/*****************************************************************************
- * render.c : Philips OGT (SVCD Subtitle) renderer
+ * render.c : Philips OGT and CVD (VCD Subtitle) blending routines
*****************************************************************************
* Copyright (C) 2003, 2004 VideoLAN
- * $Id: render.c,v 1.15 2004/01/16 13:32:37 rocky Exp $
+ * $Id: render.c,v 1.23 2004/01/25 18:20:12 bigben Exp $
*
- * Author: Rocky Bernstein
+ * Author: Rocky Bernstein <rocky@panix.com>
* based on code from:
* Sam Hocevar <sam@zoy.org>
* Rudolf Cornelissen <rag.cornelissen@inter.nl.net>
#define MAX_ALPHA ((1<<ALPHA_BITS) - 1)
#define ALPHA_SCALEDOWN (8-ALPHA_BITS)
+/* We use a fixed-point arithmetic to scaling ratios so that we
+ can use integer arithmetic and still get fairly precise
+ results. ASCALE is a left shift amount.
+*/
+#define ASCALE 6 /* 2^6 = 32 */
+
/* Horrible hack to get dbg_print to do the right thing */
#define p_dec p_vout
/*****************************************************************************
* Local prototypes
*****************************************************************************/
-static void RenderI420( vout_thread_t *, picture_t *, const subpicture_t *,
+static void BlendI420( vout_thread_t *, picture_t *, const subpicture_t *,
vlc_bool_t );
-static void RenderYUY2( vout_thread_t *p_vout, picture_t *p_pic,
+static void BlendYUY2( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop );
-static void RenderRV16( vout_thread_t *p_vout, picture_t *p_pic,
+static void BlendRV16( vout_thread_t *p_vout, picture_t *p_pic,
+ const subpicture_t *p_spu, vlc_bool_t b_crop,
+ vlc_bool_t b_15bpp );
+static void BlendRV24( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop );
-static void RenderRV32( vout_thread_t *p_vout, picture_t *p_pic,
+static void BlendRV32( vout_thread_t *p_vout, picture_t *p_pic,
+ const subpicture_t *p_spu, vlc_bool_t b_crop );
+static void BlendRGB2( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop );
/*****************************************************************************
- * RenderSPU: draw an SPU on a picture
+ * BlendSPU: blend a subtitle into a picture
*****************************************************************************
- This is a fast implementation of the subpicture drawing code. The
- data has been preprocessed. Each byte has a run-length 1 in the upper
- nibble and a color in the lower nibble. The interleaving of rows has
- been done. Most sanity checks are already done so that this
- routine can be as fast as possible.
+ This blends subtitles (a subpicture) into the underlying
+ picture. Subtitle data has been preprocessed as YUV + transparancy
+ or 4 bytes per pixel with interleaving of rows in the subtitle
+ removed.
*****************************************************************************/
-void VCDSubRender( vout_thread_t *p_vout, picture_t *p_pic,
+void VCDSubBlend( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu )
{
struct subpicture_sys_t *p_sys = p_spu->p_sys;
case VLC_FOURCC('I','4','2','0'):
case VLC_FOURCC('I','Y','U','V'):
case VLC_FOURCC('Y','V','1','2'):
- RenderI420( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
+ BlendI420( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
break;
/* RGB 555 - scaled */
+ case VLC_FOURCC('R','V','1','5'):
+ BlendRV16( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop,
+ VLC_TRUE );
+ break;
+
case VLC_FOURCC('R','V','1','6'):
- RenderRV16( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
+ BlendRV16( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop,
+ VLC_FALSE );
break;
- /* RV32 target, scaling */
+ /* RV24 target, scaling */
case VLC_FOURCC('R','V','2','4'):
+ BlendRV24( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
+ break;
+
+ /* RV32 target, scaling */
case VLC_FOURCC('R','V','3','2'):
- RenderRV32( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
+ BlendRV32( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
break;
/* NVidia overlay, no scaling */
case VLC_FOURCC('Y','U','Y','2'):
- RenderYUY2( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
+ BlendYUY2( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
break;
/* Palettized 8 bits per pixel (256 colors). Each
Used in ASCII Art.
*/
case VLC_FOURCC('R','G','B','2'):
- msg_Err( p_vout, "RGB2 not implemented yet" );
+ BlendRGB2( p_vout, p_pic, p_spu, p_spu->p_sys->b_crop );
+
break;
default:
all Cb (=V) samples in a similar fashion.
*/
-static void RenderI420( vout_thread_t *p_vout, picture_t *p_pic,
+static void BlendI420( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop )
{
/* Common variables */
uint8_t *p_pixel_base_Y, *p_pixel_base_V, *p_pixel_base_U;
- ogt_yuvt_t *p_source;
+ ogt_yuvt_t *p_source; /* This is the where the subtitle pixels come from */
int i_x, i_y;
vlc_bool_t even_scanline = VLC_FALSE;
switch( p_source->s.t )
{
- case 0x00:
+ case 0:
/* Completely transparent. Don't change pixel. */
break;
{
/* Blend in underlying subtitle pixel. */
- /* This is the location that's going to get changed.*/
+ /* This is the location that's going to get changed. */
uint8_t *p_pixel_Y = p_pixel_base_Y_y + i_x;
transparent and all opaque) aren't handled properly.
But we deal with them in special cases above. */
- *p_pixel_Y = ( i_sub_color_Y + i_pixel_color_Y ) >> 4;
+ *p_pixel_Y = ( i_sub_color_Y + i_pixel_color_Y ) >> ALPHA_BITS;
if ( even_scanline && i_x % 2 == 0 ) {
uint8_t *p_pixel_U = p_pixel_base_U_y + i_x/2;
uint16_t i_pixel_color_V =
(uint16_t) ( *p_pixel_V *
(uint16_t) (MAX_ALPHA - p_source->s.t) ) ;
- *p_pixel_U = ( i_sub_color_U + i_pixel_color_U ) >> 4;
- *p_pixel_V = ( i_sub_color_V + i_pixel_color_V ) >> 4;
+ *p_pixel_U = ( i_sub_color_U + i_pixel_color_U )>>ALPHA_BITS;
+ *p_pixel_V = ( i_sub_color_V + i_pixel_color_V )>>ALPHA_BITS;
}
break;
}
spans the two pixels.
