/*****************************************************************************
- * render.c : Philips OGT and CVD (VCD Subtitle) renderer
+ * render.c : Philips OGT and CVD (VCD Subtitle) blending routines
*****************************************************************************
* Copyright (C) 2003, 2004 VideoLAN
- * $Id: render.c,v 1.16 2004/01/20 13:31:15 rocky Exp $
+ * $Id: render.c,v 1.22 2004/01/23 11:03:06 rocky Exp $
*
- * Author: Rocky Bernstein
+ * Author: Rocky Bernstein <rocky@panix.com>
* based on code from:
* Sam Hocevar <sam@zoy.org>
* Rudolf Cornelissen <rag.cornelissen@inter.nl.net>
#define MAX_ALPHA ((1<<ALPHA_BITS) - 1)
#define ALPHA_SCALEDOWN (8-ALPHA_BITS)
+/* We use a fixed-point arithmetic to scaling ratios so that we
+ can use integer arithmetic and still get fairly precise
+ results. ASCALE is a left shift amount.
+*/
+#define ASCALE 6 /* 2^6 = 32 */
+
/* Horrible hack to get dbg_print to do the right thing */
#define p_dec p_vout
/*****************************************************************************
* Local prototypes
*****************************************************************************/
-static void RenderI420( vout_thread_t *, picture_t *, const subpicture_t *,
+static void BlendI420( vout_thread_t *, picture_t *, const subpicture_t *,
vlc_bool_t );
-static void RenderYUY2( vout_thread_t *p_vout, picture_t *p_pic,
+static void BlendYUY2( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop );
-static void RenderRV16( vout_thread_t *p_vout, picture_t *p_pic,
+static void BlendRV16( vout_thread_t *p_vout, picture_t *p_pic,
+ const subpicture_t *p_spu, vlc_bool_t b_crop,
+ vlc_bool_t b_15bpp );
+static void BlendRV24( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop );
-static void RenderRV32( vout_thread_t *p_vout, picture_t *p_pic,
+static void BlendRV32( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop );
-static void RenderRGB2( vout_thread_t *p_vout, picture_t *p_pic,
+static void BlendRGB2( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop );
/*****************************************************************************
- * RenderSPU: draw an SPU on a picture
+ * BlendSPU: blend a subtitle into a picture
*****************************************************************************
- This is a fast implementation of the subpicture drawing code. The
- data has been preprocessed. Each byte has a run-length 1 in the upper
- nibble and a color in the lower nibble. The interleaving of rows has
- been done. Most sanity checks are already done so that this
- routine can be as fast as possible.
+ This blends subtitles (a subpicture) into the underlying
+ picture. Subtitle data has been preprocessed as YUV + transparancy
+ or 4 bytes per pixel with interleaving of rows in the subtitle
+ removed.
*****************************************************************************/
-void VCDSubRender( vout_thread_t *p_vout, picture_t *p_pic,
+void VCDSubBlend( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu )
{
struct subpicture_sys_t *p_sys = p_spu->p_sys;
case VLC_FOURCC('I','4','2','0'):
case VLC_FOURCC('I','Y','U','V'):
case VLC_FOURCC('Y','V','1','2'):
- RenderI420( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
+ BlendI420( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
break;
/* RGB 555 - scaled */
+ case VLC_FOURCC('R','V','1','5'):
+ BlendRV16( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop,
+ VLC_TRUE );
+ break;
+
case VLC_FOURCC('R','V','1','6'):
- RenderRV16( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
+ BlendRV16( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop,
+ VLC_FALSE );
break;
- /* RV32 target, scaling */
+ /* RV24 target, scaling */
case VLC_FOURCC('R','V','2','4'):
+ BlendRV24( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
+ break;
+
+ /* RV32 target, scaling */
case VLC_FOURCC('R','V','3','2'):
- RenderRV32( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
+ BlendRV32( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
break;
/* NVidia overlay, no scaling */
case VLC_FOURCC('Y','U','Y','2'):
- RenderYUY2( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
+ BlendYUY2( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
break;
/* Palettized 8 bits per pixel (256 colors). Each
Used in ASCII Art.
*/
case VLC_FOURCC('R','G','B','2'):
- RenderRGB2( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
+ BlendRGB2( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
- /*msg_Err( p_vout, "RGB2 not implemented yet" );*/
break;
default:
all Cb (=V) samples in a similar fashion.
*/
-static void RenderI420( vout_thread_t *p_vout, picture_t *p_pic,
+static void BlendI420( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop )
{
/* Common variables */
uint8_t *p_pixel_base_Y, *p_pixel_base_V, *p_pixel_base_U;
- ogt_yuvt_t *p_source;
+ ogt_yuvt_t *p_source; /* This is the where the subtitle pixels come from */
int i_x, i_y;
vlc_bool_t even_scanline = VLC_FALSE;
switch( p_source->s.t )
{
- case 0x00:
+ case 0:
/* Completely transparent. Don't change pixel. */
break;
{
/* Blend in underlying subtitle pixel. */
- /* This is the location that's going to get changed.*/
+ /* This is the location that's going to get changed. */
uint8_t *p_pixel_Y = p_pixel_base_Y_y + i_x;
transparent and all opaque) aren't handled properly.
