*****************************************************************************/
/* DisableScreenUpdates, SetSystemUIMode, ... */
-#import <QuickTime/QuickTime.h>
+#import <Carbon/Carbon.h>
#import "intf.h"
#import "controls.h"
}
/* Make sure we don't see the o_view disappearing of the screen during this operation */
- DisableScreenUpdates();
- [[self contentView] replaceSubview:o_view with:o_temp_view];
+ #ifndef __x86_64__
+ DisableScreenUpdates();
+ #endif
+ [[self contentView] replaceSubview:o_view with:o_temp_view];
[o_temp_view setFrame:[o_view frame]];
[o_fullscreen_window setContentView:o_view];
[o_fullscreen_window makeKeyAndOrderFront:self];
- EnableScreenUpdates();
+ #ifndef __x86_64__
+ EnableScreenUpdates();
+ #endif
}
/* We are in fullscreen (and no animation is running) */
{
/* This function is private and should be only triggered at the end of the fullscreen change animation */
/* Make sure we don't see the o_view disappearing of the screen during this operation */
- DisableScreenUpdates();
+ #ifndef __x86_64__
+ DisableScreenUpdates();
+ #endif
[o_view retain];
[o_view removeFromSuperviewWithoutNeedingDisplay];
[[self contentView] replaceSubview:o_temp_view with:o_view];
if ([self isVisible])
[super makeKeyAndOrderFront:self]; /* our version contains a workaround */
[o_fullscreen_window orderOut: self];
- EnableScreenUpdates();
+ #ifndef __x86_64__
+ EnableScreenUpdates();
+ #endif
[o_fullscreen_window release];
o_fullscreen_window = nil;