(unsigned int)sfm.mFramesPerPacket, (unsigned int)sfm.mBytesPerFrame, \
(unsigned int)sfm.mChannelsPerFrame, (unsigned int)sfm.mBitsPerChannel
-#define kBufferLength 2048 * 8 * 8 * 4
+#define AUDIO_BUFFER_SIZE_IN_SECONDS (AOUT_MAX_ADVANCE_TIME / CLOCK_FREQ)
/*****************************************************************************
* aout_sys_t: private audio output method descriptor
*****************************************************************************/
struct aout_sys_t
{
- uint8_t chans_to_reorder; /* do we need channel reordering */
- uint8_t chan_table[AOUT_CHAN_MAX];
-
- UInt32 i_numberOfChannels;
TPCircularBuffer circular_buffer; /* circular buffer to swap the audio data */
/* AUHAL specific */
AudioUnit au_unit; /* The AudioUnit we use */
int i_rate; /* media sample rate */
- mtime_t i_played_length; /* how much did we play already */
- mtime_t i_last_sample_time; /* last sample time played by the AudioUnit */
- mtime_t i_first_time_stamp;
- bool b_got_first_sample;
+ int i_bytes_per_sample;
+
+ bool b_paused;
vlc_mutex_t lock;
+ vlc_cond_t cond;
};
#pragma mark -
static int TimeGet (audio_output_t *, mtime_t *);
static OSStatus RenderCallback (vlc_object_t *, AudioUnitRenderActionFlags *, const AudioTimeStamp *,
UInt32 , UInt32, AudioBufferList *);
+
vlc_module_begin ()
set_shortname("audiounit_ios")
set_description(N_("AudioUnit output for iOS"))
return VLC_ENOMEM;
vlc_mutex_init(&sys->lock);
+ vlc_cond_init(&sys->cond);
+ sys->b_paused = false;
aout->sys = sys;
aout->start = Start;
aout_sys_t *sys = aout->sys;
vlc_mutex_destroy(&sys->lock);
+ vlc_cond_destroy(&sys->cond);
free(sys);
}
p_sys = p_aout->sys;
p_sys->au_component = NULL;
p_sys->au_unit = NULL;
+ p_sys->i_bytes_per_sample = 0;
aout_FormatPrint(p_aout, "VLC is looking for:", fmt);
UInt32 i_param_size = 0;
AudioComponentDescription desc;
AURenderCallbackStruct callback;
- p_aout->sys->chans_to_reorder = 0;
OSStatus status;
/* Lets go find our Component */
status = AudioComponentInstanceNew(p_sys->au_component, &p_sys->au_unit);
if (status != noErr) {
- msg_Warn(p_aout, "we cannot open our audio component (%li)", status);
+ msg_Warn(p_aout, "we cannot open our audio component (%i)", (int)status);
return false;
}
&flag,
sizeof(flag));
if (status != noErr)
- msg_Warn(p_aout, "failed to set IO mode (%li)", status);
+ msg_Warn(p_aout, "failed to set IO mode (%i)", (int)status);
/* Get the current format */
AudioStreamBasicDescription streamDescription;
streamDescription.mSampleRate = fmt->i_rate;
fmt->i_format = VLC_CODEC_FL32;
+ fmt->i_physical_channels = AOUT_CHANS_STEREO;
streamDescription.mFormatID = kAudioFormatLinearPCM;
streamDescription.mFormatFlags = kAudioFormatFlagsNativeFloatPacked; // FL32
- streamDescription.mChannelsPerFrame = 2;
+ streamDescription.mChannelsPerFrame = aout_FormatNbChannels(fmt);
streamDescription.mFramesPerPacket = 1;
streamDescription.mBitsPerChannel = 32;
streamDescription.mBytesPerFrame = streamDescription.mBitsPerChannel * streamDescription.mChannelsPerFrame / 8;
&streamDescription,
i_param_size);
if (status != noErr) {
- msg_Err(p_aout, "failed to set stream format (%li)", status);
+ msg_Err(p_aout, "failed to set stream format (%i)", (int)status);
return false;
}
msg_Dbg(p_aout, STREAM_FORMAT_MSG("we set the AU format: " , streamDescription));
&streamDescription,
&i_param_size);
if (status != noErr)
- msg_Warn(p_aout, "failed to verify stream format (%li)", status);
+ msg_Warn(p_aout, "failed to verify stream format (%i)", (int)status);
msg_Dbg(p_aout, STREAM_FORMAT_MSG("the actual set AU format is " , streamDescription));