But we deal with them in special cases above. */
- *p_pixel_Y = ( i_sub_color_Y + i_pixel_color_Y ) >> 4;
+ *p_pixel_Y = ( i_sub_color_Y + i_pixel_color_Y ) >> ALPHA_BITS;
if ( even_scanline && i_x % 2 == 0 ) {
uint8_t *p_pixel_U = p_pixel_base_U_y + i_x/2;
uint16_t i_pixel_color_V =
(uint16_t) ( *p_pixel_V *
(uint16_t) (MAX_ALPHA - p_source->s.t) ) ;
- *p_pixel_U = ( i_sub_color_U + i_pixel_color_U ) >> 4;
- *p_pixel_V = ( i_sub_color_V + i_pixel_color_V ) >> 4;
+ *p_pixel_U = ( i_sub_color_U + i_pixel_color_U )>>ALPHA_BITS;
+ *p_pixel_V = ( i_sub_color_V + i_pixel_color_V )>>ALPHA_BITS;
}
break;
}
spans the two pixels.
*/
-/*
- Should be same as p_pic->p_format.i_bits_per_pixel / 8. But since
- we know it here, why try to compute it?
-*/
#define BYTES_PER_PIXEL 4
-static void RenderYUY2( vout_thread_t *p_vout, picture_t *p_pic,
+static void BlendYUY2( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop )
{
/* Common variables */
uint8_t *p_pixel_base;
+
+ /* This is the where the subtitle pixels come from */
ogt_yuvt_t *p_source = (ogt_yuvt_t *) p_spu->p_sys->p_data;;
-#ifdef EXTRA_CHECKING
+#if 1
ogt_yuvt_t *p_source_end = (ogt_yuvt_t *)p_spu->p_sys->p_data +
(p_spu->i_width * p_spu->i_height);
#endif
{
uint16_t i_avg_tr; /* transparancy sort of averaged over 2 pixels*/
-#if EXTRA_CHECKING
+#if 1
if (p_source > p_source_end-1) {
msg_Err( p_vout, "Trying to access beyond subtitle x: %d y: %d",
i_x, i_y);
switch( i_avg_tr )
{
- case 0x00:
+ case 0:
/* Completely transparent. Don't change pixel. */
break;
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
- /* This is the location that's going to get changed.*/
+ /* This is the location that's going to get changed. */
uint8_t *p_pixel = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
uint8_t i_avg_u;
uint8_t i_avg_v;
{
/* Blend in underlying subtitle pixels. */
- /* This is the location that's going to get changed.*/
+ /* This is the location that's going to get changed. */
uint8_t *p_pixel = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
uint8_t i_avg_u = ( p_source->plane[U_PLANE]
+ (p_source+1)->plane[U_PLANE] ) / 2;
transparent and all opaque) aren't handled properly.
But we deal with them in special cases above. */
- *p_pixel++ = ( i_sub_color_Y1 + i_pixel_color_Y1 ) >> 4;
- *p_pixel++ = ( i_sub_color_V + i_pixel_color_V ) >> 4;
- *p_pixel++ = ( i_sub_color_Y2 + i_pixel_color_Y2 ) >> 4;
- *p_pixel++ = ( i_sub_color_U + i_pixel_color_U ) >> 4;
+ *p_pixel++ = ( i_sub_color_Y1 + i_pixel_color_Y1 )>>ALPHA_BITS;
+ *p_pixel++ = ( i_sub_color_V + i_pixel_color_V ) >>ALPHA_BITS;
+ *p_pixel++ = ( i_sub_color_Y2 + i_pixel_color_Y2 )>>ALPHA_BITS;
+ *p_pixel++ = ( i_sub_color_U + i_pixel_color_U ) >>ALPHA_BITS;
break;
}
}
*p_rgb1, *p_rgb2);
#endif
-#undef RED_PIXEL
-#undef GREEN_PIXEL
-#undef BLUE_PIXEL
}
-/*
- Should be same as p_pic->p_format.i_bits_per_pixel / 8. But since
- we know it here, why try to compute it?
-*/
+/**
+ Convert a YUV pixel into a 16-bit RGB 5-6-5 pixel.
+
+ A RGB 5-6-5 pixel looks like this:
+ RGB 5-6-5 bit (MSB) 7 6 5 4 3 2 1 0 (LSB)
+ p B4 B3 B2 B1 B0 R5 R4 R3
+ q R2 R1 R0 G4 G3 G2 G1 G0
+
+**/
+
+static inline void
+yuv2rgb565(ogt_yuvt_t *p_yuv, uint8_t *p_rgb1, uint8_t *p_rgb2 )
+{
+
+ uint8_t rgb[3];
+
+ yuv2rgb(p_yuv, rgb);
+
+ /* Scale RGB from 8 bits down to 5 or 6 bits. */
+ rgb[RED_PIXEL] >>= (8-6);
+ rgb[GREEN_PIXEL] >>= (8-5);
+ rgb[BLUE_PIXEL] >>= (8-5);
+
+ *p_rgb1 = ( (rgb[BLUE_PIXEL] << 3)&0xF8 ) | ( (rgb[RED_PIXEL]>>3) & 0x07 );
+ *p_rgb2 = ( (rgb[RED_PIXEL] << 5)&0xe0 ) | ( rgb[GREEN_PIXEL]&0x1f );
+
+#if 0
+ printf("Y,Cb,Cr,T=(%02x,%02x,%02x,%02x), r,g,b=(%d,%d,%d), "
+ "rgb1: %02x, rgb2 %02x\n",
+ p_yuv->s.y, p_yuv->s.u, p_yuv->s.v, p_yuv->s.t,
+ rgb[RED_PIXEL], rgb[GREEN_PIXEL], rgb[BLUE_PIXEL],
+ *p_rgb1, *p_rgb2);
+#endif
+
+}
+
#undef BYTES_PER_PIXEL
#define BYTES_PER_PIXEL 2
static void
-RenderRV16( vout_thread_t *p_vout, picture_t *p_pic,
- const subpicture_t *p_spu, vlc_bool_t b_crop )
+BlendRV16( vout_thread_t *p_vout, picture_t *p_pic,
+ const subpicture_t *p_spu, vlc_bool_t b_crop,
+ vlc_bool_t b_15bpp )
{
/* Common variables */
uint8_t *p_pixel_base;
int i_x, i_y;
int i_y_src;
- /* RGB-specific */
- int i_xscale, i_yscale, i_width, i_height, i_ytmp, i_ynext;
+ /* Chroma specific */
+ uint32_t i_xscale; /* Amount we scale subtitle in the x direction,
+ multiplied by 2**ASCALE. */
+ uint32_t i_yscale; /* Amount we scale subtitle in the y direction.
