]> git.sesse.net Git - vlc/blobdiff - modules/audio_output/directx.c
* modules/misc/network/ipv6.c: gave a quick try to implementing ttl for ipv6.
[vlc] / modules / audio_output / directx.c
index fb3d4262d555a1c22c4de48e9dafbcbf90d6bfb5..5f5d301f570a3d5ba7f395751621c01327c0012c 100644 (file)
@@ -2,7 +2,7 @@
  * directx.c: Windows DirectX audio output method
  *****************************************************************************
  * Copyright (C) 2001 VideoLAN
- * $Id: directx.c,v 1.4 2002/10/20 12:23:47 massiot Exp $
+ * $Id: directx.c,v 1.21 2003/06/11 18:20:38 gbazin Exp $
  *
  * Authors: Gildas Bazin <gbazin@netcourrier.com>
  *
 #include <dsound.h>
 
 #define FRAME_SIZE 2048              /* The size is in samples, not in bytes */
+#define FRAMES_NUM 4
+
+/* frame buffer status */
+#define FRAME_QUEUED 0
+#define FRAME_EMPTY 1
 
 /*****************************************************************************
  * DirectSound GUIDs.
 #include <initguid.h>
 DEFINE_GUID(IID_IDirectSoundNotify, 0xb0210783, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);
 
+/*****************************************************************************
+ * Useful macros
+ *****************************************************************************/
+#ifndef WAVE_FORMAT_IEEE_FLOAT
+#   define WAVE_FORMAT_IEEE_FLOAT 0x0003
+#endif
+
+#ifndef WAVE_FORMAT_DOLBY_AC3_SPDIF
+#   define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092
+#endif
+
+#ifndef WAVE_FORMAT_EXTENSIBLE
+#define  WAVE_FORMAT_EXTENSIBLE   0xFFFE
+#endif
+
+#ifndef SPEAKER_FRONT_LEFT
+#   define SPEAKER_FRONT_LEFT             0x1
+#   define SPEAKER_FRONT_RIGHT            0x2
+#   define SPEAKER_FRONT_CENTER           0x4
+#   define SPEAKER_LOW_FREQUENCY          0x8
+#   define SPEAKER_BACK_LEFT              0x10
+#   define SPEAKER_BACK_RIGHT             0x20
+#   define SPEAKER_FRONT_LEFT_OF_CENTER   0x40
+#   define SPEAKER_FRONT_RIGHT_OF_CENTER  0x80
+#   define SPEAKER_BACK_CENTER            0x100
+#   define SPEAKER_SIDE_LEFT              0x200
+#   define SPEAKER_SIDE_RIGHT             0x400
+#   define SPEAKER_TOP_CENTER             0x800
+#   define SPEAKER_TOP_FRONT_LEFT         0x1000
+#   define SPEAKER_TOP_FRONT_CENTER       0x2000
+#   define SPEAKER_TOP_FRONT_RIGHT        0x4000
+#   define SPEAKER_TOP_BACK_LEFT          0x8000
+#   define SPEAKER_TOP_BACK_CENTER        0x10000
+#   define SPEAKER_TOP_BACK_RIGHT         0x20000
+#   define SPEAKER_RESERVED               0x80000000
+#endif
+
+#ifndef DSSPEAKER_HEADPHONE
+#   define DSSPEAKER_HEADPHONE         0x00000001
+#endif
+#ifndef DSSPEAKER_MONO
+#   define DSSPEAKER_MONO              0x00000002
+#endif
+#ifndef DSSPEAKER_QUAD
+#   define DSSPEAKER_QUAD              0x00000003
+#endif
+#ifndef DSSPEAKER_STEREO
+#   define DSSPEAKER_STEREO            0x00000004
+#endif
+#ifndef DSSPEAKER_SURROUND
+#   define DSSPEAKER_SURROUND          0x00000005
+#endif
+#ifndef DSSPEAKER_5POINT1
+#   define DSSPEAKER_5POINT1           0x00000006
+#endif
+
+#ifndef _WAVEFORMATEXTENSIBLE_
+typedef struct {
+    WAVEFORMATEX    Format;
+    union {
+        WORD wValidBitsPerSample;       /* bits of precision  */
+        WORD wSamplesPerBlock;          /* valid if wBitsPerSample==0 */
+        WORD wReserved;                 /* If neither applies, set to zero. */
+    } Samples;
+    DWORD           dwChannelMask;      /* which channels are */
+                                        /* present in stream  */
+    GUID            SubFormat;
+} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
+#endif
+
+DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
+DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_PCM, WAVE_FORMAT_PCM, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
+DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF, WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
+
 /*****************************************************************************
  * notification_thread_t: DirectX event thread
  *****************************************************************************/
@@ -56,8 +135,11 @@ typedef struct notification_thread_t
     VLC_COMMON_MEMBERS
 
     aout_instance_t * p_aout;
-    DSBPOSITIONNOTIFY p_events[2];               /* play notification events */
-    int i_buffer_size;                         /* Size in bytes of one frame */
+    int i_frame_status[FRAMES_NUM];           /* status of each frame buffer */
+    DSBPOSITIONNOTIFY p_events[FRAMES_NUM];      /* play notification events */
+    int i_frame_size;                         /* Size in bytes of one frame */
+
+    mtime_t start_date;
 
 } notification_thread_t;
 
@@ -69,44 +151,62 @@ typedef struct notification_thread_t
  *****************************************************************************/
 struct aout_sys_t
 {
+    HINSTANCE           hdsound_dll;      /* handle of the opened dsound dll */
     LPDIRECTSOUND       p_dsobject;              /* main Direct Sound object */
-
-    LPDIRECTSOUNDBUFFER p_dsbuffer_primary;     /* the actual sound card buffer
-                                                   (not used directly) */
-
     LPDIRECTSOUNDBUFFER p_dsbuffer;   /* the sound buffer we use (direct sound
                                        * takes care of mixing all the
                                        * secondary buffers into the primary) */
 
     LPDIRECTSOUNDNOTIFY p_dsnotify;         /* the position notify interface */
+    notification_thread_t *p_notif;                  /* DirectSoundThread id */
 
-    HINSTANCE           hdsound_dll;      /* handle of the opened dsound dll */
-
-    vlc_mutex_t buffer_lock;                            /* audio buffer lock */
+    int b_playing;                                         /* playing status */
 
-    notification_thread_t * p_notif;                 /* DirectSoundThread id */
+    int i_frame_size;                         /* Size in bytes of one frame */
 
+    vlc_bool_t b_chan_reorder;              /* do we need channel reordering */
+    int *pi_chan_table;
+    uint32_t i_channel_mask;
 };
 
