vout_thread_t * p_vout;
}
-+ (void)resetVout: (vout_thread_t *)p_vout;
++ (void)resetVout: (NSValue *) voutValue;
- (id) initWithVout: (vout_thread_t *) p_vout;
@end
NSAutoreleasePool * o_pool;
VLCGLView * o_glview;
VLCVoutView * o_vout_view;
- vlc_bool_t b_saved_frame;
+ bool b_saved_frame;
NSRect s_frame;
- vlc_bool_t b_got_frame;
+ bool b_got_frame;
/* Mozilla plugin-related variables */
- vlc_bool_t b_embedded;
+ bool b_embedded;
AGLContext agl_ctx;
AGLDrawable agl_drawable;
int i_offx, i_offy;
int i_width, i_height;
WindowRef theWindow;
WindowGroupRef winGroup;
- vlc_bool_t b_clipped_out;
+ bool b_clipped_out;
Rect clipBounds, viewBounds;
};
static int aglLock ( vout_thread_t * p_vout );
static void aglUnlock ( vout_thread_t * p_vout );
-int E_(OpenVideoGL) ( vlc_object_t * p_this )
+int OpenVideoGL ( vlc_object_t * p_this )
{
vout_thread_t * p_vout = (vout_thread_t *) p_this;
vlc_value_t value_drawable;
if( !CGDisplayUsesOpenGLAcceleration( kCGDirectMainDisplay ) )
{
msg_Warn( p_vout, "no OpenGL hardware acceleration found. "
- "Video display will be slow" );
- return( 1 );
+ "Video display might be slow" );
}
msg_Dbg( p_vout, "display is Quartz Extreme accelerated" );
p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
if( p_vout->p_sys == NULL )
- {
- msg_Err( p_vout, "out of memory" );
return( 1 );
- }
memset( p_vout->p_sys, 0, sizeof( vout_sys_t ) );
AGLPixelFormat pixFormat;
- p_vout->p_sys->b_embedded = VLC_TRUE;
+ p_vout->p_sys->b_embedded = true;
pixFormat = aglChoosePixelFormat(NULL, 0, ATTRIBUTES);
if( NULL == pixFormat )
{
NSAutoreleasePool *o_pool = [[NSAutoreleasePool alloc] init];
- p_vout->p_sys->b_embedded = VLC_FALSE;
+ p_vout->p_sys->b_embedded = false;
[VLCGLView performSelectorOnMainThread:@selector(initVout:) withObject:[NSValue valueWithPointer:p_vout] waitUntilDone:YES];
p_vout->pf_lock = Lock;
p_vout->pf_unlock = Unlock;
}
- p_vout->p_sys->b_got_frame = VLC_FALSE;
+ p_vout->p_sys->b_got_frame = false;
return VLC_SUCCESS;
}
-void E_(CloseVideoGL) ( vlc_object_t * p_this )
+void CloseVideoGL ( vlc_object_t * p_this )
{
vout_thread_t * p_vout = (vout_thread_t *) p_this;
+
+ msg_Dbg( p_this, "Closing" );
+
if( p_vout->p_sys->b_embedded )
{
aglDestroyContext(p_vout->p_sys->agl_ctx);
}
- else if(!VLCIntf->b_die)
+ else if(VLCIntf && vlc_object_alive (VLCIntf))
{
NSAutoreleasePool *o_pool = [[NSAutoreleasePool alloc] init];
p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
}
- [p_vout->p_sys->o_vout_view manage];
+ if( p_vout->p_sys->o_vout_view )
+ [p_vout->p_sys->o_vout_view manage];
return VLC_SUCCESS;
}
*****************************************************************************/
static int Control( vout_thread_t *p_vout, int i_query, va_list args )
{
- vlc_bool_t b_arg;
+ bool b_arg;
switch( i_query )
{
case VOUT_SET_STAY_ON_TOP:
- b_arg = va_arg( args, vlc_bool_t );
+ b_arg = (bool) va_arg( args, int );
[p_vout->p_sys->o_vout_view setOnTop: b_arg];
return VLC_SUCCESS;
- case VOUT_CLOSE:
- case VOUT_REPARENT:
default:
- return vout_vaControlDefault( p_vout, i_query, args );
+ return VLC_EGENERIC;
}
}
static void Swap( vout_thread_t * p_vout )
{
- p_vout->p_sys->b_got_frame = VLC_TRUE;
+ p_vout->p_sys->b_got_frame = true;
[[p_vout->p_sys->o_glview openGLContext] flushBuffer];
}
[p_vout->p_sys->o_glview autorelease];
/* Spawn the window */
- p_vout->p_sys->o_vout_view = [VLCVoutView getVoutView: p_vout
- subView: p_vout->p_sys->o_glview frame: nil];
+ id old_vout = p_vout->p_sys->o_vout_view;
+ p_vout->p_sys->o_vout_view = [[VLCVoutView voutView: p_vout
+ subView: p_vout->p_sys->o_glview frame: nil] retain];