+ multiplied by 2**ASCALE. */
+
+ int i_width, i_height, i_ytmp, i_ynext;
/* Crop-specific */
int i_x_start, i_y_start, i_x_end, i_y_end;
struct subpicture_sys_t *p_sys = p_spu->p_sys;
- i_xscale = ( p_vout->output.i_width << 6 ) / p_vout->render.i_width;
- i_yscale = ( p_vout->output.i_height << 6 ) / p_vout->render.i_height;
+ i_xscale = ( p_vout->output.i_width << ASCALE ) / p_vout->render.i_width;
+ i_yscale = ( p_vout->output.i_height << ASCALE ) / p_vout->render.i_height;
dbg_print( (DECODE_DBG_CALL|DECODE_DBG_RENDER),
"spu: %dx%d, scaled: %dx%d, vout render: %dx%d, scale %dx%d",
the picture coordinates subtitle offsets
*/
p_pixel_base = p_pic->p->p_pixels
- + ( (p_spu->i_x * i_xscale) >> 6 ) * BYTES_PER_PIXEL
- + ( (p_spu->i_y * i_yscale) >> 6 ) * p_pic->p->i_pitch;
+ + ( (p_spu->i_x * i_xscale) >> ASCALE ) * BYTES_PER_PIXEL
+ + ( (p_spu->i_y * i_yscale) >> ASCALE ) * p_pic->p->i_pitch;
i_x_start = p_sys->i_x_start;
i_y_start = i_yscale * p_sys->i_y_start;
i_y_src += p_spu->i_width )
{
uint8_t *p_pixel_base_y;
- i_ytmp = i_y >> 6;
+ i_ytmp = i_y >> ASCALE;
i_y += i_yscale;
p_pixel_base_y = p_pixel_base + (i_ytmp * p_pic->p->i_pitch);
i_x = 0;
}
/* Check whether we need to draw one line or more than one */
- if( i_ytmp + 1 >= ( i_y >> 6 ) )
+ if( i_ytmp + 1 >= ( i_y >> ASCALE ) )
{
/* Draw until we reach the end of the line */
for( ; i_x < p_spu->i_width; i_x++, p_source++ )
switch( p_source->s.t )
{
- case 0x00:
+ case 0:
/* Completely transparent. Don't change pixel. */
break;
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
- /* This is the location that's going to get changed.
- */
- uint8_t *p_dest = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
uint8_t i_rgb1;
uint8_t i_rgb2;
- yuv2rgb555(p_source, &i_rgb1, &i_rgb2);
- *p_dest++ = i_rgb1;
- *p_dest++ = i_rgb2;
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
+
+ if (b_15bpp)
+ yuv2rgb555(p_source, &i_rgb1, &i_rgb2);
+ else
+ yuv2rgb565(p_source, &i_rgb1, &i_rgb2);
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = i_rgb1;
+ *p_dest++ = i_rgb2;
+ }
break;
}
{
/* Blend in underlying pixel subtitle pixel. */
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
+
/* To be able to scale correctly for full opaqueness, we
add 1 to the alpha. This means alpha value 0 won't
be completely transparent and is not correct, but
that's handled in a special case above anyway. */
- uint8_t *p_dest = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
- uint8_t rgb[3];
+ uint8_t i_rgb1;
+ uint8_t i_rgb2;
- yuv2rgb(p_source, rgb);
+ if (b_15bpp)
+ yuv2rgb555(p_source, &i_rgb1, &i_rgb2);
+ else
+ yuv2rgb565(p_source, &i_rgb1, &i_rgb2);
rv16_pack_blend(p_dest, rgb, dest_alpha, ALPHA_SCALEDOWN);
break;
}
}
else
{
- i_ynext = p_pic->p->i_pitch * i_y >> 6;
+ i_ynext = p_pic->p->i_pitch * i_y >> ASCALE;
/* Draw until we reach the end of the line */
switch( p_source->s.t )
{
- case 0x00:
+ case 0:
/* Completely transparent. Don't change pixel. */
break;
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
- /* This is the location that's going to get changed.
- */
- uint8_t *p_pixel_base_x = p_pixel_base
- + i_x * BYTES_PER_PIXEL;
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ uint8_t *p_pixel_base_x = p_pixel_base + i_xdest;
for( ; i_ytmp < i_ynext ; i_ytmp += p_pic->p->i_pitch )
{
- /* This is the location that's going to get changed. */
+ /* This is the location that's going to get changed. */
uint8_t *p_dest = p_pixel_base_x + i_ytmp;
uint8_t i_rgb1;
uint8_t i_rgb2;
- yuv2rgb555(p_source, &i_rgb1, &i_rgb2);
- *p_dest++ = i_rgb1;
- *p_dest++ = i_rgb2;
+ if (b_15bpp)
+ yuv2rgb555(p_source, &i_rgb1, &i_rgb2);
+ else
+ yuv2rgb565(p_source, &i_rgb1, &i_rgb2);
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = i_rgb1;
+ *p_dest++ = i_rgb2;
+ }
}
break;
}
uint8_t *p_dest = p_pixel_base + i_ytmp;
uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
- uint8_t rgb[3];
+ uint8_t i_rgb1;
+ uint8_t i_rgb2;
- yuv2rgb(p_source, rgb);
+ if (b_15bpp)
+ yuv2rgb555(p_source, &i_rgb1, &i_rgb2);
+ else
+ yuv2rgb565(p_source, &i_rgb1, &i_rgb2);
rv16_pack_blend(p_dest, rgb, dest_alpha,ALPHA_SCALEDOWN);
}
break;
}
}
-/*
- Should be Same as p_pic->p_format.i_bits_per_pixel / 8. But since
- we know it here, why try to compute it?