*/
-static void RenderYUY2( vout_thread_t *p_vout, picture_t *p_pic,
+#define BYTES_PER_PIXEL 4
+
+static void BlendYUY2( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop )
{
/* Common variables */
uint8_t *p_pixel_base;
- ogt_yuvt_t *p_source;
- int i_x, i_y;
+ /* This is the where the subtitle pixels come from */
+ ogt_yuvt_t *p_source = (ogt_yuvt_t *) p_spu->p_sys->p_data;;
+
+#if 1
+ ogt_yuvt_t *p_source_end = (ogt_yuvt_t *)p_spu->p_sys->p_data +
+ (p_spu->i_width * p_spu->i_height);
+#endif
+
+ uint16_t i_x, i_y;
+
+ /* Make sure we start on a word (4-byte) boundary. */
+ uint16_t i_spu_x = (p_spu->i_x & 0xFFFE) * 2;
/* Crop-specific */
int i_x_start, i_y_start, i_x_end, i_y_end;
- /* int i=0; */
const struct subpicture_sys_t *p_sys = p_spu->p_sys;
p_pixel_base = p_pic->p->p_pixels +
- + ( p_spu->i_y * p_pic->p->i_pitch ) + p_spu->i_x * 2;
-
+ + ( p_spu->i_y * p_pic->p->i_pitch ) + i_spu_x;
+
i_x_start = p_sys->i_x_start;
i_y_start = p_sys->i_y_start * p_pic->p->i_pitch;
i_x_end = p_sys->i_x_end;
i_y_end = p_sys->i_y_end * p_pic->p->i_pitch;
- p_source = (ogt_yuvt_t *)p_sys->p_data;
-
/* Draw until we reach the bottom of the subtitle */
for( i_y = 0;
i_y < p_spu->i_height * p_pic->p[Y_PLANE].i_pitch ;
if ( i_y > i_y_end ) break;
if (i_x_start) {
i_x = i_x_start;
- p_source += i_x_start;
+ p_source += (i_x_start*2);
}
}
- /* Draw until we reach the end of the line */
- for( ; i_x < p_spu->i_width; i_x++, p_source++ )
+ /* Draw until we reach the end of the line. Each output pixel
+ is a combination of two source pixels.
+ */
+ for( i_x = 0; i_x < p_spu->i_width / 2; i_x++, p_source +=2 )
{
+ uint16_t i_avg_tr; /* transparancy sort of averaged over 2 pixels*/
+
+#if 1
+ if (p_source > p_source_end-1) {
+ msg_Err( p_vout, "Trying to access beyond subtitle x: %d y: %d",
+ i_x, i_y);
+ return;
+ }
+#endif
if( b_crop ) {
if ( i_x > i_x_end )
{
- p_source += p_spu->i_width - i_x;
+ p_source += p_spu->i_width - (i_x*2);
break;
}
}
- switch( p_source->s.t )
+ /* Favor opaque subtitle pixels. */
+ if ( (p_source->s.t == 0) && (p_source+1)->s.t == MAX_ALPHA )
+ i_avg_tr = (p_source+1)->s.t;
+ else if ( (p_source->s.t == MAX_ALPHA) && (p_source+1)->s.t == 0 )
+ i_avg_tr = p_source->s.t;
+ else
+ i_avg_tr = ( p_source->s.t + (p_source+1)->s.t ) / 2;
+
+
+ switch( i_avg_tr )
{
- case 0x00:
+ case 0:
/* Completely transparent. Don't change pixel. */
break;
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
- /* This is the location that's going to get changed.*/
- uint8_t *p_pixel = p_pixel_base_y + i_x * 2;
-
+ /* This is the location that's going to get changed. */
+ uint8_t *p_pixel = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
+ uint8_t i_avg_u;
+ uint8_t i_avg_v;
+
+ /* Favor opaque subtitle pixel. */
+ if (p_source->s.t == MAX_ALPHA ) {
+ i_avg_u = p_source->plane[U_PLANE] ;
+ i_avg_v = p_source->plane[V_PLANE] ;
+ } else if ( (p_source+1)->s.t == MAX_ALPHA ) {
+ i_avg_u = (p_source+1)->plane[U_PLANE] ;
+ i_avg_v = (p_source+1)->plane[V_PLANE] ;
+ } else {
+ i_avg_u = ( p_source->plane[U_PLANE]
+ + (p_source+1)->plane[U_PLANE] ) / 2;
+ i_avg_v = ( p_source->plane[V_PLANE]
+ + (p_source+1)->plane[V_PLANE] ) / 2;
+ }
+
/* draw a two contiguous pixels: 2 Y values, 1 U, and 1 V. */
*p_pixel++ = p_source->plane[Y_PLANE] ;
- *p_pixel++ = p_source->plane[V_PLANE] ;
- *p_pixel++ = p_source->plane[Y_PLANE] ;
- *p_pixel++ = p_source->plane[U_PLANE] ;
+ *p_pixel++ = i_avg_u;
+ *p_pixel++ = (p_source+1)->plane[Y_PLANE] ;
+ *p_pixel++ = i_avg_v;
break;
}
{
/* Blend in underlying subtitle pixels. */
- /* This is the location that's going to get changed.*/
- uint8_t *p_pixel = p_pixel_base_y + i_x * 2;
-
+ /* This is the location that's going to get changed. */
+ uint8_t *p_pixel = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
+ uint8_t i_avg_u = ( p_source->plane[U_PLANE]
+ + (p_source+1)->plane[U_PLANE] ) / 2;
+ uint8_t i_avg_v = ( p_source->plane[V_PLANE]
+ + (p_source+1)->plane[V_PLANE] ) / 2;
/* This is the weighted part of the two subtitle
pixels. The color plane is 8 bits and transparancy
(uint16_t) ( p_source->plane[Y_PLANE] *
(uint16_t) (p_source->s.t) );
+ uint16_t i_sub_color_Y2 =
+ (uint16_t) ( (p_source+1)->plane[Y_PLANE] *
+ (uint16_t) ((p_source+1)->s.t) );
+
/* This is the weighted part of the underlying pixels.
For the same reasons above, the result is up to 12
bits. However since the transparancies are
will not exceed 12 bits.
