]> git.sesse.net Git - vlc/blobdiff - modules/gui/macosx/embeddedwindow.m
gui/*macosx: Don't rely on carbon or on old non 64 bits API when possible.
[vlc] / modules / gui / macosx / embeddedwindow.m
index d007637e5009e16dd8217b4e3b48fd6d3b3bc1f6..e2ff658dc2204266b01a7167eb3056d8b06ea484 100644 (file)
@@ -1,10 +1,11 @@
 /*****************************************************************************
  * embeddedwindow.m: MacOS X interface module
  *****************************************************************************
- * Copyright (C) 2005-2006 the VideoLAN team
+ * Copyright (C) 2005-2009 the VideoLAN team
  * $Id$
  *
  * Authors: Benjamin Pracht <bigben at videolan dot org>
+ *          Felix Paul Kühne <fkuehne at videolan dot org>
  *
  * This program is free software; you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
@@ -25,9 +26,6 @@
  * Preamble
  *****************************************************************************/
 
-/* DisableScreenUpdates, SetSystemUIMode, ... */
-#import <QuickTime/QuickTime.h>
-
 #import "intf.h"
 #import "controls.h"
 #import "vout.h"
 
 @implementation VLCEmbeddedWindow
 
+- (id)initWithContentRect:(NSRect)contentRect styleMask: (NSUInteger)windowStyle backing:(NSBackingStoreType)bufferingType defer:(BOOL)deferCreation
+{
+    BOOL b_useTextured = YES;
+    if( [[NSWindow class] instancesRespondToSelector:@selector(setContentBorderThickness:forEdge:)] )
+    {
+        b_useTextured = NO;
+        windowStyle ^= NSTexturedBackgroundWindowMask;
+    }
+    self = [super initWithContentRect:contentRect styleMask:windowStyle backing:bufferingType defer:deferCreation];
+    if(! b_useTextured )
+    {
+        [self setContentBorderThickness:28.0 forEdge:NSMinYEdge];
+    }
+    return self;
+}
+
 - (void)awakeFromNib
 {
     [self setDelegate: self];
     [o_slider setToolTip: _NS("Position")];
 
     o_img_play = [NSImage imageNamed: @"play_embedded"];
-    o_img_play_pressed = [NSImage imageNamed: @"play_embedded_blue"];
     o_img_pause = [NSImage imageNamed: @"pause_embedded"];
-    o_img_pause_pressed = [NSImage imageNamed: @"pause_embedded_blue"];
-
-    o_saved_frame = NSMakeRect( 0.0f, 0.0f, 0.0f, 0.0f );
+    [self controlTintChanged];
+    [[NSNotificationCenter defaultCenter] addObserver: self
+                                             selector: @selector( controlTintChanged )
+                                                 name: NSControlTintDidChangeNotification
+                                               object: nil];
 
     /* Useful to save o_view frame in fullscreen mode */
     o_temp_view = [[NSView alloc] init];
     /* Not fullscreen when we wake up */
     [o_btn_fullscreen setState: NO];
     b_fullscreen = NO;
-    /* Use a recursive lock to be able to trigger enter/leavefullscreen
-     * in middle of an animation, providing that the enter/leave functions
-     * are called from the same thread */
-    o_animation_lock = [[NSRecursiveLock alloc] init];
-    b_animation_lock_alreadylocked = NO;
+
+    [self setMovableByWindowBackground:YES];
+
+    [self setDelegate:self];
+
+    /* Make sure setVisible: returns NO */
+    [self orderOut:self];
+    b_window_is_invisible = YES;
+    videoRatio = NSMakeSize( 0., 0. );
+}
+
+- (void)controlTintChanged
+{
+    BOOL b_playing = NO;
+    if( [o_btn_play alternateImage] == o_img_play_pressed )
+        b_playing = YES;
+    
+    if( [NSColor currentControlTint] == NSGraphiteControlTint )
+    {
+        o_img_play_pressed = [NSImage imageNamed: @"play_embedded_graphite"];
+        o_img_pause_pressed = [NSImage imageNamed: @"pause_embedded_graphite"];
+        [o_btn_backward setAlternateImage: [NSImage imageNamed: @"skip_previous_embedded_graphite"]];
+        [o_btn_forward setAlternateImage: [NSImage imageNamed: @"skip_forward_embedded_graphite"]];
+        [o_btn_fullscreen setAlternateImage: [NSImage imageNamed: @"fullscreen_graphite"]];
+    }
+    else
+    {
+        o_img_play_pressed = [NSImage imageNamed: @"play_embedded_blue"];
+        o_img_pause_pressed = [NSImage imageNamed: @"pause_embedded_blue"];
+        [o_btn_backward setAlternateImage: [NSImage imageNamed: @"skip_previous_embedded_blue"]];
+        [o_btn_forward setAlternateImage: [NSImage imageNamed: @"skip_forward_embedded_blue"]];
+        [o_btn_fullscreen setAlternateImage: [NSImage imageNamed: @"fullscreen_blue"]];
+    }
+    
+    if( b_playing )
+        [o_btn_play setAlternateImage: o_img_play_pressed];
+    else
+        [o_btn_play setAlternateImage: o_img_pause_pressed];
+}
+
+- (void)dealloc
+{
+    [[NSNotificationCenter defaultCenter] removeObserver: self];
+    [o_img_play release];
+    [o_img_play_pressed release];
+    [o_img_pause release];
+    [o_img_pause_pressed release];
+    
+    [super dealloc];
 }
 