-*/
#undef BYTES_PER_PIXEL
#define BYTES_PER_PIXEL 4
+/*
+ RV24 format??? Is this just for X11? Or just not for Win32? Is this
+ the same as RV32?
+
+ a pixel is represented by 3 bytes containing a red,
+ blue and green sample with blue stored at the lowest address, green
+ next then red. One padding byte is added between pixels. Although
+ this may not be part of a spec, images should be stored with each
+ line padded to a u_int32 boundary.
+*/
static void
-RenderRV32( vout_thread_t *p_vout, picture_t *p_pic,
+BlendRV24( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop )
{
/* Common variables */
uint8_t *p_pixel_base;
ogt_yuvt_t *p_src_start = (ogt_yuvt_t *)p_spu->p_sys->p_data;
ogt_yuvt_t *p_src_end = &p_src_start[p_spu->i_height * p_spu->i_width];
- ogt_yuvt_t *p_source;
+ ogt_yuvt_t *p_source; /* This is the where the subtitle pixels come from */
int i_x, i_y;
int i_y_src;
- /* RGB-specific */
- int i_xscale, i_yscale, i_width, i_height, i_ytmp, i_ynext;
+ /* Make sure we start on a word (4-byte) boundary. */
+ uint32_t i_spu_x;
+
+ /* Chroma specific */
+ uint32_t i_xscale; /* Amount we scale subtitle in the x direction,
+ multiplied by 2**ASCALE. */
+ uint32_t i_yscale; /* Amount we scale subtitle in the y direction.
+ multiplied by 2**ASCALE. */
+
+ int i_width, i_height, i_ytmp, i_ynext;
/* Crop-specific */
- int i_x_start, i_y_start, i_x_end, i_y_end;
+ int32_t i_x_start, i_y_start, i_x_end, i_y_end;
struct subpicture_sys_t *p_sys = p_spu->p_sys;
+ unsigned int i_aspect_x, i_aspect_y;
+
+ vout_AspectRatio( p_vout->render.i_aspect, &i_aspect_y,
+ &i_aspect_x );
- i_xscale = ( p_vout->output.i_width << 6 ) / p_vout->render.i_width;
- i_yscale = ( p_vout->output.i_height << 6 ) / p_vout->render.i_height;
+ i_xscale = (( p_vout->output.i_width << ASCALE ) * i_aspect_x)
+ / (i_aspect_y * p_vout->render.i_width);
+ i_yscale = ( p_vout->output.i_height << ASCALE ) / p_vout->render.i_height;
dbg_print( (DECODE_DBG_CALL|DECODE_DBG_RENDER),
"spu: %dx%d, scaled: %dx%d, vout render: %dx%d, scale %dx%d",
i_height = p_spu->i_height * i_yscale;
/* Set where we will start blending subtitle from using
- the picture coordinates subtitle offsets
+ the picture coordinates subtitle offsets.
*/
- p_pixel_base = p_pic->p->p_pixels
- + ( (p_spu->i_x * i_xscale) >> 6 ) * BYTES_PER_PIXEL
- + ( (p_spu->i_y * i_yscale) >> 6 ) * p_pic->p->i_pitch;
+ i_spu_x = ((p_spu->i_x * i_xscale) >> ASCALE) * BYTES_PER_PIXEL;
+
+ p_pixel_base = p_pic->p->p_pixels + i_spu_x
+ + ( (p_spu->i_y * i_yscale) >> ASCALE ) * p_pic->p->i_pitch;
i_x_start = p_sys->i_x_start;
i_y_start = i_yscale * p_sys->i_y_start;
i_y_src += p_spu->i_width )
{
uint8_t *p_pixel_base_y;
- i_ytmp = i_y >> 6;
+ i_ytmp = i_y >> ASCALE;
i_y += i_yscale;
p_pixel_base_y = p_pixel_base + (i_ytmp * p_pic->p->i_pitch);
i_x = 0;
}
/* Check whether we need to draw one line or more than one */
- if( i_ytmp + 1 >= ( i_y >> 6 ) )
+ if( i_ytmp + 1 >= ( i_y >> ASCALE ) )
{
/* Draw until we reach the end of the line */
for( ; i_x < p_spu->i_width; i_x++, p_source++ )
{
-#if 0
- uint8_t *p=(uint8_t *) p_source;
- printf("+++ %02x %02x %02x %02x\n",
- p[0], p[1], p[2], p[3]);
-#endif
-
if( b_crop ) {
/* FIXME: y cropping should be dealt with outside of this
switch( p_source->s.t )
{
- case 0x00:
+ case 0:
/* Completely transparent. Don't change pixel. */
break;
{
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
-
- /* This is the location that's going to get changed.
