(void) aout;
}
+static void Flush(audio_output_t *aout, bool wait)
+{
+ (void) aout; (void) wait;
+}
+
static int Start(audio_output_t *aout, audio_sample_format_t *restrict fmt)
{
if (AOUT_FMT_SPDIF(fmt) && var_InheritBool(aout, "spdif"))
aout->time_get = NULL;
aout->play = Play;
aout->pause = NULL;
- aout->flush = NULL;
+ aout->flush = Flush;
aout->stop = NULL;
aout->volume_set = NULL;
aout->mute_set = NULL;