/*****************************************************************************
- * render.c : Philips OGT (SVCD Subtitle) renderer
+ * render.c : Philips OGT and CVD (VCD Subtitle) blending routines
*****************************************************************************
- * Copyright (C) 2003 VideoLAN
- * $Id: render.c,v 1.5 2003/12/29 04:47:44 rocky Exp $
+ * Copyright (C) 2003, 2004 VideoLAN
+ * $Id: render.c,v 1.23 2004/01/25 18:20:12 bigben Exp $
*
- * Author: Rocky Bernstein
+ * Author: Rocky Bernstein <rocky@panix.com>
* based on code from:
* Sam Hocevar <sam@zoy.org>
* Rudolf Cornelissen <rag.cornelissen@inter.nl.net>
#include <vlc/vout.h>
#include <vlc/decoder.h>
+#include "pixmap.h"
#include "subtitle.h"
#include "render.h"
/* We use 4 bits for an alpha value: 0..15, 15 is completely transparent and
- 0 completely opaque. Note that SVCD allow 8-bits, it should be
- scaled down to use these routines.
+ 0 completely opaque. Note that although SVCD allow 8-bits, pixels
+ previously should be scaled down to 4 bits to use these routines.
*/
#define ALPHA_BITS (4)
#define MAX_ALPHA ((1<<ALPHA_BITS) - 1)
+#define ALPHA_SCALEDOWN (8-ALPHA_BITS)
+
+/* We use a fixed-point arithmetic to scaling ratios so that we
+ can use integer arithmetic and still get fairly precise
+ results. ASCALE is a left shift amount.
+*/
+#define ASCALE 6 /* 2^6 = 32 */
/* Horrible hack to get dbg_print to do the right thing */
#define p_dec p_vout
/*****************************************************************************
* Local prototypes
*****************************************************************************/
-static void RenderI420( vout_thread_t *, picture_t *, const subpicture_t *,
+static void BlendI420( vout_thread_t *, picture_t *, const subpicture_t *,
vlc_bool_t );
+static void BlendYUY2( vout_thread_t *p_vout, picture_t *p_pic,
+ const subpicture_t *p_spu, vlc_bool_t b_crop );
+static void BlendRV16( vout_thread_t *p_vout, picture_t *p_pic,
+ const subpicture_t *p_spu, vlc_bool_t b_crop,
+ vlc_bool_t b_15bpp );
+static void BlendRV24( vout_thread_t *p_vout, picture_t *p_pic,
+ const subpicture_t *p_spu, vlc_bool_t b_crop );
+static void BlendRV32( vout_thread_t *p_vout, picture_t *p_pic,
+ const subpicture_t *p_spu, vlc_bool_t b_crop );
+static void BlendRGB2( vout_thread_t *p_vout, picture_t *p_pic,
+ const subpicture_t *p_spu, vlc_bool_t b_crop );
/*****************************************************************************
- * RenderSPU: draw an SPU on a picture
+ * BlendSPU: blend a subtitle into a picture
*****************************************************************************
- This is a fast implementation of the subpicture drawing code. The
- data has been preprocessed. Each byte has a run-length 1 in the upper
- nibble and a color in the lower nibble. The interleaving of rows has
- been done. Most sanity checks are already done so that this
- routine can be as fast as possible.
+ This blends subtitles (a subpicture) into the underlying
+ picture. Subtitle data has been preprocessed as YUV + transparancy
+ or 4 bytes per pixel with interleaving of rows in the subtitle
+ removed.
*****************************************************************************/
-void VCDSubRender( vout_thread_t *p_vout, picture_t *p_pic,
+void VCDSubBlend( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu )
{
struct subpicture_sys_t *p_sys = p_spu->p_sys;
dbg_print( (DECODE_DBG_CALL|DECODE_DBG_RENDER),
"chroma %x", p_vout->output.i_chroma );
-
+
switch( p_vout->output.i_chroma )
{
/* I420 target, no scaling */
case VLC_FOURCC('I','4','2','0'):
case VLC_FOURCC('I','Y','U','V'):
case VLC_FOURCC('Y','V','1','2'):
- RenderI420( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
+ BlendI420( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
break;
- /* RV16 target, scaling */
+ /* RGB 555 - scaled */
+ case VLC_FOURCC('R','V','1','5'):
+ BlendRV16( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop,
+ VLC_TRUE );
+ break;
+
case VLC_FOURCC('R','V','1','6'):
- msg_Err( p_vout, "RV16 not implimented yet" );
+ BlendRV16( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop,
+ VLC_FALSE );
break;
- /* RV32 target, scaling */
+ /* RV24 target, scaling */
case VLC_FOURCC('R','V','2','4'):
+ BlendRV24( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
+ break;
+
+ /* RV32 target, scaling */
case VLC_FOURCC('R','V','3','2'):
- msg_Err( p_vout, "RV24/VF32 not implimented yet" );
+ BlendRV32( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
break;
/* NVidia overlay, no scaling */
case VLC_FOURCC('Y','U','Y','2'):
- msg_Err( p_vout, "YUV2 not implimented yet" );
+ BlendYUY2( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
+ break;
+
+ /* Palettized 8 bits per pixel (256 colors). Each
+ pixel is an uint8_t index in the palette
+ Used in ASCII Art.
+ */
+ case VLC_FOURCC('R','G','B','2'):
+ BlendRGB2( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
+
break;
default:
/* Following functions are local */
-static void RenderI420( vout_thread_t *p_vout, picture_t *p_pic,
+/*
+ YV12 format:
+
+ All Y samples are found first in memory as an array of bytes
+ (possibly with a larger stride for memory alignment), followed
+ immediately by all Cr (=U) samples (with half the stride of the Y
+ lines, and half the number of lines), then followed immediately by
+ all Cb (=V) samples in a similar fashion.
