/*****************************************************************************
* sdl.c : SDL audio output plugin for vlc
*****************************************************************************
- * Copyright (C) 2000-2002 VideoLAN
- * $Id: sdl.c,v 1.23 2003/10/25 00:49:13 sam Exp $
+ * Copyright (C) 2000-2002 the VideoLAN team
+ * $Id$
*
* Authors: Michel Kaempf <maxx@via.ecp.fr>
- * Samuel Hocevar <sam@zoy.org>
+ * Sam Hocevar <sam@zoy.org>
* Pierre Baillet <oct@zoy.org>
* Christophe Massiot <massiot@via.ecp.fr>
*
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble
*****************************************************************************/
-#include <errno.h> /* ENOMEM */
-#include <fcntl.h> /* open(), O_WRONLY */
-#include <string.h> /* strerror() */
#include <unistd.h> /* write(), close() */
-#include <stdlib.h> /* calloc(), malloc(), free() */
-#include <vlc/vlc.h>
-#include <vlc/aout.h>
-#include "aout_internal.h"
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#include <vlc_common.h>
+#include <vlc_plugin.h>
+#include <vlc_aout.h>
-#include SDL_INCLUDE_FILE
+#include <SDL.h>
#define FRAME_SIZE 2048
static int Open ( vlc_object_t * );
static void Close ( vlc_object_t * );
static void Play ( aout_instance_t * );
-static void SDLCallback ( void *, byte_t *, int );
+static void SDLCallback ( void *, uint8_t *, int );
/*****************************************************************************
* Module descriptor
*****************************************************************************/
-vlc_module_begin();
- set_description( _("Simple DirectMedia Layer audio output") );
- set_capability( "audio output", 40 );
- add_shortcut( "sdl" );
- set_callbacks( Open, Close );
-vlc_module_end();
+vlc_module_begin ()
+ set_shortname( "SDL" )
+ set_description( N_("Simple DirectMedia Layer audio output") )
+ set_capability( "audio output", 40 )
+ set_category( CAT_AUDIO )
+ set_subcategory( SUBCAT_AUDIO_AOUT )
+ add_shortcut( "sdl" )
+ set_callbacks( Open, Close )
+vlc_module_end ()
/*****************************************************************************
* Open: open the audio device
return VLC_EGENERIC;
}
-#ifndef WIN32
- /* Win32 SDL implementation doesn't support SDL_INIT_EVENTTHREAD yet */
i_flags |= SDL_INIT_EVENTTHREAD;
-#endif
-#ifdef DEBUG
+#ifndef NDEBUG
/* In debug mode you may want vlc to dump a core instead of staying
* stuck */
i_flags |= SDL_INIT_NOPARACHUTE;
return VLC_EGENERIC;
}
- if ( var_Type( p_aout, "audio-device" ) != 0 )
+ if( var_Get( p_aout, "audio-device", &val ) != VLC_ENOVAR )
{
/* The user has selected an audio device. */
- vlc_value_t val;
- var_Get( p_aout, "audio-device", &val );
if ( val.i_int == AOUT_VAR_STEREO )
{
p_aout->output.output.i_physical_channels
switch ( obtained.format )
{
case AUDIO_S16LSB:
- p_aout->output.output.i_format = VLC_FOURCC('s','1','6','l'); break;
+ p_aout->output.output.i_format = VLC_CODEC_S16L; break;
case AUDIO_S16MSB:
- p_aout->output.output.i_format = VLC_FOURCC('s','1','6','b'); break;
+ p_aout->output.output.i_format = VLC_CODEC_S16B; break;
case AUDIO_U16LSB:
- p_aout->output.output.i_format = VLC_FOURCC('u','1','6','l'); break;
+ p_aout->output.output.i_format = VLC_CODEC_U16L; break;
case AUDIO_U16MSB:
- p_aout->output.output.i_format = VLC_FOURCC('u','1','6','b'); break;
+ p_aout->output.output.i_format = VLC_CODEC_U16B; break;
case AUDIO_S8:
- p_aout->output.output.i_format = VLC_FOURCC('s','8',' ',' '); break;
+ p_aout->output.output.i_format = VLC_CODEC_S8; break;
case AUDIO_U8:
- p_aout->output.output.i_format = VLC_FOURCC('u','8',' ',' '); break;
+ p_aout->output.output.i_format = VLC_CODEC_U8; break;
}
/* Volume is entirely done in software. */
aout_VolumeSoftInit( p_aout );
{
var_Create( p_aout, "audio-device",
VLC_VAR_INTEGER | VLC_VAR_HASCHOICE );
- text.psz_string = _("Audio device");
+ text.psz_string = _("Audio Device");
var_Change( p_aout, "audio-device", VLC_VAR_SETTEXT, &text, NULL );
val.i_int = (obtained.channels == 2) ? AOUT_VAR_STEREO :
- AOUT_VAR_MONO;
- text.psz_string = (obtained.channels == 2) ? N_("Stereo") :
- N_("Mono");
+ AOUT_VAR_MONO;
+ text.psz_string = (obtained.channels == 2) ? _("Stereo") :
+ _("Mono");
var_Change( p_aout, "audio-device",
VLC_VAR_ADDCHOICE, &val, &text );
var_AddCallback( p_aout, "audio-device", aout_ChannelsRestart,
/* First launch. */
var_Create( p_aout, "audio-device",
VLC_VAR_INTEGER | VLC_VAR_HASCHOICE );
- text.psz_string = _("Audio device");
+ text.psz_string = _("Audio Device");
var_Change( p_aout, "audio-device", VLC_VAR_SETTEXT, &text, NULL );
val.i_int = AOUT_VAR_STEREO;
- text.psz_string = N_("Stereo");
+ text.psz_string = _("Stereo");
var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val, &text );
val.i_int = AOUT_VAR_MONO;
- text.psz_string = N_("Mono");
+ text.psz_string = _("Mono");
var_Change( p_aout, "audio-device", VLC_VAR_ADDCHOICE, &val, &text );
if ( i_nb_channels == 2 )
{
var_AddCallback( p_aout, "audio-device", aout_ChannelsRestart, NULL );
}
- val.b_bool = VLC_TRUE;
- var_Set( p_aout, "intf-change", val );
+ var_SetBool( p_aout, "intf-change", true );
p_aout->output.output.i_rate = obtained.freq;
p_aout->output.i_nb_samples = obtained.samples;
*****************************************************************************/
static void Play( aout_instance_t * p_aout )
{
+ VLC_UNUSED(p_aout);
}
/*****************************************************************************
*****************************************************************************/
static void Close ( vlc_object_t *p_this )
{
+ VLC_UNUSED(p_this);
SDL_PauseAudio( 1 );
SDL_CloseAudio();
SDL_QuitSubSystem( SDL_INIT_AUDIO );
/*****************************************************************************
* SDLCallback: what to do once SDL has played sound samples
*****************************************************************************/
-static void SDLCallback( void * _p_aout, byte_t * p_stream, int i_len )
+static void SDLCallback( void * _p_aout, uint8_t * p_stream, int i_len )
{
aout_instance_t * p_aout = (aout_instance_t *)_p_aout;
aout_buffer_t * p_buffer;
if ( p_buffer != NULL )
{
- p_aout->p_vlc->pf_memcpy( p_stream, p_buffer->p_buffer, i_len );
+ vlc_memcpy( p_stream, p_buffer->p_buffer, i_len );
aout_BufferFree( p_buffer );
}
else
{
- p_aout->p_vlc->pf_memset( p_stream, 0, i_len );
+ vlc_memset( p_stream, 0, i_len );
}
}