/* Do the last VLC aout setups */
kAudioUnitScope_Input,
0, &callback, sizeof(callback));
if (status != noErr) {
- msg_Err(p_aout, "render callback setup failed (%li)", status);
+ msg_Err(p_aout, "render callback setup failed (%i)", (int)status);
return false;
}
- /* AU initiliaze */
+ /* AU init */
status = AudioUnitInitialize(p_sys->au_unit);
if (status != noErr) {
- msg_Err(p_aout, "failed to init AudioUnit (%li)", status);
+ msg_Err(p_aout, "failed to init AudioUnit (%i)", (int)status);
return false;
}
/* setup circular buffer */
- TPCircularBufferInit(&p_sys->circular_buffer, kBufferLength);
+ TPCircularBufferInit(&p_sys->circular_buffer, AUDIO_BUFFER_SIZE_IN_SECONDS * fmt->i_rate * fmt->i_bytes_per_frame);
+
+ /* start audio session so playback continues if mute switch is on */
+ AudioSessionInitialize (NULL,
+ kCFRunLoopCommonModes,
+ NULL,
+ NULL);
+
+ /* Set audio session to mediaplayback */
+ UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;
+ AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(sessionCategory),&sessionCategory);
+ AudioSessionSetActive(true);
- p_sys->b_got_first_sample = false;
- p_sys->i_played_length = 0;
- p_sys->i_last_sample_time = 0;
- p_sys->i_first_time_stamp = 0;
+ /* start the unit */
+ status = AudioOutputUnitStart(p_sys->au_unit);
+ msg_Dbg(p_aout, "audio output unit started: %i", (int)status);
return true;
}
struct aout_sys_t *p_sys = p_aout->sys;
OSStatus status;
+ AudioSessionSetActive(false);
+
if (p_sys->au_unit) {
status = AudioOutputUnitStop(p_sys->au_unit);
if (status != noErr)
- msg_Warn(p_aout, "failed to stop AudioUnit (%li)", status);
+ msg_Warn(p_aout, "failed to stop AudioUnit (%i)", (int)status);
status = AudioComponentInstanceDispose(p_sys->au_unit);
if (status != noErr)
- msg_Warn(p_aout, "failed to dispose Audio Component instance (%li)", status);
+ msg_Warn(p_aout, "failed to dispose Audio Component instance (%i)", (int)status);
}
-
- p_sys->i_played_length = 0;
- p_sys->i_last_sample_time = 0;
- p_sys->i_first_time_stamp = 0;
+ p_sys->i_bytes_per_sample = 0;
/* clean-up circular buffer */
TPCircularBufferCleanup(&p_sys->circular_buffer);
struct aout_sys_t *p_sys = p_aout->sys;
if (p_block->i_nb_samples > 0) {
- if (!p_sys->b_got_first_sample) {
- /* Start the AU */
- OSStatus status = AudioOutputUnitStart(p_sys->au_unit);
- msg_Dbg(p_aout, "audio output unit started: %li", status);
- p_sys->b_got_first_sample = true;
- }
-
- /* Do the channel reordering */
- if (p_sys->chans_to_reorder) {
- aout_ChannelReorder(p_block->p_buffer,
- p_block->i_buffer,
- p_sys->chans_to_reorder,
- p_sys->chan_table,
- VLC_CODEC_FL32);
- }
-
- /* keep track of the played data */
- p_aout->sys->i_played_length += p_block->i_length;
-
/* move data to buffer */
- TPCircularBufferProduceBytes(&p_sys->circular_buffer, p_block->p_buffer, p_block->i_buffer);
+ if (unlikely(!TPCircularBufferProduceBytes(&p_sys->circular_buffer, p_block->p_buffer, p_block->i_buffer)))
+ msg_Warn(p_aout, "Audio buffer was dropped");
+
+ if (!p_sys->i_bytes_per_sample)
+ p_sys->i_bytes_per_sample = p_block->i_buffer / p_block->i_nb_samples;
}
block_Release(p_block);
struct aout_sys_t * p_sys = p_aout->sys;
VLC_UNUSED(date);
- if (pause)
+ vlc_mutex_lock(&p_sys->lock);
+ p_sys->b_paused = pause;
+ vlc_mutex_unlock(&p_sys->lock);
+
+ /* we need to start / stop the audio unit here because otherwise
+ * the OS won't believe us that we stopped the audio output
+ * so in case of an interruption, our unit would be permanently
+ * silenced.
