#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
+int aout_get_native_sample_rate(void);
+
#define OPENSLES_BUFFERS 255 /* maximum number of buffers */
#define OPENSLES_BUFLEN 10 /* ms */
/*
//create audio player
const SLInterfaceID ids2[] = { sys->SL_IID_ANDROIDSIMPLEBUFFERQUEUE, sys->SL_IID_VOLUME };
static const SLboolean req2[] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE };
- result = CreateAudioPlayer(sys->engineEngine, &sys->playerObject, &audioSrc,
+
+ if (aout_get_native_sample_rate() >= fmt->i_rate) {
+ result = CreateAudioPlayer(sys->engineEngine, &sys->playerObject, &audioSrc,
&audioSnk, sizeof(ids2) / sizeof(*ids2),
ids2, req2);
+ } else {
+ // Don't try to play back a sample rate higher than the native one,
+ // since OpenSL ES will try to use the fast path, which AudioFlinger
+ // will reject (fast path can't do resampling), and will end up with
+ // too small buffers for the resampling. See http://b.android.com/59453
+ // for details. This bug is still present in 4.4. If it is fixed later
+ // this workaround could be made conditional.
+ result = SL_RESULT_UNKNOWN_ERROR;
+ }
if (unlikely(result != SL_RESULT_SUCCESS)) {
/* Try again with a more sensible samplerate */
fmt->i_rate = 44100;