+static const uint32_t pi_channels_in[] =
+    { AOUT_CHAN_LEFT, AOUT_CHAN_RIGHT,
+      AOUT_CHAN_REARLEFT, AOUT_CHAN_REARRIGHT,
+      AOUT_CHAN_CENTER, AOUT_CHAN_LFE };
+static const uint32_t pi_channels_out[] =
+    { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
+      SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT,
+      SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY };
+static const uint32_t pi_channels_ordered[] =
+    { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT, SPEAKER_FRONT_CENTER,
+      SPEAKER_LOW_FREQUENCY,
+      SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT };
+
 /*****************************************************************************
  * Local prototypes.
  *****************************************************************************/
 static int  OpenAudio  ( vlc_object_t * );
 static void CloseAudio ( vlc_object_t * );
-
 static void Play       ( aout_instance_t * );
 
 /* local functions */
-static int  DirectxCreateSecondaryBuffer ( aout_instance_t * );
-static void DirectxDestroySecondaryBuffer( aout_instance_t * );
-static int  DirectxInitDSound            ( aout_instance_t * );
-static void DirectSoundThread            ( notification_thread_t * );
+static void Probe             ( aout_instance_t * );
+static int  InitDirectSound   ( aout_instance_t * );
+static int  CreateDSBuffer    ( aout_instance_t *, int, int, int, int, int, vlc_bool_t );
+static int  CreateDSBufferPCM ( aout_instance_t *, int*, int, int, int, vlc_bool_t );
+static void DestroyDSBuffer   ( aout_instance_t * );
+static void DirectSoundThread ( notification_thread_t * );
+static int  FillBuffer        ( aout_instance_t *, int, aout_buffer_t * );
+
+static void CheckReordering   ( aout_instance_t *, int );
+static void InterleaveFloat32 ( float *, float *, int *, int );
+static void InterleaveS16     ( int16_t *, int16_t *, int *, int );
 
 /*****************************************************************************
  * Module descriptor
  *****************************************************************************/
 vlc_module_begin();
-    set_description( _("DirectX audio module") );
+    set_description( _("DirectX audio output") );
     set_capability( "audio output", 100 );
     add_shortcut( "directx" );
     set_callbacks( OpenAudio, CloseAudio );
@@ -120,10 +220,10 @@ vlc_module_end();
 static int OpenAudio( vlc_object_t *p_this )
 {
     aout_instance_t * p_aout = (aout_instance_t *)p_this;
-    HRESULT dsresult;
-    DSBUFFERDESC dsbuffer_desc;
+    vlc_value_t val;
+    int i;
 
-    msg_Dbg( p_aout, "Open" );
+    msg_Dbg( p_aout, "OpenAudio" );
 
    /* Allocate structure */
     p_aout->output.p_sys = malloc( sizeof( aout_sys_t ) );
@@ -135,83 +235,120 @@ static int OpenAudio( vlc_object_t *p_this )
 
     /* Initialize some variables */
     p_aout->output.p_sys->p_dsobject = NULL;
-    p_aout->output.p_sys->p_dsbuffer_primary = NULL;
     p_aout->output.p_sys->p_dsbuffer = NULL;
     p_aout->output.p_sys->p_dsnotify = NULL;
     p_aout->output.p_sys->p_notif = NULL;
-    vlc_mutex_init( p_aout, &p_aout->output.p_sys->buffer_lock );
+    p_aout->output.p_sys->b_playing = 0;
+    p_aout->output.p_sys->pi_chan_table = NULL;
 
     p_aout->output.pf_play = Play;
     aout_VolumeSoftInit( p_aout );
 
     /* Initialise DirectSound */
-    if( DirectxInitDSound( p_aout ) )
+    if( InitDirectSound( p_aout ) )
     {
         msg_Err( p_aout, "cannot initialize DirectSound" );
         goto error;
     }
 
-    /* Obtain (not create) Direct Sound primary buffer */
-    memset( &dsbuffer_desc, 0, sizeof(DSBUFFERDESC) );
-    dsbuffer_desc.dwSize = sizeof(DSBUFFERDESC);
-    dsbuffer_desc.dwFlags = DSBCAPS_PRIMARYBUFFER;
-    msg_Warn( p_aout, "create direct sound primary buffer" );
-    dsresult = IDirectSound_CreateSoundBuffer(p_aout->output.p_sys->p_dsobject,
-                                     &dsbuffer_desc,
-                                     &p_aout->output.p_sys->p_dsbuffer_primary,
-                                     NULL);
-    if( dsresult != DS_OK )
+    if( var_Type( p_aout, "audio-device" ) == 0 )
+    {
+        Probe( p_aout );
+    }
+
+    if( var_Get( p_aout, "audio-device", &val ) < 0 )
     {
-        msg_Err( p_aout, "cannot create direct sound primary buffer" );
+        /* Probe() has failed. */
         goto error;
     }
 
-    /* Now we need to setup DirectSound play notification */
+    /* Now we need to setup our DirectSound play notification structure */
     p_aout->output.p_sys->p_notif =
         vlc_object_create( p_aout, sizeof(notification_thread_t) );
     p_aout->output.p_sys->p_notif->p_aout = p_aout;
 
-    /* first we need to create the notification events */
-    p_aout->output.p_sys->p_notif->p_events[0].hEventNotify =
-        CreateEvent( NULL, FALSE, FALSE, NULL );
-    p_aout->output.p_sys->p_notif->p_events[1].hEventNotify =
-        CreateEvent( NULL, FALSE, FALSE, NULL );
+    /* Then create the notification events */
+    for( i = 0; i < FRAMES_NUM; i++ )
+        p_aout->output.p_sys->p_notif->p_events[i].hEventNotify =
+            CreateEvent( NULL, FALSE, FALSE, NULL );
 
-    vlc_mutex_lock( &p_aout->output.p_sys->buffer_lock );
-
-    /* then create a new secondary buffer */
-    if( DirectxCreateSecondaryBuffer( p_aout ) )
+    /* Open the device */
+    if( val.i_int == AOUT_VAR_SPDIF )
     {
-        msg_Err( p_aout, "cannot create buffer" );
-        vlc_mutex_unlock( &p_aout->output.p_sys->buffer_lock );
-        return 1;
-    }
-
-    vlc_mutex_unlock( &p_aout->output.p_sys->buffer_lock );
+        p_aout->output.output.i_format = VLC_FOURCC('s','p','d','i');
+
+        /* Calculate the frame size in bytes */
+        p_aout->output.i_nb_samples = A52_FRAME_NB;
+        p_aout->output.output.i_bytes_per_frame = AOUT_SPDIF_SIZE;
+        p_aout->output.output.i_frame_length = A52_FRAME_NB;
+        p_aout->output.p_sys->i_frame_size =
+            p_aout->output.output.i_bytes_per_frame;
+
+        if( CreateDSBuffer( p_aout, VLC_FOURCC('s','p','d','i'),
+                            p_aout->output.output.i_physical_channels,
+                            aout_FormatNbChannels( &p_aout->output.output ),
+                            p_aout->output.output.i_rate,
+                            p_aout->output.p_sys->i_frame_size, VLC_FALSE )
+            != VLC_SUCCESS )
+        {
+            msg_Err( p_aout, "cannot open directx audio device" );
+            free( p_aout->output.p_sys );
+            return VLC_EGENERIC;
+        }
 
