vout_thread_t * p_vout;
}
-+ (void)resetVout: (vout_thread_t *) p_vout;
++ (void)resetVout: (NSValue *) voutValue;
- (id) initWithVout: (vout_thread_t *) p_vout;
@end
static int aglLock ( vout_thread_t * p_vout );
static void aglUnlock ( vout_thread_t * p_vout );
-int E_(OpenVideoGL) ( vlc_object_t * p_this )
+int OpenVideoGL ( vlc_object_t * p_this )
{
vout_thread_t * p_vout = (vout_thread_t *) p_this;
vlc_value_t value_drawable;
if( !CGDisplayUsesOpenGLAcceleration( kCGDirectMainDisplay ) )
{
msg_Warn( p_vout, "no OpenGL hardware acceleration found. "
- "Video display will be slow" );
- return( 1 );
+ "Video display might be slow" );
}
msg_Dbg( p_vout, "display is Quartz Extreme accelerated" );
p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
if( p_vout->p_sys == NULL )
- {
- msg_Err( p_vout, "out of memory" );
return( 1 );
- }
memset( p_vout->p_sys, 0, sizeof( vout_sys_t ) );
return VLC_SUCCESS;
}
-void E_(CloseVideoGL) ( vlc_object_t * p_this )
+void CloseVideoGL ( vlc_object_t * p_this )
{
vout_thread_t * p_vout = (vout_thread_t *) p_this;
+
+ msg_Dbg( p_this, "Closing" );
+
if( p_vout->p_sys->b_embedded )
{
aglDestroyContext(p_vout->p_sys->agl_ctx);
}
- else if(VLCIntf && !VLCIntf->b_die)
+ else if(VLCIntf && vlc_object_alive (VLCIntf))
{
NSAutoreleasePool *o_pool = [[NSAutoreleasePool alloc] init];
p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
}
- [p_vout->p_sys->o_vout_view manage];
+ if( p_vout->p_sys->o_vout_view )
+ [p_vout->p_sys->o_vout_view manage];
return VLC_SUCCESS;
}
[p_vout->p_sys->o_glview autorelease];
/* Spawn the window */
- p_vout->p_sys->o_vout_view = [VLCVoutView getVoutView: p_vout
- subView: p_vout->p_sys->o_glview frame: nil];
+ id old_vout = p_vout->p_sys->o_vout_view;
+ p_vout->p_sys->o_vout_view = [[VLCVoutView voutView: p_vout
+ subView: p_vout->p_sys->o_glview frame: nil] retain];
+ [old_vout release];
}
/* This function will reset the o_vout_view. It's useful to go fullscreen. */
-+ (void)resetVout:(vout_thread_t *) p_vout
++ (void)resetVout:(NSValue *) voutValue
{
+ vout_thread_t * p_vout = [voutValue pointerValue];
if( p_vout->b_fullscreen )
{
/* Save window size and position */
if( p_vout->p_sys->b_saved_frame )
{
- p_vout->p_sys->o_vout_view = [VLCVoutView getVoutView: p_vout
- subView: o_glview
- frame: &p_vout->p_sys->s_frame];
+ id old_vout = p_vout->p_sys->o_vout_view;
+ p_vout->p_sys->o_vout_view = [[VLCVoutView voutView: p_vout
+ subView: o_glview
+ frame: &p_vout->p_sys->s_frame] retain];
+ [old_vout release];
}
else
{
- p_vout->p_sys->o_vout_view = [VLCVoutView getVoutView: p_vout
- subView: o_glview frame: nil];
-
+ id old_vout = p_vout->p_sys->o_vout_view;
+ p_vout->p_sys->o_vout_view = [[VLCVoutView voutView: p_vout
+ subView: o_glview frame: nil] retain];
+ [old_vout release];
}
#undef o_glview
}
return self;
}
+- (BOOL)mouseDownCanMoveWindow
+{
+ return YES;
+}
+
- (void) reshape
{
int x, y;