- */
- uint8_t *p_dest = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
- uint8_t rgb[4];
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ uint8_t rgb[3];
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_y + i_xdest;
yuv2rgb(p_source, rgb);
- *p_dest++ = rgb[2];
- *p_dest++ = rgb[1];
- *p_dest++ = rgb[0];
- break;
- }
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = rgb[BLUE_PIXEL];
+ *p_dest++ = rgb[GREEN_PIXEL];
+ *p_dest++ = rgb[RED_PIXEL];
+ *p_dest++;
+ }
#ifdef TRANSPARENCY_FINISHED
+ default:
+ {
+ /* Blend in underlying pixel subtitle pixel. */
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ /* To be able to scale correctly for full opaqueness, we
+ add 1 to the alpha. This means alpha value 0 won't
+ be completely transparent and is not correct, but
+ that's handled in a special case above anyway. */
+
+ uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
+ uint8_t rgb[3];
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_y + i_xdest;
+
+ yuv2rgb(p_source, rgb);
+ rv32_pack_blend(p_dest, rgb, dest_alpha,
+ ALPHA_SCALEDOWN);
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = rgb[BLUE_PIXEL];
+ *p_dest++ = rgb[GREEN_PIXEL];
+ *p_dest++ = rgb[RED_PIXEL];
+ *p_dest++;
+ }
+ break;
+ }
+#endif /*TRANSPARENCY_FINISHED*/
+ }
+ }
+ }
+ }
+ else
+ {
+ i_ynext = p_pic->p->i_pitch * i_y >> ASCALE;
+
+
+ /* Draw until we reach the end of the line */
+ for( ; i_x < p_spu->i_width; i_x++, p_source++ )
+ {
+
+ if( b_crop ) {
+
+ /* FIXME: y cropping should be dealt with outside of this
+ loop.*/
+ if ( i_y < i_y_start) continue;
+
+ if ( i_x > i_x_end )
+ {
+ p_source += p_spu->i_width - i_x;
+ break;
+ }
+ }
+
+ if (p_source >= p_src_end) {
+ msg_Err( p_vout, "Trying to access beyond subtitle %dx%d %d",
+ i_x, i_y / i_yscale, i_height);
+ return;
+ }
+
+ switch( p_source->s.t )
+ {
+ case 0:
+ /* Completely transparent. Don't change pixel. */
+ break;
+
default:
+ case MAX_ALPHA:
{
- /* Blend in underlying pixel subtitle pixel. */
-
- /* To be able to scale correctly for full opaqueness, we
- add 1 to the alpha. This means alpha value 0 won't
- be completely transparent and is not correct, but
- that's handled in a special case above anyway. */
-
- uint8_t *p_dest = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
- uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
+ /* Completely opaque. Completely overwrite underlying
+ pixel with subtitle pixel. */
+
+ /* This is the location that's going to get changed. */
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
uint8_t rgb[3];
- yuv2rgb(p_source, rgb);
- rv32_pack_blend(p_dest, rgb, dest_alpha, ALPHA_SCALEDOWN);
- break;
+ yuv2rgb(p_source, rgb);
+
+ for( ; i_ytmp < i_ynext ; i_ytmp += p_pic->p->i_pitch )
+ {
+ /* Completely opaque. Completely overwrite underlying
+ pixel with subtitle pixel. */
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base + i_ytmp + i_xdest;
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = rgb[BLUE_PIXEL];
+ *p_dest++ = rgb[GREEN_PIXEL];
+ *p_dest++ = rgb[RED_PIXEL];
+ *p_dest++;
+ }
+ }
+ break;
}
+#ifdef TRANSPARENCY_FINISHED
+ default:
+ {
+
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+ uint8_t rgb[3];
+
+ yuv2rgb(p_source, rgb);
+
+ for( ; i_ytmp < i_ynext ; y_ytmp += p_pic->p->i_pitch )
+ {
+ /* Blend in underlying pixel subtitle pixel. */
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base + i_ytmp + i_xdest;
+
+ /* To be able to scale correctly for full opaqueness, we
+ add 1 to the alpha. This means alpha value 0 won't
+ be completely transparent and is not correct, but
+ that's handled in a special case above anyway. */
+
+ uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
+ rv32_pack_blend(p_dest, rgb, dest_alpha,
+ ALPHA_SCALEDOWN);
+ }
+ break;
#endif /*TRANSPARENCY_FINISHED*/
+ }
+ }
+ }
+ }
+}
+
+#undef BYTES_PER_PIXEL
+#define BYTES_PER_PIXEL 4
+
+/*
+ RV32 format??? Is this just for X11? Or just not for Win32? Is this
+ the same as RV24?
+
+ RV32 format: a pixel is represented by 4 bytes containing a red,
+ blue and green sample with blue stored at the lowest address, green
+ next then red. One padding byte is added between pixels. Although
+ this may not be part of a spec, images should be stored with each
+ line padded to a u_int32 boundary.
+*/
+static void
+BlendRV32( vout_thread_t *p_vout, picture_t *p_pic,
+ const subpicture_t *p_spu, vlc_bool_t b_crop )
+{
+ /* Common variables */
+ uint8_t *p_pixel_base;
+ ogt_yuvt_t *p_src_start = (ogt_yuvt_t *)p_spu->p_sys->p_data;
+ ogt_yuvt_t *p_src_end = &p_src_start[p_spu->i_height * p_spu->i_width];
+ ogt_yuvt_t *p_source; /* This is the where the subtitle pixels come from */
+
+ int i_x, i_y;
+ int i_y_src;
+
+ /* Make sure we start on a word (4-byte) boundary. */
+ uint32_t i_spu_x;
+
+ /* Chroma specific */
+ uint32_t i_xscale; /* Amount we scale subtitle in the x direction,
+ multiplied by 2**ASCALE. */
+ uint32_t i_yscale; /* Amount we scale subtitle in the y direction.