+ [old_vout release];
}
/* This function will reset the o_vout_view. It's useful to go fullscreen. */
-+ (void)resetVout:(NSData *)arg
++ (void)resetVout:(NSValue *) voutValue
{
- vout_thread_t * p_vout = [arg pointerValue];
-
+ vout_thread_t * p_vout = [voutValue pointerValue];
if( p_vout->b_fullscreen )
{
/* Save window size and position */
[p_vout->p_sys->o_vout_view frame].size;
p_vout->p_sys->s_frame.origin =
[[p_vout->p_sys->o_vout_view getWindow ]frame].origin;
- p_vout->p_sys->b_saved_frame = VLC_TRUE;
+ p_vout->p_sys->b_saved_frame = true;
}
[p_vout->p_sys->o_vout_view closeVout];
if( p_vout->p_sys->b_saved_frame )
{
- p_vout->p_sys->o_vout_view = [VLCVoutView getVoutView: p_vout
- subView: o_glview
- frame: &p_vout->p_sys->s_frame];
+ id old_vout = p_vout->p_sys->o_vout_view;
+ p_vout->p_sys->o_vout_view = [[VLCVoutView voutView: p_vout
+ subView: o_glview
+ frame: &p_vout->p_sys->s_frame] retain];
+ [old_vout release];
}
else
{
- p_vout->p_sys->o_vout_view = [VLCVoutView getVoutView: p_vout
- subView: o_glview frame: nil];
-
+ id old_vout = p_vout->p_sys->o_vout_view;
+ p_vout->p_sys->o_vout_view = [[VLCVoutView voutView: p_vout
+ subView: o_glview frame: nil] retain];
+ [old_vout release];
}
#undef o_glview
}
/* Swap buffers only during the vertical retrace of the monitor.
http://developer.apple.com/documentation/GraphicsImaging/
Conceptual/OpenGL/chap5/chapter_5_section_44.html */
- long params[] = { 1 };
- CGLSetParameter( CGLGetCurrentContext(), kCGLCPSwapInterval,
- params );
+ GLint params[] = { 1 };
+ CGLSetParameter( CGLGetCurrentContext(), kCGLCPSwapInterval, params );
return self;
}
+- (BOOL)mouseDownCanMoveWindow
+{
+ return YES;
+}
+
- (void) reshape
{
int x, y;
}
default:
- return vout_vaControlDefault( p_vout, i_query, args );
+ return VLC_EGENERIC;
}
}
{
if( ! p_vout->p_sys->b_clipped_out )
{
- p_vout->p_sys->b_got_frame = VLC_TRUE;
+ p_vout->p_sys->b_got_frame = true;
aglSwapBuffers(p_vout->p_sys->agl_ctx);
}
else
{
vlc_value_t val;
- val.b_bool = VLC_FALSE;
+ val.b_bool = false;
var_Set((vout_thread_t *) p_vout->p_parent, "fullscreen", val);
}
else
{
vlc_value_t val;
- val.b_bool = VLC_TRUE;
- var_Set( p_vout, "mouse-clicked", val );
+ var_SetBool( p_vout, "mouse-clicked", true );
var_Get( p_vout, "mouse-button-down", &val );
val.i_int &= ~1;
var_Set( p_vout, "mouse-y", val );
- val.b_bool = VLC_TRUE;
+ val.b_bool = true;
var_Set( p_vout, "mouse-moved", val );
break;
static int aglLock( vout_thread_t * p_vout )
{
-#warning the following check is incorrect, needs testing!
-#ifdef __ppc__
- /*
- * before 10.4, we set the AGL context as current and
- * then we retrieve and use the matching CGL context
- */
- aglSetCurrentContext(p_vout->p_sys->agl_ctx);
- return kCGLNoError != CGLLockContext( CGLGetCurrentContext() );
-#else
- /* since 10.4, this is the safe way to get the underlying CGL context */
+ /* get the underlying CGL context */
CGLContextObj cglContext;
if( aglGetCGLContext(p_vout->p_sys->agl_ctx, (void**)&cglContext) )
{
}
}
return 1;
-#endif
}
static void aglUnlock( vout_thread_t * p_vout )
{
-#warning the following check is incorrect, needs testing!
-#ifdef __ppc__
- /*
- * before 10.4, we assume that the AGL context is current.
- * therefore, we use the current CGL context
- */
- CGLUnlockContext( CGLGetCurrentContext() );
-#else
- /* since 10.4, this is the safe way to get the underlying CGL context */
+ /* get the underlying CGL context */
CGLContextObj cglContext;
if( aglGetCGLContext(p_vout->p_sys->agl_ctx, (void**)&cglContext) )
{
CGLUnlockContext( cglContext );
}
-#endif
}