-    /* start playing the buffer */
-    dsresult = IDirectSoundBuffer_Play( p_aout->output.p_sys->p_dsbuffer,
-                                        0,                         /* Unused */
-                                        0,                         /* Unused */
-                                        DSBPLAY_LOOPING );          /* Flags */
-    if( dsresult == DSERR_BUFFERLOST )
-    {
-        IDirectSoundBuffer_Restore( p_aout->output.p_sys->p_dsbuffer );
-        dsresult = IDirectSoundBuffer_Play( p_aout->output.p_sys->p_dsbuffer,
-                                            0,                     /* Unused */
-                                            0,                     /* Unused */
-                                            DSBPLAY_LOOPING );      /* Flags */
+        aout_VolumeNoneInit( p_aout );
     }
-    if( dsresult != DS_OK )
+    else
     {
-        msg_Warn( p_aout, "cannot play buffer" );
+        if( val.i_int == AOUT_VAR_5_1 )
+        {
+            p_aout->output.output.i_physical_channels
+                = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT | AOUT_CHAN_CENTER
+                   | AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT
+                   | AOUT_CHAN_LFE;
+        }
+        else if( val.i_int == AOUT_VAR_2F2R )
+        {
+            p_aout->output.output.i_physical_channels
+                = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT
+                   | AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT;
+        }
+        else if( val.i_int == AOUT_VAR_MONO )
+        {
+            p_aout->output.output.i_physical_channels = AOUT_CHAN_CENTER;
+        }
+        else
+        {
+            p_aout->output.output.i_physical_channels
+                = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT;
+        }
+
+        if( CreateDSBufferPCM( p_aout, &p_aout->output.output.i_format,
+                               p_aout->output.output.i_physical_channels,
+                               aout_FormatNbChannels( &p_aout->output.output ),
+                               p_aout->output.output.i_rate, VLC_FALSE )
+            != VLC_SUCCESS )
+        {
+            msg_Err( p_aout, "cannot open directx audio device" );
+            free( p_aout->output.p_sys );
+            return VLC_EGENERIC;
+        }
+
+        /* Calculate the frame size in bytes */
+        p_aout->output.i_nb_samples = FRAME_SIZE;
+        aout_FormatPrepare( &p_aout->output.output );
+        p_aout->output.p_sys->i_frame_size =
+            FRAME_SIZE * p_aout->output.output.i_bytes_per_frame;
+
+        aout_VolumeSoftInit( p_aout );
     }
 
     /* then launch the notification thread */
     msg_Dbg( p_aout, "creating DirectSoundThread" );
     if( vlc_thread_create( p_aout->output.p_sys->p_notif,
                            "DirectSound Notification Thread",
-                           DirectSoundThread, VLC_THREAD_PRIORITY_OUTPUT, 1 ) )
+                           DirectSoundThread,
+                           VLC_THREAD_PRIORITY_HIGHEST, VLC_FALSE ) )
     {
         msg_Err( p_aout, "cannot create DirectSoundThread" );
         goto error;
@@ -219,7 +356,7 @@ static int OpenAudio( vlc_object_t *p_this )
 
     vlc_object_attach( p_aout->output.p_sys->p_notif, p_aout );
 
-    return 0;
+    return VLC_SUCCESS;
 
  error:
     CloseAudio( VLC_OBJECT(p_aout) );
@@ -227,10 +364,163 @@ static int OpenAudio( vlc_object_t *p_this )
 }
 
