursor_rect.origin.y );
+ glTexCoord2f( 1.0, 0.0 ); glVertex2f( cursor_rect.origin.x
+ + cursor_rect.size.width,
+ cursor_rect.origin.y );
+ glTexCoord2f( 1.0, 1.0 ); glVertex2f( cursor_rect.origin.x
+ + cursor_rect.size.width,
+ cursor_rect.origin.y
+ + cursor_rect.size.height );
+ glTexCoord2f( 0.0, 1.0 ); glVertex2f( cursor_rect.origin.x,
+ cursor_rect.origin.y
+ + cursor_rect.size.height );
+ glEnd();
+ glDisable( GL_BLEND );
+ glDisable( GL_TEXTURE_2D );
+ }
+ free( cursor_image );
+ }
+
+ glReadPixels( 0, 0,
+ p_data->dest_width,
+ p_data->dest_height,
+ GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
+ p_block->p_buffer );
+
return p_block;
}
-