+*/
+
+static void BlendI420( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop )
{
/* Common variables */
- uint8_t *p_dest;
- uint8_t *p_destptr;
- ogt_yuvt_t *p_source;
+ uint8_t *p_pixel_base_Y, *p_pixel_base_V, *p_pixel_base_U;
+ ogt_yuvt_t *p_source; /* This is the where the subtitle pixels come from */
- unsigned int i_plane;
int i_x, i_y;
- uint16_t i_colprecomp, i_destalpha;
-
+ vlc_bool_t even_scanline = VLC_FALSE;
+
/* Crop-specific */
int i_x_start, i_y_start, i_x_end, i_y_end;
/* int i=0; */
- struct subpicture_sys_t *p_sys = p_spu->p_sys;
+ const struct subpicture_sys_t *p_sys = p_spu->p_sys;
dbg_print( (DECODE_DBG_CALL|DECODE_DBG_RENDER),
- "spu width: %d, height %d, pitch (%d, %d, %d)",
- p_spu->i_width, p_spu->i_height,
+ "spu width x height: (%dx%d), (x,y)=(%d,%d), yuv pitch (%d,%d,%d)",
+ p_spu->i_width, p_spu->i_height, p_spu->i_x, p_spu->i_y,
p_pic->Y_PITCH, p_pic->U_PITCH, p_pic->V_PITCH );
- /*for ( i_plane = 0; i_plane < p_pic->i_planes ; i_plane++ )*/
- for ( i_plane = 0; i_plane < 1 ; i_plane++ )
+ p_pixel_base_Y = p_pic->p[Y_PLANE].p_pixels + p_spu->i_x
+ + p_pic->p[Y_PLANE].i_pitch * p_spu->i_y;
+
+ p_pixel_base_U = p_pic->p[U_PLANE].p_pixels + p_spu->i_x/2
+ + p_pic->p[U_PLANE].i_pitch * p_spu->i_y/2;
+
+ p_pixel_base_V = p_pic->p[V_PLANE].p_pixels + p_spu->i_x/2
+ + p_pic->p[V_PLANE].i_pitch * p_spu->i_y/2;
+
+ i_x_start = p_sys->i_x_start;
+ i_y_start = p_pic->p[Y_PLANE].i_pitch * p_sys->i_y_start;
+
+ i_x_end = p_sys->i_x_end;
+ i_y_end = p_pic->p[Y_PLANE].i_pitch * p_sys->i_y_end;
+
+ p_source = (ogt_yuvt_t *)p_sys->p_data;
+
+ /* Draw until we reach the bottom of the subtitle */
+ for( i_y = 0;
+ i_y < p_spu->i_height * p_pic->p[Y_PLANE].i_pitch ;
+ i_y += p_pic->p[Y_PLANE].i_pitch )
{
-
- p_dest = p_pic->p[i_plane].p_pixels + p_spu->i_x + p_spu->i_width
- + p_pic->p[i_plane].i_pitch * ( p_spu->i_y + p_spu->i_height );
-
- i_x_start = p_spu->i_width - p_sys->i_x_end;
- i_y_start = p_pic->p[i_plane].i_pitch
- * (p_spu->i_height - p_sys->i_y_end );
-
- i_x_end = p_spu->i_width - p_sys->i_x_start;
- i_y_end = p_pic->p[i_plane].i_pitch
- * (p_spu->i_height - p_sys->i_y_start );
-
- p_source = (ogt_yuvt_t *)p_sys->p_data;
-
- /* Draw until we reach the bottom of the subtitle */
- for( i_y = p_spu->i_height * p_pic->p[i_plane].i_pitch ;
- i_y ;
- i_y -= p_pic->p[i_plane].i_pitch )
+ uint8_t *p_pixel_base_Y_y = p_pixel_base_Y + i_y;
+ uint8_t *p_pixel_base_U_y = p_pixel_base_U + i_y/4;
+ uint8_t *p_pixel_base_V_y = p_pixel_base_V + i_y/4;
+
+ i_x = 0;
+
+ if ( b_crop ) {
+ if ( i_y > i_y_end ) break;
+ if (i_x_start) {
+ i_x = i_x_start;
+ p_source += i_x_start;
+ }
+ }
+
+ even_scanline = !even_scanline;
+
+ /* Draw until we reach the end of the line */
+ for( ; i_x < p_spu->i_width; i_x++, p_source++ )
{
- /* printf("+++begin line: %d,\n", i++); */
- /* Draw until we reach the end of the line */
- for( i_x = p_spu->i_width ; i_x ; i_x--, p_source++ )
+
+ if( b_crop ) {
+
+ /* FIXME: y cropping should be dealt with outside of this loop.*/
+ if ( i_y < i_y_start) continue;
+
+ if ( i_x > i_x_end )
+ {
+ p_source += p_spu->i_width - i_x;
+ break;
+ }
+ }
+
+ switch( p_source->s.t )
{
+ case 0:
+ /* Completely transparent. Don't change pixel. */
+ break;
- if( b_crop
- && ( i_x < i_x_start || i_x > i_x_end
- || i_y < i_y_start || i_y > i_y_end ) )
- {
- continue;
+ case MAX_ALPHA:
+ {
+ /* Completely opaque. Completely overwrite underlying
+ pixel with subtitle pixel. */
+
+ /* This is the location that's going to get changed.*/
+ uint8_t *p_pixel_Y = p_pixel_base_Y_y + i_x;
+
+ *p_pixel_Y = p_source->plane[Y_PLANE];
+
+ if ( even_scanline && i_x % 2 == 0 ) {
+ uint8_t *p_pixel_U = p_pixel_base_U_y + i_x/2;
+ uint8_t *p_pixel_V = p_pixel_base_V_y + i_x/2;
+ *p_pixel_U = p_source->plane[U_PLANE];
+ *p_pixel_V = p_source->plane[V_PLANE];
}
+
+ break;
+ }
- /* printf( "t: %x, y: %x, u: %x, v: %x\n",
- p_source->s.t, p_source->y, p_source->u, p_source->v ); */
+ default:
+ {
+ /* Blend in underlying subtitle pixel. */
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_pixel_Y = p_pixel_base_Y_y + i_x;
+
+
+ /* This is the weighted part of the subtitle. The
+ color plane is 8 bits and transparancy is 4 bits so
+ when multiplied we get up to 12 bits.
+ */
+ uint16_t i_sub_color_Y =
+ (uint16_t) ( p_source->plane[Y_PLANE] *
+ (uint16_t) (p_source->s.t) );
+
+ /* This is the weighted part of the underlying pixel.
+ For the same reasons above, the result is up to 12
+ bits. However since the transparancies are
+ inverses, the sum of i_sub_color and i_pixel_color
+ will not exceed 12 bits.
+ */
+ uint16_t i_pixel_color_Y =
+ (uint16_t) ( *p_pixel_Y *
+ (uint16_t) (MAX_ALPHA - p_source->s.t) ) ;
+
+ /* Scale the 12-bit result back down to 8 bits. A
+ precise scaling after adding the two components,
+ would divide by one less than a power of 2. However
+ to simplify and speed things we use a power of
+ 2. This means the boundaries (either all
+ transparent and all opaque) aren't handled properly.
+ But we deal with them in special cases above. */
+
+ *p_pixel_Y = ( i_sub_color_Y + i_pixel_color_Y ) >> ALPHA_BITS;
+
+ if ( even_scanline && i_x % 2 == 0 ) {
+ uint8_t *p_pixel_U = p_pixel_base_U_y + i_x/2;
+ uint8_t *p_pixel_V = p_pixel_base_V_y + i_x/2;
+ uint16_t i_sub_color_U =
+ (uint16_t) ( p_source->plane[U_PLANE] *
+ (uint16_t) (p_source->s.t) );
+
+ uint16_t i_sub_color_V =
+ (uint16_t) ( p_source->plane[V_PLANE] *
+ (uint16_t) (p_source->s.t) );
+ uint16_t i_pixel_color_U =
+ (uint16_t) ( *p_pixel_U *
+ (uint16_t) (MAX_ALPHA - p_source->s.t) ) ;
+ uint16_t i_pixel_color_V =
+ (uint16_t) ( *p_pixel_V *
+ (uint16_t) (MAX_ALPHA - p_source->s.t) ) ;
+ *p_pixel_U = ( i_sub_color_U + i_pixel_color_U )>>ALPHA_BITS;
+ *p_pixel_V = ( i_sub_color_V + i_pixel_color_V )>>ALPHA_BITS;
+ }
+ break;
+ }
+
+ }
+ }
+ }
+}
+
+/*
+
+ YUY2 Format:
+
+ Data is found in memory as an array of bytes in which the first byte
+ contains the first sample of Y, the second byte contains the first
+ sample of Cb (=U), the third byte contains the second sample of Y,
+ the fourth byte contains the first sample of Cr (=V); and so
+ on. Each 32-bit word then contains information for two contiguous
+ horizontal pixels, two 8-bit Y values plus a single Cb and Cr which
+ spans the two pixels.