*/
uint16_t i_sub_color_U =
- (uint16_t) ( p_source->plane[U_PLANE] *
- (uint16_t) (p_source->s.t) );
+ (uint16_t) ( i_avg_u * (uint16_t) i_avg_tr );
uint16_t i_sub_color_V =
- (uint16_t) ( p_source->plane[V_PLANE] *
- (uint16_t) (p_source->s.t) );
+ (uint16_t) ( i_avg_v * (uint16_t) i_avg_tr );
uint16_t i_pixel_color_Y1 =
(uint16_t) ( *(p_pixel) *
(uint16_t) (MAX_ALPHA - p_source->s.t) ) ;
+ uint16_t i_pixel_color_Y2 =
+ (uint16_t) ( *(p_pixel) *
+ (uint16_t) (MAX_ALPHA - (p_source+1)->s.t) ) ;
uint16_t i_pixel_color_U =
(uint16_t) ( *(p_pixel+1) *
- (uint16_t) (MAX_ALPHA - p_source->s.t) ) ;
+ (uint16_t) (MAX_ALPHA - i_avg_tr) ) ;
uint16_t i_pixel_color_V =
(uint16_t) ( *(p_pixel+3) *
- (uint16_t) (MAX_ALPHA - p_source->s.t) ) ;
+ (uint16_t) (MAX_ALPHA - i_avg_tr) ) ;
/* draw a two contiguous pixels: 2 Y values, 1 U, and 1 V. */
transparent and all opaque) aren't handled properly.
But we deal with them in special cases above. */
- *p_pixel++ = ( i_sub_color_Y1 + i_pixel_color_Y1 ) >> 4;
- *p_pixel++ = ( i_sub_color_V + i_pixel_color_V ) >> 4;
- *p_pixel++ = ( i_sub_color_Y1 + i_pixel_color_Y1 ) >> 4;
- *p_pixel++ = ( i_sub_color_U + i_pixel_color_U ) >> 4;
+ *p_pixel++ = ( i_sub_color_Y1 + i_pixel_color_Y1 )>>ALPHA_BITS;
+ *p_pixel++ = ( i_sub_color_V + i_pixel_color_V ) >>ALPHA_BITS;
+ *p_pixel++ = ( i_sub_color_Y2 + i_pixel_color_Y2 )>>ALPHA_BITS;
+ *p_pixel++ = ( i_sub_color_U + i_pixel_color_U ) >>ALPHA_BITS;
break;
}
}
}
+
+ /* For an odd width source, we'll just have to drop off a pixel. */
+ if (p_spu->i_width % 2) p_source++;
}
}
*p_rgb1, *p_rgb2);
#endif
-#undef RED_PIXEL
-#undef GREEN_PIXEL
-#undef BLUE_PIXEL
}
-/*
- Should be Same as p_pic->p_format.i_bits_per_pixel / 8. But since
- we know it here, why try to compute it?
-*/
+/**
+ Convert a YUV pixel into a 16-bit RGB 5-6-5 pixel.
+
+ A RGB 5-6-5 pixel looks like this:
+ RGB 5-6-5 bit (MSB) 7 6 5 4 3 2 1 0 (LSB)
+ p B4 B3 B2 B1 B0 R5 R4 R3
+ q R2 R1 R0 G4 G3 G2 G1 G0
+
+**/
+
+static inline void
+yuv2rgb565(ogt_yuvt_t *p_yuv, uint8_t *p_rgb1, uint8_t *p_rgb2 )
+{
+
+ uint8_t rgb[3];
+
+ yuv2rgb(p_yuv, rgb);
+
+ /* Scale RGB from 8 bits down to 5 or 6 bits. */
+ rgb[RED_PIXEL] >>= (8-6);
+ rgb[GREEN_PIXEL] >>= (8-5);
+ rgb[BLUE_PIXEL] >>= (8-5);
+
+ *p_rgb1 = ( (rgb[BLUE_PIXEL] << 3)&0xF8 ) | ( (rgb[RED_PIXEL]>>3) & 0x07 );
+ *p_rgb2 = ( (rgb[RED_PIXEL] << 5)&0xe0 ) | ( rgb[GREEN_PIXEL]&0x1f );
+
+#if 0
+ printf("Y,Cb,Cr,T=(%02x,%02x,%02x,%02x), r,g,b=(%d,%d,%d), "
+ "rgb1: %02x, rgb2 %02x\n",
+ p_yuv->s.y, p_yuv->s.u, p_yuv->s.v, p_yuv->s.t,
+ rgb[RED_PIXEL], rgb[GREEN_PIXEL], rgb[BLUE_PIXEL],
+ *p_rgb1, *p_rgb2);
+#endif
+
+}
+
+#undef BYTES_PER_PIXEL
#define BYTES_PER_PIXEL 2
static void
-RenderRV16( vout_thread_t *p_vout, picture_t *p_pic,
- const subpicture_t *p_spu, vlc_bool_t b_crop )
+BlendRV16( vout_thread_t *p_vout, picture_t *p_pic,
+ const subpicture_t *p_spu, vlc_bool_t b_crop,
+ vlc_bool_t b_15bpp )
{
/* Common variables */
uint8_t *p_pixel_base;
int i_x, i_y;
int i_y_src;
- /* RGB-specific */
- int i_xscale, i_yscale, i_width, i_height, i_ytmp, i_ynext;
+ /* Chroma specific */
+ uint32_t i_xscale; /* Amount we scale subtitle in the x direction,
+ multiplied by 2**ASCALE. */
+ uint32_t i_yscale; /* Amount we scale subtitle in the y direction.