+ multiplied by 2**ASCALE. */
+
+ int i_width, i_height, i_ytmp, i_ynext;
+
+ /* Crop-specific */
+ int32_t i_x_start, i_y_start, i_x_end, i_y_end;
+
+ struct subpicture_sys_t *p_sys = p_spu->p_sys;
+ unsigned int i_aspect_x, i_aspect_y;
+
+ vout_AspectRatio( p_vout->render.i_aspect, &i_aspect_y,
+ &i_aspect_x );
+
+ i_xscale = (( p_vout->output.i_width << ASCALE ) * i_aspect_x)
+ / (i_aspect_y * p_vout->render.i_width);
+ i_yscale = ( p_vout->output.i_height << ASCALE ) / p_vout->render.i_height;
+
+ dbg_print( (DECODE_DBG_CALL|DECODE_DBG_RENDER),
+ "spu: %dx%d, scaled: %dx%d, vout render: %dx%d, scale %dx%d",
+ p_spu->i_width, p_spu->i_height,
+ p_vout->output.i_width, p_vout->output.i_height,
+ p_vout->render.i_width, p_vout->render.i_height,
+ i_xscale, i_yscale
+ );
+
+ i_width = p_spu->i_width * i_xscale;
+ i_height = p_spu->i_height * i_yscale;
+
+ /* Set where we will start blending subtitle from using
+ the picture coordinates subtitle offsets.
+ */
+ i_spu_x = ((p_spu->i_x * i_xscale) >> ASCALE) * BYTES_PER_PIXEL;
+
+ p_pixel_base = p_pic->p->p_pixels + i_spu_x
+ + ( (p_spu->i_y * i_yscale) >> ASCALE ) * p_pic->p->i_pitch;
+
+ i_x_start = p_sys->i_x_start;
+ i_y_start = i_yscale * p_sys->i_y_start;
+ i_x_end = p_sys->i_x_end;
+ i_y_end = i_yscale * p_sys->i_y_end;
+
+ p_source = (ogt_yuvt_t *)p_sys->p_data;
+
+ /* Draw until we reach the bottom of the subtitle */
+ i_y = 0;
+ for( i_y_src = 0 ; i_y_src < p_spu->i_height * p_spu->i_width;
+ i_y_src += p_spu->i_width )
+ {
+ uint8_t *p_pixel_base_y;
+ i_ytmp = i_y >> ASCALE;
+ i_y += i_yscale;
+ p_pixel_base_y = p_pixel_base + (i_ytmp * p_pic->p->i_pitch);
+ i_x = 0;
+
+ if ( b_crop ) {
+ if ( i_y > i_y_end ) break;
+ if (i_x_start) {
+ i_x = i_x_start;
+ p_source += i_x_start;
+ }
+ }
+
+ /* Check whether we need to draw one line or more than one */
+ if( i_ytmp + 1 >= ( i_y >> ASCALE ) )
+ {
+ /* Draw until we reach the end of the line */
+ for( ; i_x < p_spu->i_width; i_x++, p_source++ )
+ {
+
+ if( b_crop ) {
+
+ /* FIXME: y cropping should be dealt with outside of this
+ loop.*/
+ if ( i_y < i_y_start) continue;
+
+ if ( i_x > i_x_end )
+ {
+ p_source += p_spu->i_width - i_x;
+ break;
+ }
+ }
+
+ if (p_source >= p_src_end) {
+ msg_Err( p_vout, "Trying to access beyond subtitle %dx%d %d",
+ i_x, i_y / i_yscale, i_height);
+ return;
+ }
+
+ switch( p_source->s.t )
+ {
+ case 0:
+ /* Completely transparent. Don't change pixel. */
+ break;
+
+ default:
+ case MAX_ALPHA:
+ {
+ /* Completely opaque. Completely overwrite underlying
+ pixel with subtitle pixel. */
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ uint8_t rgb[3];
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_y + i_xdest;
+
+ yuv2rgb(p_source, rgb);
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = rgb[BLUE_PIXEL];
+ *p_dest++ = rgb[GREEN_PIXEL];
+ *p_dest++ = rgb[RED_PIXEL];
+ *p_dest++;
+ }
+
+#ifdef TRANSPARENCY_FINISHED
+ default:
+ {
+ /* Blend in underlying pixel subtitle pixel. */
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ /* To be able to scale correctly for full opaqueness, we
+ add 1 to the alpha. This means alpha value 0 won't
+ be completely transparent and is not correct, but
+ that's handled in a special case above anyway. */
+
+ uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
+ uint8_t rgb[3];
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_y + i_xdest;
+
+ yuv2rgb(p_source, rgb);
+ rv32_pack_blend(p_dest, rgb, dest_alpha,
+ ALPHA_SCALEDOWN);
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = rgb[BLUE_PIXEL];
+ *p_dest++ = rgb[GREEN_PIXEL];
+ *p_dest++ = rgb[RED_PIXEL];
+ *p_dest++;
+ }
+ break;
+ }
+#endif /*TRANSPARENCY_FINISHED*/
+ }
}
}
- }
+ }
else
{
- i_ynext = p_pic->p->i_pitch * i_y >> 6;
+ i_ynext = p_pic->p->i_pitch * i_y >> ASCALE;
/* Draw until we reach the end of the line */
switch( p_source->s.t )
{
- case 0x00:
+ case 0:
/* Completely transparent. Don't change pixel. */
break;
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
- /* This is the location that's going to get changed.
