- (void) update
{
+ if (!p_vout)
+ return;
if( kCGLNoError != CGLLockContext([[self openGLContext] CGLContextObj]) )
return;
[super update];
- (void) drawRect: (NSRect) rect
{
+ if (!p_vout)
+ return;
if( kCGLNoError != CGLLockContext([[self openGLContext] CGLContextObj]) )
return;
[[self openGLContext] flushBuffer];