+ multiplied by 2**ASCALE. */
+
+ int i_width, i_height, i_ytmp, i_ynext;
/* Crop-specific */
int i_x_start, i_y_start, i_x_end, i_y_end;
struct subpicture_sys_t *p_sys = p_spu->p_sys;
- i_xscale = ( p_vout->output.i_width << 6 ) / p_vout->render.i_width;
- i_yscale = ( p_vout->output.i_height << 6 ) / p_vout->render.i_height;
+ i_xscale = ( p_vout->output.i_width << ASCALE ) / p_vout->render.i_width;
+ i_yscale = ( p_vout->output.i_height << ASCALE ) / p_vout->render.i_height;
dbg_print( (DECODE_DBG_CALL|DECODE_DBG_RENDER),
"spu: %dx%d, scaled: %dx%d, vout render: %dx%d, scale %dx%d",
the picture coordinates subtitle offsets
*/
p_pixel_base = p_pic->p->p_pixels
- + ( (p_spu->i_x * i_xscale) >> 6 ) * BYTES_PER_PIXEL
- + ( (p_spu->i_y * i_yscale) >> 6 ) * p_pic->p->i_pitch;
+ + ( (p_spu->i_x * i_xscale) >> ASCALE ) * BYTES_PER_PIXEL
+ + ( (p_spu->i_y * i_yscale) >> ASCALE ) * p_pic->p->i_pitch;
i_x_start = p_sys->i_x_start;
i_y_start = i_yscale * p_sys->i_y_start;
i_y_src += p_spu->i_width )
{
uint8_t *p_pixel_base_y;
- i_ytmp = i_y >> 6;
+ i_ytmp = i_y >> ASCALE;
i_y += i_yscale;
p_pixel_base_y = p_pixel_base + (i_ytmp * p_pic->p->i_pitch);
i_x = 0;
}
/* Check whether we need to draw one line or more than one */
- if( i_ytmp + 1 >= ( i_y >> 6 ) )
+ if( i_ytmp + 1 >= ( i_y >> ASCALE ) )
{
/* Draw until we reach the end of the line */
for( ; i_x < p_spu->i_width; i_x++, p_source++ )
switch( p_source->s.t )
{
- case 0x00:
+ case 0:
/* Completely transparent. Don't change pixel. */
break;
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
- /* This is the location that's going to get changed.
- */
- uint8_t *p_dest = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
uint8_t i_rgb1;
uint8_t i_rgb2;
- yuv2rgb555(p_source, &i_rgb1, &i_rgb2);
- *p_dest++ = i_rgb1;
- *p_dest++ = i_rgb2;
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
+
+ if (b_15bpp)
+ yuv2rgb555(p_source, &i_rgb1, &i_rgb2);
+ else
+ yuv2rgb565(p_source, &i_rgb1, &i_rgb2);
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = i_rgb1;
+ *p_dest++ = i_rgb2;
+ }
break;
}
{
/* Blend in underlying pixel subtitle pixel. */
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
+
/* To be able to scale correctly for full opaqueness, we
add 1 to the alpha. This means alpha value 0 won't
be completely transparent and is not correct, but
that's handled in a special case above anyway. */
- uint8_t *p_dest = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
- uint8_t rgb[3];
+ uint8_t i_rgb1;
+ uint8_t i_rgb2;
- yuv2rgb(p_source, rgb);
+ if (b_15bpp)
+ yuv2rgb555(p_source, &i_rgb1, &i_rgb2);
+ else
+ yuv2rgb565(p_source, &i_rgb1, &i_rgb2);
rv16_pack_blend(p_dest, rgb, dest_alpha, ALPHA_SCALEDOWN);
break;
}
}
else
{
- i_ynext = p_pic->p->i_pitch * i_y >> 6;
+ i_ynext = p_pic->p->i_pitch * i_y >> ASCALE;
/* Draw until we reach the end of the line */
}
if (p_source >= p_src_end) {
- msg_Err( p_vout, "Trying to access beyond subtitle %dx%d %d",
+ msg_Err( p_vout, "trying to access beyond subtitle %dx%d %d",
i_x, i_y / i_yscale, i_height);
return;
}
switch( p_source->s.t )
{
- case 0x00:
+ case 0:
/* Completely transparent. Don't change pixel. */
break;
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
- /* This is the location that's going to get changed.
- */
- uint8_t *p_pixel_base_x = p_pixel_base
- + i_x * BYTES_PER_PIXEL;
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ uint8_t *p_pixel_base_x = p_pixel_base + i_xdest;
for( ; i_ytmp < i_ynext ; i_ytmp += p_pic->p->i_pitch )
{
- /* This is the location that's going to get changed. */
+ /* This is the location that's going to get changed. */
uint8_t *p_dest = p_pixel_base_x + i_ytmp;
uint8_t i_rgb1;
uint8_t i_rgb2;
- yuv2rgb555(p_source, &i_rgb1, &i_rgb2);
- *p_dest++ = i_rgb1;
- *p_dest++ = i_rgb2;
+ if (b_15bpp)
+ yuv2rgb555(p_source, &i_rgb1, &i_rgb2);
+ else
+ yuv2rgb565(p_source, &i_rgb1, &i_rgb2);
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = i_rgb1;
+ *p_dest++ = i_rgb2;
+ }
}
break;
}
uint8_t *p_dest = p_pixel_base + i_ytmp;
uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
- uint8_t rgb[3];
+ uint8_t i_rgb1;
+ uint8_t i_rgb2;
- yuv2rgb(p_source, rgb);
+ if (b_15bpp)
+ yuv2rgb555(p_source, &i_rgb1, &i_rgb2);
+ else
+ yuv2rgb565(p_source, &i_rgb1, &i_rgb2);
rv16_pack_blend(p_dest, rgb, dest_alpha,ALPHA_SCALEDOWN);
}
break;
}
}
-/*
- Should be Same as p_pic->p_format.i_bits_per_pixel / 8. But since
- we know it here, why try to compute it?
-*/
#undef BYTES_PER_PIXEL
#define BYTES_PER_PIXEL 4
+/*
+ RV24 format??? Is this just for X11? Or just not for Win32? Is this
+ the same as RV32?
+
+ a pixel is represented by 3 bytes containing a red,
+ blue and green sample with blue stored at the lowest address, green
+ next then red. One padding byte is added between pixels. Although
+ this may not be part of a spec, images should be stored with each
+ line padded to a u_int32 boundary.
+*/
static void
-RenderRV32( vout_thread_t *p_vout, picture_t *p_pic,
+BlendRV24( vout_thread_t *p_vout, picture_t *p_pic,
const subpicture_t *p_spu, vlc_bool_t b_crop )
{
/* Common variables */
uint8_t *p_pixel_base;
ogt_yuvt_t *p_src_start = (ogt_yuvt_t *)p_spu->p_sys->p_data;
ogt_yuvt_t *p_src_end = &p_src_start[p_spu->i_height * p_spu->i_width];
- ogt_yuvt_t *p_source;
+ ogt_yuvt_t *p_source; /* This is the where the subtitle pixels come from */
int i_x, i_y;
int i_y_src;
- /* RGB-specific */
- int i_xscale, i_yscale, i_width, i_height, i_ytmp, i_ynext;
+ /* Make sure we start on a word (4-byte) boundary. */
+ uint32_t i_spu_x;
+
+ /* Chroma specific */
+ uint32_t i_xscale; /* Amount we scale subtitle in the x direction,
+ multiplied by 2**ASCALE. */
+ uint32_t i_yscale; /* Amount we scale subtitle in the y direction.