 - (void)setTime:(NSString *)o_arg_time position:(float)f_position
     [o_slider setEnabled: b_seekable];
 }
 
-- (void)zoom:(id)sender
+- (BOOL)windowShouldZoom:(NSWindow *)sender toFrame:(NSRect)newFrame
 {
-    if( ![self isZoomed] )
-    {
-        NSRect zoomRect = [[self screen] frame];
-        o_saved_frame = [self frame];
-        /* we don't have to take care of the eventual menu bar and dock
-          as zoomRect will be cropped automatically by setFrame:display:
-          to the right rectangle */
-        [self setFrame: zoomRect display: YES animate: YES];
-    }
-    else
-    {
-        /* unzoom to the saved_frame if the o_saved_frame coords look sound
-           (just in case) */
-        if( o_saved_frame.size.width > 0 && o_saved_frame.size.height > 0 )
-            [self setFrame: o_saved_frame display: YES animate: YES];
-    }
+    [self setFrame: newFrame display: YES animate: YES];
+    return NO;
 }
 
 - (BOOL)windowShouldClose:(id)sender
 {
-    playlist_t * p_playlist = pl_Yield( VLCIntf );
+    playlist_t * p_playlist = pl_Hold( VLCIntf );
 
     playlist_Stop( p_playlist );
-    vlc_object_release( p_playlist );
+    pl_Release( VLCIntf );
     return YES;
 }
 
         return o_view;
 }
 
+- (void)setVideoRatio:(NSSize)ratio
+{
+    videoRatio = ratio;
+}
+
+- (NSSize)windowWillResize:(NSWindow *)window toSize:(NSSize)proposedFrameSize
+{
+    if( videoRatio.height == 0. || videoRatio.width == 0. )
+        return proposedFrameSize;
+
+    NSRect viewRect = [o_view convertRect:[o_view bounds] toView: nil];
+    NSRect contentRect = [self contentRectForFrameRect:[self frame]];
+    float marginy = viewRect.origin.y + [self frame].size.height - contentRect.size.height;
+    float marginx = contentRect.size.width - viewRect.size.width;
+    proposedFrameSize.height = (proposedFrameSize.width - marginx) * videoRatio.height / videoRatio.width + marginy;
+
+    return proposedFrameSize;
+}
+
 /*****************************************************************************
  * Fullscreen support
  */
     NSRect screen_rect;
     NSRect rect;
     vout_thread_t *p_vout = vlc_object_find( VLCIntf, VLC_OBJECT_VOUT, FIND_ANYWHERE );
-    BOOL blackout_other_displays = var_GetBool( p_vout, "macosx-black" );
-
-    screen = [NSScreen screenWithDisplayID:(CGDirectDisplayID)var_GetInteger( p_vout, "video-device" )];
+    BOOL blackout_other_displays = config_GetInt( VLCIntf, "macosx-black" );
 