- */
- uint8_t *p_pixel_base_x = p_pixel_base
- + i_x * BYTES_PER_PIXEL;
- uint8_t rgb[4];
+ /* This is the location that's going to get changed. */
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ uint8_t rgb[3];
+
yuv2rgb(p_source, rgb);
for( ; i_ytmp < i_ynext ; i_ytmp += p_pic->p->i_pitch )
{
- /* This is the location that's going to get changed. */
- uint8_t *p_dest = p_pixel_base_x + i_ytmp;
- memcpy(p_dest, rgb, 4);
+ /* Completely opaque. Completely overwrite underlying
+ pixel with subtitle pixel. */
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base + i_ytmp + i_xdest;
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = rgb[BLUE_PIXEL];
+ *p_dest++ = rgb[GREEN_PIXEL];
+ *p_dest++ = rgb[RED_PIXEL];
+ *p_dest++;
+ }
}
break;
}
default:
{
- uint8_t rgb[4];
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+ uint8_t rgb[3];
+
yuv2rgb(p_source, rgb);
for( ; i_ytmp < i_ynext ; y_ytmp += p_pic->p->i_pitch )
{
/* Blend in underlying pixel subtitle pixel. */
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base + i_ytmp + i_xdest;
+
/* To be able to scale correctly for full opaqueness, we
add 1 to the alpha. This means alpha value 0 won't
be completely transparent and is not correct, but
that's handled in a special case above anyway. */
- uint8_t *p_dest = p_pixel_base + i_ytmp;
+
uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
- rv32_pack_blend(p_dest, rgb, dest_alpha,ALPHA_SCALEDOWN);
+ rv32_pack_blend(p_dest, rgb, dest_alpha,
+ ALPHA_SCALEDOWN);
}
break;
#endif /*TRANSPARENCY_FINISHED*/
}
}
-/*
- Should be same as p_pic->p_format.i_bits_per_pixel / 8. But since
- we know it here, why try to compute it?
-*/
#undef BYTES_PER_PIXEL
#define BYTES_PER_PIXEL 1
static void
-RenderRGB2( vout_thread_t *p_vout, picture_t *p_pic,
+BlendRGB2( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop )
{
/* Common variables */
uint8_t *p_pixel_base;
- ogt_yuvt_t *p_src_start = (ogt_yuvt_t *)p_spu->p_sys->p_data;
- ogt_yuvt_t *p_src_end = &p_src_start[p_spu->i_height * p_spu->i_width];
- ogt_yuvt_t *p_source;
+ uint8_t *p_src_start = (uint8_t *)p_spu->p_sys->p_data;
+ uint8_t *p_src_end = &p_src_start[p_spu->i_height * p_spu->i_width];
+ uint8_t *p_source; /* This is the where the subtitle pixels come from */
int i_x, i_y;
int i_y_src;
- /* RGB-specific */
- int i_xscale, i_yscale, i_width, i_height, i_ytmp;
+ /* Chroma specific */
+ uint32_t i_xscale; /* Amount we scale subtitle in the x direction,
+ multiplied by 2**ASCALE. */
+ uint32_t i_yscale; /* Amount we scale subtitle in the y direction.
+ multiplied by 2**ASCALE. */
+
+ int i_width, i_height, i_ytmp;
/* Crop-specific */
int i_x_start, i_y_start, i_x_end, i_y_end;
+ /* 4 entry colormap */
+ uint8_t cmap[NUM_SUBTITLE_COLORS];
+ int i_cmap;
+
struct subpicture_sys_t *p_sys = p_spu->p_sys;
+ unsigned int i_aspect_x, i_aspect_y;
+
+ vout_AspectRatio( p_vout->render.i_aspect, &i_aspect_y,
+ &i_aspect_x );
+
+ /* Find a corresponding colormap entries for our palette entries. */
+ for( i_cmap = 0; i_cmap < NUM_SUBTITLE_COLORS; i_cmap++ )
+ {
+ uint8_t Y = p_sys->p_palette[i_cmap].s.y;
+
+ /* FIXME: when we have a way to look at colormap entries we can
+ do better. For now we have to use 0xff for white 0x00 for
+ black and 0x44 for something in between. To do this we use
+ only the Y component.
+ */
+ if (Y > 0x70)
+ cmap[i_cmap] = 0xff; /* Use white. */
+ else if (Y < 0x10)
+ cmap[i_cmap] = 0x00; /* Use black. */
+ else
+ cmap[i_cmap] = 0x44; /* Use something else. */
+ }
- i_xscale = ( p_vout->output.i_width << 6 ) / p_vout->render.i_width;
- i_yscale = ( p_vout->output.i_height << 6 ) / p_vout->render.i_height;
+ i_xscale = (( p_vout->output.i_width << ASCALE ) * i_aspect_x)
+ / (i_aspect_y * p_vout->render.i_width);
+ i_yscale = ( p_vout->output.i_height << ASCALE ) / p_vout->render.i_height;
dbg_print( (DECODE_DBG_CALL|DECODE_DBG_RENDER),
"spu: %dx%d, scaled: %dx%d, vout render: %dx%d, scale %dx%d",
the picture coordinates subtitle offsets
*/
p_pixel_base = p_pic->p->p_pixels
- + ( (p_spu->i_x * i_xscale) >> 6 ) * BYTES_PER_PIXEL
- + ( (p_spu->i_y * i_yscale) >> 6 ) * p_pic->p->i_pitch;
+ + ( (p_spu->i_x * i_xscale) >> ASCALE ) * BYTES_PER_PIXEL
+ + ( (p_spu->i_y * i_yscale) >> ASCALE ) * p_pic->p->i_pitch;
i_x_start = p_sys->i_x_start;