+ multiplied by 2**ASCALE. */
+
+ int i_width, i_height, i_ytmp, i_ynext;
/* Crop-specific */
- int i_x_start, i_y_start, i_x_end, i_y_end;
+ int32_t i_x_start, i_y_start, i_x_end, i_y_end;
struct subpicture_sys_t *p_sys = p_spu->p_sys;
+ unsigned int i_aspect_x, i_aspect_y;
- i_xscale = ( p_vout->output.i_width << 6 ) / p_vout->render.i_width;
- i_yscale = ( p_vout->output.i_height << 6 ) / p_vout->render.i_height;
+ vout_AspectRatio( p_vout->render.i_aspect, &i_aspect_y,
+ &i_aspect_x );
+
+ i_xscale = (( p_vout->output.i_width << ASCALE ) * i_aspect_x)
+ / (i_aspect_y * p_vout->render.i_width);
+ i_yscale = ( p_vout->output.i_height << ASCALE ) / p_vout->render.i_height;
dbg_print( (DECODE_DBG_CALL|DECODE_DBG_RENDER),
"spu: %dx%d, scaled: %dx%d, vout render: %dx%d, scale %dx%d",
i_height = p_spu->i_height * i_yscale;
/* Set where we will start blending subtitle from using
- the picture coordinates subtitle offsets
+ the picture coordinates subtitle offsets.
*/
- p_pixel_base = p_pic->p->p_pixels
- + ( (p_spu->i_x * i_xscale) >> 6 ) * BYTES_PER_PIXEL
- + ( (p_spu->i_y * i_yscale) >> 6 ) * p_pic->p->i_pitch;
+ i_spu_x = ((p_spu->i_x * i_xscale) >> ASCALE) * BYTES_PER_PIXEL;
+
+ p_pixel_base = p_pic->p->p_pixels + i_spu_x
+ + ( (p_spu->i_y * i_yscale) >> ASCALE ) * p_pic->p->i_pitch;
i_x_start = p_sys->i_x_start;
i_y_start = i_yscale * p_sys->i_y_start;
i_y_src += p_spu->i_width )
{
uint8_t *p_pixel_base_y;
- i_ytmp = i_y >> 6;
+ i_ytmp = i_y >> ASCALE;
i_y += i_yscale;
p_pixel_base_y = p_pixel_base + (i_ytmp * p_pic->p->i_pitch);
i_x = 0;
}
/* Check whether we need to draw one line or more than one */
- if( i_ytmp + 1 >= ( i_y >> 6 ) )
+ if( i_ytmp + 1 >= ( i_y >> ASCALE ) )
{
/* Draw until we reach the end of the line */
for( ; i_x < p_spu->i_width; i_x++, p_source++ )
{
-#if 0
- uint8_t *p=(uint8_t *) p_source;
- printf("+++ %02x %02x %02x %02x\n",
- p[0], p[1], p[2], p[3]);
-#endif
-
if( b_crop ) {
/* FIXME: y cropping should be dealt with outside of this
}
if (p_source >= p_src_end) {
- msg_Err( p_vout, "Trying to access beyond subtitle %dx%d %d",
+ msg_Err( p_vout, "trying to access beyond subtitle %dx%d %d",
i_x, i_y / i_yscale, i_height);
return;
}
switch( p_source->s.t )
{
- case 0x00:
+ case 0:
/* Completely transparent. Don't change pixel. */
break;
{
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
-
- /* This is the location that's going to get changed.
- */
- uint8_t *p_dest = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
- uint8_t rgb[4];
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ uint8_t rgb[3];
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_y + i_xdest;
yuv2rgb(p_source, rgb);
- *p_dest++ = rgb[2];
- *p_dest++ = rgb[1];
- *p_dest++ = rgb[0];
- break;
- }
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = rgb[BLUE_PIXEL];
+ *p_dest++ = rgb[GREEN_PIXEL];
+ *p_dest++ = rgb[RED_PIXEL];
+ *p_dest++;
+ }
#ifdef TRANSPARENCY_FINISHED
+ default:
+ {
+ /* Blend in underlying pixel subtitle pixel. */
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ /* To be able to scale correctly for full opaqueness, we
+ add 1 to the alpha. This means alpha value 0 won't
+ be completely transparent and is not correct, but
+ that's handled in a special case above anyway. */
+
+ uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
+ uint8_t rgb[3];
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_y + i_xdest;
+
+ yuv2rgb(p_source, rgb);
+ rv32_pack_blend(p_dest, rgb, dest_alpha,
+ ALPHA_SCALEDOWN);
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = rgb[BLUE_PIXEL];
+ *p_dest++ = rgb[GREEN_PIXEL];
+ *p_dest++ = rgb[RED_PIXEL];
+ *p_dest++;
+ }
+ break;
+ }
+#endif /*TRANSPARENCY_FINISHED*/
+ }
+ }
+ }
+ }
+ else
+ {
+ i_ynext = p_pic->p->i_pitch * i_y >> ASCALE;
+
+
+ /* Draw until we reach the end of the line */
+ for( ; i_x < p_spu->i_width; i_x++, p_source++ )
+ {
+
+ if( b_crop ) {
+
+ /* FIXME: y cropping should be dealt with outside of this
+ loop.*/
+ if ( i_y < i_y_start) continue;
+
+ if ( i_x > i_x_end )
+ {
+ p_source += p_spu->i_width - i_x;
+ break;
+ }
+ }
+
+ if (p_source >= p_src_end) {
+ msg_Err( p_vout, "trying to access beyond subtitle %dx%d %d",