+*/
+
+#define BYTES_PER_PIXEL 4
+
+static void BlendYUY2( vout_thread_t *p_vout, picture_t *p_pic,
+ const subpicture_t *p_spu, vlc_bool_t b_crop )
+{
+ /* Common variables */
+ uint8_t *p_pixel_base;
+
+ /* This is the where the subtitle pixels come from */
+ ogt_yuvt_t *p_source = (ogt_yuvt_t *) p_spu->p_sys->p_data;;
+
+#if 1
+ ogt_yuvt_t *p_source_end = (ogt_yuvt_t *)p_spu->p_sys->p_data +
+ (p_spu->i_width * p_spu->i_height);
+#endif
+
+ uint16_t i_x, i_y;
+
+ /* Make sure we start on a word (4-byte) boundary. */
+ uint16_t i_spu_x = (p_spu->i_x & 0xFFFE) * 2;
+
+ /* Crop-specific */
+ int i_x_start, i_y_start, i_x_end, i_y_end;
+
+ const struct subpicture_sys_t *p_sys = p_spu->p_sys;
+
+ dbg_print( (DECODE_DBG_CALL|DECODE_DBG_RENDER),
+ "spu width x height: (%dx%d), (x,y)=(%d,%d), pitch: %d",
+ p_spu->i_width, p_spu->i_height, p_spu->i_x, p_spu->i_y,
+ p_pic->p->i_pitch );
+
+
+ p_pixel_base = p_pic->p->p_pixels +
+ + ( p_spu->i_y * p_pic->p->i_pitch ) + i_spu_x;
+
+ i_x_start = p_sys->i_x_start;
+ i_y_start = p_sys->i_y_start * p_pic->p->i_pitch;
+
+ i_x_end = p_sys->i_x_end;
+ i_y_end = p_sys->i_y_end * p_pic->p->i_pitch;
+
+ /* Draw until we reach the bottom of the subtitle */
+ for( i_y = 0;
+ i_y < p_spu->i_height * p_pic->p[Y_PLANE].i_pitch ;
+ i_y += p_pic->p[Y_PLANE].i_pitch )
+ {
+ uint8_t *p_pixel_base_y = p_pixel_base + i_y;
+
+ i_x = 0;
+
+ if ( b_crop ) {
+ if ( i_y > i_y_end ) break;
+ if (i_x_start) {
+ i_x = i_x_start;
+ p_source += (i_x_start*2);
+ }
+ }
+
+
+ /* Draw until we reach the end of the line. Each output pixel
+ is a combination of two source pixels.
+ */
+ for( i_x = 0; i_x < p_spu->i_width / 2; i_x++, p_source +=2 )
+ {
+ uint16_t i_avg_tr; /* transparancy sort of averaged over 2 pixels*/
+
+#if 1
+ if (p_source > p_source_end-1) {
+ msg_Err( p_vout, "Trying to access beyond subtitle x: %d y: %d",
+ i_x, i_y);
+ return;
+ }
+#endif
+
+ if( b_crop ) {
+
+ /* FIXME: y cropping should be dealt with outside of this loop.*/
+ if ( i_y < i_y_start) continue;
+
+ if ( i_x > i_x_end )
+ {
+ p_source += p_spu->i_width - (i_x*2);
+ break;
+ }
+ }
+
+
+ /* Favor opaque subtitle pixels. */
+ if ( (p_source->s.t == 0) && (p_source+1)->s.t == MAX_ALPHA )
+ i_avg_tr = (p_source+1)->s.t;
+ else if ( (p_source->s.t == MAX_ALPHA) && (p_source+1)->s.t == 0 )
+ i_avg_tr = p_source->s.t;
+ else
+ i_avg_tr = ( p_source->s.t + (p_source+1)->s.t ) / 2;
+
+
+ switch( i_avg_tr )
+ {
+ case 0:
+ /* Completely transparent. Don't change pixel. */
+ break;
+
+ case MAX_ALPHA:
+ {
+ /* Completely opaque. Completely overwrite underlying
+ pixel with subtitle pixel. */
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_pixel = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
+ uint8_t i_avg_u;
+ uint8_t i_avg_v;
+
+ /* Favor opaque subtitle pixel. */
+ if (p_source->s.t == MAX_ALPHA ) {
+ i_avg_u = p_source->plane[U_PLANE] ;
+ i_avg_v = p_source->plane[V_PLANE] ;
+ } else if ( (p_source+1)->s.t == MAX_ALPHA ) {
+ i_avg_u = (p_source+1)->plane[U_PLANE] ;
+ i_avg_v = (p_source+1)->plane[V_PLANE] ;
+ } else {
+ i_avg_u = ( p_source->plane[U_PLANE]
+ + (p_source+1)->plane[U_PLANE] ) / 2;
+ i_avg_v = ( p_source->plane[V_PLANE]
+ + (p_source+1)->plane[V_PLANE] ) / 2;
+ }
+
+ /* draw a two contiguous pixels: 2 Y values, 1 U, and 1 V. */
+ *p_pixel++ = p_source->plane[Y_PLANE] ;
+ *p_pixel++ = i_avg_u;
+ *p_pixel++ = (p_source+1)->plane[Y_PLANE] ;
+ *p_pixel++ = i_avg_v;
+
+ break;
+ }
+
+ default:
+ {
+ /* Blend in underlying subtitle pixels. */
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_pixel = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
+ uint8_t i_avg_u = ( p_source->plane[U_PLANE]
+ + (p_source+1)->plane[U_PLANE] ) / 2;
+ uint8_t i_avg_v = ( p_source->plane[V_PLANE]
+ + (p_source+1)->plane[V_PLANE] ) / 2;
+
+ /* This is the weighted part of the two subtitle
+ pixels. The color plane is 8 bits and transparancy
+ is 4 bits so when multiplied we get up to 12 bits.
+ */
+ uint16_t i_sub_color_Y1 =
+ (uint16_t) ( p_source->plane[Y_PLANE] *
+ (uint16_t) (p_source->s.t) );
+
+ uint16_t i_sub_color_Y2 =
+ (uint16_t) ( (p_source+1)->plane[Y_PLANE] *
+ (uint16_t) ((p_source+1)->s.t) );
+
+ /* This is the weighted part of the underlying pixels.
+ For the same reasons above, the result is up to 12
+ bits. However since the transparancies are
+ inverses, the sum of i_sub_color and i_pixel_color
+ will not exceed 12 bits.
+ */
+ uint16_t i_sub_color_U =
+ (uint16_t) ( i_avg_u * (uint16_t) i_avg_tr );
+
+ uint16_t i_sub_color_V =
+ (uint16_t) ( i_avg_v * (uint16_t) i_avg_tr );
+
+ uint16_t i_pixel_color_Y1 =
+ (uint16_t) ( *(p_pixel) *
+ (uint16_t) (MAX_ALPHA - p_source->s.t) ) ;
+ uint16_t i_pixel_color_Y2 =
+ (uint16_t) ( *(p_pixel) *
+ (uint16_t) (MAX_ALPHA - (p_source+1)->s.t) ) ;
+ uint16_t i_pixel_color_U =
+ (uint16_t) ( *(p_pixel+1) *
+ (uint16_t) (MAX_ALPHA - i_avg_tr) ) ;
+ uint16_t i_pixel_color_V =
+ (uint16_t) ( *(p_pixel+3) *
+ (uint16_t) (MAX_ALPHA - i_avg_tr) ) ;
+
+ /* draw a two contiguous pixels: 2 Y values, 1 U, and 1 V. */
+
+ /* Scale the 12-bit result back down to 8 bits. A
+ precise scaling after adding the two components,
+ would divide by one less than a power of 2. However
+ to simplify and speed things we use a power of
+ 2. This means the boundaries (either all
+ transparent and all opaque) aren't handled properly.
+ But we deal with them in special cases above. */
+
+ *p_pixel++ = ( i_sub_color_Y1 + i_pixel_color_Y1 )>>ALPHA_BITS;
+ *p_pixel++ = ( i_sub_color_V + i_pixel_color_V ) >>ALPHA_BITS;
+ *p_pixel++ = ( i_sub_color_Y2 + i_pixel_color_Y2 )>>ALPHA_BITS;
+ *p_pixel++ = ( i_sub_color_U + i_pixel_color_U ) >>ALPHA_BITS;
+ break;
+ }
+ }
+ }
+
+ /* For an odd width source, we'll just have to drop off a pixel. */
+ if (p_spu->i_width % 2) p_source++;
+ }
+}
+
+/**
+ Convert a YUV pixel into a 16-bit RGB 5-5-5 pixel.