-    vlc_object_release( p_vout );
-    
+    screen = [NSScreen screenWithDisplayID:(CGDirectDisplayID)var_GetInteger( p_vout, "video-device" )]; 
     [self lockFullscreenAnimation];
 
     if (!screen)
+    {
+        msg_Dbg( p_vout, "chosen screen isn't present, using current screen for fullscreen mode" );
         screen = [self screen];
+    }
+    if (!screen)
+    {
+        msg_Dbg( p_vout, "Using deepest screen" );
+        screen = [NSScreen deepestScreen];
+    }
+
+    vlc_object_release( p_vout );
 
     screen_rect = [screen frame];
 
     [o_btn_fullscreen setState: YES];
 
     [NSCursor setHiddenUntilMouseMoves: YES];
-    
-    if (blackout_other_displays)
-        [screen blackoutOtherScreens]; /* We should do something like [screen blackoutOtherScreens]; */
+    if( blackout_other_displays )        
+        [screen blackoutOtherScreens];
+
+    /* Make sure we don't see the window flashes in float-on-top mode */
+    originalLevel = [self level];
+    [self setLevel:NSNormalWindowLevel];
 
     /* Only create the o_fullscreen_window if we are not in the middle of the zooming animation */
     if (!o_fullscreen_window)
         [o_fullscreen_window setBackgroundColor: [NSColor blackColor]];
         [o_fullscreen_window setCanBecomeKeyWindow: YES];
 
-        if (![self isVisible] || [self alphaValue] == 0.0 || MACOS_VERSION < 10.4f)
+        if (![self isVisible] || [self alphaValue] == 0.0)
         {
-            /* We don't animate if we are not visible or if we are running on
-             * Mac OS X <10.4 which doesn't support NSAnimation, instead we
+            /* We don't animate if we are not visible, instead we
              * simply fade the display */
             CGDisplayFadeReservationToken token;
-            
-            [o_fullscreen_window setFrame:screen_rect display:NO];
-            
             CGAcquireDisplayFadeReservation(kCGMaxDisplayReservationInterval, &token);
-            CGDisplayFade( token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0, 0, 0, YES );
-            
+            CGDisplayFade( token, 0.5, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0, 0, 0, YES );
             if ([screen isMainScreen])
-                SetSystemUIMode( kUIModeAllHidden, kUIOptionAutoShowMenuBar);
-            
+                [NSMenu setMenuBarVisible:NO];
             [[self contentView] replaceSubview:o_view with:o_temp_view];
             [o_temp_view setFrame:[o_view frame]];
             [o_fullscreen_window setContentView:o_view];
+
             [o_fullscreen_window makeKeyAndOrderFront:self];
-            [self orderOut: self];
+            [o_fullscreen_window orderFront:self animate:YES];
+
+            [o_fullscreen_window setFrame:screen_rect display:YES];
 
-            CGDisplayFade( token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0, 0, 0, NO );
+            CGDisplayFade( token, 0.3, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0, 0, 0, NO );
             CGReleaseDisplayFadeReservation( token);
 
             /* Will release the lock */
 
             return;
         }
-        
         /* Make sure we don't see the o_view disappearing of the screen during this operation */
-        DisableScreenUpdates();
-        [[self contentView] replaceSubview:o_view with:o_temp_view];
+        NSEnableScreenUpdates();
+               [[self contentView] replaceSubview:o_view with:o_temp_view];
         [o_temp_view setFrame:[o_view frame]];
         [o_fullscreen_window setContentView:o_view];
         [o_fullscreen_window makeKeyAndOrderFront:self];
-        EnableScreenUpdates();
-    }
-
-    if (MACOS_VERSION < 10.4f)
-    {
-        /* We were already fullscreen nothing to do when NSAnimation
-         * is not supported */
-        b_animation_lock_alreadylocked = NO;
-        [self unlockFullscreenAnimation];
-        return;
+        NSDisableScreenUpdates();
     }
 
     /* We are in fullscreen (and no animation is running) */
     if (b_fullscreen)
     {
-        b_animation_lock_alreadylocked = NO;
+        /* Make sure we are hidden */
+        [super orderOut: self];
         [self unlockFullscreenAnimation];
         return;
     }
         [o_fullscreen_anim2 release];
     }
  