+ i_x, i_y / i_yscale, i_height);
+ return;
+ }
+
+ switch( p_source->s.t )
+ {
+ case 0:
+ /* Completely transparent. Don't change pixel. */
+ break;
+
default:
+ case MAX_ALPHA:
{
- /* Blend in underlying pixel subtitle pixel. */
-
- /* To be able to scale correctly for full opaqueness, we
- add 1 to the alpha. This means alpha value 0 won't
- be completely transparent and is not correct, but
- that's handled in a special case above anyway. */
-
- uint8_t *p_dest = p_pixel_base_y + i_x * BYTES_PER_PIXEL;
- uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
+ /* Completely opaque. Completely overwrite underlying
+ pixel with subtitle pixel. */
+
+ /* This is the location that's going to get changed. */
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
uint8_t rgb[3];
- yuv2rgb(p_source, rgb);
- rv32_pack_blend(p_dest, rgb, dest_alpha, ALPHA_SCALEDOWN);
- break;
+ yuv2rgb(p_source, rgb);
+
+ for( ; i_ytmp < i_ynext ; i_ytmp += p_pic->p->i_pitch )
+ {
+ /* Completely opaque. Completely overwrite underlying
+ pixel with subtitle pixel. */
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base + i_ytmp + i_xdest;
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = rgb[BLUE_PIXEL];
+ *p_dest++ = rgb[GREEN_PIXEL];
+ *p_dest++ = rgb[RED_PIXEL];
+ *p_dest++;
+ }
+ }
+ break;
}
+#ifdef TRANSPARENCY_FINISHED
+ default:
+ {
+
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+ uint8_t rgb[3];
+
+ yuv2rgb(p_source, rgb);
+
+ for( ; i_ytmp < i_ynext ; y_ytmp += p_pic->p->i_pitch )
+ {
+ /* Blend in underlying pixel subtitle pixel. */
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base + i_ytmp + i_xdest;
+
+ /* To be able to scale correctly for full opaqueness, we
+ add 1 to the alpha. This means alpha value 0 won't
+ be completely transparent and is not correct, but
+ that's handled in a special case above anyway. */
+
+ uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
+ rv32_pack_blend(p_dest, rgb, dest_alpha,
+ ALPHA_SCALEDOWN);
+ }
+ break;
+#endif /*TRANSPARENCY_FINISHED*/
+ }
+ }
+ }
+ }
+}
+
+#undef BYTES_PER_PIXEL
+#define BYTES_PER_PIXEL 4
+
+/*
+ RV32 format??? Is this just for X11? Or just not for Win32? Is this
+ the same as RV24?
+
+ RV32 format: a pixel is represented by 4 bytes containing a red,
+ blue and green sample with blue stored at the lowest address, green
+ next then red. One padding byte is added between pixels. Although
+ this may not be part of a spec, images should be stored with each
+ line padded to a u_int32 boundary.
+*/
+static void
+BlendRV32( vout_thread_t *p_vout, picture_t *p_pic,
+ const subpicture_t *p_spu, vlc_bool_t b_crop )
+{
+ /* Common variables */
+ uint8_t *p_pixel_base;
+ ogt_yuvt_t *p_src_start = (ogt_yuvt_t *)p_spu->p_sys->p_data;
+ ogt_yuvt_t *p_src_end = &p_src_start[p_spu->i_height * p_spu->i_width];
+ ogt_yuvt_t *p_source; /* This is the where the subtitle pixels come from */
+
+ int i_x, i_y;
+ int i_y_src;
+
+ /* Make sure we start on a word (4-byte) boundary. */
+ uint32_t i_spu_x;
+
+ /* Chroma specific */
+ uint32_t i_xscale; /* Amount we scale subtitle in the x direction,
+ multiplied by 2**ASCALE. */
+ uint32_t i_yscale; /* Amount we scale subtitle in the y direction.
+ multiplied by 2**ASCALE. */
+
+ int i_width, i_height, i_ytmp, i_ynext;
+
+ /* Crop-specific */
+ int32_t i_x_start, i_y_start, i_x_end, i_y_end;
+
+ struct subpicture_sys_t *p_sys = p_spu->p_sys;
+ unsigned int i_aspect_x, i_aspect_y;
+
+ vout_AspectRatio( p_vout->render.i_aspect, &i_aspect_y,
+ &i_aspect_x );
+
+ i_xscale = (( p_vout->output.i_width << ASCALE ) * i_aspect_x)
+ / (i_aspect_y * p_vout->render.i_width);
+ i_yscale = ( p_vout->output.i_height << ASCALE ) / p_vout->render.i_height;
+
+ dbg_print( (DECODE_DBG_CALL|DECODE_DBG_RENDER),
+ "spu: %dx%d, scaled: %dx%d, vout render: %dx%d, scale %dx%d",
+ p_spu->i_width, p_spu->i_height,
+ p_vout->output.i_width, p_vout->output.i_height,
+ p_vout->render.i_width, p_vout->render.i_height,
+ i_xscale, i_yscale
+ );
+
+ i_width = p_spu->i_width * i_xscale;
+ i_height = p_spu->i_height * i_yscale;
+
+ /* Set where we will start blending subtitle from using
+ the picture coordinates subtitle offsets.