+
+ A RGB 5-5-5 pixel looks like this:
+ RGB 5-5-5 bit (MSB) 7 6 5 4 3 2 1 0 (LSB)
+ p ? B4 B3 B2 B1 B0 R4 R3
+ q R2 R1 R0 G4 G3 G2 G1 G0
+
+**/
+
+static inline void
+yuv2rgb555(ogt_yuvt_t *p_yuv, uint8_t *p_rgb1, uint8_t *p_rgb2 )
+{
+
+ uint8_t rgb[3];
+
+#define RED_PIXEL 0
+#define GREEN_PIXEL 1
+#define BLUE_PIXEL 2
+
+ yuv2rgb(p_yuv, rgb);
+
+ /* Scale RGB from 8 bits down to 5. */
+ rgb[RED_PIXEL] >>= (8-5);
+ rgb[GREEN_PIXEL] >>= (8-5);
+ rgb[BLUE_PIXEL] >>= (8-5);
+
+ *p_rgb1 = ( (rgb[BLUE_PIXEL] << 2)&0x7c ) | ( (rgb[RED_PIXEL]>>3) & 0x03 );
+ *p_rgb2 = ( (rgb[RED_PIXEL] << 5)&0xe0 ) | ( rgb[GREEN_PIXEL]&0x1f );
+
+#if 0
+ printf("Y,Cb,Cr,T=(%02x,%02x,%02x,%02x), r,g,b=(%d,%d,%d), "
+ "rgb1: %02x, rgb2 %02x\n",
+ p_yuv->s.y, p_yuv->s.u, p_yuv->s.v, p_yuv->s.t,
+ rgb[RED_PIXEL], rgb[GREEN_PIXEL], rgb[BLUE_PIXEL],
+ *p_rgb1, *p_rgb2);
+#endif
+
+}
+
+/**
+ Convert a YUV pixel into a 16-bit RGB 5-6-5 pixel.
+
+ A RGB 5-6-5 pixel looks like this:
+ RGB 5-6-5 bit (MSB) 7 6 5 4 3 2 1 0 (LSB)
+ p B4 B3 B2 B1 B0 R5 R4 R3
+ q R2 R1 R0 G4 G3 G2 G1 G0
+
+**/
+
+static inline void
+yuv2rgb565(ogt_yuvt_t *p_yuv, uint8_t *p_rgb1, uint8_t *p_rgb2 )
+{
+
+ uint8_t rgb[3];
+
+ yuv2rgb(p_yuv, rgb);
+
+ /* Scale RGB from 8 bits down to 5 or 6 bits. */
+ rgb[RED_PIXEL] >>= (8-6);
+ rgb[GREEN_PIXEL] >>= (8-5);
+ rgb[BLUE_PIXEL] >>= (8-5);
+
+ *p_rgb1 = ( (rgb[BLUE_PIXEL] << 3)&0xF8 ) | ( (rgb[RED_PIXEL]>>3) & 0x07 );
+ *p_rgb2 = ( (rgb[RED_PIXEL] << 5)&0xe0 ) | ( rgb[GREEN_PIXEL]&0x1f );
+
+#if 0
+ printf("Y,Cb,Cr,T=(%02x,%02x,%02x,%02x), r,g,b=(%d,%d,%d), "
+ "rgb1: %02x, rgb2 %02x\n",
+ p_yuv->s.y, p_yuv->s.u, p_yuv->s.v, p_yuv->s.t,
+ rgb[RED_PIXEL], rgb[GREEN_PIXEL], rgb[BLUE_PIXEL],
+ *p_rgb1, *p_rgb2);
+#endif
+
+}
+
+#undef BYTES_PER_PIXEL
+#define BYTES_PER_PIXEL 2
+
+static void
+BlendRV16( vout_thread_t *p_vout, picture_t *p_pic,
+ const subpicture_t *p_spu, vlc_bool_t b_crop,
+ vlc_bool_t b_15bpp )
+{
+ /* Common variables */
+ uint8_t *p_pixel_base;
+ ogt_yuvt_t *p_src_start = (ogt_yuvt_t *)p_spu->p_sys->p_data;
+ ogt_yuvt_t *p_src_end = &p_src_start[p_spu->i_height * p_spu->i_width];
+ ogt_yuvt_t *p_source;
+
+ int i_x, i_y;
+ int i_y_src;
+
+ /* Chroma specific */
+ uint32_t i_xscale; /* Amount we scale subtitle in the x direction,
+ multiplied by 2**ASCALE. */
+ uint32_t i_yscale; /* Amount we scale subtitle in the y direction.
+ multiplied by 2**ASCALE. */
+
+ int i_width, i_height, i_ytmp, i_ynext;
+
+ /* Crop-specific */
+ int i_x_start, i_y_start, i_x_end, i_y_end;
+
+ struct subpicture_sys_t *p_sys = p_spu->p_sys;
+
+ i_xscale = ( p_vout->output.i_width << ASCALE ) / p_vout->render.i_width;
+ i_yscale = ( p_vout->output.i_height << ASCALE ) / p_vout->render.i_height;
+
+ dbg_print( (DECODE_DBG_CALL|DECODE_DBG_RENDER),
+ "spu: %dx%d, scaled: %dx%d, vout render: %dx%d, scale %dx%d",
+ p_spu->i_width, p_spu->i_height,
+ p_vout->output.i_width, p_vout->output.i_height,
+ p_vout->render.i_width, p_vout->render.i_height,
+ i_xscale, i_yscale
+ );
+
+ i_width = p_spu->i_width * i_xscale;
+ i_height = p_spu->i_height * i_yscale;
+
+ /* Set where we will start blending subtitle from using
+ the picture coordinates subtitle offsets
+ */
+ p_pixel_base = p_pic->p->p_pixels
+ + ( (p_spu->i_x * i_xscale) >> ASCALE ) * BYTES_PER_PIXEL
+ + ( (p_spu->i_y * i_yscale) >> ASCALE ) * p_pic->p->i_pitch;
+
+ i_x_start = p_sys->i_x_start;
+ i_y_start = i_yscale * p_sys->i_y_start;
+ i_x_end = p_sys->i_x_end;
+ i_y_end = i_yscale * p_sys->i_y_end;
+
+ p_source = (ogt_yuvt_t *)p_sys->p_data;
+
+ /* Draw until we reach the bottom of the subtitle */
+ i_y = 0;
+ for( i_y_src = 0 ; i_y_src < p_spu->i_height * p_spu->i_width;
+ i_y_src += p_spu->i_width )
+ {
+ uint8_t *p_pixel_base_y;
+ i_ytmp = i_y >> ASCALE;
+ i_y += i_yscale;
+ p_pixel_base_y = p_pixel_base + (i_ytmp * p_pic->p->i_pitch);
+ i_x = 0;
+
+ if ( b_crop ) {
+ if ( i_y > i_y_end ) break;
+ if (i_x_start) {
+ i_x = i_x_start;
+ p_source += i_x_start;
+ }
+ }
+
+ /* Check whether we need to draw one line or more than one */
+ if( i_ytmp + 1 >= ( i_y >> ASCALE ) )
+ {
+ /* Draw until we reach the end of the line */
+ for( ; i_x < p_spu->i_width; i_x++, p_source++ )
+ {
+
+#if 0
+ uint8_t *p=(uint8_t *) p_source;
+ printf("+++ %02x %02x %02x %02x\n",
+ p[0], p[1], p[2], p[3]);
+#endif
+
+ if( b_crop ) {
+
+ /* FIXME: y cropping should be dealt with outside of this
+ loop.*/
+ if ( i_y < i_y_start) continue;
+
+ if ( i_x > i_x_end )
+ {
+ p_source += p_spu->i_width - i_x;
+ break;
+ }
+ }
+
+ if (p_source >= p_src_end) {
+ msg_Err( p_vout, "Trying to access beyond subtitle %dx%d %d",
+ i_x, i_y / i_yscale, i_height);
+ return;
+ }
switch( p_source->s.t )
- {
- case 0x00:
- /* Completely transparent. Don't change underlying pixel */
+ {
+ case 0:
+ /* Completely transparent. Don't change pixel. */
break;
- case MAX_ALPHA:
- /* Completely opaque. Completely overwrite underlying
- pixel with subtitle pixel. */
-
- p_destptr = p_dest - i_x - i_y;
-
- i_colprecomp =
- (uint16_t) ( p_source->plane[i_plane] * MAX_ALPHA );
- *p_destptr = i_colprecomp >> ALPHA_BITS;
-
+ default:
+ case MAX_ALPHA:
+ {
+ /* Completely opaque. Completely overwrite underlying
