*****************************************************************************/
static int Open ( vlc_object_t * );
static void Close ( vlc_object_t * );
-static void Play ( audio_output_t * );
+static void Play ( audio_output_t *, block_t * );
/*****************************************************************************
* notification_thread_t: waveOut event thread
*****************************************************************************/
struct aout_sys_t
{
+ aout_packet_t packet;
uint32_t i_wave_device_id; /* ID of selected output device */
HWAVEOUT h_waveout; /* handle to waveout instance */
return VLC_ENOMEM;
p_aout->pf_play = Play;
- p_aout->pf_pause = NULL;
+ p_aout->pf_pause = aout_PacketPause;
+ p_aout->pf_flush = aout_PacketFlush;
/*
initialize/update Device selection List
}
/* Calculate the frame size in bytes */
- p_aout->i_nb_samples = A52_FRAME_NB;
p_aout->format.i_bytes_per_frame = AOUT_SPDIF_SIZE;
p_aout->format.i_frame_length = A52_FRAME_NB;
p_aout->sys->i_buffer_size =
p_aout->format.i_bytes_per_frame;
+ aout_PacketInit( p_aout, &p_aout->sys->packet, A52_FRAME_NB );
aout_VolumeNoneInit( p_aout );
}
else
}
/* Calculate the frame size in bytes */
- p_aout->i_nb_samples = FRAME_SIZE;
aout_FormatPrepare( &p_aout->format );
p_aout->sys->i_buffer_size = FRAME_SIZE *
p_aout->format.i_bytes_per_frame;
+ aout_PacketInit( p_aout, &p_aout->sys->packet, FRAME_SIZE );
aout_VolumeSoftInit( p_aout );
/* Check for hardware volume support */
malloc( p_aout->sys->i_buffer_size );
if( p_aout->sys->p_silence_buffer == NULL )
{
+ aout_PacketDestroy( p_aout );
free( p_aout->sys );
return VLC_ENOMEM;
}
}
/* Test for SPDIF support */
- if ( AOUT_FMT_NON_LINEAR( &p_aout->format ) )
+ if ( AOUT_FMT_SPDIF( &p_aout->format ) )
{
if( OpenWaveOut( p_aout,
p_aout->sys->i_wave_device_id,
* This doesn't actually play the buffer. This just stores the buffer so it
* can be played by the callback thread.
*****************************************************************************/
-static void Play( audio_output_t *_p_aout )
+static void Play( audio_output_t *_p_aout, block_t *block )
{
if( !_p_aout->sys->b_playing )
{
_p_aout->sys->b_playing = 1;
/* get the playing date of the first aout buffer */
- _p_aout->sys->start_date =
- aout_FifoFirstDate( &_p_aout->fifo );
+ _p_aout->sys->start_date = block->i_pts;
msg_Dbg( _p_aout, "Wakeup sleeping output thread.");
} else {
SetEvent( _p_aout->sys->new_buffer_event );
}
+
+ aout_PacketPlay( _p_aout, block );
}
/*****************************************************************************
CloseHandle( p_sys->new_buffer_event);
free( p_sys->p_silence_buffer );
+ aout_PacketDestroy( p_aout );
free( p_sys );
}
// than wait a short time... before grabbing first frames
mwait( p_sys->start_date - AOUT_MAX_PTS_ADVANCE/4 );
-#define waveout_warn(msg) msg_Warn( p_aout, "aout_OutputNextBuffer no buffer "\
+#define waveout_warn(msg) msg_Warn( p_aout, "aout_PacketNext no buffer "\
"got next_date=%d ms, "\
"%d frames to play, %s",\
(int)(next_date/(mtime_t)1000), \
/* Take into account the latency */
- p_buffer = aout_OutputNextBuffer( p_aout,
- next_date,
- b_sleek );
-
+ p_buffer = aout_PacketNext( p_aout, next_date );
if(!p_buffer)
{
#if 0
- msg_Dbg( p_aout, "aout_OutputNextBuffer no buffer "
- "got next_date=%d ms, "
- "%d frames to play",
- (int)(next_date/(mtime_t)1000),
- i_queued_frames);
+ msg_Dbg( p_aout, "aout_PacketNext no buffer got "
+ "next_date=%"PRId64" ms, %d frames to play",
+ next_date/1000, i_queued_frames);
#endif
// means we are too early to request a new buffer?
waveout_warn("waiting...")
- next_date = aout_FifoFirstDate( &p_aout->fifo );
mwait( next_date - AOUT_MAX_PTS_ADVANCE/4 );
next_date = mdate();
- p_buffer = aout_OutputNextBuffer( p_aout, next_date,
- b_sleek );
+ p_buffer = aout_PacketNext( p_aout, next_date );
}
if( !p_buffer && i_queued_frames )