subpicture_t *p_spu;
subpicture_region_t *p_region;
video_format_t fmt;
+ video_palette_t palette;
int i;
/* Allocate the subpicture internal data. */
p_spu = p_dec->pf_spu_buffer_new( p_dec );
if( !p_spu ) return NULL;
- p_spu->b_pausable = true;
-
- p_spu->i_x = p_sys->i_x_start;
- p_spu->i_x = p_spu->i_x * 3 / 4; /* FIXME: use aspect ratio for x? */
- p_spu->i_y = p_sys->i_y_start;
p_spu->i_start = p_data->i_pts;
p_spu->i_stop = p_data->i_pts + p_sys->i_duration;
p_spu->b_ephemer = true;
fmt.i_width = fmt.i_visible_width = p_sys->i_width;
fmt.i_height = fmt.i_visible_height = p_sys->i_height;
fmt.i_x_offset = fmt.i_y_offset = 0;
- p_region = p_spu->pf_create_region( VLC_OBJECT(p_dec), &fmt );
- if( !p_region )
- {
- msg_Err( p_dec, "cannot allocate SPU region" );
- //goto error;
- }
-
- p_spu->p_region = p_region;
- p_region->i_x = p_region->i_y = 0;
-
- /* Build palette */
+ fmt.p_palette = &palette;
fmt.p_palette->i_entries = 4;
for( i = 0; i < fmt.p_palette->i_entries; i++ )
{
fmt.p_palette->palette[i][3] = p_sys->p_palette[i][3];
}
+ p_region = subpicture_region_New( &fmt );
+ if( !p_region )
+ {
+ msg_Err( p_dec, "cannot allocate SPU region" );
+ p_dec->pf_spu_buffer_del( p_dec, p_spu );
+ return NULL;
+ }
+
+ p_spu->p_region = p_region;
+ p_region->i_x = p_sys->i_x_start;
+ p_region->i_x = p_region->i_x * 3 / 4; /* FIXME: use aspect ratio for x? */
+ p_region->i_y = p_sys->i_y_start;
+
RenderImage( p_dec, p_data, p_region );
return p_spu;
subpicture_region_t *p_region )
{
decoder_sys_t *p_sys = p_dec->p_sys;
- uint8_t *p_dest = p_region->picture.Y_PIXELS;
+ uint8_t *p_dest = p_region->p_picture->Y_PIXELS;
int i_field; /* The subtitles are interlaced */
int i_row, i_column; /* scanline row/column number */
uint8_t i_color, i_count;
/* Fill the rest of the line with next color */
i_color = bs_read( &bs, 4 );
- memset( &p_dest[i_row * p_region->picture.Y_PITCH +
+ memset( &p_dest[i_row * p_region->p_picture->Y_PITCH +
i_column], i_color,
p_sys->i_width - i_column );
i_column = p_sys->i_width;
i_count = __MIN( i_count, p_sys->i_width - i_column );
- memset( &p_dest[i_row * p_region->picture.Y_PITCH +
+ memset( &p_dest[i_row * p_region->p_picture->Y_PITCH +
i_column], i_color, i_count );
i_column += i_count - 1;
continue;