+ pixel with subtitle pixel. */
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ uint8_t i_rgb1;
+ uint8_t i_rgb2;
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
+
+ if (b_15bpp)
+ yuv2rgb555(p_source, &i_rgb1, &i_rgb2);
+ else
+ yuv2rgb565(p_source, &i_rgb1, &i_rgb2);
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = i_rgb1;
+ *p_dest++ = i_rgb2;
+ }
+ break;
+ }
+
+#ifdef TRANSPARENCY_FINISHED
+ default:
+ {
+ /* Blend in underlying pixel subtitle pixel. */
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
+
+ /* To be able to scale correctly for full opaqueness, we
+ add 1 to the alpha. This means alpha value 0 won't
+ be completely transparent and is not correct, but
+ that's handled in a special case above anyway. */
+
+ uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
+ uint8_t i_rgb1;
+ uint8_t i_rgb2;
+
+ if (b_15bpp)
+ yuv2rgb555(p_source, &i_rgb1, &i_rgb2);
+ else
+ yuv2rgb565(p_source, &i_rgb1, &i_rgb2);
+ rv16_pack_blend(p_dest, rgb, dest_alpha, ALPHA_SCALEDOWN);
+ break;
+ }
+#endif /*TRANSPARENCY_FINISHED*/
+ }
+ }
+ }
+ else
+ {
+ i_ynext = p_pic->p->i_pitch * i_y >> ASCALE;
+
+
+ /* Draw until we reach the end of the line */
+ for( ; i_x < p_spu->i_width; i_x++, p_source++ )
+ {
+
+ if( b_crop ) {
+
+ /* FIXME: y cropping should be dealt with outside of this
+ loop.*/
+ if ( i_y < i_y_start) continue;
+
+ if ( i_x > i_x_end )
+ {
+ p_source += p_spu->i_width - i_x;
+ break;
+ }
+ }
+
+ if (p_source >= p_src_end) {
+ msg_Err( p_vout, "trying to access beyond subtitle %dx%d %d",
+ i_x, i_y / i_yscale, i_height);
+ return;
+ }
+
+ switch( p_source->s.t )
+ {
+ case 0:
+ /* Completely transparent. Don't change pixel. */
+ break;
+
+ default:
+ case MAX_ALPHA:
+ {
+ /* Completely opaque. Completely overwrite underlying
+ pixel with subtitle pixel. */
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ uint8_t *p_pixel_base_x = p_pixel_base + i_xdest;
+
+ for( ; i_ytmp < i_ynext ; i_ytmp += p_pic->p->i_pitch )
+ {
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_x + i_ytmp;
+ uint8_t i_rgb1;
+ uint8_t i_rgb2;
+ if (b_15bpp)
+ yuv2rgb555(p_source, &i_rgb1, &i_rgb2);
+ else
+ yuv2rgb565(p_source, &i_rgb1, &i_rgb2);
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = i_rgb1;
+ *p_dest++ = i_rgb2;
+ }
+ }
+ break;
+ }
+#ifdef TRANSPARENCY_FINISHED
+ default:
+ for( ; i_ytmp < i_ynext ; y_ytmp += p_pic->p->i_pitch )
+ {
+ /* Blend in underlying pixel subtitle pixel. */
+
+ /* To be able to scale correctly for full opaqueness, we
+ add 1 to the alpha. This means alpha value 0 won't
+ be completely transparent and is not correct, but
+ that's handled in a special case above anyway. */
+
+ uint8_t *p_dest = p_pixel_base + i_ytmp;
+ uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
+ uint8_t i_rgb1;
+ uint8_t i_rgb2;
+
+ if (b_15bpp)
+ yuv2rgb555(p_source, &i_rgb1, &i_rgb2);
+ else
+ yuv2rgb565(p_source, &i_rgb1, &i_rgb2);
+ rv16_pack_blend(p_dest, rgb, dest_alpha,ALPHA_SCALEDOWN);
+ }
+ break;
+#endif /*TRANSPARENCY_FINISHED*/
+ }
+ }
+ }
+ }
+}
+
+#undef BYTES_PER_PIXEL
+#define BYTES_PER_PIXEL 4
+
+/*
+ RV24 format??? Is this just for X11? Or just not for Win32? Is this
+ the same as RV32?
+
+ a pixel is represented by 3 bytes containing a red,
+ blue and green sample with blue stored at the lowest address, green
+ next then red. One padding byte is added between pixels. Although
+ this may not be part of a spec, images should be stored with each
+ line padded to a u_int32 boundary.
+*/
+static void
+BlendRV24( vout_thread_t *p_vout, picture_t *p_pic,
+ const subpicture_t *p_spu, vlc_bool_t b_crop )
+{
+ /* Common variables */
+ uint8_t *p_pixel_base;
+ ogt_yuvt_t *p_src_start = (ogt_yuvt_t *)p_spu->p_sys->p_data;
+ ogt_yuvt_t *p_src_end = &p_src_start[p_spu->i_height * p_spu->i_width];
+ ogt_yuvt_t *p_source; /* This is the where the subtitle pixels come from */
+
+ int i_x, i_y;
+ int i_y_src;
+
+ /* Make sure we start on a word (4-byte) boundary. */
+ uint32_t i_spu_x;
+
+ /* Chroma specific */
+ uint32_t i_xscale; /* Amount we scale subtitle in the x direction,
+ multiplied by 2**ASCALE. */
+ uint32_t i_yscale; /* Amount we scale subtitle in the y direction.
+ multiplied by 2**ASCALE. */
+
+ int i_width, i_height, i_ytmp, i_ynext;
+
+ /* Crop-specific */
+ int32_t i_x_start, i_y_start, i_x_end, i_y_end;
+
+ struct subpicture_sys_t *p_sys = p_spu->p_sys;
+ unsigned int i_aspect_x, i_aspect_y;
+
+ vout_AspectRatio( p_vout->render.i_aspect, &i_aspect_y,
+ &i_aspect_x );
+
+ i_xscale = (( p_vout->output.i_width << ASCALE ) * i_aspect_x)
+ / (i_aspect_y * p_vout->render.i_width);
+ i_yscale = ( p_vout->output.i_height << ASCALE ) / p_vout->render.i_height;
+
+ dbg_print( (DECODE_DBG_CALL|DECODE_DBG_RENDER),
+ "spu: %dx%d, scaled: %dx%d, vout render: %dx%d, scale %dx%d",
+ p_spu->i_width, p_spu->i_height,
+ p_vout->output.i_width, p_vout->output.i_height,
+ p_vout->render.i_width, p_vout->render.i_height,
+ i_xscale, i_yscale
+ );
+
+ i_width = p_spu->i_width * i_xscale;
+ i_height = p_spu->i_height * i_yscale;
+
+ /* Set where we will start blending subtitle from using
+ the picture coordinates subtitle offsets.