 /*****************************************************************************
- * Play: nothing to do
+ * Probe: probe the audio device for available formats and channels
+ *****************************************************************************/
+static void Probe( aout_instance_t * p_aout )
+{
+    vlc_value_t val, text;
+    int i_format;
+    unsigned int i_physical_channels;
+    DWORD ui_speaker_config;
+
+    var_Create( p_aout, "audio-device", VLC_VAR_INTEGER | VLC_VAR_HASCHOICE );
+    text.psz_string = _("Audio device");
+    var_Change( p_aout, "audio-device", VLC_VAR_SETTEXT, &text, NULL );
+
+    /* Test for 5.1 support */
+    i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT |
+                          AOUT_CHAN_CENTER | AOUT_CHAN_REARLEFT |
+                          AOUT_CHAN_REARRIGHT | AOUT_CHAN_LFE;
+    if( p_aout->output.output.i_physical_channels == i_physical_channels )
+    {
+        if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 6,
+                               p_aout->output.output.i_rate, VLC_TRUE )
+            == VLC_SUCCESS )
+        {
+            val.i_int = AOUT_VAR_5_1;
+            text.psz_string = N_("5.1");
+            var_Change( p_aout, "audio-device",
+                        VLC_VAR_ADDCHOICE, &val, &text );
+            msg_Dbg( p_aout, "device supports 5.1 channels" );
+        }
+    }
+
+    /* Test for 2 Front 2 Rear support */
+    i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT |
+                          AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT;
+    if( ( p_aout->output.output.i_physical_channels & i_physical_channels )
+        == i_physical_channels )
+    {
+        if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 4,
+                               p_aout->output.output.i_rate, VLC_TRUE )
+            == VLC_SUCCESS )
+        {
+            val.i_int = AOUT_VAR_2F2R;
+            text.psz_string = N_("2 Front 2 Rear");
+            var_Change( p_aout, "audio-device",
+                        VLC_VAR_ADDCHOICE, &val, &text );
+            msg_Dbg( p_aout, "device supports 4 channels" );
+        }
+    }
+
+    /* Test for stereo support */
+    i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT;
+    if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 2,
+                           p_aout->output.output.i_rate, VLC_TRUE )
+        == VLC_SUCCESS )
+    {
+        val.i_int = AOUT_VAR_STEREO;
+        text.psz_string = N_("Stereo");
+        var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val, &text );
+        msg_Dbg( p_aout, "device supports 2 channels" );
+    }
+
+    /* Test for mono support */
+    i_physical_channels = AOUT_CHAN_CENTER;
+    if( CreateDSBufferPCM( p_aout, &i_format, i_physical_channels, 1,
+                           p_aout->output.output.i_rate, VLC_TRUE )
+        == VLC_SUCCESS )
+    {
+        val.i_int = AOUT_VAR_MONO;
+        text.psz_string = N_("Mono");
+        var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val, &text );
+        msg_Dbg( p_aout, "device supports 1 channel" );
+    }
+
+    /* Check the speaker configuration to determine which channel config should
+     * be the default */
+    if FAILED( IDirectSound_GetSpeakerConfig( p_aout->output.p_sys->p_dsobject,
+                                              &ui_speaker_config ) )
+    {
+        ui_speaker_config = DSSPEAKER_STEREO;
+    }
+    switch( DSSPEAKER_CONFIG(ui_speaker_config) )
+    {
+    case DSSPEAKER_5POINT1:
+        val.i_int = AOUT_VAR_5_1;
+        break;
+    case DSSPEAKER_QUAD:
+        val.i_int = AOUT_VAR_2F2R;
+        break;
+    case DSSPEAKER_MONO:
+        val.i_int = AOUT_VAR_MONO;
+        break;
+    case DSSPEAKER_SURROUND:
+    case DSSPEAKER_STEREO:
+    default:
+        val.i_int = AOUT_VAR_STEREO;
+        break;
+    }
+    var_Set( p_aout, "audio-device", val );
+
+    /* Test for SPDIF support */
+    if ( AOUT_FMT_NON_LINEAR( &p_aout->output.output ) )
+    {
+        if( CreateDSBuffer( p_aout, VLC_FOURCC('s','p','d','i'),
+                            p_aout->output.output.i_physical_channels,
+                            aout_FormatNbChannels( &p_aout->output.output ),
+                            p_aout->output.output.i_rate,
+                            AOUT_SPDIF_SIZE, VLC_TRUE )
+            == VLC_SUCCESS )
+        {
+            msg_Dbg( p_aout, "device supports A/52 over S/PDIF" );
+            val.i_int = AOUT_VAR_SPDIF;
+            text.psz_string = N_("A/52 over S/PDIF");
+            var_Change( p_aout, "audio-device",
+                        VLC_VAR_ADDCHOICE, &val, &text );
+            if( config_GetInt( p_aout, "spdif" ) )
+                var_Set( p_aout, "audio-device", val );
+        }
+    }
+
+    var_Change( p_aout, "audio-device", VLC_VAR_CHOICESCOUNT, &val, NULL );
+    if( val.i_int <= 0 )
+    {
+        /* Probe() has failed. */
+        var_Destroy( p_aout, "audio-device" );
+        return;
+    }
+
+    var_AddCallback( p_aout, "audio-device", aout_ChannelsRestart, NULL );
+
+    val.b_bool = VLC_TRUE;
+    var_Set( p_aout, "intf-change", val );
+}
+
+/*****************************************************************************
+ * Play: we'll start playing the directsound buffer here because at least here
+ *       we know the first buffer has been put in the aout fifo and we also
+ *       know its date.
  *****************************************************************************/
 static void Play( aout_instance_t *p_aout )
 {
+    if( !p_aout->output.p_sys->b_playing )
+    {
+        aout_buffer_t *p_buffer;
+
+        p_aout->output.p_sys->b_playing = 1;
+
+        /* get the playing date of the first aout buffer */
+        p_aout->output.p_sys->p_notif->start_date =
+            aout_FifoFirstDate( p_aout, &p_aout->output.fifo );
+
+        /* fill in the first samples */
+        p_buffer = aout_FifoPop( p_aout, &p_aout->output.fifo );
+        FillBuffer( p_aout, 0, p_buffer );
+
+        /* wake up the audio output thread */
+        SetEvent( p_aout->output.p_sys->p_notif->p_events[0].hEventNotify );
+    }
 }
 
 /*****************************************************************************
@@ -240,7 +530,7 @@ static void CloseAudio( vlc_object_t *p_this )
 {
     aout_instance_t * p_aout = (aout_instance_t *)p_this;
 
-    msg_Dbg( p_aout, "Close" );
+    msg_Dbg( p_aout, "CloseAudio" );
 
     /* kill the position notification thread, if any */
     if( p_aout->output.p_sys->p_notif )
@@ -249,17 +539,19 @@ static void CloseAudio( vlc_object_t *p_this )
         if( p_aout->output.p_sys->p_notif->b_thread )
         {
             p_aout->output.p_sys->p_notif->b_die = 1;
+
+            if( !p_aout->output.p_sys->b_playing )
+                /* wake up the audio thread */
+                SetEvent(
+                    p_aout->output.p_sys->p_notif->p_events[0].hEventNotify );
+
             vlc_thread_join( p_aout->output.p_sys->p_notif );
         }
         vlc_object_destroy( p_aout->output.p_sys->p_notif );
     }
 
     /* release the secondary buffer */
-    DirectxDestroySecondaryBuffer( p_aout );
-
-    /* then release the primary buffer */
-    if( p_aout->output.p_sys->p_dsbuffer_primary )
-        IDirectSoundBuffer_Release( p_aout->output.p_sys->p_dsbuffer_primary );
+    DestroyDSBuffer( p_aout );
 
     /* finally release the DirectSound object */
     if( p_aout->output.p_sys->p_dsobject )
@@ -269,13 +561,16 @@ static void CloseAudio( vlc_object_t *p_this )
     if( p_aout->output.p_sys->hdsound_dll )
        FreeLibrary( p_aout->output.p_sys->hdsound_dll );
 
+    if( p_aout->output.p_sys->pi_chan_table )
+        free( p_aout->output.p_sys->pi_chan_table );
+
     free( p_aout->output.p_sys );
 }
 
 /*****************************************************************************
- * DirectxInitDSound: handle all the gory details of DirectSound initialisation
+ * InitDirectSound: handle all the gory details of DirectSound initialisation
  *****************************************************************************/
-static int DirectxInitDSound( aout_instance_t *p_aout )
+static int InitDirectSound( aout_instance_t *p_aout )
 {
     HRESULT (WINAPI *OurDirectSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
 
@@ -296,8 +591,8 @@ static int DirectxInitDSound( aout_instance_t *p_aout )
     }
 
     /* Create the direct sound object */
-    if( OurDirectSoundCreate( NULL, &p_aout->output.p_sys->p_dsobject, NULL )
-        != DS_OK )
+    if FAILED( OurDirectSoundCreate( NULL, &p_aout->output.p_sys->p_dsobject,
+                                     NULL ) )
     {
         msg_Warn( p_aout, "cannot create a direct sound device" );
         goto error;
@@ -320,7 +615,7 @@ static int DirectxInitDSound( aout_instance_t *p_aout )
         msg_Warn( p_aout, "cannot set direct sound cooperative level" );
     }
 
