* intf.c: Video CD interface to handle user interaction and still time
*****************************************************************************
* Copyright (C) 2002,2003 VideoLAN
- * $Id: intf.c,v 1.11 2003/12/05 05:01:17 rocky Exp $
+ * $Id: intf.c,v 1.12 2003/12/22 14:32:55 sam Exp $
*
- * Authors: Rocky Bernstein <rocky@panix.com>
+ * Author: Rocky Bernstein <rocky@panix.com>
* from DVD code by Stéphane Borel <stef@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
mtime_t mlast = 0;
thread_vcd_data_t * p_vcd;
input_thread_t * p_input;
-
+
/* What you add to the last input number entry. It accumulates all of
the 10_ADD keypresses */
- int number_addend = 0;
-
+ int number_addend = 0;
+
if( InitThread( p_intf ) < 0 )
{
msg_Err( p_intf, "can't initialize intf" );
}
p_input = p_intf->p_sys->p_input;
- p_vcd = p_intf->p_sys->p_vcd =
+ p_vcd = p_intf->p_sys->p_vcd =
(thread_vcd_data_t *) p_input->p_access_data;
dbg_print( INPUT_DBG_CALL, "intf initialized" );
vlc_mutex_lock( &p_intf->change_lock );
/*
- * Have we timed-out in showing a still frame?
+ * Have we timed-out in showing a still frame?
*/
if( p_intf->p_sys->b_still && !p_intf->p_sys->b_inf_still )
{
if( p_intf->p_sys->m_still_time > 0 )
{
/* Update remaining still time */
- dbg_print(INPUT_DBG_STILL, "updating still time");
+ dbg_print(INPUT_DBG_STILL, "updating still time");
mtime = mdate();
if( mlast )
{
else
{
/* Still time has elasped; set to continue playing. */
- dbg_print(INPUT_DBG_STILL, "wait time done - setting play");
+ dbg_print(INPUT_DBG_STILL, "wait time done - setting play");
input_SetStatus( p_intf->p_sys->p_input,
INPUT_STATUS_PLAY );
p_intf->p_sys->m_still_time = 0;
}
/*
- * Do we have a keyboard event?
+ * Do we have a keyboard event?
*/
if( p_vout && p_intf->p_sys->b_key_pressed )
{
- vlc_value_t val;
- int i, i_action = -1;
- struct hotkey *p_hotkeys = p_intf->p_vlc->p_hotkeys;
+ vlc_value_t val;
+ int i, i_action = -1;
+ struct hotkey *p_hotkeys = p_intf->p_vlc->p_hotkeys;
+
+ p_intf->p_sys->b_key_pressed = VLC_FALSE;
- p_intf->p_sys->b_key_pressed = VLC_FALSE;
-
- /* Find action triggered by hotkey (if any) */
- var_Get( p_intf->p_vlc, "key-pressed", &val );
+ /* Find action triggered by hotkey (if any) */
+ var_Get( p_intf->p_vlc, "key-pressed", &val );
- dbg_print( INPUT_DBG_EVENT, "Key pressed %d", val.i_int );
+ dbg_print( INPUT_DBG_EVENT, "Key pressed %d", val.i_int );
- for( i = 0; p_hotkeys[i].psz_action != NULL; i++ )
+ for( i = 0; p_hotkeys[i].psz_action != NULL; i++ )
{
- if( p_hotkeys[i].i_key == val.i_int )
+ if( p_hotkeys[i].i_key == val.i_int )
{
- i_action = p_hotkeys[i].i_action;
+ i_action = p_hotkeys[i].i_action;
}
}
-
- if( i_action != -1) {
- switch (i_action) {
-
- case ACTIONID_NAV_LEFT:
- dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_LEFT - prev (%d)",
- number_addend );
- do {
- vcdplayer_play_prev( p_input );
- } while (number_addend-- > 0);
- break;
-
- case ACTIONID_NAV_RIGHT:
- dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_RIGHT - next (%d)",
- number_addend );
- do {
- vcdplayer_play_next( p_input );
- } while (number_addend-- > 0);
- break;
-
- case ACTIONID_NAV_UP:
- dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_UP - return" );
- do {
- vcdplayer_play_return( p_input );
- } while (number_addend-- > 0);
- break;
-
- case ACTIONID_NAV_DOWN:
- dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_DOWN - default" );
- vcdplayer_play_default( p_input );
- break;
-
- case ACTIONID_NAV_ACTIVATE:
- {
- vcdinfo_itemid_t itemid;
- itemid.type=p_vcd->play_item.type;
-
- dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_ACTIVATE" );
-
- if ( vcdplayer_pbc_is_on( p_vcd ) && number_addend != 0 ) {
- lid_t next_num=vcdinfo_selection_get_lid(p_vcd->vcd,
- p_vcd->cur_lid,
- number_addend);
- if (VCDINFO_INVALID_LID != next_num) {
- itemid.num = next_num;
- itemid.type = VCDINFO_ITEM_TYPE_LID;
- VCDPlay( p_input, itemid );
- }
- } else {
- itemid.num = number_addend;
- VCDPlay( p_input, itemid );
- }
- break;
- }
- }
- number_addend = 0;
-
- /* Any keypress gets rid of still frame waiting.