+ */
+ i_spu_x = ((p_spu->i_x * i_xscale) >> ASCALE) * BYTES_PER_PIXEL;
+
+ p_pixel_base = p_pic->p->p_pixels + i_spu_x
+ + ( (p_spu->i_y * i_yscale) >> ASCALE ) * p_pic->p->i_pitch;
+
+ i_x_start = p_sys->i_x_start;
+ i_y_start = i_yscale * p_sys->i_y_start;
+ i_x_end = p_sys->i_x_end;
+ i_y_end = i_yscale * p_sys->i_y_end;
+
+ p_source = (ogt_yuvt_t *)p_sys->p_data;
+
+ /* Draw until we reach the bottom of the subtitle */
+ i_y = 0;
+ for( i_y_src = 0 ; i_y_src < p_spu->i_height * p_spu->i_width;
+ i_y_src += p_spu->i_width )
+ {
+ uint8_t *p_pixel_base_y;
+ i_ytmp = i_y >> ASCALE;
+ i_y += i_yscale;
+ p_pixel_base_y = p_pixel_base + (i_ytmp * p_pic->p->i_pitch);
+ i_x = 0;
+
+ if ( b_crop ) {
+ if ( i_y > i_y_end ) break;
+ if (i_x_start) {
+ i_x = i_x_start;
+ p_source += i_x_start;
+ }
+ }
+
+ /* Check whether we need to draw one line or more than one */
+ if( i_ytmp + 1 >= ( i_y >> ASCALE ) )
+ {
+ /* Draw until we reach the end of the line */
+ for( ; i_x < p_spu->i_width; i_x++, p_source++ )
+ {
+
+ if( b_crop ) {
+
+ /* FIXME: y cropping should be dealt with outside of this
+ loop.*/
+ if ( i_y < i_y_start) continue;
+
+ if ( i_x > i_x_end )
+ {
+ p_source += p_spu->i_width - i_x;
+ break;
+ }
+ }
+
+ if (p_source >= p_src_end) {
+ msg_Err( p_vout, "trying to access beyond subtitle %dx%d %d",
+ i_x, i_y / i_yscale, i_height);
+ return;
+ }
+
+ switch( p_source->s.t )
+ {
+ case 0:
+ /* Completely transparent. Don't change pixel. */
break;
- default:
- /* Blend in underlying pixel subtitle pixel. */
-
- /* To be able to ALPHA_BITS, we add 1 to the alpha.
- * This means Alpha 0 won't be completely transparent, but
- * that's handled in a special case above anyway. */
-
- p_destptr = p_dest - i_x - i_y;
-
- i_colprecomp = (uint16_t) (p_source->plane[i_plane]
- * (uint16_t) (p_source->s.t+1) );
- i_destalpha = MAX_ALPHA - p_source->s.t;
-
- *p_destptr = ( i_colprecomp +
- (uint16_t)*p_destptr * i_destalpha )
- >> ALPHA_BITS;
+ default:
+ case MAX_ALPHA:
+ {
+ /* Completely opaque. Completely overwrite underlying
+ pixel with subtitle pixel. */
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ uint8_t rgb[3];
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_y + i_xdest;
+
+ yuv2rgb(p_source, rgb);
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = rgb[BLUE_PIXEL];
+ *p_dest++ = rgb[GREEN_PIXEL];
+ *p_dest++ = rgb[RED_PIXEL];
+ *p_dest++;
+ }
+
+#ifdef TRANSPARENCY_FINISHED
+ default:
+ {
+ /* Blend in underlying pixel subtitle pixel. */
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ /* To be able to scale correctly for full opaqueness, we
+ add 1 to the alpha. This means alpha value 0 won't
+ be completely transparent and is not correct, but
+ that's handled in a special case above anyway. */
+
+ uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
+ uint8_t rgb[3];
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_y + i_xdest;
+
+ yuv2rgb(p_source, rgb);
+ rv32_pack_blend(p_dest, rgb, dest_alpha,
+ ALPHA_SCALEDOWN);
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = rgb[BLUE_PIXEL];
+ *p_dest++ = rgb[GREEN_PIXEL];
+ *p_dest++ = rgb[RED_PIXEL];
+ *p_dest++;
+ }
+ break;
+ }
+#endif /*TRANSPARENCY_FINISHED*/
+ }
+ }
+ }
+ }
+ else
+ {
+ i_ynext = p_pic->p->i_pitch * i_y >> ASCALE;
+
+
+ /* Draw until we reach the end of the line */
+ for( ; i_x < p_spu->i_width; i_x++, p_source++ )
+ {
+
+ if( b_crop ) {
+
+ /* FIXME: y cropping should be dealt with outside of this
+ loop.*/
+ if ( i_y < i_y_start) continue;
+
+ if ( i_x > i_x_end )
+ {
+ p_source += p_spu->i_width - i_x;
+ break;
+ }
+ }
+
+ if (p_source >= p_src_end) {
+ msg_Err( p_vout, "trying to access beyond subtitle %dx%d %d",
+ i_x, i_y / i_yscale, i_height);
+ return;
+ }
+
+ switch( p_source->s.t )
+ {
+ case 0:
+ /* Completely transparent. Don't change pixel. */
+ break;
+
+ default:
+ case MAX_ALPHA:
+ {
+ /* Completely opaque. Completely overwrite underlying
+ pixel with subtitle pixel. */
+
+ /* This is the location that's going to get changed. */
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ uint8_t rgb[3];
+
+ yuv2rgb(p_source, rgb);
+
+ for( ; i_ytmp < i_ynext ; i_ytmp += p_pic->p->i_pitch )
+ {
+ /* Completely opaque. Completely overwrite underlying
+ pixel with subtitle pixel. */
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base + i_ytmp + i_xdest;
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = rgb[BLUE_PIXEL];
+ *p_dest++ = rgb[GREEN_PIXEL];
+ *p_dest++ = rgb[RED_PIXEL];
+ *p_dest++;
+ }
+ }
+ break;
+ }
+#ifdef TRANSPARENCY_FINISHED
+ default:
+ {
+
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+ uint8_t rgb[3];
+
+ yuv2rgb(p_source, rgb);
+
+ for( ; i_ytmp < i_ynext ; y_ytmp += p_pic->p->i_pitch )
+ {
+ /* Blend in underlying pixel subtitle pixel. */
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base + i_ytmp + i_xdest;
+
+ /* To be able to scale correctly for full opaqueness, we
+ add 1 to the alpha. This means alpha value 0 won't
+ be completely transparent and is not correct, but
+ that's handled in a special case above anyway. */
+
+ uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
+ rv32_pack_blend(p_dest, rgb, dest_alpha,
+ ALPHA_SCALEDOWN);
+ }
+ break;
+#endif /*TRANSPARENCY_FINISHED*/
+ }
+ }
+ }
+ }
+}
+
+#undef BYTES_PER_PIXEL
+#define BYTES_PER_PIXEL 4
+
+/*
+ RV32 format??? Is this just for X11? Or just not for Win32? Is this
+ the same as RV24?
+
+ RV32 format: a pixel is represented by 4 bytes containing a red,
+ blue and green sample with blue stored at the lowest address, green
+ next then red. One padding byte is added between pixels. Although
+ this may not be part of a spec, images should be stored with each
+ line padded to a u_int32 boundary.
+*/
+static void
+BlendRV32( vout_thread_t *p_vout, picture_t *p_pic,
+ const subpicture_t *p_spu, vlc_bool_t b_crop )
+{
+ /* Common variables */
+ uint8_t *p_pixel_base;
+ ogt_yuvt_t *p_src_start = (ogt_yuvt_t *)p_spu->p_sys->p_data;
+ ogt_yuvt_t *p_src_end = &p_src_start[p_spu->i_height * p_spu->i_width];
+ ogt_yuvt_t *p_source; /* This is the where the subtitle pixels come from */
+
+ int i_x, i_y;
+ int i_y_src;
+
+ /* Make sure we start on a word (4-byte) boundary. */
+ uint32_t i_spu_x;
+
+ /* Chroma specific */
+ uint32_t i_xscale; /* Amount we scale subtitle in the x direction,
+ multiplied by 2**ASCALE. */
+ uint32_t i_yscale; /* Amount we scale subtitle in the y direction.