-    return 0;
+    return VLC_SUCCESS;
 
  error:
     p_aout->output.p_sys->p_dsobject = NULL;
@@ -329,12 +624,12 @@ static int DirectxInitDSound( aout_instance_t *p_aout )
         FreeLibrary( p_aout->output.p_sys->hdsound_dll );
         p_aout->output.p_sys->hdsound_dll = NULL;
     }
-    return 1;
+    return VLC_EGENERIC;
 
 }
 
 /*****************************************************************************
- * DirectxCreateSecondaryBuffer
+ * CreateDSBuffer: Creates a direct sound buffer of the required format.
  *****************************************************************************
  * This function creates the buffer we'll use to play audio.
  * In DirectSound there are two kinds of buffers:
@@ -343,68 +638,110 @@ static int DirectxInitDSound( aout_instance_t *p_aout )
  *    applications and DirectSound takes care of mixing them into the primary.
  *
  * Once you create a secondary buffer, you cannot change its format anymore so
- * you have to release the current and create another one.
+ * you have to release the current one and create another.
  *****************************************************************************/
-static int DirectxCreateSecondaryBuffer( aout_instance_t *p_aout )
+static int CreateDSBuffer( aout_instance_t *p_aout, int i_format,
+                           int i_channels, int i_nb_channels, int i_rate,
+                           int i_bytes_per_frame, vlc_bool_t b_probe )
 {
-    WAVEFORMATEX         waveformat;
+    WAVEFORMATEXTENSIBLE waveformat;
     DSBUFFERDESC         dsbdesc;
-    DSBCAPS              dsbcaps;
-    int                  i_nb_channels;
+    unsigned int         i;
+
+    /* First set the sound buffer format */
+    waveformat.dwChannelMask = 0;
+    for( i = 0; i < sizeof(pi_channels_in)/sizeof(uint32_t); i++ )
+    {
+        if( i_channels & pi_channels_in[i] )
+            waveformat.dwChannelMask |= pi_channels_out[i];
+    }
 
-    i_nb_channels = aout_FormatNbChannels( &p_aout->output.output );
-    if ( i_nb_channels > 2 )
+    switch( i_format )
     {
+    case VLC_FOURCC('s','p','d','i'):
         i_nb_channels = 2;
-        p_aout->output.output.i_channels = AOUT_CHAN_STEREO;
+        /* To prevent channel re-ordering */
+        waveformat.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
+        waveformat.Format.wBitsPerSample = 16;
+        waveformat.Samples.wValidBitsPerSample =
+            waveformat.Format.wBitsPerSample;
+        waveformat.Format.wFormatTag = WAVE_FORMAT_DOLBY_AC3_SPDIF;
+        waveformat.SubFormat = _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF;
+        break;
+
+    case VLC_FOURCC('f','l','3','2'):
+        waveformat.Format.wBitsPerSample = sizeof(float) * 8;
+        waveformat.Samples.wValidBitsPerSample =
+            waveformat.Format.wBitsPerSample;
+        waveformat.Format.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
+        waveformat.SubFormat = _KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
+        break;
+
+    case VLC_FOURCC('s','1','6','l'):
+        waveformat.Format.wBitsPerSample = 16;
+        waveformat.Samples.wValidBitsPerSample =
+            waveformat.Format.wBitsPerSample;
+        waveformat.Format.wFormatTag = WAVE_FORMAT_PCM;
+        waveformat.SubFormat = _KSDATAFORMAT_SUBTYPE_PCM;
+        break;
     }
 
-    /* First set the buffer format */
-    memset(&waveformat, 0, sizeof(WAVEFORMATEX));
-    waveformat.wFormatTag      = WAVE_FORMAT_PCM;
-    waveformat.nChannels       = i_nb_channels;
-    waveformat.nSamplesPerSec  = p_aout->output.output.i_rate;
-    waveformat.wBitsPerSample  = 16;
-    waveformat.nBlockAlign     = waveformat.wBitsPerSample / 8 *
-                                 waveformat.nChannels;
-    waveformat.nAvgBytesPerSec = waveformat.nSamplesPerSec *
-                                     waveformat.nBlockAlign;
+    waveformat.Format.nChannels = i_nb_channels;
+    waveformat.Format.nSamplesPerSec = i_rate;
+    waveformat.Format.nBlockAlign =
+        waveformat.Format.wBitsPerSample / 8 * i_nb_channels;
+    waveformat.Format.nAvgBytesPerSec =
+        waveformat.Format.nSamplesPerSec * waveformat.Format.nBlockAlign;
 
-    /* Then fill in the descriptor */
+    /* Only use the new WAVE_FORMAT_EXTENSIBLE format for multichannel audio */
+    if( i_nb_channels <= 2 )
+    {
+        waveformat.Format.cbSize = 0;
+    }
+    else
+    {
+        waveformat.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
+        waveformat.Format.cbSize =
+            sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
+    }
+
+
+    /* Then fill in the direct sound descriptor */
     memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
     dsbdesc.dwSize = sizeof(DSBUFFERDESC);
     dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2/* Better position accuracy */
                     | DSBCAPS_CTRLPOSITIONNOTIFY     /* We need notification */
                     | DSBCAPS_GLOBALFOCUS;      /* Allows background playing */
-    dsbdesc.dwBufferBytes = FRAME_SIZE * 2 /* frames*/ *      /* buffer size */
-                            sizeof(s16) * i_nb_channels;
-    dsbdesc.lpwfxFormat = &waveformat;
-    if( IDirectSound_CreateSoundBuffer( p_aout->output.p_sys->p_dsobject,
-                                        &dsbdesc,
-                                        &p_aout->output.p_sys->p_dsbuffer,
-                                        NULL) != DS_OK )
-    {
-        msg_Warn( p_aout, "cannot create direct sound secondary buffer" );
-        goto error;
+    dsbdesc.dwBufferBytes = FRAMES_NUM * i_bytes_per_frame;   /* buffer size */
+    dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&waveformat;
+
+    if FAILED( IDirectSound_CreateSoundBuffer(
+                   p_aout->output.p_sys->p_dsobject, &dsbdesc,
+                   &p_aout->output.p_sys->p_dsbuffer, NULL) )
+    {
+        return VLC_EGENERIC;
     }
 
-    /* backup the size of a frame */
-    p_aout->output.p_sys->p_notif->i_buffer_size = FRAME_SIZE * sizeof(s16)
-                                            * i_nb_channels;
+    /* Stop here if we were just probing */
+    if( b_probe )
+    {
+        IDirectSoundBuffer_Release( p_aout->output.p_sys->p_dsbuffer );
+        p_aout->output.p_sys->p_dsbuffer = NULL;
+        return VLC_SUCCESS;
+    }
 
