/* Spawn the window */
id old_vout = p_vout->p_sys->o_vout_view;
- p_vout->p_sys->o_vout_view = [[VLCVoutView getVoutView: p_vout
- subView: p_vout->p_sys->o_glview frame: nil] retain];
+ p_vout->p_sys->o_vout_view = [[VLCVoutView voutView: p_vout
+ subView: p_vout->p_sys->o_glview frame: nil] retain];
[old_vout release];
}
if( p_vout->p_sys->b_saved_frame )
{
id old_vout = p_vout->p_sys->o_vout_view;
- p_vout->p_sys->o_vout_view = [[VLCVoutView getVoutView: p_vout
- subView: o_glview
- frame: &p_vout->p_sys->s_frame] retain];
+ p_vout->p_sys->o_vout_view = [[VLCVoutView voutView: p_vout
+ subView: o_glview
+ frame: &p_vout->p_sys->s_frame] retain];
[old_vout release];
}
else
{
id old_vout = p_vout->p_sys->o_vout_view;
- p_vout->p_sys->o_vout_view = [[VLCVoutView getVoutView: p_vout
- subView: o_glview frame: nil] retain];
+ p_vout->p_sys->o_vout_view = [[VLCVoutView voutView: p_vout
+ subView: o_glview frame: nil] retain];
[old_vout release];
}
#undef o_glview