* esd.c : EsounD module
*****************************************************************************
* Copyright (C) 2000, 2001 VideoLAN
- * $Id: esd.c,v 1.15 2002/11/15 17:17:29 gbazin Exp $
+ * $Id$
*
* Authors: Samuel Hocevar <sam@zoy.org>
*
#include <vlc/aout.h>
#include "aout_internal.h"
+#include <sys/socket.h>
+
#include <esd.h>
/*****************************************************************************
esd_format_t esd_format;
int i_fd;
- mtime_t latency;
+ mtime_t latency; /* unused, but we might do something with it */
};
/*****************************************************************************
static int Open ( vlc_object_t * );
static void Close ( vlc_object_t * );
static void Play ( aout_instance_t * );
-static int ESDThread ( aout_instance_t * );
/*****************************************************************************
* Module descriptor
*****************************************************************************/
vlc_module_begin();
- set_description( _("EsounD audio module") );
+ set_description( _("EsounD audio output") );
+ set_shortname( "EsounD" );
set_capability( "audio output", 50 );
+ set_category( CAT_AUDIO );
+ set_subcategory( SUBCAT_AUDIO_AOUT );
set_callbacks( Open, Close );
add_shortcut( "esound" );
vlc_module_end();
aout_instance_t *p_aout = (aout_instance_t *)p_this;
struct aout_sys_t * p_sys;
int i_nb_channels;
+ int i_newfd = -1;
+ int fl;
/* Allocate structure */
p_sys = malloc( sizeof( aout_sys_t ) );
if( p_sys == NULL )
{
msg_Err( p_aout, "out of memory" );
- return -1;
+ return VLC_ENOMEM;
}
p_aout->output.p_sys = p_sys;
break;
}
+ /* Force the rate, otherwise the sound is very noisy */
+ p_aout->output.output.i_rate = ESD_DEFAULT_RATE;
+
/* open a socket for playing a stream
* and try to open /dev/dsp if there's no EsounD */
p_sys->i_fd = esd_play_stream_fallback( p_sys->esd_format,
p_aout->output.output.i_rate, NULL, "vlc" );
if( p_sys->i_fd < 0 )
{
- msg_Err( p_aout, "cannot open esound socket (format 0x%08x at %ld Hz)",
+ msg_Err( p_aout, "cannot open esound socket (format 0x%08x at %d Hz)",
p_sys->esd_format, p_aout->output.output.i_rate );
free( p_sys );
- return -1;
+ return VLC_EGENERIC;
}
p_aout->output.i_nb_samples = ESD_BUF_SIZE * 2;
/* ESD latency is calculated for 44100 Hz. We don't have any way to get the
* number of buffered samples, so I assume ESD_BUF_SIZE/2 */
p_sys->latency =
- (mtime_t)( esd_get_latency( esd_open_sound(NULL) ) + ESD_BUF_SIZE/2
+ (mtime_t)( esd_get_latency( i_newfd = esd_open_sound(NULL) ) +
+ ESD_BUF_SIZE/2
* p_aout->output.output.i_bytes_per_frame
* p_aout->output.output.i_rate
/ ESD_DEFAULT_RATE )
/ p_aout->output.output.i_bytes_per_frame
/ p_aout->output.output.i_rate;
- /* Create ESD thread and wait for its readiness. */
- if( vlc_thread_create( p_aout, "aout", ESDThread,
- VLC_THREAD_PRIORITY_OUTPUT, VLC_FALSE ) )
- {
- msg_Err( p_aout, "cannot create ESD thread (%s)", strerror(errno) );
- close( p_sys->i_fd );
- free( p_sys );
- return -1;
- }
-
- return 0;
+ close( i_newfd );
+ return VLC_SUCCESS;
}
/*****************************************************************************
*****************************************************************************/
static void Play( aout_instance_t *p_aout )
{
+ struct aout_sys_t * p_sys = p_aout->output.p_sys;
+ aout_buffer_t * p_buffer;
+ int i_tmp;
+
+ p_buffer = aout_FifoPop( p_aout, &p_aout->output.fifo );
+
+ if ( p_buffer != NULL )
+ {
+ int pos;
+ char *data = p_buffer->p_buffer;
+
+ for( pos = 0; pos + ESD_BUF_SIZE <= p_buffer->i_nb_bytes;
+ pos += ESD_BUF_SIZE )
+ {
+ i_tmp = write( p_sys->i_fd, data + pos, ESD_BUF_SIZE );
+ if( i_tmp < 0 )
+ {
+ msg_Err( p_aout, "write failed (%s)", strerror(errno) );
+ }
+ }
+ aout_BufferFree( p_buffer );
+ }
}
/*****************************************************************************
aout_instance_t *p_aout = (aout_instance_t *)p_this;
struct aout_sys_t * p_sys = p_aout->output.p_sys;
- p_aout->b_die = 1;
- vlc_thread_join( p_aout );
-
close( p_sys->i_fd );
free( p_sys );
}
-/*****************************************************************************
- * ESDThread: asynchronous thread used to DMA the data to the device
- *****************************************************************************/
-static int ESDThread( aout_instance_t * p_aout )
-{
- struct aout_sys_t * p_sys = p_aout->output.p_sys;
-
- while ( !p_aout->b_die )
- {
- aout_buffer_t * p_buffer;
- int i_tmp, i_size;
- byte_t * p_bytes;
-
- /* Get the presentation date of the next write() operation. It
- * is equal to the current date + buffered samples + esd latency */
- p_buffer = aout_OutputNextBuffer( p_aout, mdate() + p_sys->latency,
- VLC_FALSE );
-
- if ( p_buffer != NULL )
- {
- p_bytes = p_buffer->p_buffer;
- i_size = p_buffer->i_nb_bytes;
- }
- else
- {
- i_size = ESD_BUF_SIZE * 2
- / p_aout->output.output.i_frame_length
- * p_aout->output.output.i_bytes_per_frame;
- p_bytes = alloca( i_size );
- memset( p_bytes, 0, i_size );
- }
-
- i_tmp = write( p_sys->i_fd, p_bytes, i_size );
-
- if( i_tmp < 0 )
- {
- msg_Err( p_aout, "write failed (%s)", strerror(errno) );
- }
-
- if ( p_buffer != NULL )
- {
- aout_BufferFree( p_buffer );
- }
- }
-
- return 0;
-}
-
#if 0
/*****************************************************************************
* Play: play a sound samples buffer