+ multiplied by 2**ASCALE. */
+
+ int i_width, i_height, i_ytmp, i_ynext;
+
+ /* Crop-specific */
+ int32_t i_x_start, i_y_start, i_x_end, i_y_end;
+
+ struct subpicture_sys_t *p_sys = p_spu->p_sys;
+ unsigned int i_aspect_x, i_aspect_y;
+
+ vout_AspectRatio( p_vout->render.i_aspect, &i_aspect_y,
+ &i_aspect_x );
+
+ i_xscale = (( p_vout->output.i_width << ASCALE ) * i_aspect_x)
+ / (i_aspect_y * p_vout->render.i_width);
+ i_yscale = ( p_vout->output.i_height << ASCALE ) / p_vout->render.i_height;
+
+ dbg_print( (DECODE_DBG_CALL|DECODE_DBG_RENDER),
+ "spu: %dx%d, scaled: %dx%d, vout render: %dx%d, scale %dx%d",
+ p_spu->i_width, p_spu->i_height,
+ p_vout->output.i_width, p_vout->output.i_height,
+ p_vout->render.i_width, p_vout->render.i_height,
+ i_xscale, i_yscale
+ );
+
+ i_width = p_spu->i_width * i_xscale;
+ i_height = p_spu->i_height * i_yscale;
+
+ /* Set where we will start blending subtitle from using
+ the picture coordinates subtitle offsets.
+ */
+ i_spu_x = ((p_spu->i_x * i_xscale) >> ASCALE) * BYTES_PER_PIXEL;
+
+ p_pixel_base = p_pic->p->p_pixels + i_spu_x
+ + ( (p_spu->i_y * i_yscale) >> ASCALE ) * p_pic->p->i_pitch;
+
+ i_x_start = p_sys->i_x_start;
+ i_y_start = i_yscale * p_sys->i_y_start;
+ i_x_end = p_sys->i_x_end;
+ i_y_end = i_yscale * p_sys->i_y_end;
+
+ p_source = (ogt_yuvt_t *)p_sys->p_data;
+
+ /* Draw until we reach the bottom of the subtitle */
+ i_y = 0;
+ for( i_y_src = 0 ; i_y_src < p_spu->i_height * p_spu->i_width;
+ i_y_src += p_spu->i_width )
+ {
+ uint8_t *p_pixel_base_y;
+ i_ytmp = i_y >> ASCALE;
+ i_y += i_yscale;
+ p_pixel_base_y = p_pixel_base + (i_ytmp * p_pic->p->i_pitch);
+ i_x = 0;
+
+ if ( b_crop ) {
+ if ( i_y > i_y_end ) break;
+ if (i_x_start) {
+ i_x = i_x_start;
+ p_source += i_x_start;
+ }
+ }
+
+ /* Check whether we need to draw one line or more than one */
+ if( i_ytmp + 1 >= ( i_y >> ASCALE ) )
+ {
+ /* Draw until we reach the end of the line */
+ for( ; i_x < p_spu->i_width; i_x++, p_source++ )
+ {
+
+ if( b_crop ) {
+
+ /* FIXME: y cropping should be dealt with outside of this
+ loop.*/
+ if ( i_y < i_y_start) continue;
+
+ if ( i_x > i_x_end )
+ {
+ p_source += p_spu->i_width - i_x;
+ break;
+ }
+ }
+
+ if (p_source >= p_src_end) {
+ msg_Err( p_vout, "trying to access beyond subtitle %dx%d %d",
+ i_x, i_y / i_yscale, i_height);
+ return;
+ }
+
+ switch( p_source->s.t )
+ {
+ case 0:
+ /* Completely transparent. Don't change pixel. */
break;
+
+ default:
+ case MAX_ALPHA:
+ {
+ /* Completely opaque. Completely overwrite underlying
+ pixel with subtitle pixel. */
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ uint8_t rgb[3];
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_y + i_xdest;
+
+ yuv2rgb(p_source, rgb);
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = rgb[BLUE_PIXEL];
+ *p_dest++ = rgb[GREEN_PIXEL];
+ *p_dest++ = rgb[RED_PIXEL];
+ *p_dest++;
+ }
+
+#ifdef TRANSPARENCY_FINISHED
+ default:
+ {
+ /* Blend in underlying pixel subtitle pixel. */
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ /* To be able to scale correctly for full opaqueness, we
+ add 1 to the alpha. This means alpha value 0 won't
+ be completely transparent and is not correct, but
+ that's handled in a special case above anyway. */
+
+ uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
+ uint8_t rgb[3];
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_y + i_xdest;
+
+ yuv2rgb(p_source, rgb);
+ rv32_pack_blend(p_dest, rgb, dest_alpha,
+ ALPHA_SCALEDOWN);
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = rgb[BLUE_PIXEL];
+ *p_dest++ = rgb[GREEN_PIXEL];
+ *p_dest++ = rgb[RED_PIXEL];
+ *p_dest++;
+ }
+ break;
+ }
+#endif /*TRANSPARENCY_FINISHED*/
+ }
+ }
+ }
+ }
+ else
+ {
+ i_ynext = p_pic->p->i_pitch * i_y >> ASCALE;
+
+
+ /* Draw until we reach the end of the line */
+ for( ; i_x < p_spu->i_width; i_x++, p_source++ )
+ {
+
+ if( b_crop ) {
+
+ /* FIXME: y cropping should be dealt with outside of this
+ loop.*/
+ if ( i_y < i_y_start) continue;
+
+ if ( i_x > i_x_end )
+ {
+ p_source += p_spu->i_width - i_x;
+ break;
+ }
+ }
+
+ if (p_source >= p_src_end) {
+ msg_Err( p_vout, "Trying to access beyond subtitle %dx%d %d",
+ i_x, i_y / i_yscale, i_height);
+ return;
+ }
+
+ switch( p_source->s.t )
+ {
+ case 0:
+ /* Completely transparent. Don't change pixel. */
+ break;
+
+ default:
+ case MAX_ALPHA:
+ {
+ /* Completely opaque. Completely overwrite underlying
+ pixel with subtitle pixel. */
+
+ /* This is the location that's going to get changed. */
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ uint8_t rgb[3];
+
+ yuv2rgb(p_source, rgb);
+
+ for( ; i_ytmp < i_ynext ; i_ytmp += p_pic->p->i_pitch )
+ {
+ /* Completely opaque. Completely overwrite underlying
+ pixel with subtitle pixel. */
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base + i_ytmp + i_xdest;
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = rgb[BLUE_PIXEL];
+ *p_dest++ = rgb[GREEN_PIXEL];
+ *p_dest++ = rgb[RED_PIXEL];
+ *p_dest++;
+ }
+ }
+ break;
+ }
+#ifdef TRANSPARENCY_FINISHED
+ default:
+ {
+
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+ uint8_t rgb[3];
+
+ yuv2rgb(p_source, rgb);
+
+ for( ; i_ytmp < i_ynext ; y_ytmp += p_pic->p->i_pitch )
+ {
+ /* Blend in underlying pixel subtitle pixel. */
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base + i_ytmp + i_xdest;
+
+ /* To be able to scale correctly for full opaqueness, we
+ add 1 to the alpha. This means alpha value 0 won't
+ be completely transparent and is not correct, but
+ that's handled in a special case above anyway. */
+
+ uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
+ rv32_pack_blend(p_dest, rgb, dest_alpha,
+ ALPHA_SCALEDOWN);
+ }
+ break;
+#endif /*TRANSPARENCY_FINISHED*/
}
}
}
- }
+ }
+}
+
+#undef BYTES_PER_PIXEL
+#define BYTES_PER_PIXEL 1
+
+static void
+BlendRGB2( vout_thread_t *p_vout, picture_t *p_pic,
+ const subpicture_t *p_spu, vlc_bool_t b_crop )
+{
+ /* Common variables */
+ uint8_t *p_pixel_base;
+ uint8_t *p_src_start = (uint8_t *)p_spu->p_sys->p_data;
+ uint8_t *p_src_end = &p_src_start[p_spu->i_height * p_spu->i_width];
+ uint8_t *p_source; /* This is the where the subtitle pixels come from */
+
+ int i_x, i_y;
+ int i_y_src;
+
+ /* Chroma specific */
+ uint32_t i_xscale; /* Amount we scale subtitle in the x direction,
+ multiplied by 2**ASCALE. */
+ uint32_t i_yscale; /* Amount we scale subtitle in the y direction.
