@implementation NSAnimation (VLCAdditions)
/* fake class attributes */
-static NSMapTable *VLCAdditions_userInfo = nil;
+static NSMapTable *VLCAdditions_userInfo = NULL;
+ (void)load
{
@implementation NSScreen (VLCAdditions)
-static NSMutableArray *blackoutWindows = nil;
+static NSMutableArray *blackoutWindows = NULL;
+ (void)load
{
blackoutWindows = [[NSMutableArray alloc] initWithCapacity:1];
}
-- (void)dealloc
-{
- [blackoutWindows release];
- [super dealloc];
-}
-
+ (NSScreen *)screenWithDisplayID: (CGDirectDisplayID)displayID
{
int i;