+ */
+ i_spu_x = ((p_spu->i_x * i_xscale) >> ASCALE) * BYTES_PER_PIXEL;
+
+ p_pixel_base = p_pic->p->p_pixels + i_spu_x
+ + ( (p_spu->i_y * i_yscale) >> ASCALE ) * p_pic->p->i_pitch;
+
+ i_x_start = p_sys->i_x_start;
+ i_y_start = i_yscale * p_sys->i_y_start;
+ i_x_end = p_sys->i_x_end;
+ i_y_end = i_yscale * p_sys->i_y_end;
+
+ p_source = (ogt_yuvt_t *)p_sys->p_data;
+
+ /* Draw until we reach the bottom of the subtitle */
+ i_y = 0;
+ for( i_y_src = 0 ; i_y_src < p_spu->i_height * p_spu->i_width;
+ i_y_src += p_spu->i_width )
+ {
+ uint8_t *p_pixel_base_y;
+ i_ytmp = i_y >> ASCALE;
+ i_y += i_yscale;
+ p_pixel_base_y = p_pixel_base + (i_ytmp * p_pic->p->i_pitch);
+ i_x = 0;
+
+ if ( b_crop ) {
+ if ( i_y > i_y_end ) break;
+ if (i_x_start) {
+ i_x = i_x_start;
+ p_source += i_x_start;
+ }
+ }
+
+ /* Check whether we need to draw one line or more than one */
+ if( i_ytmp + 1 >= ( i_y >> ASCALE ) )
+ {
+ /* Draw until we reach the end of the line */
+ for( ; i_x < p_spu->i_width; i_x++, p_source++ )
+ {
+
+ if( b_crop ) {
+
+ /* FIXME: y cropping should be dealt with outside of this
+ loop.*/
+ if ( i_y < i_y_start) continue;
+
+ if ( i_x > i_x_end )
+ {
+ p_source += p_spu->i_width - i_x;
+ break;
+ }
+ }
+
+ if (p_source >= p_src_end) {
+ msg_Err( p_vout, "trying to access beyond subtitle %dx%d %d",
+ i_x, i_y / i_yscale, i_height);
+ return;
+ }
+
+ switch( p_source->s.t )
+ {
+ case 0:
+ /* Completely transparent. Don't change pixel. */
+ break;
+
+ default:
+ case MAX_ALPHA:
+ {
+ /* Completely opaque. Completely overwrite underlying
+ pixel with subtitle pixel. */
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ uint8_t rgb[3];
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_y + i_xdest;
+
+ yuv2rgb(p_source, rgb);
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = rgb[BLUE_PIXEL];
+ *p_dest++ = rgb[GREEN_PIXEL];
+ *p_dest++ = rgb[RED_PIXEL];
+ *p_dest++;
+ }
+
+#ifdef TRANSPARENCY_FINISHED
+ default:
+ {
+ /* Blend in underlying pixel subtitle pixel. */
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ /* To be able to scale correctly for full opaqueness, we
+ add 1 to the alpha. This means alpha value 0 won't
+ be completely transparent and is not correct, but
+ that's handled in a special case above anyway. */
+
+ uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
+ uint8_t rgb[3];
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base_y + i_xdest;
+
+ yuv2rgb(p_source, rgb);
+ rv32_pack_blend(p_dest, rgb, dest_alpha,
+ ALPHA_SCALEDOWN);
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = rgb[BLUE_PIXEL];
+ *p_dest++ = rgb[GREEN_PIXEL];
+ *p_dest++ = rgb[RED_PIXEL];
+ *p_dest++;
+ }
+ break;
+ }
#endif /*TRANSPARENCY_FINISHED*/
+ }
}
}
- }
+ }
else
{
- i_ynext = p_pic->p->i_pitch * i_y >> 6;
+ i_ynext = p_pic->p->i_pitch * i_y >> ASCALE;
/* Draw until we reach the end of the line */
switch( p_source->s.t )
{
- case 0x00:
+ case 0:
/* Completely transparent. Don't change pixel. */
break;
/* Completely opaque. Completely overwrite underlying
pixel with subtitle pixel. */
- /* This is the location that's going to get changed.
- */
- uint8_t *p_pixel_base_x = p_pixel_base
- + i_x * BYTES_PER_PIXEL;
- uint8_t rgb[4];
+ /* This is the location that's going to get changed. */
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+
+ uint8_t rgb[3];
+
yuv2rgb(p_source, rgb);
for( ; i_ytmp < i_ynext ; i_ytmp += p_pic->p->i_pitch )
{
- /* This is the location that's going to get changed. */
- uint8_t *p_dest = p_pixel_base_x + i_ytmp;
- memcpy(p_dest, rgb, 4);
+ /* Completely opaque. Completely overwrite underlying
+ pixel with subtitle pixel. */
+
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base + i_ytmp + i_xdest;
+
+ for ( len = i_xlast - i_xdest; len ; len--) {
+ *p_dest++ = rgb[BLUE_PIXEL];
+ *p_dest++ = rgb[GREEN_PIXEL];
+ *p_dest++ = rgb[RED_PIXEL];
+ *p_dest++;
+ }
}
break;
}
default:
{
- uint8_t rgb[4];
+
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+ uint8_t rgb[3];
+
yuv2rgb(p_source, rgb);
for( ; i_ytmp < i_ynext ; y_ytmp += p_pic->p->i_pitch )
{
/* Blend in underlying pixel subtitle pixel. */
+ /* This is the location that's going to get changed. */
+ uint8_t *p_dest = p_pixel_base + i_ytmp + i_xdest;
+
/* To be able to scale correctly for full opaqueness, we
add 1 to the alpha. This means alpha value 0 won't
be completely transparent and is not correct, but
that's handled in a special case above anyway. */
- uint8_t *p_dest = p_pixel_base + i_ytmp;
+
uint8_t i_destalpha = MAX_ALPHA - p_source->s.t;
- rv32_pack_blend(p_dest, rgb, dest_alpha,ALPHA_SCALEDOWN);
+ rv32_pack_blend(p_dest, rgb, dest_alpha,
+ ALPHA_SCALEDOWN);
}
break;
#endif /*TRANSPARENCY_FINISHED*/
}
}
+#undef BYTES_PER_PIXEL
+#define BYTES_PER_PIXEL 1
+
+static void
+BlendRGB2( vout_thread_t *p_vout, picture_t *p_pic,
+ const subpicture_t *p_spu, vlc_bool_t b_crop )
+{
+ /* Common variables */
+ uint8_t *p_pixel_base;
+ uint8_t *p_src_start = (uint8_t *)p_spu->p_sys->p_data;
+ uint8_t *p_src_end = &p_src_start[p_spu->i_height * p_spu->i_width];
+ uint8_t *p_source; /* This is the where the subtitle pixels come from */
+
+ int i_x, i_y;
+ int i_y_src;
+
+ /* Chroma specific */
+ uint32_t i_xscale; /* Amount we scale subtitle in the x direction,
+ multiplied by 2**ASCALE. */
+ uint32_t i_yscale; /* Amount we scale subtitle in the y direction.
+ multiplied by 2**ASCALE. */
+
+ int i_width, i_height, i_ytmp;
+
+ /* Crop-specific */
+ int i_x_start, i_y_start, i_x_end, i_y_end;
+
+ /* 4 entry colormap */
+ uint8_t cmap[NUM_SUBTITLE_COLORS];
+ int i_cmap;
+
+ struct subpicture_sys_t *p_sys = p_spu->p_sys;
+ unsigned int i_aspect_x, i_aspect_y;
+
+ vout_AspectRatio( p_vout->render.i_aspect, &i_aspect_y,
+ &i_aspect_x );
+
+ /* Find a corresponding colormap entries for our palette entries. */
+ for( i_cmap = 0; i_cmap < NUM_SUBTITLE_COLORS; i_cmap++ )
+ {
+ uint8_t Y = p_sys->p_palette[i_cmap].s.y;
+
+ /* FIXME: when we have a way to look at colormap entries we can
+ do better. For now we have to use 0xff for white 0x00 for
+ black and 0x44 for something in between. To do this we use
+ only the Y component.