+ multiplied by 2**ASCALE. */
+
+ int i_width, i_height, i_ytmp;
+
+ /* Crop-specific */
+ int i_x_start, i_y_start, i_x_end, i_y_end;
+
+ /* 4 entry colormap */
+ uint8_t cmap[NUM_SUBTITLE_COLORS];
+ int i_cmap;
+
+ struct subpicture_sys_t *p_sys = p_spu->p_sys;
+ unsigned int i_aspect_x, i_aspect_y;
+
+ vout_AspectRatio( p_vout->render.i_aspect, &i_aspect_y,
+ &i_aspect_x );
+
+ /* Find a corresponding colormap entries for our palette entries. */
+ for( i_cmap = 0; i_cmap < NUM_SUBTITLE_COLORS; i_cmap++ )
+ {
+ uint8_t Y = p_sys->p_palette[i_cmap].s.y;
+
+ /* FIXME: when we have a way to look at colormap entries we can
+ do better. For now we have to use 0xff for white 0x00 for
+ black and 0x44 for something in between. To do this we use
+ only the Y component.
+ */
+ if (Y > 0x70)
+ cmap[i_cmap] = 0xff; /* Use white. */
+ else if (Y < 0x10)
+ cmap[i_cmap] = 0x00; /* Use black. */
+ else
+ cmap[i_cmap] = 0x44; /* Use something else. */
+ }
+
+ i_xscale = (( p_vout->output.i_width << ASCALE ) * i_aspect_x)
+ / (i_aspect_y * p_vout->render.i_width);
+ i_yscale = ( p_vout->output.i_height << ASCALE ) / p_vout->render.i_height;
+
+ dbg_print( (DECODE_DBG_CALL|DECODE_DBG_RENDER),
+ "spu: %dx%d, scaled: %dx%d, vout render: %dx%d, scale %dx%d",
+ p_spu->i_width, p_spu->i_height,
+ p_vout->output.i_width, p_vout->output.i_height,
+ p_vout->render.i_width, p_vout->render.i_height,
+ i_xscale, i_yscale
+ );
+
+ i_width = p_spu->i_width * i_xscale;
+ i_height = p_spu->i_height * i_yscale;
+
+ /* Set where we will start blending subtitle from using
+ the picture coordinates subtitle offsets
+ */
+ p_pixel_base = p_pic->p->p_pixels
+ + ( (p_spu->i_x * i_xscale) >> ASCALE ) * BYTES_PER_PIXEL
+ + ( (p_spu->i_y * i_yscale) >> ASCALE ) * p_pic->p->i_pitch;
+
+ i_x_start = p_sys->i_x_start;
+ i_y_start = i_yscale * p_sys->i_y_start;
+ i_x_end = p_sys->i_x_end;
+ i_y_end = i_yscale * p_sys->i_y_end;
+
+ p_source = (uint8_t *)p_sys->p_data;
+
+ /* Draw until we reach the bottom of the subtitle */
+ i_y = 0;
+ for( i_y_src = 0 ; i_y_src < p_spu->i_height * p_spu->i_width;
+ i_y_src += p_spu->i_width )
+ {
+ uint8_t *p_pixel_base_y;
+ i_ytmp = i_y >> ASCALE;
+ i_y += i_yscale;
+ p_pixel_base_y = p_pixel_base + (i_ytmp * p_pic->p->i_pitch);
+ i_x = 0;
+
+ if ( b_crop ) {
+ if ( i_y > i_y_end ) break;
+ if (i_x_start) {
+ i_x = i_x_start;
+ p_source += i_x_start;
+ }
+ }
+
+ /* Check whether we need to draw one line or more than one */
+ if( i_ytmp + 1 >= ( i_y >> ASCALE ) )
+ {
+
+ /* Draw until we reach the end of the line */
+ for( ; i_x < p_spu->i_width; i_x ++, p_source++ )
+ {
+ ogt_yuvt_t p_yuvt;
+
+ if( b_crop ) {
+
+ /* FIXME: y cropping should be dealt with outside of this
+ loop.*/
+ if ( i_y < i_y_start) continue;
+
+ if ( i_x > i_x_end )
+ {
+ p_source += p_spu->i_width - i_x;
+ break;
+ }
+ }
+
+ if (p_source >= p_src_end) {
+ msg_Err( p_vout, "trying to access beyond subtitle %dx%d %d",
+ i_x, i_y / i_yscale, i_height);
+ return;
+ }
+
+ p_yuvt = p_sys->p_palette[*p_source & 0x3];
+ if ( (p_yuvt.s.t) < (MAX_ALPHA) / 2 ) {
+ /* Completely or relatively transparent. Don't change pixel. */
+ ;
+#if 0
+ printf(" "); /*++++*/
+#endif
+ } else {
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ /* This is the pixel that's going to change;*/
+ uint8_t *p_dest = p_pixel_base_y + i_xdest;
+ memset( p_dest, cmap[*p_source & 0x3], i_xlast - i_xdest );
+#if 0
+ printf("%1d", *p_source); /*++++*/
+#endif
+ }
+
+ }
+#if 0
+ printf("\n"); /*++++*/
+#endif
+ } else {
+ /* Have to scale over many lines. */
+ int i_yreal = p_pic->p->i_pitch * i_ytmp;
+ int i_ynext = p_pic->p->i_pitch * i_y >> ASCALE;
+
+ /* Draw until we reach the end of the line */
+ for( ; i_x < p_spu->i_width; i_x ++, p_source++ )
+ {
+ ogt_yuvt_t p_yuvt = p_sys->p_palette[*p_source & 0x3];
+
+ if( b_crop ) {
+
+ /* FIXME: y cropping should be dealt with outside of this
+ loop.*/
+ if ( i_y < i_y_start) continue;
+
+ if ( i_x > i_x_end )
+ {
+ p_source += p_spu->i_width - i_x;
+ break;
+ }
+ }
+
+ if (p_source >= p_src_end) {
+ msg_Err( p_vout, "trying to access beyond subtitle %dx%d %d",
+ i_x, i_y / i_yscale, i_height);
+ return;
+ }
+
+ if ( (p_yuvt.s.t) < (MAX_ALPHA) / 2 ) {
+ /* Completely or relatively transparent. Don't change pixel. */
+ ;
+#if 0
+ printf(" "); /*++++*/
+#endif
+ } else {
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+#if 0
+ printf("%1d", *p_source); /*++++*/
+#endif
+ for( i_ytmp = i_yreal ; i_ytmp < i_ynext ;
+ i_ytmp += p_pic->p->i_pitch ) {
+ uint8_t *p_dest = p_pixel_base + i_ytmp + i_xdest;
+ memset( p_dest, cmap[*p_source & 0x3], len );
+ }
+ }
+ }
+
+ }
+ }
}
+\f
+/*
+ * Local variables:
+ * c-file-style: "gnu"
+ * tab-width: 8
+ * indent-tabs-mode: nil
+ * End:
+ */