- FIXME - should handle just the ones that cause an action.
- */
- if( p_intf->p_sys->b_still )
- {
- dbg_print(INPUT_DBG_STILL, "Playing still after activate");
- input_SetStatus( p_intf->p_sys->p_input, INPUT_STATUS_PLAY );
- p_intf->p_sys->b_still = 0;
- p_intf->p_sys->b_inf_still = 0;
- p_intf->p_sys->m_still_time = 0;
- }
-
- } else {
- unsigned int digit_entered=0;
-
- switch (val.i_int) {
- case '9':
- digit_entered++;
- case '8':
- digit_entered++;
- case '7':
- digit_entered++;
- case '6':
- digit_entered++;
- case '5':
- digit_entered++;
- case '4':
- digit_entered++;
- case '3':
- digit_entered++;
- case '2':
- digit_entered++;
- case '1':
- digit_entered++;
- case '0':
- {
- number_addend *= 10;
- number_addend += digit_entered;
- dbg_print( INPUT_DBG_EVENT,
- "Added %d. Number is now: %d\n",
- digit_entered, number_addend);
- break;
- }
- }
- }
+
+ if( i_action != -1) {
+ switch (i_action) {
+
+ case ACTIONID_NAV_LEFT:
+ dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_LEFT - prev (%d)",
+ number_addend );
+ do {
+ vcdplayer_play_prev( p_input );
+ } while (number_addend-- > 0);
+ break;
+
+ case ACTIONID_NAV_RIGHT:
+ dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_RIGHT - next (%d)",
+ number_addend );
+ do {
+ vcdplayer_play_next( p_input );
+ } while (number_addend-- > 0);
+ break;
+
+ case ACTIONID_NAV_UP:
+ dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_UP - return" );
+ do {
+ vcdplayer_play_return( p_input );
+ } while (number_addend-- > 0);
+ break;
+
+ case ACTIONID_NAV_DOWN:
+ dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_DOWN - default" );
+ vcdplayer_play_default( p_input );
+ break;
+
+ case ACTIONID_NAV_ACTIVATE:
+ {
+ vcdinfo_itemid_t itemid;
+ itemid.type=p_vcd->play_item.type;
+
+ dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_ACTIVATE" );
+
+ if ( vcdplayer_pbc_is_on( p_vcd ) && number_addend != 0 ) {
+ lid_t next_num=vcdinfo_selection_get_lid(p_vcd->vcd,
+ p_vcd->cur_lid,
+ number_addend);
+ if (VCDINFO_INVALID_LID != next_num) {
+ itemid.num = next_num;
+ itemid.type = VCDINFO_ITEM_TYPE_LID;
+ VCDPlay( p_input, itemid );
+ }
+ } else {
+ itemid.num = number_addend;
+ VCDPlay( p_input, itemid );
+ }
+ break;
+ }
+ }
+ number_addend = 0;
+
+ /* Any keypress gets rid of still frame waiting.
+ FIXME - should handle just the ones that cause an action.
+ */
+ if( p_intf->p_sys->b_still )
+ {
+ dbg_print(INPUT_DBG_STILL, "Playing still after activate");
+ input_SetStatus( p_intf->p_sys->p_input, INPUT_STATUS_PLAY );
+ p_intf->p_sys->b_still = 0;
+ p_intf->p_sys->b_inf_still = 0;
+ p_intf->p_sys->m_still_time = 0;
+ }
+
+ } else {
+ unsigned int digit_entered=0;
+
+ switch (val.i_int) {
+ case '9':
+ digit_entered++;
+ case '8':
+ digit_entered++;
+ case '7':
+ digit_entered++;
+ case '6':
+ digit_entered++;
+ case '5':
+ digit_entered++;
+ case '4':
+ digit_entered++;
+ case '3':
+ digit_entered++;
+ case '2':
+ digit_entered++;
+ case '1':
+ digit_entered++;
+ case '0':
+ {
+ number_addend *= 10;
+ number_addend += digit_entered;
+ dbg_print( INPUT_DBG_EVENT,
+ "Added %d. Number is now: %d\n",
+ digit_entered, number_addend);
+ break;
+ }
+ }
+ }
}
-
+
vlc_mutex_unlock( &p_intf->change_lock );
-
+
if( p_vout == NULL )
{
- p_vout = vlc_object_find( p_intf->p_sys->p_input,
- VLC_OBJECT_VOUT, FIND_CHILD );
- if( p_vout )
+ p_vout = vlc_object_find( p_intf->p_sys->p_input,
+ VLC_OBJECT_VOUT, FIND_CHILD );
+ if( p_vout )
{
- var_AddCallback( p_vout, "key-pressed", KeyEvent, p_intf );
+ var_AddCallback( p_vout, "key-pressed", KeyEvent, p_intf );
}
}
-
-
+
+
/* Wait a bit */
msleep( INTF_IDLE_SLEEP );
}
vlc_mutex_lock( &p_intf->change_lock );
p_intf->p_sys->b_key_pressed = VLC_TRUE;
-
+
vlc_mutex_unlock( &p_intf->change_lock );
return VLC_SUCCESS;