+ */
+ if (Y > 0x70)
+ cmap[i_cmap] = 0xff; /* Use white. */
+ else if (Y < 0x10)
+ cmap[i_cmap] = 0x00; /* Use black. */
+ else
+ cmap[i_cmap] = 0x44; /* Use something else. */
+ }
+
+ i_xscale = (( p_vout->output.i_width << ASCALE ) * i_aspect_x)
+ / (i_aspect_y * p_vout->render.i_width);
+ i_yscale = ( p_vout->output.i_height << ASCALE ) / p_vout->render.i_height;
+
+ dbg_print( (DECODE_DBG_CALL|DECODE_DBG_RENDER),
+ "spu: %dx%d, scaled: %dx%d, vout render: %dx%d, scale %dx%d",
+ p_spu->i_width, p_spu->i_height,
+ p_vout->output.i_width, p_vout->output.i_height,
+ p_vout->render.i_width, p_vout->render.i_height,
+ i_xscale, i_yscale
+ );
+
+ i_width = p_spu->i_width * i_xscale;
+ i_height = p_spu->i_height * i_yscale;
+
+ /* Set where we will start blending subtitle from using
+ the picture coordinates subtitle offsets
+ */
+ p_pixel_base = p_pic->p->p_pixels
+ + ( (p_spu->i_x * i_xscale) >> ASCALE ) * BYTES_PER_PIXEL
+ + ( (p_spu->i_y * i_yscale) >> ASCALE ) * p_pic->p->i_pitch;
+
+ i_x_start = p_sys->i_x_start;
+ i_y_start = i_yscale * p_sys->i_y_start;
+ i_x_end = p_sys->i_x_end;
+ i_y_end = i_yscale * p_sys->i_y_end;
+
+ p_source = (uint8_t *)p_sys->p_data;
+
+ /* Draw until we reach the bottom of the subtitle */
+ i_y = 0;
+ for( i_y_src = 0 ; i_y_src < p_spu->i_height * p_spu->i_width;
+ i_y_src += p_spu->i_width )
+ {
+ uint8_t *p_pixel_base_y;
+ i_ytmp = i_y >> ASCALE;
+ i_y += i_yscale;
+ p_pixel_base_y = p_pixel_base + (i_ytmp * p_pic->p->i_pitch);
+ i_x = 0;
+
+ if ( b_crop ) {
+ if ( i_y > i_y_end ) break;
+ if (i_x_start) {
+ i_x = i_x_start;
+ p_source += i_x_start;
+ }
+ }
+
+ /* Check whether we need to draw one line or more than one */
+ if( i_ytmp + 1 >= ( i_y >> ASCALE ) )
+ {
+
+ /* Draw until we reach the end of the line */
+ for( ; i_x < p_spu->i_width; i_x ++, p_source++ )
+ {
+ ogt_yuvt_t p_yuvt;
+
+ if( b_crop ) {
+
+ /* FIXME: y cropping should be dealt with outside of this
+ loop.*/
+ if ( i_y < i_y_start) continue;
+
+ if ( i_x > i_x_end )
+ {
+ p_source += p_spu->i_width - i_x;
+ break;
+ }
+ }
+
+ if (p_source >= p_src_end) {
+ msg_Err( p_vout, "trying to access beyond subtitle %dx%d %d",
+ i_x, i_y / i_yscale, i_height);
+ return;
+ }
+
+ p_yuvt = p_sys->p_palette[*p_source & 0x3];
+ if ( (p_yuvt.s.t) < (MAX_ALPHA) / 2 ) {
+ /* Completely or relatively transparent. Don't change pixel. */
+ ;
+#if 0
+ printf(" "); /*++++*/
+#endif
+ } else {
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ /* This is the pixel that's going to change;*/
+ uint8_t *p_dest = p_pixel_base_y + i_xdest;
+ memset( p_dest, cmap[*p_source & 0x3], i_xlast - i_xdest );
+#if 0
+ printf("%1d", *p_source); /*++++*/
+#endif
+ }
+
+ }
+#if 0
+ printf("\n"); /*++++*/
+#endif
+ } else {
+ /* Have to scale over many lines. */
+ int i_yreal = p_pic->p->i_pitch * i_ytmp;
+ int i_ynext = p_pic->p->i_pitch * i_y >> ASCALE;
+
+ /* Draw until we reach the end of the line */
+ for( ; i_x < p_spu->i_width; i_x ++, p_source++ )
+ {
+ ogt_yuvt_t p_yuvt = p_sys->p_palette[*p_source & 0x3];
+
+ if( b_crop ) {
+
+ /* FIXME: y cropping should be dealt with outside of this
+ loop.*/
+ if ( i_y < i_y_start) continue;
+
+ if ( i_x > i_x_end )
+ {
+ p_source += p_spu->i_width - i_x;
+ break;
+ }
+ }
+
+ if (p_source >= p_src_end) {
+ msg_Err( p_vout, "trying to access beyond subtitle %dx%d %d",
+ i_x, i_y / i_yscale, i_height);
+ return;
+ }
+
+ if ( (p_yuvt.s.t) < (MAX_ALPHA) / 2 ) {
+ /* Completely or relatively transparent. Don't change pixel. */
+ ;
+#if 0
+ printf(" "); /*++++*/
+#endif
+ } else {
+ uint32_t i_xdest = ( ((i_x*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t i_xlast = ( (((i_x+1)*i_xscale) >> ASCALE)
+ * BYTES_PER_PIXEL );
+ uint32_t len = i_xlast - i_xdest;
+#if 0
+ printf("%1d", *p_source); /*++++*/
+#endif
+ for( i_ytmp = i_yreal ; i_ytmp < i_ynext ;
+ i_ytmp += p_pic->p->i_pitch ) {
+ uint8_t *p_dest = p_pixel_base + i_ytmp + i_xdest;
+ memset( p_dest, cmap[*p_source & 0x3], len );
+ }
+ }
+ }
+
+ }
+ }
+}
+
\f
/*
* Local variables: