if( !CGDisplayUsesOpenGLAcceleration( kCGDirectMainDisplay ) )
{
msg_Warn( p_vout, "no OpenGL hardware acceleration found. "
- "Video display will be slow" );
- return( 1 );
+ "Video display might be slow" );
}
msg_Dbg( p_vout, "display is Quartz Extreme accelerated" );
p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
if( p_vout->p_sys == NULL )
- {
- msg_Err( p_vout, "out of memory" );
return( 1 );
- }
memset( p_vout->p_sys, 0, sizeof( vout_sys_t ) );
[p_vout->p_sys->o_vout_view setOnTop: b_arg];
return VLC_SUCCESS;
- case VOUT_CLOSE:
- case VOUT_REPARENT:
default:
- return vout_vaControlDefault( p_vout, i_query, args );
+ return VLC_EGENERIC;
}
}
/* Spawn the window */
id old_vout = p_vout->p_sys->o_vout_view;
- p_vout->p_sys->o_vout_view = [[VLCVoutView getVoutView: p_vout
- subView: p_vout->p_sys->o_glview frame: nil] retain];
+ p_vout->p_sys->o_vout_view = [[VLCVoutView voutView: p_vout
+ subView: p_vout->p_sys->o_glview frame: nil] retain];
[old_vout release];
}
if( p_vout->p_sys->b_saved_frame )
{
id old_vout = p_vout->p_sys->o_vout_view;
- p_vout->p_sys->o_vout_view = [[VLCVoutView getVoutView: p_vout
- subView: o_glview
- frame: &p_vout->p_sys->s_frame] retain];
+ p_vout->p_sys->o_vout_view = [[VLCVoutView voutView: p_vout
+ subView: o_glview
+ frame: &p_vout->p_sys->s_frame] retain];
[old_vout release];
}
else
{
id old_vout = p_vout->p_sys->o_vout_view;
- p_vout->p_sys->o_vout_view = [[VLCVoutView getVoutView: p_vout
- subView: o_glview frame: nil] retain];
+ p_vout->p_sys->o_vout_view = [[VLCVoutView voutView: p_vout
+ subView: o_glview frame: nil] retain];
[old_vout release];
}
#undef o_glview
return VLC_SUCCESS;
}
- case VOUT_REPARENT:
- {
- AGLDrawable drawable = (AGLDrawable)va_arg( args, int);
- if( !p_vout->b_fullscreen && drawable != p_vout->p_sys->agl_drawable )
- {
- p_vout->p_sys->agl_drawable = drawable;
- aglSetDrawable(p_vout->p_sys->agl_ctx, drawable);
- }
- return VLC_SUCCESS;
- }
-
default:
- return vout_vaControlDefault( p_vout, i_query, args );
+ return VLC_EGENERIC;
}
}
{
vlc_value_t val;
- val.b_bool = true;
- var_Set( p_vout, "mouse-clicked", val );
+ var_SetBool( p_vout, "mouse-clicked", true );
var_Get( p_vout, "mouse-button-down", &val );
val.i_int &= ~1;