-     /* This is a recursive lock. If we are already in the middle of an animation we
-     * unlock it. We don't add an extra locking here, because enter/leavefullscreen
-     * are executed always in the same thread */ 
-    if (b_animation_lock_alreadylocked)
-        [self unlockFullscreenAnimation];
-    b_animation_lock_alreadylocked = YES;
-
     if ([screen isMainScreen])
-        SetSystemUIMode( kUIModeAllHidden, kUIOptionAutoShowMenuBar);
+        [NSMenu setMenuBarVisible:NO];
 
     dict1 = [[NSMutableDictionary alloc] initWithCapacity:2];
     dict2 = [[NSMutableDictionary alloc] initWithCapacity:3];
 
 - (void)hasBecomeFullscreen
 {
-    [o_fullscreen_window makeFirstResponder: [[[VLCMain sharedInstance] getControls] getVoutView]];
+    [o_fullscreen_window makeFirstResponder: [[[VLCMain sharedInstance] controls] voutView]];
 
     [o_fullscreen_window makeKeyWindow];
     [o_fullscreen_window setAcceptsMouseMovedEvents: TRUE];
 
     /* tell the fspanel to move itself to front next time it's triggered */
-    [[[[VLCMain sharedInstance] getControls] getFSPanel] setVoutWasUpdated: (int)[[o_fullscreen_window screen] displayID]];
-    
-    [[[[VLCMain sharedInstance] getControls] getFSPanel] setActive: nil];
+    [[[[VLCMain sharedInstance] controls] fspanel] setVoutWasUpdated: (int)[[o_fullscreen_window screen] displayID]];
+
+    if([self isVisible])
+        [super orderOut: self];
+
+    [[[[VLCMain sharedInstance] controls] fspanel] setActive: nil];
+
     b_fullscreen = YES;
     [self unlockFullscreenAnimation];
 }
 
 - (void)leaveFullscreen
+{
+    [self leaveFullscreenAndFadeOut: NO];
+}
+
+- (void)leaveFullscreenAndFadeOut: (BOOL)fadeout
 {
     NSMutableDictionary *dict1, *dict2;
     NSRect frame;
     /* Don't do anything if o_fullscreen_window is already closed */
     if (!o_fullscreen_window)
     {
-        b_animation_lock_alreadylocked = NO;
         [self unlockFullscreenAnimation];
         return;
     }
 
-    if (![self isVisible] || MACOS_VERSION < 10.4f)
+    if (fadeout)
     {
-        /* We don't animate if we are not visible or if we are running on
-        * Mac OS X <10.4 which doesn't support NSAnimation, instead we
+        /* We don't animate if we are not visible, instead we
         * simply fade the display */
         CGDisplayFadeReservationToken token;
 
         CGAcquireDisplayFadeReservation(kCGMaxDisplayReservationInterval, &token);
         CGDisplayFade( token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0, 0, 0, YES );
 
-        [[[[VLCMain sharedInstance] getControls] getFSPanel] setNonActive: nil];
-        SetSystemUIMode( kUIModeNormal, kUIOptionAutoShowMenuBar);
+        [[[[VLCMain sharedInstance] controls] fspanel] setNonActive: nil];
+        [NSMenu setMenuBarVisible:YES];
 
         /* Will release the lock */
         [self hasEndedFullscreen];
 
+        /* Our window is hidden, and might be faded. We need to workaround that, so note it
+         * here */
+        b_window_is_invisible = YES;
+
         CGDisplayFade( token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0, 0, 0, NO );
         CGReleaseDisplayFadeReservation( token);
         return;
     }
 
-    [[[[VLCMain sharedInstance] getControls] getFSPanel] setNonActive: nil];
-    SetSystemUIMode( kUIModeNormal, kUIOptionAutoShowMenuBar);
+    [self setAlphaValue: 0.0];
+    [self orderFront: self];
+
+    [[[[VLCMain sharedInstance] controls] fspanel] setNonActive: nil];
+    [NSMenu setMenuBarVisible:YES];
 
     if (o_fullscreen_anim1)
     {
         [o_fullscreen_anim2 release];
     }
 
-    /* This is a recursive lock. If we are already in the middle of an animation we
-     * unlock it. We don't add an extra locking here, because enter/leavefullscreen
-     * are executed always in the same thread */ 
-    if (b_animation_lock_alreadylocked)
-        [self unlockFullscreenAnimation];
-    b_animation_lock_alreadylocked = YES;
-
     frame = [[o_temp_view superview] convertRect: [o_temp_view frame] toView: nil]; /* Convert to Window base coord */
-    frame.origin.x += [self frame].origin.x; 
+    frame.origin.x += [self frame].origin.x;
     frame.origin.y += [self frame].origin.y;
 