-    memset(&dsbcaps, 0, sizeof(DSBCAPS));
-    dsbcaps.dwSize = sizeof(DSBCAPS);
-    IDirectSoundBuffer_GetCaps( p_aout->output.p_sys->p_dsbuffer, &dsbcaps  );
-    msg_Dbg( p_aout, "requested %li bytes buffer and got %li bytes.",
-             2 * p_aout->output.p_sys->p_notif->i_buffer_size,
-             dsbcaps.dwBufferBytes );
+    /* Backup the size of a frame */
+    p_aout->output.p_sys->p_notif->i_frame_size = i_bytes_per_frame;
 
     /* Now the secondary buffer is created, we need to setup its position
      * notification */
-    p_aout->output.p_sys->p_notif->p_events[0].dwOffset = 0;
-    p_aout->output.p_sys->p_notif->p_events[1].dwOffset =
-        p_aout->output.p_sys->p_notif->i_buffer_size;
+    for( i = 0; i < FRAMES_NUM; i++ )
+    {
+        p_aout->output.p_sys->p_notif->p_events[i].dwOffset = i *
+            p_aout->output.p_sys->p_notif->i_frame_size;
+
+        p_aout->output.p_sys->p_notif->i_frame_status[i] = FRAME_EMPTY;
+    }
 
     /* Get the IDirectSoundNotify interface */
     if FAILED( IDirectSoundBuffer_QueryInterface(
@@ -412,47 +749,71 @@ static int DirectxCreateSecondaryBuffer( aout_instance_t *p_aout )
                                 &IID_IDirectSoundNotify,
                                 (LPVOID *)&p_aout->output.p_sys->p_dsnotify ) )
     {
-        msg_Err( p_aout, "cannot get Notify interface" );
+        msg_Err( p_aout, "cannot get IDirectSoundNotify interface" );
         goto error;
     }
-        
+
     if FAILED( IDirectSoundNotify_SetNotificationPositions(
-                                    p_aout->output.p_sys->p_dsnotify, 2,
+                                    p_aout->output.p_sys->p_dsnotify,
+                                    FRAMES_NUM,
                                     p_aout->output.p_sys->p_notif->p_events ) )
     {
-        msg_Err( p_aout, "cannot set position Notification" );
+        msg_Err( p_aout, "cannot set position notification" );
         goto error;
     }
-    p_aout->output.output.i_format = AOUT_FMT_S16_NE;
-    p_aout->output.i_nb_samples = FRAME_SIZE;
 
-    return 0;
+    p_aout->output.p_sys->i_channel_mask = waveformat.dwChannelMask;
+    CheckReordering( p_aout, i_nb_channels );
+
+    return VLC_SUCCESS;
 
  error:
-    if( p_aout->output.p_sys->p_dsbuffer )
+    DestroyDSBuffer( p_aout );
+    return VLC_EGENERIC;
+}
+
+/*****************************************************************************
+ * CreateDSBufferPCM: creates a PCM direct sound buffer.
+ *****************************************************************************
+ * We first try to create a WAVE_FORMAT_IEEE_FLOAT buffer if supported by
+ * the hardware, otherwise we create a WAVE_FORMAT_PCM buffer.
+ ****************************************************************************/
+static int CreateDSBufferPCM( aout_instance_t *p_aout, int *i_format,
+                              int i_channels, int i_nb_channels, int i_rate,
+                              vlc_bool_t b_probe )
+{
+    if( CreateDSBuffer( p_aout, VLC_FOURCC('f','l','3','2'),
+                        i_channels, i_nb_channels, i_rate,
+                        FRAME_SIZE * 4 * i_nb_channels, b_probe )
+        != VLC_SUCCESS )
     {
-        IDirectSoundBuffer_Release( p_aout->output.p_sys->p_dsbuffer );
-        p_aout->output.p_sys->p_dsbuffer = NULL;
+        if ( CreateDSBuffer( p_aout, VLC_FOURCC('s','1','6','l'),
+                             i_channels, i_nb_channels, i_rate,
+                             FRAME_SIZE * 2 * i_nb_channels, b_probe )
+             != VLC_SUCCESS )
+        {
+            return VLC_EGENERIC;
+        }
+        else
+        {
+            *i_format = VLC_FOURCC('s','1','6','l');
+            return VLC_SUCCESS;
+        }
     }
-    if( p_aout->output.p_sys->p_dsnotify )
+    else
     {
-        IDirectSoundBuffer_Release( p_aout->output.p_sys->p_dsbuffer );
-        p_aout->output.p_sys->p_dsnotify = NULL;
+        *i_format = VLC_FOURCC('f','l','3','2');
+        return VLC_SUCCESS;
     }
-    return VLC_EGENERIC;
 }
 
 /*****************************************************************************
- * DirectxCreateSecondaryBuffer
+ * DestroyDSBuffer
  *****************************************************************************
  * This function destroys the secondary buffer.
  *****************************************************************************/
-static void DirectxDestroySecondaryBuffer( aout_instance_t *p_aout )
+static void DestroyDSBuffer( aout_instance_t *p_aout )
 {
-    /* make sure the buffer isn't playing */
-    if( p_aout->output.p_sys->p_dsbuffer )
-        IDirectSoundBuffer_Stop( p_aout->output.p_sys->p_dsbuffer );
-
     if( p_aout->output.p_sys->p_dsnotify )
     {
         IDirectSoundNotify_Release( p_aout->output.p_sys->p_dsnotify );
@@ -466,6 +827,85 @@ static void DirectxDestroySecondaryBuffer( aout_instance_t *p_aout )
     }
 }
 