+ * in case of multi-tasking, the multi-tasking view would still
+ * show a playing state despite we are paused, same for lock screen */
+ if (pause) {
AudioOutputUnitStop(p_sys->au_unit);
- else
+ AudioSessionSetActive(false);
+ } else {
AudioOutputUnitStart(p_sys->au_unit);
+ UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;
+ AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(sessionCategory),&sessionCategory);
+ AudioSessionSetActive(true);
+ }
}
static void Flush(audio_output_t *p_aout, bool wait)
{
- struct aout_sys_t * p_sys = p_aout->sys;
- VLC_UNUSED(wait);
+ struct aout_sys_t *p_sys = p_aout->sys;
- p_sys->b_got_first_sample = false;
+ int32_t availableBytes;
+ vlc_mutex_lock(&p_sys->lock);
+ TPCircularBufferTail(&p_sys->circular_buffer, &availableBytes);
- /* flush circular buffer */
- AudioOutputUnitStop(p_aout->sys->au_unit);
- TPCircularBufferClear(&p_aout->sys->circular_buffer);
+ if (wait) {
+ while (availableBytes > 0) {
+ vlc_cond_wait(&p_sys->cond, &p_sys->lock);
+ TPCircularBufferTail(&p_sys->circular_buffer, &availableBytes);
+ }
+ } else {
+ /* flush circular buffer if data is left */
+ if (availableBytes > 0)
+ TPCircularBufferClear(&p_aout->sys->circular_buffer);
+ }
- p_sys->i_played_length = 0;
- p_sys->i_last_sample_time = 0;
- p_sys->i_first_time_stamp = 0;
+ vlc_mutex_unlock(&p_sys->lock);
}
static int TimeGet(audio_output_t *p_aout, mtime_t *delay)
{
struct aout_sys_t * p_sys = p_aout->sys;
- vlc_mutex_lock(&p_sys->lock);
- mtime_t i_pos = (p_sys->i_last_sample_time - p_sys->i_first_time_stamp) * CLOCK_FREQ / p_sys->i_rate;
- vlc_mutex_unlock(&p_sys->lock);
-
- if (i_pos > 0) {
- *delay = p_aout->sys->i_played_length - i_pos;
- return 0;
- }
- else
+ if (!p_sys->i_bytes_per_sample)
return -1;
+
+ int32_t availableBytes;
+ TPCircularBufferTail(&p_sys->circular_buffer, &availableBytes);
+
+ *delay = (availableBytes / p_sys->i_bytes_per_sample) * CLOCK_FREQ / p_sys->i_rate;
+
+ return 0;
}
/*****************************************************************************
VLC_UNUSED(ioActionFlags);
VLC_UNUSED(inTimeStamp);
VLC_UNUSED(inBusNumber);
+ VLC_UNUSED(inNumberFrames);
audio_output_t * p_aout = (audio_output_t *)p_obj;
struct aout_sys_t * p_sys = p_aout->sys;
- int bytesToCopy = ioData->mBuffers[0].mDataByteSize;
+ int bytesRequested = ioData->mBuffers[0].mDataByteSize;
Float32 *targetBuffer = (Float32*)ioData->mBuffers[0].mData;
+ vlc_mutex_lock(&p_sys->lock);
/* Pull audio from buffer */
- int32_t availableBytes = 0;
+ int32_t availableBytes;
Float32 *buffer = TPCircularBufferTail(&p_sys->circular_buffer, &availableBytes);
/* check if we have enough data */
- if (!availableBytes) {
+ if (!availableBytes || p_sys->b_paused) {
/* return an empty buffer so silence is played until we have data */
- for (UInt32 j = 0; j < inNumberFrames; j++)
- targetBuffer[j] = 0.;
+ memset(targetBuffer, 0, ioData->mBuffers[0].mDataByteSize);
} else {
- memcpy(targetBuffer, buffer, __MIN(bytesToCopy, availableBytes));
- TPCircularBufferConsume(&p_sys->circular_buffer, __MIN(bytesToCopy, availableBytes));
- VLC_UNUSED(inNumberFrames);
- vlc_mutex_lock(&p_sys->lock);
- p_sys->i_last_sample_time = inTimeStamp->mSampleTime;
- vlc_mutex_unlock(&p_sys->lock);
- if (p_sys->i_first_time_stamp == 0)
- p_sys->i_first_time_stamp = inTimeStamp->mSampleTime;
+ int32_t bytesToCopy = __MIN(bytesRequested, availableBytes);
+
+ if (likely(bytesToCopy > 0)) {
+ memcpy(targetBuffer, buffer, bytesToCopy);
+ TPCircularBufferConsume(&p_sys->circular_buffer, bytesToCopy);
+ ioData->mBuffers[0].mDataByteSize = bytesToCopy;
+ }
}
+ vlc_cond_signal(&p_sys->cond);
+ vlc_mutex_unlock(&p_sys->lock);
+
return noErr;
}