     dict2 = [[NSMutableDictionary alloc] initWithCapacity:2];
     [o_fullscreen_anim1 setDuration: 0.2];
     [o_fullscreen_anim1 setFrameRate: 30];
     [o_fullscreen_anim2 startWhenAnimation: o_fullscreen_anim1 reachesProgress: 1.0];
+
+    /* Make sure o_fullscreen_window is the frontmost window */
+    [o_fullscreen_window orderFront: self];
+
     [o_fullscreen_anim1 startAnimation];
     /* fullscreenAnimation will be unlocked when animation ends */
 }
 {
     /* This function is private and should be only triggered at the end of the fullscreen change animation */
     /* Make sure we don't see the o_view disappearing of the screen during this operation */
-    DisableScreenUpdates();
+    NSDisableScreenUpdates();
     [o_view retain];
     [o_view removeFromSuperviewWithoutNeedingDisplay];
     [[self contentView] replaceSubview:o_temp_view with:o_view];
     [o_view release];
     [o_view setFrame:[o_temp_view frame]];
+    [self makeFirstResponder: o_view];
     if ([self isVisible])
-        [self makeKeyAndOrderFront:self];
+        [super makeKeyAndOrderFront:self]; /* our version contains a workaround */
     [o_fullscreen_window orderOut: self];
-    EnableScreenUpdates();
+    NSEnableScreenUpdates();
 
     [o_fullscreen_window release];
     o_fullscreen_window = nil;
-    b_animation_lock_alreadylocked = NO;
+    [self setLevel:originalLevel];
+
     [self unlockFullscreenAnimation];
 }
 
 - (void)orderOut: (id)sender
 {
     [super orderOut: sender];
+
     /* Make sure we leave fullscreen */
-    [self leaveFullscreen];
+    [self leaveFullscreenAndFadeOut: YES];
+}
+
+- (void)makeKeyAndOrderFront: (id)sender
+{
+    /* Hack
+     * when we exit fullscreen and fade out, we may endup in
+     * having a window that is faded. We can't have it fade in unless we
+     * animate again. */
+
+    if(!b_window_is_invisible)
+    {
+        /* Make sure we don't do it too much */
+        [super makeKeyAndOrderFront: sender];
+        return;
+    }
+
+    [super setAlphaValue:0.0f];
+    [super makeKeyAndOrderFront: sender];
+
+    NSMutableDictionary * dict = [[[NSMutableDictionary alloc] initWithCapacity:2] autorelease];
+    [dict setObject:self forKey:NSViewAnimationTargetKey];
+    [dict setObject:NSViewAnimationFadeInEffect forKey:NSViewAnimationEffectKey];
+
+    NSViewAnimation * anim = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObject:dict]];
+
+    [anim setAnimationBlockingMode: NSAnimationNonblocking];
+    [anim setDuration: 0.1];
+    [anim setFrameRate: 30];
+
+    [anim startAnimation];
+    b_window_is_invisible = NO;
+
+    /* fullscreenAnimation will be unlocked when animation ends */
 }
 
+
+
 /* Make sure setFrame gets executed on main thread especially if we are animating.
  * (Thus we won't block the video output thread) */
 - (void)setFrame:(NSRect)frame display:(BOOL)display animate:(BOOL)animate
 {
     struct args { NSRect frame; BOOL display; BOOL animate; } * args = (struct args*)[packedargs bytes];
 
-    [super setFrame: args->frame display: args->display animate:args->animate];
+    if( args->animate )
+    {
+        /* Make sure we don't block too long and set up a non blocking animation */
+        NSDictionary * dict = [NSDictionary dictionaryWithObjectsAndKeys:
+            self, NSViewAnimationTargetKey,
+            [NSValue valueWithRect:[self frame]], NSViewAnimationStartFrameKey,
+            [NSValue valueWithRect:args->frame], NSViewAnimationEndFrameKey, nil];
+
+        NSViewAnimation * anim = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:dict, nil]];
+
+        [anim setAnimationBlockingMode: NSAnimationNonblocking];
+        [anim setDuration: 0.4];
+        [anim setFrameRate: 30];
+        [anim startAnimation];
+    }
+    else {
+        [super setFrame:args->frame display:args->display animate:args->animate];
+    }
+
 }
 @end