p_spu->p_region->i_x = p_spu_properties->i_x;
p_spu->p_region->i_y = p_spu_properties->i_y + p_spu_data->i_y_top_offset;
- p_p = p_spu->p_region->picture.p->p_pixels;
- i_pitch = p_spu->p_region->picture.p->i_pitch;
+ p_p = p_spu->p_region->p_picture->p->p_pixels;
+ i_pitch = p_spu->p_region->p_picture->p->i_pitch;
/* Build palette */
fmt.p_palette->i_entries = 4;