+/*****************************************************************************
+ * FillBuffer: Fill in one of the direct sound frame buffers.
+ *****************************************************************************
+ * Returns VLC_SUCCESS on success.
+ *****************************************************************************/
+static int FillBuffer( aout_instance_t *p_aout, int i_frame,
+                       aout_buffer_t *p_buffer )
+{
+    notification_thread_t *p_notif = p_aout->output.p_sys->p_notif;
+    void *p_write_position, *p_wrap_around;
+    long l_bytes1, l_bytes2;
+    HRESULT dsresult;
+
+    /* Before copying anything, we have to lock the buffer */
+    dsresult = IDirectSoundBuffer_Lock(
+                p_aout->output.p_sys->p_dsbuffer,               /* DS buffer */
+                i_frame * p_notif->i_frame_size,             /* Start offset */
+                p_notif->i_frame_size,                    /* Number of bytes */
+                &p_write_position,                  /* Address of lock start */
+                &l_bytes1,       /* Count of bytes locked before wrap around */
+                &p_wrap_around,            /* Buffer adress (if wrap around) */
+                &l_bytes2,               /* Count of bytes after wrap around */
+                0 );                                                /* Flags */
+    if( dsresult == DSERR_BUFFERLOST )
+    {
+        IDirectSoundBuffer_Restore( p_aout->output.p_sys->p_dsbuffer );
+        dsresult = IDirectSoundBuffer_Lock(
+                               p_aout->output.p_sys->p_dsbuffer,
+                               i_frame * p_notif->i_frame_size,
+                               p_notif->i_frame_size,
+                               &p_write_position,
+                               &l_bytes1,
+                               &p_wrap_around,
+                               &l_bytes2,
+                               0 );
+    }
+    if( dsresult != DS_OK )
+    {
+        msg_Warn( p_notif, "cannot lock buffer" );
+        if( p_buffer ) aout_BufferFree( p_buffer );
+        return VLC_EGENERIC;
+    }
+
+    if( p_buffer == NULL )
+    {
+        memset( p_write_position, 0, l_bytes1 );
+    }
+    else if( p_aout->output.p_sys->b_chan_reorder )
+    {
+        /* Do the channel reordering here */
+
+        if( p_aout->output.output.i_format ==  VLC_FOURCC('s','1','6','l') )
+          InterleaveS16( (int16_t *)p_buffer->p_buffer,
+                         (int16_t *)p_write_position,
+                         p_aout->output.p_sys->pi_chan_table,
+                         aout_FormatNbChannels( &p_aout->output.output ) );
+        else
+          InterleaveFloat32( (float *)p_buffer->p_buffer,
+                             (float *)p_write_position,
+                             p_aout->output.p_sys->pi_chan_table,
+                             aout_FormatNbChannels( &p_aout->output.output ) );
+
+        aout_BufferFree( p_buffer );
+    }
+    else
+    {
+        p_aout->p_vlc->pf_memcpy( p_write_position, p_buffer->p_buffer,
+                                  l_bytes1 );
+        aout_BufferFree( p_buffer );
+    }
+
+    /* Now the data has been copied, unlock the buffer */
+    IDirectSoundBuffer_Unlock( p_aout->output.p_sys->p_dsbuffer,
+                               p_write_position, l_bytes1,
+                               p_wrap_around, l_bytes2 );
+
+    return VLC_SUCCESS;
+}
+
 /*****************************************************************************
  * DirectSoundThread: this thread will capture play notification events. 
  *****************************************************************************
@@ -474,102 +914,222 @@ static void DirectxDestroySecondaryBuffer( aout_instance_t *p_aout )
  *****************************************************************************/
 static void DirectSoundThread( notification_thread_t *p_notif )
 {
-    HANDLE  notification_events[2];
+    HANDLE  notification_events[FRAMES_NUM];
     HRESULT dsresult;
     aout_instance_t *p_aout = p_notif->p_aout;
+    int i, i_which_frame, i_last_frame, i_next_frame;
+    mtime_t mtime;
+    vlc_bool_t b_sleek;
 
-    notification_events[0] = p_notif->p_events[0].hEventNotify;
-    notification_events[1] = p_notif->p_events[1].hEventNotify;
+    for( i = 0; i < FRAMES_NUM; i++ )
+        notification_events[i] = p_notif->p_events[i].hEventNotify;
+
+    /* We don't want any resampling when using S/PDIF output */
+    b_sleek = p_aout->output.output.i_format == VLC_FOURCC('s','p','d','i');
 
     /* Tell the main thread that we are ready */
     vlc_thread_ready( p_notif );
 
     msg_Dbg( p_notif, "DirectSoundThread ready" );
 
-    while( !p_notif->b_die )
-    {
-        int i_which_event;
-        void *p_write_position, *p_wrap_around;
-        long l_bytes1, l_bytes2;
-        aout_buffer_t * p_buffer;
-
-        /* wait for the position notification */
-        i_which_event = WaitForMultipleObjects( 2, notification_events, 0,
-                                                INFINITE ) - WAIT_OBJECT_0;
+    /* Wait here until Play() is called */
+    WaitForSingleObject( notification_events[0], INFINITE );
 
-        vlc_mutex_lock( &p_aout->output.p_sys->buffer_lock );
-
-        if( p_notif->b_die )
-        {
-            vlc_mutex_unlock( &p_aout->output.p_sys->buffer_lock );
-            break;
-        }
+    if( !p_notif->b_die )
+    {
+        mwait( p_notif->start_date - AOUT_PTS_TOLERANCE / 2 );
 
-        /* Before copying anything, we have to lock the buffer */
-        dsresult = IDirectSoundBuffer_Lock(
-                                                                /* DS buffer */
-            p_aout->output.p_sys->p_dsbuffer,
-                                                     /* Offset of lock start */
-            i_which_event ? 0 : p_notif->i_buffer_size,
-            p_notif->i_buffer_size,                 /* Number of bytes */
-            &p_write_position,                      /* Address of lock start */
-            &l_bytes1,           /* Count of bytes locked before wrap around */
-            &p_wrap_around,                /* Buffer adress (if wrap around) */
-            &l_bytes2,                   /* Count of bytes after wrap around */
-            0 );                                                    /* Flags */
+        /* start playing the buffer */
+        dsresult = IDirectSoundBuffer_Play( p_aout->output.p_sys->p_dsbuffer,
+                                        0,                         /* Unused */
+                                        0,                         /* Unused */
+                                        DSBPLAY_LOOPING );          /* Flags */
         if( dsresult == DSERR_BUFFERLOST )
         {
             IDirectSoundBuffer_Restore( p_aout->output.p_sys->p_dsbuffer );
-            dsresult = IDirectSoundBuffer_Lock(
-                           p_aout->output.p_sys->p_dsbuffer,
-                           i_which_event ? 0 : p_notif->i_buffer_size,
-                           p_notif->i_buffer_size,
-                           &p_write_position,
-                           &l_bytes1,
-                           &p_wrap_around,
-                           &l_bytes2,
-                           0 );
+            dsresult = IDirectSoundBuffer_Play(
+                                            p_aout->output.p_sys->p_dsbuffer,
+                                            0,                     /* Unused */
+                                            0,                     /* Unused */
+                                            DSBPLAY_LOOPING );      /* Flags */
         }
         if( dsresult != DS_OK )
         {
-            msg_Warn( p_notif, "cannot lock buffer" );
-            vlc_mutex_unlock( &p_aout->output.p_sys->buffer_lock );
-            continue;
+            msg_Err( p_aout, "cannot start playing buffer" );
         }
+    }
 
-        /* We also take into account the latency instead of just mdate() */
-        p_buffer = aout_OutputNextBuffer( p_aout,
-            mdate() + 1000000 / p_aout->output.output.i_rate * FRAME_SIZE,
-            VLC_FALSE );
+    while( !p_notif->b_die )
+    {
+        aout_buffer_t *p_buffer;
+        long l_latency;
 
-        /* Now do the actual memcpy into the circular buffer */
-        if ( l_bytes1 != p_notif->i_buffer_size )
-            msg_Err( p_aout, "Wrong buffer size: %d, %d", l_bytes1,
-                     p_notif->i_buffer_size );
+        /* wait for the position notification */
+        i_which_frame = WaitForMultipleObjects( FRAMES_NUM,
+                                                notification_events, 0,
+                                                INFINITE ) - WAIT_OBJECT_0;
 
-        if ( p_buffer != NULL )
+        if( p_notif->b_die )
+            break;
+
+        mtime = mdate();
+
+        /* We take into account the current latency */
+        if SUCCEEDED( IDirectSoundBuffer_GetCurrentPosition(
+                        p_aout->output.p_sys->p_dsbuffer,
+                        &l_latency, NULL ) )
         {
-            p_aout->p_vlc->pf_memcpy( p_write_position, p_buffer->p_buffer,
-                                      l_bytes1 );
-            aout_BufferFree( p_buffer );
+            if( l_latency > (i_which_frame * FRAME_SIZE)
+                  && l_latency < ((i_which_frame+1) * FRAME_SIZE) )
+            {
+                l_latency = - ( l_latency /
+                                p_aout->output.output.i_bytes_per_frame %
+                                FRAME_SIZE );
+            }
+            else
+            {
+                l_latency = FRAME_SIZE - ( l_latency /
+                                      p_aout->output.output.i_bytes_per_frame %
+                                      FRAME_SIZE );
+            }
         }
         else
         {
-            memset( p_write_position, 0, l_bytes1 );
+            l_latency = 0;
         }
 
-        /* Now the data has been copied, unlock the buffer */
-        IDirectSoundBuffer_Unlock( p_aout->output.p_sys->p_dsbuffer,
-                        p_write_position, l_bytes1, p_wrap_around, l_bytes2 );
+        /* Mark last frame as empty */
+        i_last_frame = (i_which_frame + FRAMES_NUM -1) % FRAMES_NUM;
+        i_next_frame = (i_which_frame + 1) % FRAMES_NUM;
+        p_notif->i_frame_status[i_last_frame] = FRAME_EMPTY;
+
+        /* Try to fill in as many frame buffers as possible */
+        for( i = i_next_frame; (i % FRAMES_NUM) != i_which_frame; i++ )
+        {
 
-        vlc_mutex_unlock( &p_aout->output.p_sys->buffer_lock );
+            /* Check if frame buf is already filled */
+            if( p_notif->i_frame_status[i % FRAMES_NUM] == FRAME_QUEUED )
+                continue;
+
+            p_buffer = aout_OutputNextBuffer( p_aout,
+                mtime + 1000000 / p_aout->output.output.i_rate *
+                ((i - i_next_frame + 1) * FRAME_SIZE + l_latency), b_sleek );
+
+            /* If there is no audio data available and we have some buffered
+             * already, then just wait for the next time */
+            if( !p_buffer && (i != i_next_frame) )
+            {
+                //msg_Err( p_aout, "only %i frame buffers filled!",
+                //         i - i_next_frame );
+                break;
+            }
+
+            if( FillBuffer( p_aout, (i%FRAMES_NUM), p_buffer )
+                != VLC_SUCCESS )
+                break;
+
+            /* Mark the frame buffer as QUEUED */
+            p_notif->i_frame_status[i%FRAMES_NUM] = FRAME_QUEUED;
+        }
 
     }
 
+    /* make sure the buffer isn't playing */
+    IDirectSoundBuffer_Stop( p_aout->output.p_sys->p_dsbuffer );
+
     /* free the events */
-    CloseHandle( notification_events[0] );
-    CloseHandle( notification_events[1] );
+    for( i = 0; i < FRAMES_NUM; i++ )
+        CloseHandle( notification_events[i] );
 
     msg_Dbg( p_notif, "DirectSoundThread exiting" );
+}
+
+/*****************************************************************************
+ * CheckReordering: Check if we need to do some channel re-ordering (the ac3
+ *                  channel order is different from the one chosen by
+ *                  Microsoft).
+ *****************************************************************************/
+static void CheckReordering( aout_instance_t *p_aout, int i_nb_channels )
+{
+    int i, j, k, l;
+
+#define i_channel_mask p_aout->output.p_sys->i_channel_mask
+#define pi_chan_table p_aout->output.p_sys->pi_chan_table
+
+    p_aout->output.p_sys->b_chan_reorder = VLC_FALSE;
+
+    pi_chan_table = malloc( i_nb_channels * sizeof(int) );
+    if( !pi_chan_table )
+    {
+        return;
+    }
+
+    for( i = 0, j = 0;
+         i < (int)(sizeof(pi_channels_out)/sizeof(uint32_t)); i++ )
+    {
+        if( i_channel_mask & pi_channels_out[i] )
+        {
+            for( k = 0, l = 0;
+                 pi_channels_out[i] != pi_channels_ordered[k]; k++ )
+            {
+                if( i_channel_mask & pi_channels_ordered[k] )
+                {
+                    l++;
+                }
+            }
+
+            pi_chan_table[j] = l;
+
+            j++;
+        }
+    }
+
+    for( i = 0; i < i_nb_channels; i++ )
+    {
+        if( pi_chan_table[i] != i )
+        {
+            p_aout->output.p_sys->b_chan_reorder = VLC_TRUE;
+        }
+    }
+
+    if( p_aout->output.p_sys->b_chan_reorder )
+    {
+        msg_Dbg( p_aout, "channel reordering needed" );
+    }
+
+#undef pi_chan_table
+#undef waveformat
+}
+
+/*****************************************************************************
+ * InterleaveFloat32/S16: change the channel order to the Microsoft one.
+ *****************************************************************************/
+static void InterleaveFloat32( float *p_buf, float *p_buf_out,
+                               int *pi_chan_table, int i_nb_channels )
+{
+    int i, j;
 
+    for( i = 0; i < FRAME_SIZE; i++ )
+    {
+        for( j = 0; j < i_nb_channels; j++ )
+        {
+            p_buf_out[i*i_nb_channels + pi_chan_table[j]] =
+                p_buf[i*i_nb_channels + j];
+        }
+    }
+}
+
+static void InterleaveS16( int16_t *p_buf, int16_t *p_buf_out,
+                           int *pi_chan_table, int i_nb_channels )
+{
+    int i, j;
+
+    for( i = 0; i < FRAME_SIZE; i++ )
+    {
+        for( j = 0; j < i_nb_channels; j++ )
+        {
+            p_buf_out[ i*i_nb_channels + pi_chan_table[j]] =
+                p_buf[i*i_nb_channels + j];
+        }
+    }
 }