i_y_start = i_yscale * p_sys->i_y_start;
i_x_end = p_sys->i_x_end;
i_y_end = i_yscale * p_sys->i_y_end;
- p_source = (ogt_yuvt_t *)p_sys->p_data;
+ p_source = (uint8_t *)p_sys->p_data;
/* Draw until we reach the bottom of the subtitle */
i_y = 0;
i_y_src += p_spu->i_width )
{
uint8_t *p_pixel_base_y;
- i_ytmp = i_y >> 6;
+ i_ytmp = i_y >> ASCALE;
i_y += i_yscale;
p_pixel_base_y = p_pixel_base + (i_ytmp * p_pic->p->i_pitch);
i_x = 0;
-
+
if ( b_crop ) {
if ( i_y > i_y_end ) break;
if (i_x_start) {
}
}
- /* Draw until we reach the end of the line */
- for( ; i_x < p_spu->i_width; i_x ++, p_source++ )
- {
-
-#if 0
- uint8_t *p=(uint8_t *) p_source;
- printf("+++ %02x %02x %02x %02x\n",
- p[0], p[1], p[2], p[3]);
-#endif
-
- if( b_crop ) {
+ /* Check whether we need to draw one line or more than one */
+ if( i_ytmp + 1 >= ( i_y >> ASCALE ) )
+ {
+
+ /* Draw until we reach the end of the line */
+ for( ; i_x < p_spu->i_width; i_x ++, p_source++ )
+ {
+ ogt_yuvt_t p_yuvt;
+
+ if( b_crop ) {
+
+ /* FIXME: y cropping should be dealt with outside of this
+ loop.*/
+ if ( i_y < i_y_start) continue;
+
+ if ( i_x > i_x_end )
+ {
+ p_source += p_spu->i_width - i_x;
+ break;
+ }
+ }
- /* FIXME: y cropping should be dealt with outside of this
- loop.*/
- if ( i_y < i_y_start) continue;
+ if (p_source >= p_src_end) {
+ msg_Err( p_vout, "Trying to access beyond subtitle %dx%d %d",
+ i_x, i_y / i_yscale, i_height);
+ return;
+ }
+
+ p_yuvt = p_sys->p_palette[*p_source & 0x3];
+ if ( (p_yuvt.s.t) < (MAX_ALPHA) / 2 ) {
+ /* Completely or relatively transparent. Don't change pixel. */
+ ;
+#if 0
+ printf(" "); /*++++*/
+#endif
+ } else {
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ /* This is the pixel that's going to change;*/
+ uint8_t *p_dest = p_pixel_base_y + i_xdest;
+ memset( p_dest, cmap[*p_source & 0x3], i_xlast - i_xdest );
+#if 0
+ printf("%1d", *p_source); /*++++*/
+#endif
+ }
- if ( i_x > i_x_end )
- {
- p_source += p_spu->i_width - i_x;
- break;
- }
- }
-
- if (p_source >= p_src_end) {
- msg_Err( p_vout, "Trying to access beyond subtitle %dx%d %d",
- i_x, i_y / i_yscale, i_height);
- return;
}
-
- switch( p_source->s.t )
- {
- case 0x00:
- /* Completely transparent. Don't change pixel. */
- break;
-
- default:
- case MAX_ALPHA:
- {
- /* Completely opaque. Completely overwrite underlying
- pixel with subtitle pixel. */
-
- /* This is the location that's going to get changed.
- */
- uint8_t *p_dest = p_pixel_base_y + i_x;
- uint8_t rgb[4];
-
- yuv2rgb(p_source, rgb);
- *p_dest++ = 0xff;
- break;
- }
+#if 0
+ printf("\n"); /*++++*/
+#endif
+ } else {
+ /* Have to scale over many lines. */
+ int i_yreal = p_pic->p->i_pitch * i_ytmp;
+ int i_ynext = p_pic->p->i_pitch * i_y >> ASCALE;
+
+ /* Draw until we reach the end of the line */
+ for( ; i_x < p_spu->i_width; i_x ++, p_source++ )
+ {
+ ogt_yuvt_t p_yuvt = p_sys->p_palette[*p_source & 0x3];
+
+ if( b_crop ) {
-#ifdef TRANSPARENCY_FINISHED
- default:
- {
- /* Blend in underlying pixel subtitle pixel. */
-
- /* To be able to scale correctly for full opaqueness, we
- add 1 to the alpha. This means alpha value 0 won't
- be completely transparent and is not correct, but
- that's handled in a special case above anyway. */
-
- uint8_t *p_dest = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
- uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
- uint8_t rgb[3];
-
- yuv2rgb(p_source, rgb);
- rv32_pack_blend(p_dest, rgb, dest_alpha, ALPHA_SCALEDOWN);
- break;
+ /* FIXME: y cropping should be dealt with outside of this
+ loop.*/
+ if ( i_y < i_y_start) continue;
+
+ if ( i_x > i_x_end )
+ {
+ p_source += p_spu->i_width - i_x;
+ break;
+ }
+ }
+
+ if (p_source >= p_src_end) {
+ msg_Err( p_vout, "Trying to access beyond subtitle %dx%d %d",
+ i_x, i_y / i_yscale, i_height);
+ return;
+ }
+
+ if ( (p_yuvt.s.t) < (MAX_ALPHA) / 2 ) {
+ /* Completely or relatively transparent. Don't change pixel. */
+ ;
+#if 0
+ printf(" "); /*++++*/
+#endif
+ } else {
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+#if 0
+ printf("%1d", *p_source); /*++++*/
+#endif
+ for( i_ytmp = i_yreal ; i_ytmp < i_ynext ;
+ i_ytmp += p_pic->p->i_pitch ) {
+ uint8_t *p_dest = p_pixel_base + i_ytmp + i_xdest;
+ memset( p_dest, cmap[*p_source & 0x3], len );
}
-#endif /*TRANSPARENCY_FINISHED*/
}
- }
- }
+ }
+
+ }
+ }
}
\f